GM Rat Sass's Legacy of Fire (Inactive)

Game Master GM Rat Sass

Part 6 - The Final Wish
Roll20 Link
Treasure Log
New Map of Kelmarane


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Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

+1 level of Desert Scourge

+6 hp (+5 class, +1 con)

+moar spellz (liberating command, resist energy)

+6 skillz, mad (4 +1 +1)
-------------
+1 Perception
+1 Survival
+1 Ride
+2 Know (Nature)
+1 Know (Religion)

Feat: Mounted Coma

---------Yeen:----------
+6 HP
+1 Acrobatics

Feat: Mobility


Male Half-Orc Monk 9 / Puppetmaster 2

So the campaign looks to have been set up with fast advancement in mind. I'm fine with continuing to run it like that.

I did have a couple thoughts on xp with the way the adventure path is set up. Certain parts of the adventure paths are keyed to minimum level requirements, which creates situations like we had to open the campaign hand off.

I'm happy to work up extra stuff to do beyond the scripted adventure path, but I'm not sure how off track you all want to get.

In other words, are there strong feelings about running things as close to as written as possible?

As you might have guessed I've already pushed a bit at what was scripted and the suggestions provided within the adventure path. I enjoy such opportunities, but also don't mind sticking to the script (less work).

This leaves it open to what you all prefer. Just be careful not to let me loose to much as I tend to get carried away with third party stuff when given the chance or encouragement (just ask the gnome).


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts
Amiamble Piddlespot wrote:
Feat: Mounted Coma

*side-eye*

...anyway...

Level up stuff:

Level: Yer a wizard, Mahdi!
HP: +7
New spells learned: Fireball, Haste. Nothing too surprising there.
Feats: Burning Spell, Esoteric Advantage
skills: +1 Kn Arcana, +1 Kn Planes, +1 Kn Dungeoneering, +1 Kn History, +1 Kn Local, +1 Kn Religion, +1 Spellcraft

--Anyway to answer your question, Lareg, I have no issues with you throwing in your own stuff! I tend to extensively modify things from 'the book' myself, and I really like getting to experience GM creativity. Have fun!


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Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Lareg - I would hope that you'd dispense with the XP system and just level us up as it fits the adventure path. If we're supposed to be level 5 now, then go ahead and make us level 5. No need for all the XP tracking, it's such a hassle. :)

That said, I also LOVE additional creative content. Please be as creative as you like and drag us all over the region at your will! Tweak and modify the bad guys if we're too powerful to maintain balance - and let us know, so we can tone down our evil min-maxing ways (especially that mounted coma feat, that one seems hinky to me...).

I'll have Aldebert trained up later today.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Aldebert speaks wisely. You are here making things fun for us, I would not deny you the opportunity to enjoy the creativity that entertains you as well :)

Just, you know, go slowly, and thoroughly explain things monosyllabically... the halflings need time to really think things through, and confuse easily.


Male Half-Orc Monk 9 / Puppetmaster 2

Good deal. Then depending on pacing I will likely toss xp out the window or at the least follow it less closely.

First, I'll need to see how tightly book two is scripted, but it seems at least as book one wraps up there is lots of room for unscripted stuff. Most of this stuff is player determined so start thinking about (if you haven't already) the deep motivations of your character.

When they dream of the peace after victory what do they dream of?

Second, I'm curious what you all think of the Squire feat. I'd previously worked up a variation for a previous campaign that opened up further classes (more of a apprentice model with few class restrictions). Is this something you all would be interested in exploring?


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Aldebert Piddlespot wrote:
Lareg - I would hope that you'd dispense with the XP system and just level us up as it fits the adventure path. If we're supposed to be level 5 now, then go ahead and make us level 5. No need for all the XP tracking, it's such a hassle. :)

+1!!

my brother wrote:
That said, I also LOVE additional creative content. Please be as creative as you like and drag us all over the region at your will! Tweak and modify the bad guys if we're too powerful to maintain balance - and let us know, so we can tone down our evil min-maxing ways (especially that mounted coma feat, that one seems hinky to me...).

+1!!

Yepyepyepyep!!


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Aldebert dreams of being free from Pent, but that's another story.

Aldebert isn't interested in getting a Squire but it's a decent way to introduce followers without the hoards. :) He has his hands full with his brother, and his own uncertain future. I suppose his sister could be his 'squire', but that feels a little odd. I think I like her more independent minded rather than subservient.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Mahdi al-Jabira wrote:
Amiamble Piddlespot wrote:
Feat: Mounted Coma
*side-eye*!

Damn you, autoasphixiation AutoCorrect!


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Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Uh, Squire Feat sounds pretty sweet, if that's they way you lean. I can only imagine what a mini-Pent looks like. This group would likely just treat a gnome's squire like an invisible servant. Sigh. No respect, I tell you...


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

My level. Spoilered so those who care not to see can avoid it. :)

Level 5:
NEXT LEVEL (5) (Paladin 5)
+9 HP (6 class, +1 favored class, +2 con) (total 49)
+3 skills (2 class, +1 int)(Ride, Handle Animal, Perception)
+1 Feat (Power Attack (-2attack, +4 damage))
+1 BAB
+1 First Level Spell (typically Lesser Restoration or Bless Weapon)
Divine Bond with a Mount
- Summon Mount (sp, 1x day, full round action)
- Gecko (as per DM approval)(Gretiem Lord of the Green)
HD: 5 HP: 40
Size: medium
Speed: 40’ (a gecko’s feet allow it to climb virtually any surface no matter how slick or sheer as per the spell spider climb)
AC: 16 (+2 dexterity, +4 natural armor)
BAB: +3 CMB: 6 CMD: 18
Attack: Bite (+6/2d4+4)
Fort: 6 Reflex: 6 Will: 3
Ability Scores: Str 16, Dex 14, Con 14, Int 6, Wis 14, Cha 7
Special Qualities: expert climber, low light vision, evasion, link (free action trick/move action push), share spells
Skills: Acrobatics 7 (2 ranks), Swim 8 (2 ranks), Stealth 6 (1 rank)
Feats: Toughness, Endurance, Die Hard
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Sneak, Stay, Watch, Work


Male Half-Orc Monk 9 / Puppetmaster 2

So for those not interested in the squire feat do let me know if there are other feats that might be provided instead. Crafting or the like would be an option. I'd also be open to tweaking improved familiar or comparable class mount feats.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Lareg wrote:
So for those not interested in the squire feat do let me know if there are other feats that might be provided instead. Crafting or the like would be an option. I'd also be open to tweaking improved familiar or comparable class mount feats.

Not much interest in the Squire feat, but would be happy to have fun bumps to Yeen.

A class level or two or something else would be keen.
Maybe a amulet of fists or armor all a-sheen.
But that might not be what you mean.


Male Half-Orc Monk 9 / Puppetmaster 2

I'll toss up some companion oriented feats that might interest you, but yes - I was thinking more along the lines of feats. Basically so everyone can get a 'free' feat if they aren't interested in Squire.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

So, I'm getting the impression that there is an offer of an extra Feat at this moment. Am I understanding that correctly? I'm struggling to find one feat for 5th level, but if Squire is tossed in, then why the heck not?


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Mahdi has no real interest in an apprentice, I'm sorry to say. He wants to go become the most badass wizard in the region on his own and then, MAYBE, maybe, he will teach adoring students who come to kneel at his feet and things. But he says he doesn't have time for annoying smartass know-it-all apprentices like he was


Male Half-Orc Monk 9 / Puppetmaster 2

So other than Pent it sounds like everyone else isn't interested in the Squire feat. Still waiting to hear from Kul.

Thoughts on other types of feats? Might just need to provide Squire as a feat option. Or maybe everyone just picks a bonus feat this level? Thoughts?


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Lareg wrote:
So other than Pent it sounds like everyone else isn't interested in the Squire feat. Still waiting to hear from Kul.

I think we should consider Kul done. That he hasn't posted in a while shows that he's just not interested...though Mahdi, you might know more.

I suggest we move on with the 4 we have, unless we want to recruit another. I have some good people who would be interested.


Male Half-Orc Monk 9 / Puppetmaster 2

I've messaged him. Will see.

Might be worth it to have a 5th more melee oriented character. Though my guess is that Aldebert could fill that role as needed.


Male Half-Orc Monk 9 / Puppetmaster 2

So proceed with 5th level as normal. No squires to worry about.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

I think Kul's player is still interested, but that PBP is a difficult format for him sometimes. He's also been busy, but I will be seeing him Sunday if he hasn't gotten back to you by then, Lareg, and will poke him, etc. Assuming Ami hasn't beaten me to poking on FB. :P


Male Half-Orc Monk 9 / Puppetmaster 2

K. No word yet so thank you for checking in. Timing wise we'll start the next scene with just four and bring Kul in depending on when he's back in the loop.


Male Half-Orc Monk 9 / Puppetmaster 2

Any word from Kul? I haven't heard back. May need to NPC someone in his stead.


Kul's player is running PFS at a convention this weekend, so he may be buried beneath that on top of his other duties.


Male Half-Orc Monk 9 / Puppetmaster 2

That make sense. We'll proceed accordingly.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

I know the man's busy, but if he can't manage to reply to an email I suspect he's not interested in playing further.

Lareg, is the concern that we won't survive without Kul's sword arm? If that's the case, maybe we should look for another player. That said, I suspect we'll do OK. Not as well in combat surely, but I think we have some room there - we've done very well our last few fights.

That said it only takes one fight to TPK. heheheheh. ;)


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

+1 to Aldebert. We both know Kul's user (and love him dearly), but yeah, we need to move on.

I know a player or two who would be good, if you so wish introduction.


Male Half-Orc Monk 9 / Puppetmaster 2

My concern is party survival.

I can work up a generic guard NPC easily enough, but if you all know folks that might be interested in joining us have them poke at the recruitment thread. I'm not ready to go broad recruiting, but would be happy to hear from people that know current players.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Careful, Lareg. You're being petitioned by the halflings, within minutes of each other. They are likely trying to infest the game with another halfling, for which I have no desire to be outnumbered. Them having a cat and a gecko is bad enough.

Just... be careful. They're so gleeful about it, they misspell 'introduction', which is a dead giveaway of a tell.

edit: and they're sneaky about editing for grammar to conceal their apparent glee...

edit: whoa, and they use psychological warfare to make others think they're seeing things, by purposefully re-editing back to the original misspelling... very clever...

edit: we're on to you, tricksy halflings!! don't think you're not being monitored until your post edit window closes ahahahah!!!

edit: Note to Self: you could have saved yourself a lot of trouble, and waited until the window closed, instead of constantly returning to the scene of the spelling crime... sigh...


Male Half-Orc Monk 9 / Puppetmaster 2

haha. I'll be sure to closely evaluate proposed PCs :-)


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Sorry for my slowness, and yeah, I totally forgot to poke Kul's player yesterday, my bad.

I do know someone who might be interested in joining though if we decide to re-recruit. I'll ask him specifically.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Retooled Pent for Herolab, and finally took his 5th level Feat- Cosmopolitan. His time in the Nethys shrine huffing in the buff really did a number on the number of his languages :)

RPG Superstar 2015 Top 16

So, Kul's player confirmed with me in chat that he needs to drop, just not working out for him in this format, etc.

I do have another player who's interested, if we want the replacement player-- this dude, who plays faithfully in several PBPs and is a solid player. ...wow I said player several times in that sentence and now the word has lost all meaning


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

I read a few of his posts in another campaign and he seems OK on the surface. Not a ton of posts as yet so he's a little green on the PbP thing (looks like a few PFS PbP and one campaign very young), but he seems to have good posting frequency in relation to his party members and the content looks OK.

But what really matters is you're vouching for him - so he's fine with me!


Male Half-Orc Monk 9 / Puppetmaster 2

Thanks for the update!

And I see a half-orc alias! Feel free to have him poke into discussion / PM so we can get a PC set up.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Aldebert Piddlespot wrote:
But what really matters is you're vouching for him - so he's fine with me!

+1.

But what really matters is that he's okay with us. Maybe he should read our posts...and...oh...uh...no, that's probably a bad idea. Nevermind.


Male Human IT Specialist: 8, Gamer: 5

Hello all!

I peeked into your discussion this morning to see that my ears should have started burning. =)

You are right, my presence on PbP has been for the last few months, starting in June. I've been pretty present for all of my games.

Please don't judge my writing skill on Korog, without recognizing that speaking in blatantly bad grammar is difficult to write. ;)

I haven't yet read Legacy of Fire posts (but I can). I have heard a couple random stories from Dien, which have sounded entertaining.

My understanding is that you all would like a front-liner of some sort, and that there's some entertaining conversation as to the nature of the party member's size. =)

I haven't fully realized a front-liner concept for a new game yet, but I was thinking of some kind of mobile fighter. Decent, but not high ac [so they can actually hit him and won't choose to ignore] with lunge/spring attack to mitigate full attacks.

Or perhaps a Sword and Board warpriest? I'm open to suggestion, although if you're looking for a speedy entrance I can certainly just make something.


Male Half-Orc Monk 9 / Puppetmaster 2

Welcome! Thanks for tossing out your thoughts so quickly. Thus far I've been calling everyone by their PC, so for now I'll leave it to you to pick a name as I'd imagine OLBL (owel bowl) might not be what you have in mind for a nick name.

Anyhow, I'm slowly getting a sense of the hybrid classes, so that might take a bit of learning but I'm not opposed.

I'm partial to the mobile fighter idea, but really you should go with what you're interested in.

So far the group is excitedly exploring the underside of a desecrated temple short a member. They seem quite secure in their abilities to take on all nature of dangers so timing wise don't feel hurried.

Of course they may change their tune ;-)

PC guidelines for now would be 5th lvl, standard wealth for 5th level, and 20 pt buy for attributes. Keep the race core unless you feel strongly about something else (I could be easily convinced to bring in a shape shifting race of some type). You can also pick feats / traits specific to Legacy of Fire.

Others are welcome to chime in on if these character creation guidelines mesh with what was done previously.

Thoughts or questions?


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Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

I'm sorry, but could you lean down and talk a little louder? I have a hard time making out what you're saying...

<grabs OneLungBL's jaw, and pries open his mouth, examining his teeth>

Hmmm...

This one here, the hygiene is decent, and he's got moxxy to just show up while we're all debating welcoming another player in. Point for not being referred by a halfling. Point for being vouched for by Dien. Demerit for suggesting that one can 'just make something.' Granted, you'll have no trouble keeping up with the halflings, as they've decided to model themselves after Pillsbury dough boys (yes, they giggle when you poke them in the belly), but you must strive to be as great as Mahdi and Pent, which can be a daunting endeavor, to say very little, and not scare you off due to loquaciousness.

Yes, you need guard the gnome at all costs, but you must also taste good, so we're less worried about build, and more interested in your character. You do have character, don't you? I'm sure you do, as you have been referred by Maddie. Sure of it.


Yeen simply sniffs, then curls up in front Ami, watching the new comer very closely...That One will need a name. ..once he earns one. "The new One" will only work while he's new. "Mreoww?"


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)
Pent Arotha wrote:

...blather...

...so we're less worried about build, and more interested in your character. You do have character, don't you? I'm sure you do, as you have been referred by Maddie. Sure of it.

This.

Yes, we could use another fighter type as our main fighter now is a paladin, but a halfling so he's got that going for him at least. That said, you should play whatever strikes your fancy after reading a few posts to get a sense of the campaign. If that means another skills person, or spell person or whatever - we'll find a way to make it work.

Oh, and start reading more recently (not from the start, unless you really have time on your hands) as we have had some changeover in characters.

And feel free to ask questions! We're a pretty friendly bunch.


Male Human IT Specialist: 8, Gamer: 5

Excellent.

I'll take a little bit of time to read through what your characters are like. [And from the little I've already done, I can see that you are all quite a cast. =]

This will give me some time to actually flesh out a real person PC... although I had an inkling of a nerdy 'land of misfit toys' dwarf. Pondering shall ensue.

RPG Superstar 2015 Top 16

Sorry for not managing to post much/at all these last few days. Our local convention (which was debuting this year!) turned out to be a huge success, which was great; I had a lot of fun and got to try out the Malifaux RPG. PFS-wise, I ran two games, including being one of the GMs for Legacy of the Stonelords. I also had my first perma-death of a PFS character, a level 2 ranger who got critted when he had 2 HP left. So some highs and lows all around. Anyway, I am rather braindead right now, but I will try and throw up a post before I sleep, and apologies if I held anything up.

(Also, apologies if you read this msg multiple times due to being in multiple games with me.)


Male Half-Orc Monk 9 / Puppetmaster 2

No worries. We've slowed the pace a bit with PC transition. Glad you had fun even with a PC death.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Off to Chicago now, so might be a little slow to post over the next couple of days...


Male Half-Orc Monk 9 / Puppetmaster 2

Just got back from Bloomington myself so a bit behind. No worries.


Male Half-Orc Monk 9 / Puppetmaster 2

@OnelungBL We can bring you in at any point. @Everyone Check out Otah when you have a chance.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Otah oughta showta understand him better. Knowing he's notta halfling is gooda nuff for me.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Lareg wrote:
@OnelungBL We can bring you in at any point. @Everyone Check out Otah when you have a chance.

Not a larger, heavier, uglier gnome, right? Then he's fine.

RPG Superstar 2015 Top 16

So, Otah, you're a noble-born dwarf who's slumming it with us, is that right?

Rent a flat above a shop, cut your hair and get a job.
Smoke some f&!& and play some pool, pretend you never went to school.
But still you'll never get it right...

eta ....huh, Paizo's censor is unfamiliar with Britslang, although I guess it'd have no way to distinguish between the two. well, that's amusing

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