GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


5,701 to 5,750 of 9,052 << first < prev | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | next > last >>

Current Map

@Jarreck they are't robots...they are constructs(Psst, just like Seven). No subtype sorry.

Round 1
Defective Androids rush forward with jagged pieces of metal! Once they spot Seven they make odd noises Casssssssss is what it sounds like.
Mort casts his Explosion of Rot spell RefDC20: 3d20 ⇒ (9, 4, 18) = 31+5
Guaire deals 15 damage to the enemy south
Seven takes a 5' step North (thanks for using the arrows) and summons a hound archon which is the bane of my existence. The Archon hits for 17
Jarreck stabs a defective android for 4
Omo does the actual worst thing I can thing of, readies an action. (I hate dealing with readied actions Pathfinder is damn complicated enough)

Round 2
Purple charges Jarreck, and Omo's readied attack goes off. He gets nuked in the face and both he and White eat pavement.
Green grabs something from his bag
Blue moves
Red grabs something and hurls it at the party! Grenade!: 5d6 ⇒ (2, 3, 5, 4, 1) = 15 REF15 for half. Gold: 1d20 + 5 ⇒ (6) + 5 = 11 this unfortunately killed Gold.
Mort
Guaire
Seven
Jarreck
Omo

Ok. Everyone is up, everyone must make a RefDc15 or take 15 bludgeoning damage from the grenade. A successful save means you only take 7.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Now they're lobbing grenades....i wouldn't have expected it from deranged brutes."

Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
"Ooof!
Darnit..."

Guaire takes aim at red.
Due to improved precise shot, the archon should not provide any cover.

Rapid, PBS, favored enemy: 1d20 + 14 - 2 + 2 ⇒ (4) + 14 - 2 + 2 = 18Dmg, PBS, favored enemy: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Rapid, PBS, favored enemy: 1d20 + 9 - 2 + 2 ⇒ (11) + 9 - 2 + 2 = 20Dmg, PBS, favored enemy: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Rapid, PBS, favored enemy: 1d20 + 14 - 2 + 2 ⇒ (8) + 14 - 2 + 2 = 22Dmg, PBS, favored enemy: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Reflex: 1d20 + 8 ⇒ (4) + 8 = 12

Omo's normally quick reflexes don't save him this time.

He returns fire with a bomb to blue, hopefully catching green with the splash. DC: 19

Bombs Away: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage: 4d6 + 6 + 1 ⇒ (2, 2, 1, 2) + 6 + 1 = 14


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Reflex Archon: 1d20 + 5 ⇒ (3) + 5 = 8 It has 46/51 hp due to DR10/Evil
Reflex Seventeen: 1d20 + 5 ⇒ (19) + 5 = 24
The Archon takes the full brunt of the grenade and it snarls in surprise and anger, although it doesn't seem terribly injured. Seventeen manages to fling herself backward and escapes most of the blast although her hair is wild and blackened. Unperturbed she pulls out her opalescent casting rod and whispers a strange word as she forcefully presents her hand as if warding something away. The ghostly outline of a shield blinks into existence in front of her!

Seventeen casts Shield, +4 AC (AC 21) for 14 minutes. I'm not sure if she needs to do anything more on the offensive, they seem to be falling like flies. However this place is really cramped and there's bound to be something else down here!

The archon glares at the most distant android and abruptly vanishes. Almost instantaneously it re-appears behind the android and growls!
It uses it's at will teleport ability. I'm angling to set up some flanks for Jarreck next round or the one after.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

No offense intended Seven, always thought of Android as being an amalgam of the robotic and the natural. So while a construct it would be a robot sub-type of the construct. Oh well, life goes on

Jarreck moves forward to engage the nearest android.

Frosty Dagger: 1d20 + 9 ⇒ (3) + 9 = 12 likely missing
damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

forgot the reflex save
reflex: 1d20 + 8 ⇒ (6) + 8 = 14 so close


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Jarreck, why would that be offensive? ;) The designers just have a different way of thinking about it.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Reflex Save: 1d20 + 4 ⇒ (15) + 4 = 19

Mort moves over to Red and whacks at him with his club.

Attack: 1d20 + 8 ⇒ (12) + 8 = 201d4 - 1 ⇒ (1) - 1 = 0


Current Map

Internet was down at work all day...sorry for the late update.

Round 2
Purple charges Jarreck, and Omo's readied attack goes off. He gets nuked in the face and both he and White eat pavement.
Green grabs something from his bag
Blue moves
Red grabs something and hurls it at the party! this unfortunately killed Gold.
Mort only takes 7 damage from the grenade. He moves through the rubble and strikes the Android (who is immune to nonlethal damage)
Guaire takes 15 from the grenade and deals 27 to red.
Seven takes 7 damage. She casts a defensive spell and the archon teleports
Jarreck takes 15 damage and misses (and ignores his massive str penalty)
Omo takes 15. Then he melts faces Ref: 1d20 + 5 ⇒ (10) + 5 = 15 Green takes 11 damage.

Round 3
Green hurls her Grenade Geronimo!: 1d20 + 5 ⇒ (9) + 5 = 14 it explodes Bludgeoning: 5d6 ⇒ (1, 3, 4, 3, 5) = 16 REF Dc 15 for half catching all the heroes (minus the dog archon who gets an aoo) and her ally Red Red REf: 1d20 + 5 ⇒ (2) + 5 = 7
Blue attacks Jarreck with her scrap weapon 1d20 + 8 + 7 ⇒ (13) + 8 + 7 = 28 her circuitry glows red She hits the rogue for 1d8 + 7 ⇒ (5) + 7 = 12
Red attacks Mort with her scrap weapon 1d20 + 8 + 7 ⇒ (3) + 8 + 7 = 18 her circuitry glows red. The Druid is missed.
Mort
Guaire
Seven
Jarreck
Omo

Good guys are up.Everyone must make a RefDc15 or take 16 bludgeoning damage from the grenade. A successful save means you only take 8.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker
Quote:
and misses (and ignores his massive str penalty)

how so Niles, Jarreck has weapon finnesse, and I subtracted 2 from my damage roll....

reflex: 1d20 + 8 ⇒ (20) + 8 = 28 Evasion should mean no damage

swinging with both daggers now

Adamantine(main0: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Frosty(off): 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Damage: 1d4 + 0 + 1d6 ⇒ (4) + 0 + (3) = 7


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
I hope i don't copy the rest of your rolls, Jareck ;)

Guaire repeats the arrow salvo against red.

Rapid, PBS, FE: 1d20 + 14 + 2 - 2 ⇒ (14) + 14 + 2 - 2 = 28Dmg, PBS, FE: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Rapid, PBS, FE: 1d20 + 9 + 2 - 2 ⇒ (14) + 9 + 2 - 2 = 23Dmg, PBS, FE: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Rapid, PBS, FE: 1d20 + 14 + 2 - 2 ⇒ (1) + 14 + 2 - 2 = 15Dmg, PBS, FE: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Last's a big fail. 'If' the 1st shot drops red, the second shot goes at blue.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

The android next to the Hound archon throws a grenade, and the archon responds by swinging it's oversized sword in a lateral arc!
AOO: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21AOO damage: 2d6 + 3 + 3 ⇒ (6, 3) + 3 + 3 = 15

Seventeen's autonomic combat routines cause her to tumble backwards, minimising the damage. Regardless, error messages and damage warnings spool across her HUD.
Reflex: 1d20 + 5 ⇒ (12) + 5 = 17

The archon layes into the android, feinting high and then brings the sword vertically down in a two-handed grip. It then tries to bite down on the android!
Greatsword: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18Damage: 2d6 + 3 + 3 ⇒ (3, 2) + 3 + 3 = 11
Greatsword, Iterative: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17Damage: 2d6 + 3 + 3 ⇒ (6, 1) + 3 + 3 = 13
Bite: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27Damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Seventeen casually tells the others, "Spread out if possible." before pointing at Jarreck's foe and whispering a spidery phrase. Four minature missiles unerringly lance out from her fingertips to strike it's body, detonating with minature concussions!
Magic Missiles: 4d4 + 4 ⇒ (1, 3, 2, 4) + 4 = 14

Niles I'm not sure if the square is difficult terrain or not. If possible Seventeen will go there to make it harder for one grenade to get us all.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Reflex Save: 1d20 + 4 ⇒ (20) + 4 = 24

Mort reaches out to the android before him and aims to blind his sight.

Melee Touch: 1d20 + 8 ⇒ (3) + 8 = 11
If a hit, he has 20% miss chance for 3 rounds.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Reflex: 1d20 + 8 ⇒ (18) + 8 = 26

Omo avoids the worst of the grenade this time and retreats into the closet. Holding his action.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Arrow for Seventeen's intended movement is now drawn. If that's not possible due to difficult terrain then she'll move two squares to the east of mort.


Current Map

A thousand apologies for not updating yesterday! My day got busy at work and Thursdays are my daughter's dance class.

Round 3
Green hurls her Grenade it explodes Bludgeoning 16 REF Dc 15 for half catching all the heroes. The Hound Archon destroys the defective Android for its imperiousness.
Blue attacks Jarreck with her scrap weapon her circuitry glows red She hits the rogue for 12
Red attacks Mort with her scrap weapon her circuitry glows red. The Druid is missed.
Mort dodges the worst of the blast and reaches out to touch the Android. The Android is missed.
Guaire dodges the worst of the blast Guaire's arrows drop red and harm blue
Seven dodges the worst of the blast and moves through the rubble. Seven and her Hound combine to destroy the remaining defective android.
Jarreck
Omo

Combat Over


Current Map

Everyone make a Perception Check please...actually make 3 of em.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Perception?: 1d20 + 11 ⇒ (14) + 11 = 25


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Perception 1: 1d20 + 15 ⇒ (19) + 15 = 34
Perception 2: 1d20 + 15 ⇒ (16) + 15 = 31
Perception 3: 1d20 + 15 ⇒ (13) + 15 = 28


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen appears to be preoccupied, wondering what the meaning of the android's words where.

Perception 1: 1d20 + 8 ⇒ (13) + 8 = 21
Perception 2: 1d20 + 8 ⇒ (8) + 8 = 16
Perception 3: 1d20 + 8 ⇒ (2) + 8 = 10

The archon seems bored, and isn't paying attention.
Perception 1: 1d20 + 10 ⇒ (3) + 10 = 13
Perception 2: 1d20 + 10 ⇒ (9) + 10 = 19
Perception 3: 1d20 + 10 ⇒ (8) + 10 = 18


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

[ooc]

Perception: 1d20 + 13 ⇒ (10) + 13 = 23
Perception: 1d20 + 13 ⇒ (13) + 13 = 26
Perception: 1d20 + 13 ⇒ (12) + 13 = 25


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Oh, I don't need to brew new infusions, the black hypogun can restore our strength."

Jarreck
Lesser Restoration: 1d4 ⇒ 2
Lesser Restoration: 1d4 ⇒ 3

CMW: 2d8 + 3 ⇒ (4, 6) + 3 = 13
CMW: 2d8 + 3 ⇒ (8, 1) + 3 = 12
CMW: 2d8 + 3 ⇒ (1, 7) + 3 = 11
CMW: 2d8 + 3 ⇒ (1, 2) + 3 = 6

Seventeen

CMW: 2d8 + 3 ⇒ (2, 2) + 3 = 7

Guaire

CMW: 2d8 + 3 ⇒ (8, 6) + 3 = 17
CMW: 2d8 + 3 ⇒ (7, 1) + 3 = 11

Mort

CMW: 2d8 + 3 ⇒ (4, 8) + 3 = 15

Omo

CMW: 2d8 + 3 ⇒ (8, 5) + 3 = 16
CMW: 2d8 + 3 ⇒ (5, 4) + 3 = 12
Lesser Restoration: 1d4 ⇒ 1
Lesser Restoration: 1d4 ⇒ 4


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

2 more perceptions

1d20 + 11 ⇒ (2) + 11 = 13
1d20 + 11 ⇒ (7) + 11 = 18

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Thank you Omo, much better now" Jarreck replies before checking the surroundings further.

perception: 1d20 + 12 ⇒ (19) + 12 = 31
perception: 1d20 + 12 ⇒ (3) + 12 = 15
perception: 1d20 + 12 ⇒ (2) + 12 = 14


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire feels much better, after Omo had administered healing.

"Thanks Omo.
Have you ever considered a profession as a battlefield medic?"

He'd smile if Omo would look funny at the question.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Several times.


Current Map

@Omo While I appreciate you doing the healing and HP accounting....I'll have to undo what you have done.

After 1d4 ⇒ 1 round Omo heals Jarreck while the others stand watch. Mort spots movement!

As Mort whirls to shout a warning, a bolt of blue light streaks out 1d20 + 10 ⇒ (2) + 10 = 12 flying just past him to strike a nearby piece of rubble. Ice crystals form where the bolt struck.

Initiative:

Guaire: 1d20 + 3 ⇒ (20) + 3 = 23
Omo: 1d20 + 3 ⇒ (7) + 3 = 10
Seven.Teen: 1d20 + 3 ⇒ (12) + 3 = 15
Mort: 1d20 + 2 ⇒ (8) + 2 = 10
Jarreck: 1d20 + 4 ⇒ (10) + 4 = 14
Seerath: 1d20 + 10 ⇒ (2) + 10 = 12

Round 1
Guaire
Seven
Jarreck
Seerath
Omo
Mort

Guaire, Seven, Jarreck are up. If you rolled a 30 on your perception you can spot the enemy, if not you gotta get closer


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

I didn't see anything....what's there to see?

Guaire cautiously moves 25 feet west.
If he is able to see the enemy, he shoots an arrow.

Shot, favored enemy?: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24Dmg, favored enemy?: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"On top of the long tube!" Jarreck calls out to the others before moving to the west side of the room to get out of sight.

Niles, Jarreck is moving to the square to the left of A3. The little corner there, and attempting to hide once he gets there.

stealth: 1d20 + 13 ⇒ (12) + 13 = 25


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

As if discussing strategems in class, Seventeen states, "A sniper. The books say this should be effective." She clicks her fingers and whispers, "Obscuratum!" Suddenly a misty vapor appears in an area around the door behind seventeen. She steps backwards further into the mists.

Standard action cast: Obscuring Mist 7min duration. She has used all her lvl 1 spells.
Move action: Go north next to the door.
My intent is to provide an area of relative safety from ranged attack for us to use as cover without blanketing the entire room.

The archon shots a holy word and it's briefly outlined by a blueish radience. Sword drawn it advances towards the sniper.It casts aid on itself
Temp HP: 1d8 + 6 ⇒ (8) + 6 = 14

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Niles I'd like to retcon Jarreck's move action. He's carrying the dagger Seven cast the light spell on. Instead of moving across the board he'd just step up to the big column in front of him and use stealth. So long as something else is lit he can then proceed to move out of cover.


Current Map

Round 1
Guaire moves west through all the rubble (1/2 movement) he cannot see anything
Seven casts Obscuring Mist, limiting the ranged options of the assassin AND the party. Her Hound moves forward.
Jarreck hides in the Obscuring Mist (which limits sight to 5' anyways)
Seerath snarls in frustration as her Death Attack was foiled. She leaps down from the tube and heads off out of sight.
Omo
Mort

Round 2
Guaire
Seven
Jarreck
Seerath
Omo
Mort

Good guys are up, Seerath is out of sight


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort changes shape into an air elemental again and flies over to where she was before.

Perception: 1d20 + 15 ⇒ (17) + 15 = 32


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

The archon starts looking for the sniper, sniffing as it goes.
Perception: 1d20 + 10 ⇒ (2) + 10 = 12 It has dark vision and scent if that helps. Hmm probably not with that roll!

Seventeen says softly, "Jarreck. Let me enchant your blade, I'll come to you."

Perception - listening for Jarreck: 1d20 + 8 ⇒ (17) + 8 = 25

If Jarreck lets Seventeen find him, she walks in the direction of his voice and reaches out to touch his blade. Her whole arm suddenly radiates dull red light and Jarreck's weapon flares briefly as well. She whispers to him, "Cuts made with that will bleed profusely..."

Mechanically Seventeen is hoping Jarreck can say where he is as a free action, walk over and cast Brow Gasher on his blade.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

On sight maybe not, but scent will let it know if something unknown (usually hostile) is within its scent radius.

"Nothing yet...i'm coming back."

Guaire goes back to the safety of the fog, double move into the square at the edge of it.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Sorry thought this was posted already..

Jarreck calls out softly "Seven, I'm over here." Extending the knife to her to work on and then quietly "Thank you, I hope to put it to good use. Can you magic something else to stop my other dagger from glowing gonna be hard to hide." He finishes with a somewhat sheepish smile.

When available Jarreck will move to the corner of the large pipe trying to remain in stealth


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Niles is dismissing a cantrip a standard action?


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo uses the hypogun to heal himself from the safety (relative, unreliable, dubious) of the closet. I'll just use the first Omo roll on the list

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Cast it again and the original spell dispells per light spell description.
You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled.


Current Map

Omo heals himself for 16
Mort turns into an air elemental and flies south out of cover...He doesn't spot Seerath.

Round 2
Guaire moves
Seven moves and Casts Brow Gasher (dismissing is an action yes). The Hound Archon moves but doesn't spot/see/smell anything
Jarreck moves.
Seerath opens the door directly in front of Mort and opens fire on the Gnomelemental Touch: 1d20 + 12 ⇒ (7) + 12 = 19 the beam of frozen plasma strikes Mort for 1d8 + 4 ⇒ (7) + 4 = 11
Nearby doors open and more Defective Android come piling out
Gold moves to engage Jarreck (Jarreck gets an AoO)
Purple moves and attacks Jarreck 1d20 + 8 ⇒ (14) + 8 = 22 hitting the Rogue for 1d8 + 7 ⇒ (4) + 7 = 11 Jarreck is staggered (at 0HP)
White and Blue stab at Mort with long spears made of scrap metal 2d20 ⇒ (4, 12) = 16 +7 (I think your AC is higher than 19 in elemental form?) The androids miss Mort.
Omo
Mort

Round 3
Guaire
Seven
Jarreck
Seerath and the Androids
Omo
Mort

Good guys are up


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Hearing more weird jibbering from crazed androids, Guaire 5ft steps out of the mist.

"They've got it in for you, don't they Jarreck?"

Aiming for gold.

Rapid, PBS, FE: 1d20 + 14 + 2 - 2 ⇒ (13) + 14 + 2 - 2 = 27Dmg, PBS, FE: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Rapid, PBS, FE: 1d20 + 9 + 2 - 2 ⇒ (15) + 9 + 2 - 2 = 24Dmg, PBS, FE: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Rapid, PBS, FE: 1d20 + 14 + 2 - 2 ⇒ (4) + 14 + 2 - 2 = 18Dmg, PBS, FE: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Didn't you say that Jarreck got some healing?


Current Map

I used your very first roll...which was a Lesser Restoration on Jarreck.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

True. Poor devil.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Actually my AC here is actually exactly 19, Touch 17, FF 16, I lose my Armour and Shield bonuses because they don't have Wild enchantments.

Mort begins casting a spell defensively, but in the stranger language of Auran.
Concentration check vs DC 19: 1d20 + 7 + 3 ⇒ (14) + 7 + 3 = 24

Blindness spell aimed at Seerath, Fort Save DC 17 or be Blinded.

He then flies 5 feet up to avoid the incoming spears from the androids down below.

5 feet flight up as I have a listed speed now.
Fly check: 1d20 + 15 ⇒ (5) + 15 = 20

If that doesn't work I'll fly 15 feet straight up and try to avoid the AoO's using Acrobatics.
Acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

The archon whispers a holy word and a blueish radiance settles over Jarreck! It seems to put some vigor back into his step. In an eerie voice it says, "Withdraw good sir." It then steps in closer to the nearest android, ready to body check if needed.
Aid: 1d8 + 6 ⇒ (2) + 6 = 8 Temporary HP

Hearing the charge of yet more androids, Seventeen realizes that they where in trouble. She summons arcane energies and utters a spidery phrase, "Tempus fugit!" Suddenly the actions of the enemy seem slow as if swimming in treacle.

She casts Haste.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo still sees the billowing mist and continues to repair himself. His bombs would do no good until the mist cleared.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Uh the mist will last ages. You can just walk out of it.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck swings at Gold as he moves by, AoO Frosty Dagger: 1d20 + 9 ⇒ (12) + 9 = 21 connecting for Damage: 1d4 + 4 - 1 + 1d6 ⇒ (2) + 4 - 1 + (3) = 8.

However Purple moves up and his blow almost bring the rogue to his knees, with his last bit of strength he returns to a defensive position.

With the Archons healing settling across his shoulders, "Many thanks"

Jarreck heeds his words and wisely withdraws, searching for Omo who had tried to heal him before the blast broke them up again.


Current Map

@Mort ok then one the spears hits you for 1d8 + 7 ⇒ (5) + 7 = 12
Jarreck stabs the Gold Android for 8

Omo heals himself for 12
Mort takes a vertical 5' step and casts Blindness on Seerath Fort: 1d20 + 8 + 12 ⇒ (14) + 8 + 12 = 34 Seerath's circuitry begins to glow bright red.

Round 3
Guaire dishes 31 damage to the android
Seven hastes all her allies except Omo. The Hound Aids Jarreck
Jarreck withdraws.
Seerath fires at Mort 1d20 + 12 ⇒ (5) + 12 = 17 and 1d20 + 7 ⇒ (9) + 7 = 16 two bolts of freezing cold plasma strike the Gnome for 2d8 + 8 ⇒ (4, 4) + 8 = 16, Mort drops to the ground (at-6HP) and the Androids three attack the Hound 3d20 ⇒ (13, 2, 16) = 31 +7 (I think two hits) 1d8 + 7 - 10 ⇒ (8) + 7 - 10 = 5and 1d8 + 7 - 10 ⇒ (4) + 7 - 10 = 1
Omo
Mort

Round 4
Guaire
Seven
Jarreck
Seerath and the Androids
Omo
Mort

Good guys

1 to 50 of 9,052 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iron Gods All Messageboards

Want to post a reply? Sign in.