Ty Purgest |
Trusting that Arqueros will protect Ty from evil (because he cast that spell), Ty moves adjacent to both Sir Rollynd (to continue granting him his Saving Shield feat's bonus) and Alexis. He'll reach out and touch her short sword, causing it to glow golden with Arqueros' blessing.
"Try again," he tells her.
Nazard |
The imp screeches as the magic missiles impact him. The devil leaves Sir Rollynd and focuses its attentions on the nuisance bard that hurt it. (Thanephos can take an AoO if he has a melee weapon readied. Ty and Alexis also each get one)
Sir Rollynd AoO: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Stinger: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 ⇒ 4
Fort save DC 13 or lose 1d2 ⇒ 2 Dex
Sir Rollynd takes a swipe at the creature now attacking Thanephos.
Sword: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Imp HP: 5/16
The still invisible creature finishes its chanting. The air around Alexis, Ty, and Sir Rollynd warps, and spiders start to pour out of a tiny hole in reality. Hundreds of them. Thousands of them.
Damage: 1d6 ⇒ 4
Fort save DC 11 or suffer 1d2 ⇒ 2 Strength damage.
A second Fort save DC 11 is needed or you are also nauseated.
The invisible voice casts another spell, and a greasy area appears in the same location as the swarm. Reflex save DC 12 or fall prone.
Thanephos |
Thanephos dodges the stinger, stepping backwards along the wall and yelling in the direction of the swarm,
Ear-Piercing Scream DC 13: 2d4 ⇒ (4, 4) = 8
Ty Purgest |
Spear in hand and steel in his eyes, Ty rolls a bunch of dice.
AoO: 1d20 + 5 ⇒ (20) + 5 = 25
crit confirm: 1d20 + 5 ⇒ (5) + 5 = 10 (Nope.)
damage: 1d8 + 3 - 5 ⇒ (4) + 3 - 5 = 2 (Imp's DR factored in to that roll.)
Fort vs. STR damage: 1d20 + 6 ⇒ (10) + 6 = 16 (Success.)
Fort vs. nausea: 1d20 + 6 ⇒ (2) + 6 = 8; mythic surge: 1d6 ⇒ 1 (Failed. Ty is nauseated.)
Ref vs. grease: 1d20 ⇒ 16 (Success.)
Overcome by the sensation of being covered in spiders, Ty weakly tries to move out of the grease area.
Acrobatics vs. DC 10 to move at half speed: 1d20 ⇒ 18 (Success.)
Alexis Von Brant |
AoO: 1d20 + 6 ⇒ (13) + 6 = 19
Dmg: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10
Fort vs str dmg: 1d20 + 4 ⇒ (18) + 4 = 22 success!
Fort vs. nausea: 1d20 + 4 ⇒ (8) + 4 = 12success!
Reflex vs. grease: 1d20 + 2 ⇒ (13) + 2 = 15Surge: 1d6 ⇒ 5Yay! Also I have two of those left.
Acrobatics vs. DC 10 to move at half speed: 1d20 + 3 ⇒ (4) + 3 = 7I guess I am staying there. Not because the map hates me but because the dice do.
No, no, no, no! Moving back as quickly as she can Alexis flees from the hoard of spiders.
Thanephos |
Whoops, no idea what I was thinking haha. Could I just step back and not cast a spell this round? Thanephos doesn't have much that deals with swarms, particularly with allies in the middle.
Ty Purgest |
Whoops, no idea what I was thinking haha. Could I just step back and not cast a spell this round? Thanephos doesn't have much that deals with swarms, particularly with allies in the middle.
Isn't Thanephos a bard? Sing! (Or in your case, orate!) We still have that invisible, spell-casting imp to worry about.
Nazard |
Thanephos backs away, and Ty and Sir Rollynd escape the swarm, which is happy to stay put and crawl into all sorts of uncomfortable places on Alexis' body.
Damage: 1d6 ⇒ 6 and two more Fort saves.
Ty hears rustling behind the Asmodeus shrine.
Sir Rollynd drops his sword and takes a torch and tinderbox from his pack.
PCs are up.
Ty Purgest |
Okay, Alexis goes first in the initiative, so the following should be legit:
If Alexis is unable to get out of the grease on her own, Ty will hold out the butt of his spear so that she can hold on to it and Ty can drag her out.
If Alexis is able to move out of the grease on her own, Ty will move to behind the altar to investigate the rustling. (That would be Ty's move action; his standard action depends on what he sees.)
Ty Purgest |
Nazard |
Ty waits to see if Alexis needs help vacating the greased area. When she does so, he moves around behind the altar and gives something small and invisible a good shove. Alexis follows him and can see that something has clearly landed at her feet. Also, there's a metallic clink, as a large key bounces off the floor nearby.
Suddenly, the key rises into the air, and you hear the sound of flapping wings, as the key is carried towards one of the doors.
Let's ignore the map for the time being, since there's only one adversary, and you can all easily reach it.
PCs are up. You can easily target the right square, since the key is visible. Two of you can easily get a flank, though remember to roll the 50% concealment chance when you attack.
Thanephos |
Okay, then I'll switch back to my bow and take my chances with the concealment.
Thanephos, unable to use his wand, will drop it at his feet in order to fire his bow at the creature,
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Concealment: 1d100 ⇒ 9
Rhylellia Carilyss Boyce |
After being parted from her companions she look around to see if she is in an ambush situation. Upon seeing no enemies, she refocuses on the door.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
If She sees no Traps
Rhylellia moves forward to the door's lock and ...
Disable Device: 1d20 + 7 ⇒ (16) + 7 = 23
Nazard |
The floating key heads to the door on the east wall, while the handle on the northeast door begins to jiggle from the outside as Rhylellia gets the lock open.
Sir Rollynd takes a swing at the square.
Miss Chance: 1d100 ⇒ 66
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
His sword connects solidly with something, and blood and gore splatter against the nearby wall, but the key continues to dangle in mid air.
Alexis and then the creature.
Nazard |
She also hits an invisible creature and sprays more gore across the wall.
The creature drops the key and flies off.
PCs are up. If you make the Perception DC, you can identify which square to target.
Rhylellia Carilyss Boyce |
"What is going on here?" as Rhyellia takes in the room.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Knowledge Planes: 1d20 + 1 ⇒ (13) + 1 = 14
Rhylellia Carilyss Boyce |
"Ghastly hell spawn. Back to the 9 Hells with you" Rhylellia charges weapon drawn and...
Miss Chance: 1d100 ⇒ 56
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Rhylellia Carilyss Boyce |
I have dice hate
As Rhylellia charges she loses her footing, and slips on the blood on the floor, then falls right on her butt. "Ouch my pride."
She rises carefully to her feet
Thanephos |
Thanephos ceases to speak as soon as he picks up the key, and after waiting to see where Rollynd tells him the creature is, fires at that square.
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 5 ⇒ (5) + 5 = 10