GM Lari's Iron Gods

Game Master Dhenn

Numeria Map

Aldronard's Grave
Through the Secret Door

Scrapwall
Other Scrapwall Locations

Initiative:

dice=Dr. N]1d20+3[/dice]
dice=Ray]1d20+9[/dice]
dice=Selkania]1d20+2[/dice]
dice=Serithial]1d20+6[/dice]
dice=Vaughn]1d20+4[/dice]
dice=Vivilaas]1d20+5[/dice]


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M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

HP for L2: 1d10 ⇒ 7


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

I already leveled on paper a few days ago, but I have a bunch of homework, so I won't get the Doctor updated online until probably late.

Silver Crusade

Vaughn, we're going to stick to PFS style HP (so 6+CON for you).


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

adjusted!


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

School is out next week. I'll be around (no exaggeration, the stack of papers I have to correct is more than 2,000 pages long.) I might not be quite as fast as normal, but I'll be here. As always, if I'm the player and I'm taking too long, either message me somehow or bot me.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I'm vacationing out of town the week of 4/24, back on Sunday night 5/1. I'll be sporadic, but still posting. I'll have phone only, so no moving of any pogs for me--someone will have to do that for me.

if I'm slow, someone bot me, using whatever resources are reasonable.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Hey guys, field trip today. MY posting will be pretty scarce.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Hey guys, just giving you a heads up now, but I'm going to be completely MIA from Thursday night to Sunday morning. Normally I find time to squeeze in a post or two, but I'm spending the weekend as one member of a 12 person relay team running about 200 miles from Boston to Provincetown. We do it because we're crazy, but my fiancee's mother past away from cancer, so we run to support the ACA.

I'll be back to posting ASAP, but I figured I'd give you the heads up now.


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Hey everyone!

I'm gonna be going out of town the afternoon of the 20th (Friday) and I probably won't be back with an opportunity to post until Sunday evening (the 22nd). I have never been to an event like this before, so I don't know how much opportunity I will have to post.

Sorry for the inconvenience!


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Almost a week since the GM has posted. Everything okay?


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Hope everything's okay, or at least will be, GM Lari! <3

Silver Crusade

Sorry everyone! Got hit by a perfect storm of work and family stuff. Through it all now, so updates will return tonight.!


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

No worries! Glad things are okay

-Posted with Wayfinder


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Hey guys, unexpectedly AFK until 1900 EST. (Field trip duties got switched around.)

-Posted with Wayfinder


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Hey everyone. I just got word that our network at school is down tomorrow (my grades are due Friday, good thing I didn't procrastinate!) I'm also closing on a house and moving this weekend.

I'll try my best to post what I can, when I can. I'll be back to my normal speed Monday, even moreso since my students will be taking finals.


Hey guys, just to clarify, on my temporary assignment. =)

Do you guys want me to move things along (relatively) quickly (ie: if someone doesn't post with 24 hours, to 'bot' them or delay them or the like?)

I realize this fight's been going on for a long (real life) time, so some might be eager to get it in their rear-view mirrors.

Let me know, and I'll oblige.


Hmm... ok, not home til late tonight, but will push things forward then... botting DrN and Vivi if need be.


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Busy weekend for me. I'm OK if we give folks the weekend to realize we have a stand-in GM, but also good with botting since this is a grueling fight and Ray's just sleeping through it at this point. :0


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Still moving into my new house. Sorry guys. Back to normal tomorrow

-Posted with Wayfinder


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Selkania, I know it's in your character's nature, but DO NOT stabilize me right away. We either likely need you to try killing it or as Viv yelled, just run.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

IF we get out of this without a TPK:

1. We're way outmatched. This is not the first fight that has dragged with us getting our heads handed to us. We need to dramatically upgrade our gear. We steal everything, including the kitchen sink, and sell it. We don't even have complete masterwork equipment.

2. We may have wandered in the wrong direction. Sure it's metagaming, but it is a game. We might have taken a wrong turn at Albuquerque.

3. We switched to gang tactics too late. We should have been in "everyone aid one of us" mode. Let's not make that mistake again.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

the high AC + DR is killing us.

on 1: I'm reminded of 8-bit theater when Thief had a huge bag over his shoulder in the town the pirates had already raided. When asked how he got that much swag...

"They took everything not bolted down. I did not make that distinction."

on 3: even with gang tactics, we aren't hitting hard enough to do the job. High AC + DR + multiple attacks = we is dead. blarg. Maybe I should carry a greatsword, until daggers do more damage (magical + specialization etc)


On the plus side, the zombie is barely holding itself together as well.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

I have ONE more acid.


So that ends my first foray into PbP gming... 5 rounds is all I get! =) At least I didn't kill anyone.

(AC 20 (17 touch!) with DR 5 magic and slashing, lots of resistances/immunities, and four attacks can be a challenge at level 2)

Am not sure if the swords are magical... (thought they were just masterwork, but one of them was glowing briefly at the start of the fight, so perhaps there's more to them than their exotic nature.)

You guys might be on hold now, 'til Lari gets back into it, as I've no materials to relay any other information.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Thanks for the help! It is greatly appreciated.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Also, if that was a BBEG, there's a solid chance we completed a chapter, which means a solid chance we hit level 3? MAybe it's just wishful thinking.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Yes, mucho thanks EM. :-)


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Thanks for stepping up and finalizing this fight EM !


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

I think the path we took still leaves us areas to explore on this particular level...


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Level up complete:

Took Technologist feat. It fits the character completely.
Took Extra Rogue Talent (Resiliency) since we're in trouble a lot.

BAB went up, and I now add DEX to rapier damage. Danger Sense will be a good scouting help. 24 HP is still not great, but Level 4 will be 35 HP.

Classic Thief skills all went up.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Lvl completed. Took EWP(TBD)

L3 feat: dodge
Gain Defensive Flurry +1 AC when dual-wielding
Skills: escape artist & climb


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Ray's updated to 3rd level.

At the moment, he's taken Technologist, but I could see a revision on that based on how a PM with Lari resolves regarding the blackblade.

The blackbade has arrived, so Ray's roleplay will finally involve the cloth bundle he's been tilting his head towards, or possible something else. This remains TBD for a day or so (also based on PMs).

Ray took Power Attack, since it seems like we need to hit some things harder to overcome their DR. Ray's blade will encourage Ray to use that instead of the bec de corbin since in the blade's views, it's "more badass" that some polearm. Thus Ray should now be more effective as he'll be using a 1H weapon to spellstrike/spell combat vs just being some schmoe with a polearm.

Ray added two spells to his book: corrosive touch, shield

He'll prep true strike and shield for the next delve since he bit the dust with the zombie so he's looking to address the deficiencies exhibited in that fight (not hitting often, not hitting hard enough and getting hit too much).

Skill points went into Acrobatics (for the magic 3), Perception and Knowledge Engineering.


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

I will update Vivilaas by tomorrow (Tuesday at the latest). Sorry, was away visiting parents this weekend.

Will be taking the Technologist feat as her bonus feat, as she is starting to examine and learn more about the new devices and 'magic' around us. I'm also considering picking up enlarge person as her additional spell known, which should help out at least Vaughn and Ray when needed :)

Still have no idea exactly what types of 'regular' feats a psychic should need of course...


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

@Vivilaas On my level 10 psychic, I did spell focus and greater spell focus (divination), spell specialization (in whichever mind thrust is the most recent), spell penetration and greater spell penetration, as well as additional traits for magical lineage and a trait that gives +2 CL for divination spells (you have to be an ethnically Varisian human to take that, though).

@Everyone Finished leveling!

Got more HP (up to 24 now)
Another spell per day
Ear-piercing scream and technomancy as spells known
Rapid Reload as my feat (finally can shoot every turn!)
Now have points in Climb, Knowledge (history) and (planes), Linguistics (learned Androffan)
Picked Technologist as my bonus feat


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

I've almost done my level up.

I don't know what feat to take. I hesitate with spell focus (evocation) - thanks to my class and traits I can prepare all fire domain spells in normal slot and at +1 CL.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Taking a little family vacation...my posting will be a little light until Thursday.


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Should be good and leveled now. Went with Spell Penetration.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Do you think it's better to take spell penetration or spell focus (evocation) ?


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Right now I'd say Focus. One of your domains really asks for it and With your buff spells and such you have some thing to do even against the occasional magic-resistant thing at we'd see at this level.

Just IMO of course


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

That's what I though too.

I've took Technologist as my bonus feat.

Selkania is now level 3 :)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I agree on focus vs pen. I usually don't take spell own until lvl 6+


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

I'm trying to dot my i's and cross my t's. I noticed that I missed out on a wealth calculation on the treasure sheet. How was that calculated, just a sixths of B2?

Silver Crusade

That's definitely way out of date. While this combat goes on, I'll try to backtrack and make sure everything's accounted for, and give you an update then (with the stuff you'll find in here as well).


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

You are a generous and organized GM! I'm normally good with it, but I've.... spread myself thin with conventions and PbPs. GM, are you going to OGC?

Silver Crusade

I haven't made any plans for OGC yet. I'm not 100% sure of my plans that weekend. If I do make it, I'll probably just do a day trip Friday or Saturday.

As for gear, it actually helps me out a bit, to get a better understanding of how your WBL stands and how I expect it to change. Having the actual AP in front of me also makes the task a lot easier.

If this adventuring day covers the amount of stuff I'd expect, you'll still be behind WBL, but the gap is narrowing. It looks like the AP will overcorrect and leave you ahead by the end of the book. The Hell's Rebels game I'm playing in is experiencing the same feast/famine dynamic.

While we've still got a fair amount left to do in this book, the end is within sight (especially if we can avoid any more long combats). At this point I do want to warn you that shopping opportunities will be limited in book 2 (without spending a decent amount of in-game time traveling to a major city/town). That means you may want to prioritize niche purchases over items that are fairly common (cloaks of resistance, etc.).

And in more exciting news for you, starting to scout out the treasure situation has lead to an important discovery: the zombie isn't coming back!

I thought that fully activating the dome required you to interact with something you haven't seen yet, but I misread things. The dome does now consistently project the alien sky. Once the Kasatha see their suns rise one final time, their souls can be at peace.

On a related note, beginning at level 4, Kasatha will be a valid language to learn through Linguistics. The notes you found in the geology lab contain enough analysis to piece it together. Of course, the notes are in Androffan, so you should probably know that first.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

One of the reasons I like a dagger wielded is because daggers are so ubiquitous...so hopefully we'll find some magical ones. I'd like to get some decent armor...

Silver Crusade

Khonnir’s Spellbook:
Level 3: Disable Construct, Dispel Magic, Fireball, Fly, Nondetection, Phantom Steed, Water Breathing
Level 2: Acid Arrow, Bull’s Strength, Flaming Sphere, Frigid Touch, Lead Plating, Pyrotechnics, Resist Energy, Web
Level 1: Alarm, Arcane Pocket, Corrosive Touch, Crafter’s Fortune, Floating Disk, Protection From Evil, Shocking Grasp, Unseen Servant

While you have to pay to scribe the spells into your book as normal, there’s no cost associated with accessing his book.

Doctor N and Ray can each pick one spell of each level to add to that list, with a couple thematic caveats:

As an arcane bomber, Khonnir has four opposition schools: Divination, Enchantment, Illusion, and Necromancy. If he has any spells from those schools, they'll be extremely common spells, most likely defensive spells and buffs.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

@GM Lari. As Selkania is a cleric she have access to anything from the cleric's spell list. But I don't think it's logical.
If you agree, I will be able to know spells with a technological's theme only by founding a scroll (even arcane) or meeting a fellow cleric using such spells.

Silver Crusade

Seri: Hungry Ghosts is wrapping up. Your replacement won't be continuing. If Thorn wants to jump back in, we're figuring out the next step now.

Selkania: People have different interpretations of how the cleric spell process works on an IC basis, as to how much of the decision is made by the cleric vs the deity. In either case, you're worshipping one of the most tech-themed gods. How does this sound:

Now that you have Technologist, you're starting to get a better idea of what to ask for when praying for spells. Spells below the highest level you can cast will be considered "always available." Highest level spells you can access the way you mentioned earlier.

The Technology Guide Cleric spells are:

Level 1: Detect Radiation. I think adding Technomancy to this list makes sense. Maybe we can say it replaces animate rope as the domain spell for Artifice?
Level 2: Protection from Technology
Level 3: Discharge, Irradiate, Recharge
Level 4: Greater Make Whole, Magic Circle Against Technology, Remove Radioactivity
Level 6: Greater Discharge
Level 7: Infuse Robot, Memory of Function
Level 8: Greater Remove Radioactivity

So Detect Radiation is always available right now. Protection from Tech would require a scroll or teacher, until you hit level 5. Sound good to you?

In case you don't have access to a source for these, Brigh has the following additional summon options:
Summon I: Clockwork Spy
Summon IV: Clockwork Servant
Summon V: Clockwork Soldier

She also grants a second level spell, Semblance of Flesh. For 10 mins/level, it can make a construct appear as a living creature. I can link details later.

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