GM Nazard's Articles of Faith (Inactive)

Game Master Nazard

Starstone Cathedral


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Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty will open the left door.


Just pausing to give folks a chance to object to Ty's plan, if they wish to. This isn't a hint or anything, just making sure folks have had a chance to weigh in. When I get a few thumbs up, I'll continue.


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Thanephos is fine with that.


F

Thank perfectly fine with me. Bring on the Plot


Pushing open the door, you peer into what might once have been a study. A large wing-backed chair faces a small yet elegant writing desk set into the south end of the room. On the west wall stands a bookcase containing several leather-bound volumes and bundles of large scrolls. A matching bookcase, now face down on the floor in the centre of the room, looks like it once faced its twin. Dust patterns on the floor suggest that this toppling occurred very recently.

Map

Perception
Alexis: 1d20 + 2 ⇒ (4) + 2 = 6
Daniel: 1d20 + 5 ⇒ (9) + 5 = 14
Rhylellia: 1d20 + 4 ⇒ (1) + 4 = 5
Thanephos: 1d20 + 4 ⇒ (8) + 4 = 12
Ty: 1d20 + 7 ⇒ (4) + 7 = 11
Sir Rollynd: 1d20 + 1 ⇒ (1) + 1 = 2

Wow! Those are pathetic!

We should decide on a new marching order(s), now that we have different characters. Don't forget Sir Rollynd! :) He's a front line kind of guy.


F

I would still prefer the back area unless needed elsewhere.


Map

For the kinds of exploratory scenarios, it's fine if you want to move your token around and post new maps, but make sure you indicate in text what the purpose of your movement is, and where you go, as the map doesn't indicate the path taken. Unless you specify otherwise, I'll always assume you walked a straight path from your starting point to your end point.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty ignores the scrolls and bookshelves and immediately heads over to the door in the northwest corner of the room to listen for any noises on the other side.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Map


Ty hears nothing from the other side of the door.

However, as he strains to listen, he hears a scratching and tapping sound from underneath the fallen bookcase.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty swings his spear around and points at the fallen bookcase.

"Careful."


Max HP: 22; Current HP: 14

Sir Rollynd concentrates on the bookcase, then shakes his head. "I don't sense any evil, but it might just not be a strong enough aura."


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

then it is perhaps something we can handle. Lets us see.


Lifting up the fallen bookcase? Who is going to lift?


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty will move forward and lift the bookcase.


F

My attempt would be shameful. I can supervise


Ty moves forward and slowly lifts the bookcase. The scratching and tapping sounds stop as soon as he starts to move it. A few breathless seconds pass with nothing happening.

Then, with a screech, a tiny, horned, winged creature comes tearing out from under the bookcase to attack. At the same time, another similar creature leaps up on the back of the chair to the south. Both look crazed and violent.

Initiative!
Alexis: 1d20 + 5 ⇒ (1) + 5 = 6
Daniel: 1d20 + 4 ⇒ (16) + 4 = 20
Rhylellia: 1d20 + 7 ⇒ (6) + 7 = 13
Thanephos: 1d20 + 5 ⇒ (18) + 5 = 23
Ty: 1d20 ⇒ 7
Sir Rollynd: 1d20 + 2 ⇒ (4) + 2 = 6
Enemies: 1d20 + 2 ⇒ (6) + 2 = 8

ROUND 1
Initiative Order: Thanephos, Daniel, Rhylellia, Enemies, Alexis, Ty, Sir Rollynd

Map 1

Knowledge Arcana DC 11:
These creatures are hommunculi, artifical constructs created by a wizard to serve him/her.


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Thaenphos draws his bow, but doesn't fire, instead beginning to speak in a powerful voice, Friends, to arms! You must defeat these constructs!Starting Bardic Performance, everyone gets a +1 to attack/damage.
Knowledge: 1d20 + 6 ⇒ (7) + 6 = 13


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

hmph, foul creatures. Be peirced by light.

attack: 1d20 + 10 ⇒ (17) + 10 = 27

damage: 1d8 + 6 ⇒ (4) + 6 = 10


Daniel, does that include the +1s from bardic performance.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

I'm not ignoring events, but I think I need to know where the enemies are going to be, first.


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

that question threw me, and I don't remember, so 2str+1ranged increase+2point blank+1inspire, so yes, the attack did not, so should be a 28 to hit, not that I really think that makes a difference lol.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Daniel Proudmore Rose wrote:
so should be a 28 to hit, not that I really think that makes a difference lol.

No, but the +1 to your damage might!


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Rhylellia charges Creature 2.
Map2

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


They have 11hp, hence why I asked.

As the creature emmerges from beneath the bookcase, Thanephos begins to inspire courage, and Daniel puts an arrow through the creature's head, ending its insanity and its existence. Rhylellia runs her target through, but it hangs on to its spark of arcane life and attempts to tear into her. Rhylellua gets an AoO as it has to move into her space.

Rhyl AoO: 1d20 + 6 ⇒ (14) + 6 = 20

She succeeds in skewering the creature as it rushes her, and it drops inert to the floor.

Combat over.


Max HP: 22; Current HP: 14

Sir Rollynd pulls to a stop halfway across the room as the second creature drops.

"Well then," he says, putting his sword away as he begins a search of the desk. "Well done, all."

Anybody care to search anything in here?


F

Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Looking though the book case. Not that she seems much.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

"This room was disturbed recently. Probably by these imps. Maybe someone was here yesterday while we were busy with the bandits."


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Rhylellia glaces about the room.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Then walks tentatively towards the bookcase for a closer look.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

perception: 1d20 + 7 ⇒ (4) + 7 = 11


Wow! You guys suck with the Perception rolls! Fortunately, you have plenty of time and don't actually need to roll any checks to find what you can on these shelves.

The bookcase still standing contains journals and bundles of maps. Opening some of the journals, you see that many of the entries have faded beyond legibility, but some of the more recent entries can be deciphered. Reading through, you learn that the journals and study belonged to a wizard, who, along with his hommunculi and other constructs, were instrumental in the raid on the Seventh Church that brought out the Cloak of the Inheritor, along with other relics and treasures. One entry, written in an angry hand that has torn the paper, comments that somebody named Kreel had claimed the cloak for himself, rather than smuggling it back to Westcrown, as per the original plan. This last entry suggests that the wizard himself teleported back there, to "go over his infernal head before I lop it off his infernal shoulders!"

The bundles of maps are of Absalom and the island of Kortos, annotated with defenses and troop deployments. They depict the stealthy invasion of Absalom with the intention of raiding the Seventh Church.

Lifting the fallen bookcase, you find several texts on magic item and construct construction. The books are in decent shape and would be worth at least several hundred gold pieces, depending on the buyer. Also, reading them would grant enough knowledge for the reader to take the Craft Wondrous Item or Craft Construct feats, once at the appropriate level.

Sir Rollynd finds a locked drawer in the desk against the south wall.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Perception, if there's any reason to do so: 1d20 + 7 ⇒ (6) + 7 = 13

How recent is that final entry?


The date of the raid that took the cloak.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

How many years ago was that? I don't have a good feel for how long ago it was. Apologies if this was covered elsewhere.


Centuries. I'll check for the exact date in the morning, but, as a ballpark, Aroden was still very much alive and the dominant religion of the human nations like Cheliax.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

No, that's good enough. Thanks.

Indicating the journal, Ty asks, "Who is Kreel?"


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Knowledge History: 1d20 + 4 ⇒ (19) + 4 = 23


Even with Rhylellia's impressive grasp of period history, she's never heard the name Kreel.


Max HP: 22; Current HP: 14

"Any of you folks skilled with popping a lock?" Sir Rollynd asks, indicating the desk drawer.


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

"I shall try." Rhylellia says walking over to the lock.
She studies the lock. looking for traps
Perception: 1d20 + 5 ⇒ (4) + 5 = 9

If traps, disable then open
Disable Device: 1d20 + 7 ⇒ (12) + 7 = 19

If no traps open
Disable Device: 1d20 + 7 ⇒ (7) + 7 = 14


Rhylellia's initial attempts are unsuccessful, though she's pretty sure the lock is not beyond her abilities. Taking her time while others flip through journals, she eventually pops the lock. The drawer appears to be untrapped.

Inside the drawer are six rolls of paper, a feather, three wands, and a key. Casting detect magic, Thanephos determines that everything except the heavy iron key is magical. He can also cast read magic to determine that the scrolls are scrolls of identify, animate rope, comprehend languages, expeditious retreat, shield, and silent image.


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Thanephos examines the wands carefully, I wonder what these are. That feather is likely a feather token, although of what I haven't yet determined.
Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
Well, I suck at spellcraft apparently...


Thanephos learns...

NOTHING!!

Bwahahahahaha!!!


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Thanephos May I please give it an attempt? she says holding her hand out.
Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24
Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15
Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
well the result is bhaa


Unfortunately, you need detect magic prepared to identify magic items.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

"We should focus on finding the cloak."

Ty opens the door in the northwest corner of the room.


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

oops, I forgot to prepare that. Tomorrow then w/ idenify.


Ty opens the northwest door of the room.

Looking in, you see a hexagonal room, mostly devoid of features, save doors on the northeast and eastern walls and a small round pile of wood on the floor.

Perception
Alexis: 1d20 + 2 ⇒ (7) + 2 = 9
Daniel: 1d20 + 5 ⇒ (8) + 5 = 13
Rhylellia: 1d20 + 4 ⇒ (18) + 4 = 22
Thanephos: 1d20 + 4 ⇒ (11) + 4 = 15
Ty: 1d20 + 7 ⇒ (2) + 7 = 9
Sir Rollynd: 1d20 + 1 ⇒ (1) + 1 = 2

As Ty steps into the room and moves to investigate one of the doors, Rhylellia and Thanephos are both able to call out a warning as the pile of wood begins to uncoil into some manner of serpent.

Initiative!
Alexis: 1d20 + 5 ⇒ (2) + 5 = 7
Daniel: 1d20 + 4 ⇒ (13) + 4 = 17
Rhylellia: 1d20 + 7 ⇒ (7) + 7 = 14
Thanephos: 1d20 + 5 ⇒ (16) + 5 = 21
Ty: 1d20 ⇒ 7
Sir Rollynd: 1d20 + 2 ⇒ (4) + 2 = 6
Enemies: 1d20 + 2 ⇒ (15) + 2 = 17

Initiative Order: Thanephos & Rhylellia (surprise round--standard or move action only, not both), then Thanephos & Daniel, the snake, finally everybody else.

Map 1

Snake Stats (please note the extra abilities on the bottom line and factor in to your results):

HP 15
AC: 20 (13 touch, 18 FF)
F/R/W: +0/+2/0
DR: 5/--; SR 13


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Thanephos fires an arrow at the snake as it unfurls, but the arrow barely scratches the snake's polished scales.
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 4 - 5 ⇒ (2) + 4 - 5 = 1


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Rhylellia casts Jolt
Range Touch: 1d20 + 3 ⇒ (8) + 3 = 11


Thanephos and Daniel are up for round 1.

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