GM Nazard's Articles of Faith (Inactive)

Game Master Nazard

Starstone Cathedral


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Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

The east side of the tower was damaged, and was mostly rubble on the first floor. From what the party could see, how high up did the damage go?


The second floor (from which came all those skeletons (along with some cots and other bits of furniture).


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ok, do the east door first, just to see if there's anything interesting to see, and then the north door.


Rhylellia takes 20 and finds no traps. You open the east door. The missing wall allows a view to distant Absalom and sunlight touches the room for the first time in hundreds of years. A few dusty cots remain, the rest having fallen out the hole in the towers’ side along with their former occupants. There are two strong boxes beneath a couple of the beds.

For expediency of time, I'll deal with the chests for you. Neither are trapped, and the wood has weakened enough that you can easily knock out the locks. Inside each chest, you find dry-rotted clothing and a leather pouch containing 100 sp in vintage Chelish coinage, with the face of Aroden stamped on each one, and various silver goblets and plates, likely plundered from the Seventh Church, valued at 200 gp per chest

You then move on to the north door and, after Rhylellia takes 20 and finds no traps, open it.

This room was clearly a barracks of some sort, with cots in neat rows, and strong boxes underneath four of them. Several human skeletons lie on some of the cots.

Second Floor Map - North Room


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Standing inside the north room, Ty jerks his chin back at the east room. "This is the same kind of room that dropped skeletons on us, earlier."

Ty wields his warhammer and moves to the nearest skeleton. When he reaches it, he'll crush its skull with his weapon.


As soon as Ty steps into the room, four of the skeletons become animate and start to stand.

Alexis: 1d20 + 5 ⇒ (19) + 5 = 24
Daniel: 1d20 + 4 ⇒ (3) + 4 = 7
Rhylellia: 1d20 + 7 ⇒ (2) + 7 = 9
Thanephos: 1d20 + 5 ⇒ (17) + 5 = 22
Ty: 1d20 ⇒ 12
Sir Rollynd: 1d20 + 2 ⇒ (19) + 2 = 21
Skellies: 1d20 + 6 ⇒ (17) + 6 = 23

Initiative Order: Alexis, Skellies, everybody else

Skellie stats:

Skellie 1
HP: 4/4
AC: 16/12T/14FF
F/R/W: +0/+2/+2

Skellie 2
HP: 4/4
AC: 16/12T/14FF
F/R/W: +0/+2/+2

Skellie 3
HP: 4/4
AC: 16/12T/14FF
F/R/W: +0/+2/+2

Skellie 4
HP: 4/4
AC: 16/12T/14FF
F/R/W: +0/+2/+2

Map 1


F

Evil map thing will not let me move my token. Alexis will move up to square 44A and attack number one. I will use the Combat Expertise feat. And I will chance the AoOs.

Alexis moves past Thanephos and Sir Rollynd to get into range to attack the skelton while not taking up the doorway.

Short Sword: 1d20 + 5 ⇒ (12) + 5 = 17

damage: 1d6 + 1 ⇒ (5) + 1 = 6


Alexis moves into the room and pokes at a skeleton, inflicting minor damage. The four skeletons stand up (Alexis gets an AoO on skellie 1) and move to attack.

Skellie 1 on Alexis: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Skellie 1 on Alexis: 1d20 + 2 ⇒ (20) + 2 = 22
Skellie 1 confirm on Alexis: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

Skellie 2 on Ty: 1d20 + 2 ⇒ (4) + 2 = 6

Skellie 3 on Alexis: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Ouch!! Alexis is seriously wounded as three skeletal hands rip into her leg, arm, and torso (unless she can negate skellie 1's attacks with her AoO before it gets her).

On my phone, so no map edits, but Skellies 1 and 3 are up next to Ale is, while 2 is in the doorway in front of Ty and 4 is behind 2.

Everybody is up.


F

I had hoped that they would miss or at least not crit. I shall attempt to avoid part of this.

Short Sword: 1d20 + 5 ⇒ (10) + 5 = 15 Surge: 1d6 ⇒ 3
damge: 1d6 + 1 ⇒ (5) + 1 = 6


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

All right, here's what I think the map should be after reading everything above. Ty destroyed skeleton 2 (below), so I moved that icon off to the side. I'll let Nazard actually remove him.

Map 2

Ty was expecting the skeleton to get up, so he was ready when it actually did so. The skeleton's rising skull meets Ty's descending warhammer, resulting in a sharp crack and the skeleton to crumble to the ground.

warhammer attack: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 3 ⇒ (6) + 3 = 9


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Thanephos draws his bow, and as he nocks an arrow, a glint seems to spread across the iron pointarcane strike, and he fires at the skeleton furthest from Alexis so as to avoid any chance of hitting her. The skeleton crumples to the ground as the arrow connects, its head spinning across the floor.
Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Map 3

Unfortunately, Alexis isn't able to inflict enough damage with her pointy and slashy weapons, and takes the brutal hurts.

Daniel, Rhylellia, and Alexis to go before the skellies get another crack at ripping her to pieces.


And something goes bump in the night...

At least, it's night where I am...


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Map 4
Rhylellia moves behind Skele 1 attack it.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9


As skellie 1 seems to grin malevolently at Alexis as it rips bloody wounds into her, the injured warrior sees the skeleton explode, revealing her friend.


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

Daniel draws his bow and takes aim at the furthest skeleton, trusting his comrades to deal with the closest ones.

attack: 1d20 + 10 ⇒ (1) + 10 = 11 Ahem

He will spend a mythic point to move beside Alexis before drawing back again and firing another arrow with lightening speed.

attack: 1d20 + 10 ⇒ (19) + 10 = 29 More like it. Blunt arrows of course.

damage: 1d8 + 6 ⇒ (5) + 6 = 11

How badly are you injured? can you stand?


The last animated skeleton explodes from Daniel's arrow--combat over.

None of the other skeletons animate as you move about the room.


Thoughts? Plans? Philosophical conversations?


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Hmm, sorry. The post I made last night didn't post.

Nazard wrote:
None of the other skeletons animate as you move about the room.

Ty takes his warhammer to the remaining skeletons' skulls, just to be safe. As he does so, he'll look for any chests or other containers of valuable items and point them out to the others as he sees them.


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

Here, its not much but it will help. May the light of my god in me, shine forth and ease your suffering.

LoH: 1d6 ⇒ 4 Alexis healed for 4hp.


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

LoH: 1d6 ⇒ 2
LoH: 1d6 ⇒ 2
O COMON, 3/6 uses down.

he will attempt to heal Alexis a bit more.

Try to be more careful, I want to get much further before stopping to rest and recover, or better yet out of here. Let them come to us and use Sir Ty as protection.

He nods to Ty to lead on.


F

I have learned a few things. Alexis needs a better AC but this wil halp her decide the shadows are where she wants to be the thrilling heroics are for other people. The loss of some of the damage is greatly appreciated. Ah reckless youth :) Currently sitting at 18 if my math isn't a total failure

Alexis looks to be far more intact. Thank you Sir Rose. And thank you Rhylellia.


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

You are welcome, Alexis. She says surprised at the thank you, afterwards she begins looking around the room.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18


The chests in the north room contain similar booty as those in the east: pouches of 100 vintage Chelish silver coins, booty likely taken from the Seventh church, and dry-rotted clothes.

However, one of the chests in this room also contains a blood-stained silver holy symbol of Iomedae and a masterwork longsword.


F

I believe the north door is next.

Alexis pushes herself off of the wall We should continue if there is nothing in those chests


You've already done north and east, leaving the other two directions.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

I was pausing to give Daniel or Sir Rollynd a chance to react to the holy symbol.

"Not a sir," Ty mumbles before trying out the west door.


And I was giving Daniel. :) Feel free to retcon any RP reactions to the extra loot in the chest.

Ty moves to the west door and turns the handle. The hollow sound of dry bones on wood is his only warning upon pushing in the door before skeletal claws slash at him.

Claw: 1d20 + 2 ⇒ (13) + 2 = 15
Claw: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Surprised by the sudden appearance of the skeletons, Ty fails to get his shield up in time and takes a claw across the cheek.

Initiative!
Alexis: 1d20 + 5 ⇒ (15) + 5 = 20
Daniel: 1d20 + 4 ⇒ (4) + 4 = 8
Rhylellia: 1d20 + 7 ⇒ (8) + 7 = 15
Thanephos: 1d20 + 5 ⇒ (3) + 5 = 8
Ty: 1d20 ⇒ 9
Sir Rollynd: 1d20 + 2 ⇒ (16) + 2 = 18
Enemies: 1d20 + 6 ⇒ (7) + 6 = 13

Initiative Order: Alexis, Sir Rollynd, Rhylellia, Skellies, Everybody else

Map 1


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Nazard wrote:
And I was giving Daniel. :)

We're both so considerate!


F

Rhylellia got a concussion at work so bot her for a few days. And that is a big part of why I like this game so much, the people are nice.

Considering how the last fight went Alexis is going to delay for a safer opening.


Max HP: 22; Current HP: 14

Sir Rollynd dashes into the room, dodging the skeleton swipes and leaps up onto a cot, which groans audibly under his massive?? weight.

Skellie AoO: 1d20 + 2 ⇒ (4) + 2 = 6
Skellie AoO: 1d20 + 2 ⇒ (3) + 2 = 5
Skellie AoO: 1d20 + 2 ⇒ (8) + 2 = 10
Skellie AoO: 1d20 + 2 ⇒ (13) + 2 = 15

Attack vs S4: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

His stab would have killed a man instantly, but alas, his blade fits neatly between its ribs and out the other side.


Rhylellia flings her hand out and a bolt of lightning flies over Daniel's should at skeleton 3.

Touch attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d3 ⇒ 1

She singes its bones, cracking a few.


Skellies 1 and 2 attack Ty, while S3 nicely steps in between Ty and Sir Rollynd, attacking the halfling along with S4.

Claw vs Ty: 1d20 + 2 ⇒ (4) + 2 = 6
Claw vs Ty: 1d20 + 2 ⇒ (12) + 2 = 14

Claw vs Ty: 1d20 + 2 ⇒ (3) + 2 = 5
Claw vs Ty: 1d20 + 2 ⇒ (14) + 2 = 16

Claw vs Sir Rollynd: 1d20 + 2 ⇒ (4) + 2 = 6
Claw vs Sir Rollynd: 1d20 + 2 ⇒ (7) + 2 = 9

Claw vs Sir Rollynd: 1d20 + 2 ⇒ (18) + 2 = 20
Claw vs Sir Rollynd: 1d20 + 2 ⇒ (8) + 2 = 10

All the attacks clang off the warriors' armour.

Party is up!


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Thanephos raises his bow and fires at a nearby skeleton whichever is closest, his arrowhead sparking with magical power.
Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 5 ⇒ (1) + 5 = 6


Thanephos wrote:

Thanephos raises his bow and fires at a nearby skeleton whichever is closest, his arrowhead sparking with magical power.

[dice=Attack]1d20+8
[dice=Damage]1d8+5

Is his bow still enchanted with that mojo that bypasses their DR?


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Nope. I think you're referring to Daniel's blunt arrows, which I do not have :(.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Thanephos wrote:
Nope. I think you're referring to Daniel's blunt arrows, which I do not have :(.

There were blunt arrows in this room right here. Thanephos picked up some of those arrows, right? RIGHT!

Ty uses his warhammer. His blunt warhammer, not his pointy one.

Not his thistle warhammer, either: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 3 ⇒ (1) + 3 = 4

I thought that the skeletons were AC 16, but Sir Rollynd hit one above with AC 15, so...

Skeleton 1's head snaps back with the impact of Ty's non-slicing warhammer. It teeters for a moment before falling onto its back.


Sir Rollynd hit AC 17, not 15.

Sorry.


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Totally missed that, I think that was around the time I was crazy busy packing for school, so I was only really posting when I was directly needed, like when it was my turn. Nazard, could I retcon that, even if I don't get the benefit this turn, so that I have some from that room?


No problem. He can remember he has the blunted ones and kick himself next round. :)


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Nazard wrote:

Sir Rollynd hit AC 17, not 15.

Sorry.

No, I misread it, sorry. Skeleton 1 is still up.


F

I do not know when I will have time to post this weekend between moving furniture, all my worldly belongings, and the elusive sleep so if I do not post feel free to bot me. I am thinking I need a ranged option. I feel silly for not doing so in creation. Should a bow or crossbow be stumbled upon I think I will try to claim if no one minds. Currently going to keep delaying until I can attack without taking various AoOs.


There were plenty of weapons in that storage room.


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

sorry, school has be busy busy busy

Daniel fires a shot off at skelly 1.

attack: 1d20 + 10 ⇒ (2) + 10 = 12

damage: 1d20 + 6 ⇒ (3) + 6 = 9


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Touch Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Calistria's filthy fleshy boudoir. Rhylellia curses as her shot at skeleton 1 goes wide.

Silver Crusade

Sorry, I'm putting this in all my games. I've been in a pretty bad accident this past Sunday and just came to last night. I'll be alright but I haven't checked any of my threads or games, and likely won't be posting frequently for another few days at best. If that's OK I'd still like to participate. My apologies- rorek55


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

"Just came to"? As in you were unconscious? Dang, I hope you have a speedy recovery.


I hope you're okay and recover well!


F

I hope you get to feeling better.


So after a fairly short back and forth, this next batch of skeletons lie in pieces on the floor.

You search the four chests you find under the beds to find similar stashes of plunder: 100 sp in vintage Chelish coin and 200 gp in Seventh Church plunder each.

That makes 1,200 sp in vintage coins and 2,400 gp in plunder total between the three rooms.

Having cleared the west room of skeletons and loot, you examine the south door. Finding no traps, Ty opens it to reveal a scene similar, yet different. This room was clearly a barracks of some sort, with neat rows of cots, and strong boxes beneath several. Unlike the other rooms, which were fairly devoid of decoration, the Eye of Aroden stands prominently on the south wall, though covered with splatters of dried blood. Dry-rotted blankets on the cots cover human-shaped mounds, and pillows cover the heads.

Perception:

Alexis: 1d20 + 2 ⇒ (7) + 2 = 9
Daniel: 1d20 + 5 ⇒ (7) + 5 = 12
Rhylellia: 1d20 + 4 ⇒ (15) + 4 = 19
Thanephos: 1d20 + 4 ⇒ (18) + 4 = 22
Ty: 1d20 + 7 ⇒ (16) + 7 = 23
Sir Rollynd: 1d20 + 1 ⇒ (1) + 1 = 2

Ty steps into the room, preparing a pre-emptive strike against the likely rising skeletons, but stops, as something is amiss. As he looks about, Thanephos notices that Ty's breath has begun to fog, and Ty catches a hint of movement as one of the nearby pillows seems to shift position all on its own.

Initiative!
Alexis: 1d20 + 5 ⇒ (6) + 5 = 11
Daniel: 1d20 + 4 ⇒ (15) + 4 = 19
Rhylellia: 1d20 + 7 ⇒ (5) + 7 = 12
Thanephos: 1d20 + 5 ⇒ (14) + 5 = 19
Ty: 1d20 ⇒ 13
Sir Rollynd: 1d20 + 2 ⇒ (7) + 2 = 9
Enemies: 10 = 10

Surprise Round
Thanephos, Ty, Haunt

Map 1

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