
| Guaire | 
 
	
 
                
                
              
            
            "No time like the present indeed."
Guaire draws his bow and strides alongside Jarreck.
When/if they get to strange footprints, Guaire points at them.
"Spike, track.", the pilo will sniff at the tracks to find where they lead.
Hooray for scent too.

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
            Redfang emerges from the home in mere seconds Not in there. But there's some blood...and the back wall is caved in!
He nods in approval at Guaire's decisive action +1 and follows as the Pilo begins moving into the orchard.
ROAR~!
Something, alerted by the sounds of the Pilo and Guaire moving into the Orchard makes a ferocious roar and just above the treeline a hideous creature that looks like a cross between a raven, a bear and a housecat takes flight!
ROAR something even bigger answers its call deeper into the Orchard
Redfang shouts YAO GUAI! and he draws his bow.
Guaire: 1d20 + 3 ⇒ (15) + 3 = 18
Omo: 1d20 + 3 ⇒ (4) + 3 = 7
Seven.Teen: 1d20 + 3 ⇒ (18) + 3 = 21
Mort: 1d20 + 2 ⇒ (12) + 2 = 14
Jarreck: 1d20 + 4 ⇒ (4) + 4 = 8
Redfang: 1d20 + 2 ⇒ (3) + 2 = 5
Yaoguai Big: 1d20 + 2 ⇒ (5) + 2 = 7
Yaoguai Little: 1d20 - 2 ⇒ (16) - 2 = 14
Round 1 
Seven
Guaire
Mort
LiL YG
Jarreck
Omo
Big YG
Redfang
Seven, Guaire and Mort are up. The map is up. The trees provide total concealment while you are inside them and not in melee range. However, one of the Yao Guai is flying a few feet above the treetop

| Guaire | 
 
	
 
                
                
              
            
            FALLOUT!!!
"Spike, come here.
I can't get a proper shot just yet, i've got to get a better angle."
Guaire moves west, if he can see the flying mutant bear, he takes a shot.
Arrow!: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 2 ⇒ (7) + 2 = 9
"Prepare yourself Spike. Guard this position."
Spike braces himself for the 1st bear-thing to come near.

| Seven.teen | 
 
	
 
                
                
              
            
            Seventeen glances at the clearly magical abomination and utters a syllabant arcane phrase, "Tempus Fugit!" Suddenly the actions of her allies are much faster!
Not waiting to see what they do she whispers into Guaire's ear, "If needs be I can make you fly.", before darting into the woods.
Seventeen casts Haste then moves into the treeline.

| Mortimer 'Mort' Burrwaddle | 
 
	
 
                
                
              
            
            Mort hears the strange word and looks at the creature and hopes he can identify it better.
Knowledge Nature: 1d20 + 13 ⇒ (15) + 13 = 28
"I'll distract them so you'll have a better and safer shot. Wish me luck!"
He then changes form into a Giant Falcon and takes to the sky himself, meeting the new threat head on.
AC: 17, FF 15, T 13

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
            The creature is too abberant for Mort to identify. Kn:Dungeoneering
Round 1 
Seven hastes her allies and moves into the orchard. 
Guaire moves west and fires an arrow, striking the flying Yaoguai for 4. 
Mort turns into a bird and flies forward toward the enemy. 
LiL YG roars in rage at Guaire and flies toward him!
Jarreck 
Omo 
Big YG 
Redfang
Jarreck and Omo are up

|  Jarreck Lightfoot | 
 
	
 
                
                
              
            
            shortbow+PBS: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Dmg?: 1d6 + 1 ⇒ (3) + 1 = 4
shortbow(haste)+PBS: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Dmg(Haste): 1d6 + 1 ⇒ (4) + 1 = 5
Jarreck snaps off 2 quick shots at the creature attacking Guaire, keeping an eye out for the creature that made the answering call.
@Niles, safe to assume the 20's for the creature and Mort indicate they are 20' above the ground and unable to be engaged in melee?

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
            Yup, Blue circle plus a number means Flying and that many feet above ground. Also, I was wrong, the Yaoguai is a magical beast not an aberration so its Kn:Arcana
Round 1 
Seven hastes her allies and moves into the orchard. 
Guaire moves west and fires an arrow, striking the flying Yaoguai for 4. 
Mort turns into a bird and flies forward toward the enemy. 
LiL YG roars in rage at Guaire and flies toward him! 
Jarreck fires two arrows at the Yaoguai. One plunges into the beast, causing a little damage. 
Omo hurls a bomb, this splatters against the Yaoguai's hide and it screams in pain. Fly Check: 1d20 + 6 ⇒ (13) + 6 = 19 the Yaoguai doesn't lose altitude or crash into anything. You notice it isn't a very good flier. 
Big YG 1d20 + 9 ⇒ (9) + 9 = 18 makes some noises, but doesn't move. 
Redfang says  It's a beast! A mutant from the wastes! Do not let it escape! and he fires arrows at the flying creature 1d20 + 10 ⇒ (1) + 10 = 11 1d20 + 5 ⇒ (9) + 5 = 14 but both arrows miss. 
[Haste 6/7]
Round 2 
Seven 
Guaire 
Mort 
LiL YG 
Jarreck 
Omo 
Big YG 
Redfang
Seven, Guaire and Mort are up

| Mortimer 'Mort' Burrwaddle | 
 
	
 
                
                
              
            
            Mort flies towards the young one and harasses him from the side to make him stop bothering Guaire.
Fly: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14
Bite: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 1 ⇒ (5) + 1 = 6
Claw 1: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 1 ⇒ (1) + 1 = 2
Claw 2: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 1 ⇒ (5) + 1 = 6

| Guaire | 
 
	
 
                
                
              
            
            "Now i've got a better line of sight."
Guaire aims his bow at the mutant bear and lets three arrows fly.
Rapid, PBS: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17DMg, PBS: 1d8 + 3 ⇒ (7) + 3 = 10
Rapid, PBS: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18DMg, PBS: 1d8 + 3 ⇒ (2) + 3 = 5
Rapid, PBS: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17DMg, PBS: 1d8 + 3 ⇒ (6) + 3 = 9
Spike growls at the bear, it being out of his reach.
He rolls up into a defensive state, giving him +4 natural armor.

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
            [Haste 6/7] 
Round 2 
Seven 
Guaire fires three arrows, all three hit but Guaire notices they do far less damage than they should. 
Mort harrasses the Yaoguai, dealing very little damage to the beast. 
LiL YG 
Jarreck 
Omo 
Big YG 
Redfang

|  Jarreck Lightfoot | 
 
	
 
                
                
              
            
            Unable to reach the creature, Jarreck attacks from the front porch once more.
shortbow+PBS+haste: 1d20 + 8 + 1 + 1 ⇒ (9) + 8 + 1 + 1 = 19
Dmg?: 1d6 + 1 ⇒ (2) + 1 = 3
shortbow(haste)+PBS+haste: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23
Dmg?(haste): 1d6 + 1 ⇒ (2) + 1 = 3
Niles, since Jarreck has been buying blunt arrows that is all he has, if the creature is protected from piercing damage. Just got eyes dilated an can hardly see phone keyboard.

| Seven.teen | 
 
	
 
                
                
              
            
            If Seventeen can see it from where she is, she stays put. If not she moves west until she can see it.
Seventeen points at the flying abomination with one outstretched hand, four miniature darts flick unerringly into it's flank.
Magic Missiles: 4d4 + 4 ⇒ (4, 2, 1, 3) + 4 = 14

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
            [Haste 6/7] 
Round 2 
Seven blasts the mutant beast for 14! Fly: 1d20 + 6 ⇒ (15) + 6 = 21
Guaire fires three arrows, all three hit but Guaire notices they do far less damage than they should. 
Mort harrasses the Yaoguai, dealing very little damage to the beast. 
LiL YG flies at Guaire! It crashes into the ground near him and bites at him with a bestial mutated maw! Bite: 1d20 + 10 ⇒ (16) + 10 = 26 the bite hits Guaire for 2d6 + 4 ⇒ (5, 5) + 4 = 14
Jarreck  Can edit his actions if he would like since the thing is now on the ground 
Omo 
Big YG 
Redfang
Jarreck and Omo are up

|  Jarreck Lightfoot | 
 
	
 
                
                
              
            
            Thank you
Dropping his bow Jarreck moves to engage the creature now that it is earthbound. drawing his daggers he has the adamantine in his main hand and the frosty dagger in his off. Circling around a bit as he moves to setup a flanking position with Guaire.
rage round 1 of 7 - +4 to Str&Dex
Adamantine dagger+rage+flank+haste: 1d20 + 9 + 2 + 2 + 1 ⇒ (3) + 9 + 2 + 2 + 1 = 17
Dmg?: 1d4 + 3 + 2 + 3d6 ⇒ (2) + 3 + 2 + (4, 1, 4) = 16
applying debilitating injury(disoriented) to this attack -2 attack for the YGfor 1 round, -4 if attacking Jarreck

| Omo Nijj | 
 
	
 
                
                
              
            
            Omo hurls another fire bomb.
Bombs Away (RT): 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Fire Damage: 4d6 + 5 + 1 ⇒ (4, 3, 5, 2) + 5 + 1 = 20
The creature's resistance to damage fascinated Omo. What caused this mutation?
Kn. Aracana: 1d20 + 15 ⇒ (11) + 15 = 26

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
            hp 60 (6d10+40); fast healing 5
Defensive Abilities fortification (50%); DR 5/—; Immune nauseated, sickened; SR 15
Weaknesses polymorph susceptibility
Omo knows this one is smaller and weaker than they would normally be. He also knows they heal quickly, even from seemingly mortal wounds.  
Round 2 
Seven blasts the mutant beast for 14! 
Guaire fires three arrows, all three hit but Guaire notices they do far less damage than they should. 
Mort harrasses the Yaoguai, dealing very little damage to the beast. 
LiL YG flies at Guaire! It crashes into the ground near him and bites at him with a bestial mutated maw! the bite hits Guaire for 14 
Jarreck drops his bow and moves while drawing his daggers. He stabs the beast in the flank and it roars in pain. Acrobatics because I'm nice: 1d20 + 13 ⇒ (18) + 13 = 31 he doesnt take an AoO
Omo mixes and tosses a bomb...he takes an AoO Bite: 1d20 + 8 ⇒ (7) + 8 = 15 which misses. The Firebomb is enough to drop the mutant beast to the earth. 
Big YG 1d20 + 9 ⇒ (13) + 9 = 22 wakes up fully with a massive roar. It lumbers toward the sounds of battle. 
Redfang says  Did you hear that! There's something in the Orchard! and he casts a spell on his bow. 
Round 3 
Seven 
Guaire 
Mort 
LilYG
Jarreck 
Omo 
Big YG 
Redfang
I forgot to say that the Yaoguai has Spell Resistance, the little one had SR 15, the Big one SR18. Good guys are up. No one besides Seven can actually see the beast, Mort can see the trees moving where its walking

|  Jarreck Lightfoot | 
 
	
 
                
                
              
            
            Jarreck moves towards the sound of the larger creature but circling around hoping to catch the creature unawares from behind.
stealth: 1d20 + 13 ⇒ (10) + 13 = 23 silent hunter reduces penalty by 5 while moving at less than a run.
double move - 75'/80'

| Mortimer 'Mort' Burrwaddle | 
 
	
 
                
                
              
            
            Mort casts a spell on himself, Plague Carrier and hovers in the air to intercept the thing approaching from without the orchard.
Fly: 1d20 + 13 - 1 ⇒ (5) + 13 - 1 = 17

| Seven.teen | 
 
	
 
                
                
              
            
            Seventeen adds, "Something big!"
She traces a complex sigil in the air leaving a faint blue lines which pulse with radiance as she whistles. Suddenly with the sound of far away trumpets, a Hound Archon appears next to her! She whispers, "Prepare yourself a powerful entity approaches."
The Archon nods once and whisperers a holy word and bluish radiance pulses briefly. It casts Aid on itself.  It has 64 hp thanks to aid and superior summons.  It has AC 21 vs evil.
Aid: 1d8 + 6 ⇒ (7) + 6 = 13

| Omo Nijj | 
 
	
 
                
                
              
            
            "Jarreck, I know these things can heal from wounds long after they should be dead. Will you please strangle this beast? I think it will rise again soon unless we do something that cannot be healed."
Once, when I had no access to fire or acid, I had to strangle a group of trolls to death one by one. So, I've never forgotten what kinds of things fast healing cannot help you with.
If Jarreck is too eager for battle, then Omo will wind some rope about the beast throat to prevent it from breathing.

|  Jarreck Lightfoot | 
 
	
 
                
                
              
            
            Retcon, is strangling a full round action such as coup-de-grace?
Jarreck heeds Omo's request, strangling the creature, then moving to where Seven and the hound archon are if still able to move forward.
dropping rage - round 1 of 2 recovery

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
             Yes, a full round action. 
Round 3 
Seven summons an Archon, the Archon buffs itself. 
Guaire moves 
Mort casts a spell and waits in the air. 
LilYG heals 5HP, bringing it back to consciousness. It lunges forward while prone and bites at Omo Bite: 1d20 + 6 ⇒ (11) + 6 = 17 Omo dodges aside!
Jarreck  might want to redo his actions 
Omo  Can take an action if he cares to. 
Big YG 
Redfang
Jarreck and Omo

|  Jarreck Lightfoot | 
 
	
 
                
                
              
            
            Retcon#2
"Blasted thing doesn't know how to stay dead does it!?!"
Using both daggers this time the rogue tries to put the creature down again.
adamantine dagger+haste+rage+flank: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (7) + 9 + 2 + 2 + 1 - 2 = 19
Dmg?: 1d4 + 3 + 2 + 3d6 ⇒ (4) + 3 + 2 + (6, 6, 5) = 26
adamantine dagger(hasted)+haste+rage+flank: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (11) + 9 + 2 + 2 + 1 - 2 = 23
Dmg?: 1d4 + 3 + 2 + 3d6 ⇒ (2) + 3 + 2 + (4, 6, 6) = 23
frosty +1 dagger+haste+rage+flank: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (18) + 9 + 2 + 2 + 1 - 2 = 30
Dmg?: 1d4 + 3 + 1 + 1d6 + 3d6 ⇒ (1) + 3 + 1 + (4) + (4, 3, 2) = 18 1st d6 is cold damage other are SA from flank
hopefully this time it stays down

| Omo Nijj | 
 
	
 
                
                
              
            
            "That's why we need to strangle it. Once it starts to die, it's regeneration will fail it. Not enough air to the head."
Omo bobs to avoid the blow.
Once you start to strangle it it drops to 0, then -1, then death.

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
            Unless you put it at -CON with your attacks! Which is what Jarreck just did. It still dies at -CON, it only has fast healing not regeneration.
Yes, a full round action. 
Round 3 
Seven summons an Archon, the Archon buffs itself. 
Guaire moves 
Mort casts a spell and waits in the air. 
LilYG heals 5HP, bringing it back to consciousness. It lunges forward while prone and bites at Omo, Omo dodges aside! 
Jarreck stabs the beast several times, ending its life. It mewls pitifully. 
Omo holds
Big YG blunders southwards towards the sound of the dying little yao guai, it runs into an Archon, which it decides to eat. Bite: 1d20 + 14 ⇒ (18) + 14 = 32 the Archon takes 2d8 + 10 ⇒ (7, 1) + 10 = 18 
Redfang moves back and fires his arrow into the trees 1d20 + 10 ⇒ (17) + 10 = 27 Miss Chance: 1d100 ⇒ 46 the arrow is lost in the trees. 
Remember, anything inside the trees has concealment to things outside the trees. That's why the Big Yaoguai didn't charge and Pounce the Archon, it didn't see it until it was right on it.
Round 4 
Seven 
Guaire 
Mort 
Jarreck 
Omo 
Big YG 
Redfang
Good guys are up

| Seven.teen | 
 
	
 
                
                
              
            
            The archon has DR10/evil. Does the Yaogui's attacks count as evil? I'm guessing not, but you never know.
The Archon raises it's sword in a guard but the yaoguai bats past it and bites down hard. The Archon grits it teeth, an stifles a yelp. Narrowing it's eyes it brings it's huge sword down with terrible force! It tries for a reverse and a bite, but the yaoguai recoils too quickly and it bits down on air.
Full attack with aid, superior summons and power attack.
Sword: 1d20 + 9 + 2 + 1 - 2 ⇒ (19) + 9 + 2 + 1 - 2 = 29Damage: 2d6 + 3 + 3 + 6 ⇒ (1, 3) + 3 + 3 + 6 = 16
Sword iterative: 1d20 + 4 + 2 + 1 - 2 ⇒ (10) + 4 + 2 + 1 - 2 = 15Damage: 2d6 + 3 + 3 + 6 ⇒ (3, 5) + 3 + 3 + 6 = 20
Bite: 1d20 + 3 + 2 - 2 ⇒ (6) + 3 + 2 - 2 = 9Damage: 1d8 + 2 + 2 + 4 ⇒ (7) + 2 + 2 + 4 = 15
Seventeen points at the abomination and whispers an arcane word.  Her eyes pulse briefly with radiance as five missiles lance out to strike the yaoguai's flank!  She doesn't wait to see the results of her assault and instead tries to put some distance between it and her!
Seventeen casts magic missiles with 1 arcane reservoir point for extra 2 caster levels.
SR check: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Magic Missiles: 5d4 + 5 ⇒ (4, 2, 2, 4, 2) + 5 = 19
MM CL10: 5d4 + 5 ⇒ (3, 4, 4, 3, 3) + 5 = 22

| Guaire | 
 
	
 
                
                
              
            
            Guaire shoots arrows in the same direction Redfang did.
Rapid: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 271d8 + 2 ⇒ (4) + 2 = 6
Rapid: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 91d8 + 2 ⇒ (8) + 2 = 10
Rapid: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 281d8 + 2 ⇒ (5) + 2 = 7
%: 3d100 ⇒ (22, 42, 27) = 91
Too bad.

| Mortimer 'Mort' Burrwaddle | 
 
	
 
                
                
              
            
            Mort perches on a tree, looking down at the Big Yao Guai fighting the hound archon and screeches at it from atop the tree.
His feathers take a dark gloom and a ray of black feathers forms and shoots at the Yao Guai's direction.
Ranged Touch, Shooting into Melee: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 If a hit, DC 17 or be Sickened
Miss Chance: 1d100 ⇒ 20 That's a miss alas

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
             The Yaoguai isn't evil, so his attacks aren't evil either.  
Round 4 
Seven's archon deals 11 damage. Seven casts magic missile and deals?  Which roll am I using?  
Guaire fires some arrows into the trees, missing
Mort flies over and perches on a limb, he sends a ray at the Yaoguai but misses. 
Jarreck 
Omo 
Big YG 
Redfang
Waiting on Jarreck and Omo

| Seven.teen | 
 
	
 
                
                
              
            
            OOPS use the first since its lower.

|  Jarreck Lightfoot | 
 
	
 
                
                
              
            
            Hearing the ruckus in the trees and seeing Seven run from the trees, Jarreck runs along the side of the house and into the trees keeping the sound of the fight on his right. Stepping into the opening between the rows of trees, he catches brief glimpses of the larger creature through the tree limbs and moves towards it. Sliding his final few feet before popping up to attack. Next round however
acrobatics: 1d20 + 13 ⇒ (11) + 13 = 24
stealth: 1d20 + 13 ⇒ (8) + 13 = 21
Niles if adding right I'm at 90-95', Jarreck on double move 40' base with haste should be good for 110'

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
            Round 4 
Seven's archon deals 11 damage. Seven casts magic missile and deals 19 damage. 
Guaire fires some arrows into the trees, missing 
Mort flies over and perches on a limb, he sends a ray at the Yaoguai but misses. 
Jarreck flips, cartwheels and pinewheels into position, unfortunately the HUGE creature gets an AOO because its CMD is astronomical. AoO: 1d20 + 14 ⇒ (2) + 14 = 16 but Jarreck's kung fu is strong and he dodges the beast. 
Omo moves and drinks a Shield extract, making him nigh unhittable. 
Big YG snarls and bites at the Archon, aiming to Grapple it into submission Grapple: 1d20 + 20 + 4 ⇒ (1) + 20 + 4 = 25....wow. A miss only because its a 1. 
Redfang fires two arrows 1d20 + 10 ⇒ (8) + 10 = 18 1d20 + 5 ⇒ (1) + 5 = 6 misses
Round 5 
Seven 
Guaire 
Mort 
Jarreck 
Omo 
Big YG 
Redfang
Good guys are up. Protip: Do not get grappled by the Yao Guai.

| Omo Nijj | 
 
	
 
                
                
              
            
            Omo creeps into the tree line so he can clearly see the beast.
He then throws a lightning bomb to dazzle the creatures senses. They would need all the edge they could get.
Bombs Away (RT): 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Damage: 4d6 + 5 + 1 ⇒ (1, 1, 6, 6) + 5 + 1 = 20
The bomb goes wild. It lands 1d16 ⇒ 9 slightly behind the beast splashing it potentially for 10.

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
            Omo, that would provoke an AoO...it has 15' reach. It just cannot see you enough until you get into the trees.

| Guaire | 
 
	
 
                
                
              
            
            Guaire moes along south, releasing 1 arrow.
1d20 + 13 ⇒ (16) + 13 = 291d8 + 2 ⇒ (4) + 2 = 61d100 ⇒ 77
"Spike, seek and attack."
The pilo moves through the trees.
Acro, avoid aoo?: 1d20 + 7 ⇒ (16) + 7 = 23

|  Jarreck Lightfoot | 
 
	
 
                
                
              
            
            Protip a tad late boss, already here. So now try to do the damage and hope like heck he likes dog breath.
Aware that while he has this moment that the creature is distracted, Jarreck puts everything he has into his daggers.
adamantine dagger+haste+rage+flank: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (6) + 9 + 2 + 2 + 1 - 2 = 18
Dmg?: 1d4 + 3 + 2 + 3d6 ⇒ (2) + 3 + 2 + (4, 2, 6) = 19
adamantine dagger(hasted)+haste+rage+flank: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (2) + 9 + 2 + 2 + 1 - 2 = 14
Dmg?: 1d4 + 3 + 2 + 3d6 ⇒ (2) + 3 + 2 + (6, 1, 4) = 18
frosty +1 dagger+haste+rage+flank: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (14) + 9 + 2 + 2 + 1 - 2 = 26
Dmg?: 1d4 + 3 + 1 + 1d6 + 3d6 ⇒ (4) + 3 + 1 + (2) + (1, 6, 5) = 22
using dibilitating injury beginning with first SA that hits.
Extends 1 round for each SA that hits, can only have 1 type of injury in play at a time.
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). if I'm gonna be next to him might as well have a -4 on his attack rolls.

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
             It's 50%, and not needed since you missed anyways. So basically move outside the trees and I'll roll a reflex save and you don't take an AoO 
Round 5 
Seven *waiting on actions
Guaire moves south and sends an arrow streaking at the YG, it hits! 
Mort *waiting on actions
Jarreck stabs the beast a whole bunch, but only one hit gets through! 
Omo hurls a bomb that misses Ref: 1d20 + 7 ⇒ (15) + 7 = 22
Big YG 
Redfang
Waitin on Mort and Seven

|  Jarreck Lightfoot | 
 
	
 
                
                
              
            
            OK so better AC than the little guy, makes sense; was still hoping the 18 would hit though. :(

| GM Niles Iron Gods | 
 
	
 
                
                
              
            
            He has more dex AND more natural armor than the little YG. (it had the young template and a smaller size, he has the Advanced Template

|  Jarreck Lightfoot | 
 
	
 
                
                
              
            
            Yeah, figured he had more Dex was just hoping the size factor would help negate it a bit, never hurt to be optimistic. Thanks for the info
 
	
 
     
    