GM Rat Sass's Legacy of Fire (Inactive)

Game Master GM Rat Sass

Part 6 - The Final Wish
Roll20 Link
Treasure Log
New Map of Kelmarane


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Maps: Travel * Hut and more

@Ami as the gnoll slaying is pretty relevant to ongoing events I'm going to spoiler it.

Gnolls:
The initial slaying averages about 1d3 ⇒ 2 per day. After the first month the groups grow to 1d6 ⇒ 3, with many being killed and some escaping. At about the time the last thread update you're observing groups from a distance that you deem to large for you and your brother to engage on your own (25+).


Maps: Travel * Hut and more

A bit of house keeping left for 'earnings' during the down time. Going to try and get to it as the week wraps up.


Maps: Travel * Hut and more

Little bit of behind the scenes tweaking. Should be set to post update(s) soon.


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Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Pent Arotha wrote:
"That... is... brilliant, Maddie. You don't challenge a lion by walking up to it, and stretching its jaws wide, then sticking your head into its maw no no no no no. You lift its tail and insert yourself from under. Quickest way to give the Beast indigestion, yep yep, right through its bowels."

I know this is a bit late (I've been busy, apologies), but I want to go on the record that Yeen will *never* be allowed alone with Pent.

For obvious reasons.


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Thankyouthankyouthankyou!


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Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Hey, I'm not the enema here!


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Hahahahaha


Pent Arotha wrote:
Hey, I'm not the enema here!

and that is just how we aim to keep it!


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Christmas time!! The next couple of days is going to become chaotic, as might be surmised for all, so enjoy your holidays!! I'll check in every now and again, but it's likely I'll get back to the game after Saturday.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

AHAHAHAHA!!! Completely forgot my obligations!! My white beard and red hat gives my the trappings of authority here, so here is my pronouncement:

Naughty- Aldebert, Ami, GM Lareg
Nice- Mahdi, Otah

No amount of milk and cookies can appeal this decision.


Meiowrrr?


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Poot. The mounts.

Naughty- Yeen(for spraying in the Manor)
Nice- Gretiem(for 'sacrificing' himself for the greter good)


Yeen sniffs, and goes to look for Pent's shoes.


Maps: Travel * Hut and more

Let's just hope the coal in the stocking isn't the result of some poor gnome meeting a fiery demise. ;-)

Happy holidays all!


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Happy Holidays everybody =)


Maps: Travel * Hut and more

Below I've spoilered a series of feats related to drakes. This is third party stuff that is entirely optional. It's up here for Mahdi, but I imagine if others are interested 'discussion' surrounding the drake could commence.

Willful Companion Drake:

You gain a companion drake, though it doesn’t regard you as its master.
Prerequisite: Charisma 13, Character level 5th
Benefit: You attract a drake with Hit Dice no higher than half your character level as your companion. The creature has a starting attitude of Helpful.
Special: You must assure the fickle drake of your devotion, which requires an expenditure of 1 gp per HD per day. If you provide the drake a permanent item it finds useful or aesthetically pleasing, you meet the requirement as follows: every 10 gp per HD in value satisfies the drake for 1 week (maximum 4), and every 100 gp per HD in value “buys” 1 month.

If you do not meet this requirement, you must succeed at a Diplomacy skill check (DC 10 + the number of days the requirement has not been met). Failure means the drake’s attitude shifts down one step. If its attitude shifts to Indifferent, it will leave (or, if your group and the GM agree, the creature will act in a contrary manner determined by the GM). A drake spurned in this manner will return only if the character spends 100 gp per HD per consecutive day he failed to appease the drake.

Additionally, asking the drake to do something against its nature (for example, requesting a crimson drake to refrain from starting a fire for one day) requires a Diplomacy skill check (DC 15 + twice the number of days the drake hasn’t been pampered). Success means the drake agrees to your request, while failure shifts the drake’s attitude down one step. The GM determines whether the drake does something contrary to your request.

A PC with this feat can replace a drake each time he gains a level, with the drake agreeing to part company with the character. A character that loses a drake as detailed above can obtain a new one through this feat when he gains a level as well. Drakes are particular about the humanoids with which they associate.

Exceptional Relationship:

You and your drake companion share a stronger bond.
Prerequisite: Willful Companion Drake, Charisma 15, Character level 11th, animal companion or improved familiar.
Benefit: Your drake companion can serve as an animal companion or improved familiar if you have access to those abilities.
Special: While you still must spend 1 gp per HD per day on your companion drake, you no longer need to make Diplomacy checks as the two of you have built a bond of trust.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

...ah, well, Mahdi is not charming enough for the companionship of a drake, unfortunately, barring my spending a lot of resources for stat-boosting items or something (which other people should probably get first crack at). Even if I put a stat increase into it, that's three levels away, so... I sort of doubt he'll seriously pursue a drake familiar, unfortunately.

He will have to assuage his broken heart with the blood of gnolls.


Maps: Travel * Hut and more

I'd be fine with you taking the Willful Companion Drake feat with just a Charisma of 12. Totally I understand if you're not interested in furthering the feat line.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Hmmmmmmm. That is generous, and I will definitely think about it, but if things like 'don't start a fire' start needing gold and/or Diplo checks... that seems like it could quickly start becoming a real problem for a growing town with a lot of flammable buildings and people, haha.

Well, I won't get another feat until 7th level anyway, which is who knows how far away in game terms/time. If the egg somehow takes that long to hatch, haha, then maybe I'll make that hard decision then, but honestly my gut impulse right now is probably a no. (Even if Mahdi is looking at me like I'm trying to gut him with a +1 puppy-killing dagger.)

Sorry, it's very cool of you to throw this out there as a bone to Mahdi, so I don't want to seem ungrateful! Just weighing options, and also Mahdi's general inability to be diplomatic about anything. :P


Maps: Travel * Hut and more

No worries.

RPG Superstar 2015 Top 16

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In the universe where Mahdi failed that save:

"Oh yes! He is my furniture slave, all the rage in Katapesh these days; crouches to form a chair or a footstool as needed...."


Maps: Travel * Hut and more

Various family sick going around. Will try to update as soon as I can.

RPG Superstar 2015 Top 16

No worries. Take care of yourself/sick family.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Ditto, what Dien declares. Diend eclares. Eclairs... mmmmm...


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Ophidian Coil? That smells like something that supports your mast and marbles from sneak attacks... That smells like something you use to wind up a dwarf... That smells like... winning ;)

RPG Superstar 2015 Top 32

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I'll Ophidian Coil your face, gnome.

(Thank you!)

Lareg, I'll try and keep on top of things, but, uh, I may be slow the next few days.


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Why is it the dwarf is the one singled out to get wound up by it's snake?

Congrats (again) Dien.

Now... map! ;)


Maps: Travel * Hut and more

Totally out of the loop. Thankfully forum titles let me know what's what. Way to go Dien. Let me know and I'm happy to DMPC if needed.

I've run a campaign with someone that ended up in the final rounds so I'll totally understand if time shifts.

RPG Superstar 2015 Top 32

(Belatedly: Thanks Lareg and Otah!)

Aaand I will probably continue to be slow the next few days. New job with a three-day out-of-town job orientation starting Monday. It never rains but it pours.... If needed, GM Mahdi rather than delay the game.

RPG Superstar 2015 Top 32

Yeahhh just go ahead and GMPC. Just finished day 1 of training and Lord I am dead tired.

Loosely, Mahdi will try and let Andro attempt 'nice' introductions, but, if called upon to speak, he will probably screw it right up will attempt to be as diplomatic as Mahdi ever can be.

If things go to an ugly-looking combat (I guess more than two salamanders?) he'll draw his scroll of haste that he made and cast it on Yeen, Gretiem, Alde, Ami, and Otah. Beyond that he'll try and take potshots with the x-bow, I suppose, people don't obligingly burn!

And now I go pass out for sleepy times.

RPG Superstar 2015 Top 32

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Alright, hopefully back in the saddle. Of course, Round 3 is in a few days, and I'm still hoping I'll be in it....


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Good luck!!

RPG Superstar 2015 Top 16

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Clearly your luck was the thing that cinched it. ;)


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Hubba Bubba, would you look at that!! Top 16 and still going!! Aldebert, more luck for Mahdi!! All I got are exclamation points!! !! !!


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Aldebert squints his eyes, grasps his hands and squeezes more luck Mahdi's way.

Awesome! Congratulations! :D


Maps: Travel * Hut and more

Sorry for the delay guys. Hope to have map up tonight.


Maps: Travel * Hut and more

Headed out of town. Will be back online on Wednesday.


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Checking in, don't have anything to add to the gameplay discussion however.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Yes, I believe we get to be casual until our esteemed GM returns from his place beyond :)


Maps: Travel * Hut and more

Hotel wireless proved to be less than useful. Guess that's what they mean when they call it 'free.' Anyhow, back home and catching up. Plan to post tomorrow.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Welcome back, sir!

RPG Superstar 2015 Top 16

Welcome back!


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

I find myself in a strange land called The Ville of Nash. Posts until Thursday evening will be spotty at best.


Maps: Travel * Hut and more

Ugh. School. Will post tomorrow (or rather today after sleep).


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

So, hasted Otah is running in the wrong direction.

That's fun =)

(Just checking in)


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Yeah, sorry I wasn't closer to give you my bonus. :( I hate fear effects...


Maps: Travel * Hut and more

Catching up a bit. School work hits big time as it was put off for taxes. Posts will slow until the weekend. We'll remain in combat.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Just a heads-up that I have several big work deadlines hitting right now, and a bout of sickness in the family, so I'll probably be a little slow for several days. Sorry about that, but I'll try and squeeze in a post here and there. If you need an action from my character and you're waiting on me, feel free to GMPC.


Maps: Travel * Hut and more

Sounds good. Thanks for the heads up. Today things should slow down a little for me, especially now that I've found back up sitters for the week. Hope everyone recovers quickly on the home front.


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Maps: Travel * Hut and more

Friendly heads up.

I'm getting the growing sense that there are some rule concerns. As I mentioned before taking over the campaign I am the least experienced GM among the group, though I cannot speak for Otah.

Much of this sense comes from a friendly gnome that keeps telling me you all want to chat, but then no one contacts me. I welcome emails / google hangout contact.

Please do continue to point out corrections. I appreciate them. It helps when they get pointed out right away. This is tough with PbP because of timing and even harder because of our PST / CST separation.

And just incase you all hadn't realized. I'm much more interested in you all having fun than making sure I get each little rule right. But I get the impression that you all have more fun when all the rules are followed just right, which means me getting things right. Not my style of gaming, but if proper rule stuff make it more fun for you all I'm all for it.

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