GM Nazard's Articles of Faith (Inactive)

Game Master Nazard

Starstone Cathedral


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Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Heh. Did Sir Rollynd roll a miss chance?


[ooc]Sir Rollynd has to spend standard actions each round to keep his focus on the detecting. He would be able to attack this round, except...[/

Sir Rollynd prepares to attack, then whips his head around to a different part of the room. "It moved there!"

He points to an area far enough away that everybody has to spend a move action to get into melee range. You can also hear chanting very similar to right before the spiders appeared.

PCs can attack. Don't forget the miss chances.


F

Moving as quickly as possible to where the creature was indicated to be,

1d100 ⇒ 86

Short Sword: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 1 ⇒ (2) + 1 = 3


Alexis feels something connect with her short sword and hears a faint sigh of satisfaction as ...something...drops to the floor at her feet. The chanting stops and inky blood begins to pool at her feet.

Several seconds later, a hideous combination of human infant and horsefly materializes. The creature is near death.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

"Unless anybody has a reason not to kill it, I will finish it off before it casts another spell."

Ty moves forward, spear raised.


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Kardiv raises his bow and fires, imbuing the arrow with his now-standard sparkle of arcane power,
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 5 ⇒ (8) + 5 = 13


F

Depends on if it can.. Stopping mid sentence when she sees the arrow fly by, I suppose it doesn't matter.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Assuming the thing is dead.

Ty grunts in surprise and then sets about searching the room, especially the pile of stuff behind the altar.


The thing is dead.

The torches set in both altars are continual flame torches (not sure if I had mentioned their presence or not). Alexis estimates that the gold from the hanging holy symbols is valued at 500 gp each (though the intact Asmodean symbol could be worth a lot more to the right buyer). The purple rugs on the floors are each worth 200 gp. The devils shredded the pages of the Aroden temple’s copy of the History and Future of Humanity to make a nest, but the gold and jewel-encrusted leather covers are intact and Alexis estimates their worth at 500 gp. A similarly adorned copy of the Asmodean Disciplines, displayed on one of the side tables, is completely intact, and worth 1,000 gp (more to the right buyer).


F

After looking around she turns back to the others, Most of this stuff is valuable but not what we are looking for.


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Thanephos shrugs, We should keep looking, but it couldn't hurt to take some of the more valuable stuff with us.


There are still two doors on this level to check, or you can go upstairs (or down to the basement).


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Rhylellia crouches next to one of the unopened doors, and tries to carefully slip her small mirror under the door to see in the room.

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Sleight of Hand: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 + 7 ⇒ (16) + 7 = 23


The room beyond both doors is dark. (Messageboards seem to agree that Darkvision does allow seeing reflections). Rhylellia can only see fragments of the rooms beyond, but both seem to have fragments of broken furniture and glassware scattered about.


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Moving back towards the rest of the group she whispers to them, “For a dilapidated abandoned ruin it has very little light coming through it’s external walls.” She mumbles, “The same cannot be said for the internal walls oddly. I wonder what the condition of the roof is?” Looking at Ty frowning, “Sadly we must again blindly move forward again.”

She puts the mirror away and pulls out her blade.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

"That's what we expected when we got here."

Ty tries the North door. If it's locked, he'll try the key they got off the imp.


F

Taking a calming breath and readying her blades Alexis waits for the next horror to come out of this door.


BOOM!!!!!!

Ty attempts to turn the handle, and flames shoot out from the lock, singeing everybody, and creating matching scorch marks to those on the west wall-albeit much fresher ones.

Damage: 2d4 ⇒ (1, 1) = 2 fire damage, Reflex save DC 11 for half.

Sir Rollynd Reflex save: 1d20 + 5 ⇒ (6) + 5 = 11
Daniel Reflex save: 1d20 + 8 ⇒ (1) + 8 = 9

Oh, and the door is locked.


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Reflex save: 1d20 ⇒ 19

Ty tries the key that they got off of the imp.


F

Reflex: 1d20 + 2 ⇒ (7) + 2 = 9

Curiosity gets the better of Alexis and she is far to close and distracted to get out of the way of the flames. Gods I hate this accursed place!


The key you got off the imp doesn't work in either north or east door (though a quick check confirms it opens the two doors to the chapel area).

However, upon pulling out that key to try, someone remembers that you had found a similar heavy key in the study on the first floor...

Trying that key unlocks the north door.

Peeping cautiously through the door you see the remains of a wizard's lab, though it looks totally trashed by someone very strong and very angry. You can't see the whole room yet, though you can tel that it mirrors the shape of the dual chapels.

I'll post a map tonight. Who's going in first?


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty thanks whomever remembered the other key they had found and heads into the room. He'll cast light on his shield if there's no other light source present.


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Reflex: 1d20 + 6 ⇒ (13) + 6 = 19


Ty makes his way into the room, bringing some light to this dark place, and revealing a scene of massive devastation. Lab benches and tables have not only been thrown everywhere, but many of them have been smashed into flinders. Dusty broken glassware crunches underfoot. Bookcases, apparently attached to the walls, remain upright, but their shelves are smashed, and books torn and scattered everywhere. A darkwood cobra, similar to the one you fought below, has seemingly been thrown against a bookcase with such force that its fangs have stuck into the wood, and the construct, now lifeless, simply sticks out from the wall like some macabre ornament.

Amid the destruction, an iron chest, dented but unopened, lies on the floor of the north wing of the ruined wizard's lab. Bits of bone and armour are scattered throughout the debris, including a human femur snapped in two.

A faint sound of regular grunting comes from around the corner, and Ty is soon able to get a visual on a large humanoid, standing 8-feet tall, with putrid green skin, seemingly stitched together from a variety of humanoid body parts. Large gaping wounds cover its body, though no blood or gore ooze from the openings which look like sword cuts, festered with age. Broken shafts of arrows protrude from its chest and forehead.

As your light touches it, it instantly stops its mindless grunting. The creature locks gaze on you with cold, lifeless eyes, and its face curls into a rictus of snarl. With a mighty bellow of rage, it lunges for you.

Map 1

Initiative!
Alexis: 1d20 + 5 ⇒ (5) + 5 = 10
Daniel: 1d20 + 4 ⇒ (5) + 4 = 9
Rhylellia: 1d20 + 7 ⇒ (14) + 7 = 21
Thanephos: 1d20 + 5 ⇒ (9) + 5 = 14
Ty: 1d20 ⇒ 4
Sir Rollynd: 1d20 + 2 ⇒ (3) + 2 = 5
Creature: 1d20 - 1 ⇒ (4) - 1 = 3

Initiative Order: PCs, Creature

Knowledge Arcana DC 17:
This creature is a flesh golem, an artificial construct made from humanoid body parts. It is mindless, and immune to most magic.

Knowledge Arcana DC 22:
The flesh golem has DR 5/adamantine and construct immunities (paralysis, sleep, stunning, etc.)

Knowledge Arcana DC 27:
Fire and cold magic will slow it, while electricity magic will heal it.


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Knowledge: 1d20 + 6 ⇒ (7) + 6 = 13
Thanephos, having no idea what this creature is, simply raises his bow and fires at it.
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 5 ⇒ (2) + 5 = 7


Creature Stats:

HP 36
AC: 20 (8 touch; 20 FF)
F/R/W: +3/+2/+3

Thanephos' arrow hits it square in the middle...and simply bounces off.

Also, all areas with furniture on the map are difficult terrain, but you don't have to worry about going around big pieces or anything.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

On the map, where is the creature?

Seeing Thanephos' arrow bounce off, Ty asks Arqueros to bless his weapon, again, and moves to put himself before the creature.

Another Holy Strike Blessing on Ty's spear.


Map 2

Weird! I know I put the creature on, because I had to resize it. Oh well. Should be there now.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Nazard wrote:

Map 2

Weird! I know I put the creature on, because I had to resize it. Oh well. Should be there now.

No worries. And I think that where you placed Ty on the map is fine.


F

Devil Map thing. Please move me to -A72. On the next round I will charge. Sorry for the delay work has been leaving me very sleepy.


Daniel and Rhylellia to go.


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

Map 3

Daniel stares in disgust at the horrid, fetid creature. He reaches out with his senses to determine if this creature is evil, or merely a mindless creation. Then fire into it. either way, it was to be put down.

attack: 1d20 + 10 ⇒ (19) + 10 = 29

damage: 1d8 + 6 ⇒ (4) + 6 = 10


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Alexis Von Brant wrote:
Devil Map thing. Please move me to -A72. On the next round I will charge. Sorry for the delay work has been leaving me very sleepy.

Map 4


F

Thank you Ty. I will poke Rhylellia when she gets back


Daniel, it isn't evil, meaning it isn't undead. Must be something else equally, it more, horrid...

Daniel's arrow punches through the creature's putrid hide, though the creature is not as fazed as it should be.

DR 5/adamantine


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Knowledge Arcana: 1d20 + 7 ⇒ (8) + 7 = 15

Rhylellia sneers at the creature. As she watches Daniel loose an arrow she thinks magic time.

sorry guys, I know but she doesn’t

Map 5

Jolt Touch Attk: 1d20 + 3 ⇒ (7) + 3 = 10
if Hit: 1d3 ⇒ 1


The electricity hits the creature, and you watch as a tiny, minute wound in the area actually closes over.

Creature at 32 hp now.

Sir Rollynd moves forward, but taking his time to pick through the debris, he can't attack this round.

The creature moves forward and swings its massive fists.

Slam vs Ty: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d8 + 5 ⇒ (6, 1) + 5 = 12

Slam vs Sir Rollynd: 1d20 + 13 ⇒ (20) + 13 = 33
Slam vs Sir Rollynd: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 4d8 + 10 ⇒ (4, 3, 6, 6) + 10 = 29

Ty takes a hit that shakes him to his core, but he's still standing.

Sir Rollynd catches a fist square in the gut and goes flying across the room, slams into the other door, and lies still, disappearing from view amidst the debris.

Map 6

PCs are up!


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Using absorb blow to reduce the damage of that last attack by 5. This is an immediate action.

Gritting his teeth through the pain, Ty plants his feet and stabs the creature with his spear, but he is too stunned to put his full strength behind the strike.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10

Also, Ty will grant his Shield Bearer bonus (+2 trait bonus; free action) to the next adjacent ally that the creature attacks.


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

Thank you master for these arrows..

Daniel draws two of the 5 durable adamantine arrows gifted to him by Darien before he left. he uses one surge of mythic power to fire his bow faster than possible.

attack1: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d8 + 6 ⇒ (6) + 6 = 12

attack2: 1d20 + 10 ⇒ (12) + 10 = 22

damage: 1d8 + 6 ⇒ (2) + 6 = 8

someone see to Rollynd!

He then shouts at the creature.

Hey! big, tall and nasty!


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Thanephos cries out as Rollynd falls, encouraging the others to fight on. bardic is now up.


Female Tiefling Rouge 2/ Illusionist 1 ArchMage 2 HP 29/30, AC:15(19), T15(19), FF:12(16); Frt+2, Ref+7, Wil+3; Init+9, MAttk+5, CMB-1, CMD+12; Perc+6, Snk1d6, Srg 1d6 7/day

Map 7
Acrobatics to Avoid AOOs: 1d20 + 7 ⇒ (17) + 7 = 24

Rhyellia charges forward to cover Sir Rollynd with the grace of dancer. She slashes her blade against the horror, while tapping into a bit of mythic ability for the attack.

Surge: 1d6 ⇒ 1
Attk: 1d20 + 5 ⇒ (14) + 5 = 19

dice gods love/hate me


Daniel's arrows both cut through the creature's hide like it wasn't even there, doing significant damage to the monstrosity.

Rhylellia safely makes it to Sir Rollynd's side. He's still breathing, but is bleeding out of his nose, mouth, and both ears. If he isn't stabilized soon...fortunately, while crouching low, the debris offers you some cover.


F

move to B74 please

Charging at the creature Alexis swings both blades.

Short sword: 1d20 + 4 ⇒ (7) + 4 = 11
1d6 + 1 ⇒ (3) + 1 = 4
Kukri: 1d20 + 4 ⇒ (16) + 4 = 20
1d4 + 1 ⇒ (3) + 1 = 4


The creature moans and swings its fists.

Slam vs Ty: 1d20 + 13 ⇒ (8) + 13 = 21

Slam vs Alexis: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d8 + 5 ⇒ (8, 6) + 5 = 19

Ty's armour absorbs one blow, while Alexis is seeing stars.

PCs up.


M Human Arcane Duelist Bard 3, Marshal 1 (HP 17/28 | AC:19| T:14 | FF:15 | CMB: 4 | CMD:18 | Fort:+3 | Ref:+8 | Will:+4| Init:+8 | Perc:+6 | Speed 30)

Thanephos, continuing to encourage his friends, fires at the creature,
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


Image for Daniel Aasimar Only son of Alaryn Rose. While his constant furrowed brow gives him the appearance of a serious and harsh man, he is actually an extremely sincere, kind idealist. He always speaks of hope and a brighter tomorrow.

Daniel draws another of the precious metal arrows and fires again, aiming for the beasts head.

attack: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25

damage: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

If my math is correct, then the golem died before Daniel used another adamantine arrow. If my math is not correct, I don't see that we ever got Rhyellia's damage here, and Alexis' last kukri attack would be one point higher due to inspire courage. Anyway, assuming the golem falls...

Ty moves to Sir Rollynd and heals him.

Fervor class ability: 1d6 ⇒ 1

If the golem is still up, then Ty will be attacking, instead.


Daniel's arrow takes the creature right in the face and it falls over with a massive crash, nearly taking out Alexis in the process (and since they're durable, you have no trouble retrieving you special arrows.

Ty is able to stabilize Sir Rollynd, but some serious healing will be needed for him and others.


F

If the golem is still there

short sword: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Confirm Critical: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Drat!
1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
kukri: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

If the Golem is down she will calmly wait for the others to be ready to move on from a seated position on the floor.

Letting herself slump down to it on the ground Alexis takes a few moments to catch her breath and curse her foolish nature.

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