GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I'm going to post since I am hydrating and awake before I go back to bed. Being sick is so inconvenient.

Omo nods. "Yes, he can Jarreck. Mr. Hellion, please heal Jarreck.

Nanite Healing: 5d6 ⇒ (2, 5, 2, 2, 6) = 17
Nanite Healing: 5d6 ⇒ (5, 6, 6, 2, 2) = 21

Omo then drinks a potion of waterbreathing and Monkey Fish. Equipped with a swim speed and the ability to breathe water he goes to investigate/activate the manual pump.

Knowledge Eng: 1d20 + 16 ⇒ (6) + 16 = 22

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck with hand the armature over to Omo, "Use this as you go, if something was missed it will give you an extra chance to respond",

While Omo goes to reset the switch, Jarreck takes his time a does a thorough search of the rooms (areas A4 & A5) the xenomorphs were in. Looking for anything they may have ignored and the group can put to use.

Updated the Loot sheet, with last 4 fights, although the river monster was xp only.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire will help Jarreck. In the least he won't be caught alone.
Spike's keen sense of smell would likely be of use.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Just as Omo makes ready to go into the water, Seventeen stops him and says, "Brother we have no idea how safe it is below. Best if I veil you from mundane sight."

She whispers several spidery words and Omo abruptly vanishes! She patiently awaits his return.

She casts Invisibility on Omo.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Good idea Seven


Current Map

Omo, now invisible and breathing water, wades into the water and disappears into the dark hold of the ship. With the directions he received from Seven and the Computer he manages to locate the manual pump reset. With a whirring noise, the environmental system begins pumping out the water, however its still coming in from the holes in the ship. The net effect after a while is that while the water is noticeably lower, it is still there some places ankle deep, some waist or chest deep.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Does the ship have a self repair function? Maybe it could seal the leaks?"


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen considers before replying, "Possibly. It wasn't an option listed on that particular console, although we didn't try all menu options. Maybe the shields could be of some use? It's also possible to damage is too extensive."

She gets up and starts walking to the east, "Maybe we will find an answer on the decks below. Lets see if we can find a way down now pumps are active."

Shall we try the stairs?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck and Guaire will as the water recedes move further towards where Omo has gone investigating as they go.

Later to Seven's comment, " Good idea, not sure how long this thing has been here, whatever is running the pumps may just decide not to function any longer. We should move quickly, but quietly."

Jarreck will move towards the stairwell and proceed downwards unless someone stops him.

stealth: 1d20 + 13 ⇒ (18) + 13 = 31
perception: 1d20 + 12 ⇒ (18) + 12 = 30 of course now I roll a pair of 18's :)

He moves to investigate the level below unless submerged completely still.

Hope you don't mind getting drug along up there Guaire


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Not at all Jarreck,unless i end up in a meatgrinder of course. ^^

As per above, Guaire is going for a swim.
"Spike, come. We're taking a dive, probably."


Current Map

Jarreck goes down the stairs, the lighting has been restored to this level when the water began draining out.

The water level on the lowest level was once floor to ceiling. Now it is simply waist to chest high water. It's difficult terrain

Spike refuses to go down the stairs, since the water would be above his head and he would be forced to tread water continuously.

The room Jarreck is in looks like it has been submerged for some time. There are three doors, one to the North, one to the South and one against the far West wall. The Western door is opened and water flows towards it...the Northern and Southern doors are closed.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Niles do the doors open inward outward or slide to the side?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Guaire, hold a second I'm going to open the North door. If much water is behind it, we could be both washed off our feet."

Jarreck will attempt to open the North and then South doors aware that there might be a good deal of water behind them. So trying to stay out of the likely path of any escaping water and anything else located behind the doors.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort waits patiently in his fiery form as Jarreck and Guaire attempt to open the doors and look inside. He scratches his head as the burning sensation itches quite horribly now, especially with all the damp hair hanging around.


Current Map

All the doors are sliding
The North and South doors look like they were once passages to other parts of the ship, but rubble fills them.

If Jarreck goes to the final door in the western wall and opens it, he will see a column with blinking lights to his right as he peers through the portal.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

The sight of rubble filling parts is a disappointing sight.

"Pity, these pathways are blocked off. Somehow that is going to work against us, is what my gut tells me."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"I hope you're wrong but let's check before we go any further."

Jarreck replies as he heads to his pack to retrieve the radiation detector. He will check before opening the door and if it appears safe will move forward in the investigation.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Jarreck normally scouts, but its possible Omo might still be invisible, since it lasts 8mins at this level.

Seventeen quietly awaited word whether it was safe to enter the next room.


Current Map

No sources of radiation. Hellion follows, wading into the waist high water.

Jarreck spots a column of blinking lights to his right as he peers through the portal.

If you investigate the column

Kn:Engineering DC25 AND Androffan:
This column is a mainframe that controls this level's functions. This level of the ship was both a barracks for Soldiers AND housed the ship's escape craft. All of the escape craft are destroyed or jettisoned except for one.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire awaits Jarreck's 'ok to go' cue.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"This device says we're still safe to continue, gonna check out the console ahead." Jarreck proceed towards the console beginning to read what controls he can.

Kn:Engineering: 1d20 + 8 ⇒ (14) + 8 = 22 "Hey Omo! You're gonna wanna see this." under his breath namely because I can't quite make anything out in this ship, sheesh

Don't think Seven's technomancy spell is still active, think it was applied yesterday game time. didn't go back to see


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Eng: 1d20 + 16 ⇒ (18) + 16 = 34

Omo scurries over when called. "Oh, it's a computer. I wonder if it is connected to the other terminal we found. It looks like one of the escape pods remains. Jarreck you might want to check that."

What can this mainframe do?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck will continue to investigate heading towards the indicated craft. Still remaining aware of his surroundings watching for trouble as he goes.


Current Map

This meainframe is a backup to the one above. It has similar controls. The exception are the controls to the Escape Craft, which the earlier terminal did not have.

Jarreck moves forward and the rippling of the water is what alerts him to the presence of enemies in this pool. The water is waist deep and constitutes difficult terrain. The enemies are completely underwater (they are eels) so they basically have a 20% miss chance when being attacked at range due to light refracting and whatnot. In melee there's no miss chance. But slashing or bludgeoning weapons take a -2 to hit underwater.

Initiative:

Guaire: 1d20 + 3 ⇒ (18) + 3 = 21
Omo: 1d20 + 3 ⇒ (4) + 3 = 7
Seven.Teen: 1d20 + 3 ⇒ (3) + 3 = 6
Mort: 1d20 + 2 ⇒ (10) + 2 = 12
Jarreck: 1d20 + 4 ⇒ (15) + 4 = 19
Giant Moray Eels: 1d20 + 6 ⇒ (7) + 6 = 13

Round 1
Guaire
Jarreck
Eels
Mort
Omo/Hellion
Seven

Guaire and Jarreck are up. Map is updated.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

How convenient with that improved precise shot.
Negates anything less than total concealment.

"Something's down there, isn't there?"
Guaire steps past Jarreck, to the square north of him.

"We're going fishing here, aren't we?"

Shot, PBS: 1d20 + 14 ⇒ (12) + 14 = 26Dmg: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Niles, Jarreck's HP should be 49 as showing on his stat line, think you still have him a 3 :) might get back there before long but for now....

"Yeah watch your footing in here, gonna be hard to see and move, one is just ahead of me."

Jarreck will move forward attacking the eel directly ahead, stabbing down into the water where he thinks the eel is.

frosty dagger: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Dmg?: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13

Niles can't update map from phone Jarreck moving towards eel directly in front of him. Also at this moment Omo still has the armature from his last foray to operate the manual reset.


Current Map

Round 1
Guaire puts an arrow into an eel.
Jarreck moves forward and stabs an eel for 13.
Eels
1 bites at Jarreck Bite: 1d20 + 11 ⇒ (20) + 11 = 31 Confirm?: 1d20 + 11 ⇒ (8) + 11 = 19 savagely biting Jarreck for 4d8 + 18 ⇒ (5, 4, 7, 3) + 18 = 37 and Grab: 1d20 + 16 ⇒ (1) + 16 = 17 but failing to latch onto the Rogue.
2 swims forward and bites at Guaire Bite: 1d20 + 11 ⇒ (20) + 11 = 31 WOW Confirm?: 1d20 + 11 ⇒ (18) + 11 = 29 the Eel takes a chunk out of Guaire Damage: 4d8 + 18 ⇒ (3, 1, 3, 1) + 18 = 26 and Grab: 1d20 + 16 ⇒ (9) + 16 = 25 latches onto Guaire's leg. Grappled!
Mort
Omo/Hellion
Seven

Round 2
Guaire [grappled]
Jarreck
Eels
Mort
Omo/Hellion
Seven

Good guys are up


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Eels deal that kind of damage? They must have mutated from radiation.
They're not called rad-eels, by chance?

Guaire grimaces as the fangs sink into his leg.
"Why you..."

Escape artist?: 1d20 + 9 ⇒ (12) + 9 = 21

If Guaire gets loose, he 5ft steps back.

Rapid, PBS: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19Dmg, PBS: 1d8 ⇒ 8
Rapid, PBS: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23Dmg, PBS: 1d8 ⇒ 5
Rapid, PBS: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17Dmg, PBS: 1d8 ⇒ 8
-----------------------

If that would provoke after 5ft step, if at all possible, it would be grabbing for the flail.
Flail: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 241d10 + 2 ⇒ (1) + 2 = 3


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen squeezes past those in the corridors and stands behind Omo. She whispers an arcane phrase and a volley of minature missiles pulse from her outstretched hand to strike one of the Eels.

She attacks Guaire's eel or if that is dead the one Jarreck is fighting.
Magic Missiles: 4d4 + 4 ⇒ (2, 3, 1, 2) + 4 = 12


Current Map

They are stock Beastiary Giant Moray Eels...also, you cannot 5' step in waist deep water. I've said before that its difficult terrain.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

The GM giveth and taketh back away :)

The intense pain from the moray's bite, takes Jarreck's breath away yet he continues to fight on as the other creature is attacking Guaire behind him.

rage round 1 of 7 - +4 Str & Dex (AC 21 with rage)
frosty dagger: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Dmg?: 1d4 + 6 + 1d6 ⇒ (1) + 6 + (1) = 8 [ooc] two '1's, just lovely[/dice]


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Eels? In this climate?

Omo mutters as he throws a fire bomb at the eel attacking Jarreck.

Bombs Away: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Damage: 4d6 + 5 + 1 ⇒ (3, 2, 2, 5) + 5 + 1 = 18

Mr. Hellion moves forward to attack the one on Guaire.

Buzz, Buzz: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 3d6 + 7 ⇒ (4, 6, 5) + 7 = 22


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort moves up to attack the Eel that is attacking Guaire, he strikes from the north-east, leaving a trail of bubbles behind him as he goes.

He attacks with a fiery slam on the eel.
Slam, Plague Carrier: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d4 - 1 ⇒ (3) - 1 = 2
If I can burn him, then it must make a DC 11 Reflex save or catch fire, and it must make a DC 20 Fort Save or get Filth Fever for 1d3 ⇒ 1 and 1d3 ⇒ 2 Con damage


Current Map

You guys are in waist (and for Omo and Mort chest) deep water.

Mort moves forward and attacks the eel through the doorway. Fort: 1d20 + 8 ⇒ (1) + 8 = 9 the eel is sickened and harmed by Mort's attack. It can't catch fire under water.
Omo hurls a bomb 1d100 ⇒ 45 which splashes in the water around the eel dealing damage!/Hellion cuts apart the eel since it was grappled and had -3 AC.
Seven blasts Jarreck's eel for 12.

Round 2
Guaire newly freed by Hellion shoots at Jarreck's eel dealing 13 damage
Jarreck stabs the eel in the brainpan, killing it.
Eels
Mort
Omo/Hellion
Seven

Combat Over. There's alot of blood in the water.

The room Jarreck is standing in is completely submerged and there is no indication of its previous use. Apparently it was a lair for a pair of nasty Giant Eels.

If Jarreck continues his movement over into the next room, he will see three separate areas, two of which are open and empty. One of the areas is closed...this is where the Escape Craft is supposed to be.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Not feeling his best but thankful for his companion's quick response, Jarreck will move further through the room.

"Hey this room has some sort of ?boat? in it."

Jarreck calls out to the others over his shoulder.

Been traveling today, tournament finished up this morning and we just got home, sorry bout the delay


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen replies, "Peculiar, we should investigate. Perhaps check for radiation as a precaution, no telling what state the craft is in."

For her part Seventeen utter several arcane phrases and checks for the presence of magic and toxins (poison). She then pulls out a wand and points it at Omo, suddenly secrets whisper into his mind!

She casts Technomancy on Omo who likely wants to examine what Jarreck found.


Current Map

I find the lack of posts in this thread disturbing. I require once daily posting as a minimum. We must maintain a post rate of 1/day.

If someone takes some time to study the "boat"

Kn:Engineering DC20:
The craft is an escape craft that is capable of both waterborne and overland travel. The controls don't seem that difficult to understand. If only you could get it free and power it up...what if you tried that terminal you found earlier.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire walks over to Spike.

"I'm going to have to teach you to swim, some day. Honestly..."
The pilo just stares back at him.

"Now come along."
----------------------------

"Obviously, who knows what illness we can get from it.
Maybe grow a third arm?"


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Kn:Engineering: 1d20 + 9 ⇒ (18) + 9 = 27

Seventeen waits for Omo to examine the standard mark 3 escape pod. She frowns momentarily, how did she know that? Moreover she felt certain she had been in one before, yet had no memory of doing so! Perturbed by these thoughts she was surprised when she found herself in front of the mainframe console. Well there was only one thing for it, she pressed a button that would list the functions available. One of them would likely relate to the pod.


Current Map

Using the terminal you can launch the Escape Craft. This will both power it up and remove it from the ship. However, you notice that if you launch the Craft it will probably cause irreparable damage to the Dusklight and could finish sinking it into the Sellen River.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort jumbles up and down near Seven in his fiery form as she looks at the boat and the controls of it. Bubbles all around him as he splashes and burns more of the water.

It is evident that he wants to know what Seven knows about it.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Sister, perhaps we shouldn't eject the craft until we have finished exploring the craft."

Mr. Hellion heals Guaire and Jarreck with nannites.

Healing Cloud: 3d6 ⇒ (4, 4, 1) = 9

Healing Cloud: 3d6 ⇒ (5, 6, 2) = 13

Healing Cloud: 3d6 ⇒ (6, 3, 2) = 11

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Thank you Omo and Mr. Hellion, feeling much better." hope you are as well in RL Omo

Jarreck will listen to the options, then replies. "Seems like most if this place has deteriorated to the point of uselessness. Would we be able to eject the craft while in it? Seems like the safer option to rushing up the steps to avoid being caught in a sinking ship."


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Is there no more of the ship left to explore?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

doesn't appear to be based on Niles description if this area and how I'm reading the map. Either one though subject to poor interpretation on my part.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen pauses, her finger just inches from the screen. Without inflection she responds to Omo, "Yes you are right." She then turns to the unusual form Mort had chosen, 'Why that?' She wondered. Without missing a beat she told him, "I believe this Mark 3 escape pod will be serviceable if we eject it. It should float over land and water and thus will be of great assistance. Omo's assessment of what happens to the ship afterwards is likely correct. I suggest we make sure it has been fully explored."

I wonder if there is time to take 20 on searching the wreck?


Current Map

So, what are you guys doing?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Thought Jarreck had been exploring all available areas as we worked our way down, but if need be, he will move once again to search the ship once more, and return.

Once his area searches are complete, Jarreck returns to the console where Seven and Omo are likely studying to learn more about the ship itself, if additional knowledge is available, and what the Mark 3 escape pod can do. He'll detail anything found.

"Are you guys ready to go? Got a whole river up there just trying to get into this place. We probably need to get going with the craft if we are taking it with us."

Jarreck will then investigate the ship for a way to enter it.

Niles feel free to stop my narrative anywhere along its way if unnecessary and proceed with the spoken part. Trying to keep the group from being delayed on my part tomorrow morning


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort shifts back to his regular form after seeing Seven's questionable look.

"Most things are able to burn, I suspected those alien things to burn better than to be soaked in water."

Mort will accompany Jarreck if he doubles back to see if there is more to explore.

After that
" So this escape pod is all we can salvage from this larger craft? What are we going to do with it? Sell it or use it?"


Current Map

There isn't anything else to find in the Dusklight.

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