GM Lari's Iron Gods

Game Master Dhenn

Numeria Map

Aldronard's Grave
Through the Secret Door

Scrapwall
Other Scrapwall Locations

Initiative:

dice=Dr. N]1d20+3[/dice]
dice=Ray]1d20+9[/dice]
dice=Selkania]1d20+2[/dice]
dice=Serithial]1d20+6[/dice]
dice=Vaughn]1d20+4[/dice]
dice=Vivilaas]1d20+5[/dice]


301 to 350 of 394 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

if that's "legal," then hellz yeah!!

and i'm sure death will be swift and spectacular.

Silver Crusade

Yeah, come on over to the high tier table, then.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Just a heads up everyone, I'll be at Carnage on the Mountain this weekend from Friday afternoon until late Sunday. I'll do what I can to post, but I'm likely not going to be able to as I'm running games most slots. Feel free to bot me (unless I'm the GM.)

Silver Crusade

I'm aiming to have the gold/treasure/stuff update out tonight, if all goes according to plan.

Selkania, I'm not sure why you didn't see the spoiler, but I'll PM you the relevant info.

As I think I mentioned earlier, the next book, Lords of Rust, is sandboxy with exploration elements, so the duration will depend on how thorough you decide to be on that part.

If you haven't already, you can also send me the PFS # you want credit to go to, and I'll get chronicles out shortly.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Awesome! Thank you sir. I'm going with 1824-17


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Is it standard or CORE I don't remember ?

As a side note, I strangely see the spoiler now...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

2296-7 please and thank you :-)

Silver Crusade

Last Money Update Here

The selling off and such rounds to 3300 each. That makes total gold received so far 5840 gp.

Additions to the above lists of available stuff (skipping some stuff that's pretty much junk):

For Sale

  • +1 Inferno Pistol 3750
  • Small mwk daggers: 151 gp ea
  • Black Smear Poison (4 doses): 50 ea.
  • Timeworn Autograpnel: 1000
  • mwk buckler: 77.5
  • mwk studded leather: 87.5
  • Camera: 1500
  • Ion Tape: 50
  • Timeworn black veemod: 100
  • Timeworn Veemod Goggles: 250
  • Proximity Helmet: 2000
  • Zipstick: 10

    Additions to Communal Stuff
    White Access Card
    White Nanite Hypogun (5 charges)
    Alkali Flask x3 

    Antitoxin x3 

    Firework (Banshee Ballerina) x1 

    Pellet Grenade x2 

    Potion of Lesser Restoration x1 

    Potion of Polypurpose Panacea (Analgesic) x3 

    Sunrod x5
    Batteries x3
    Nanite Canister x2
    Tanglefoot Bag x3

    Special for Dr. N
    The next book is pretty resource-scarce, so I'm throwing you the stuff from the ratfolk gunman. You may want to stock up on ammo and such anyway.
    black powder horns (2) with 20 doses of black powder, flare cartridges (5), paper cartridges (5), 20 bullets.

    If someone wants to get this better organized, that'd be great. Torch and Hajoth Hakados are going to be your best shopping opportunities for a while. Stock up on anything you're concerned about running out of.


  • AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
    Spells Active:
    Mage Armor

    Thank you GM!

    I'd like to hold onto the inferno pistol, if possible. Not only would it provide another ranged weapon, but it's already enchanted, so I can mage bullet it to add abilities and such.

    Might be good for me to have one of the small daggers, too. They are really useful, and I always forget to buy one >_<


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Thank you! I will give this my focus when I can (which will likely be in the morning, but this is a big help. Thank you.

    In general I'm a fan of using up treasure rather than liquidating it, so if someone claims something for use, I'm all for it.


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    Seems like we give the Chronicle to a non CORE character.
    In this case I will give it to my character #754-20


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
    "Doctor N" wrote:

    I'd like to hold onto the inferno pistol, if possible. Not only would it provide another ranged weapon, but it's already enchanted, so I can mage bullet it to add abilities and such.

    Might be good for me to have one of the small daggers, too. They are really useful, and I always forget to buy one >_<

    Yes, and yes :-)


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Seri takes plenty of time looking over the gear. He smiles, knowing that it's this kind of thing that piqued his curiosity long ago. If the party is willing, he'd like to claim a few things that he feels would help the party as a whole: Veemod goggles with black inserts, and the Banshee Ballerina.

    He thinks that the Dr should take the proximity helmet...


    Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
    Spells:
    2nd level: 2/5 remaining, 1st level: 3/7 remaining

    I wouldn't mind the autograppnel, as the absolute worst in the party at a climb check.

    I also would hope to pick up a nice, potnetially magical, chain shirt with some of the gold at Hajath Hakados if its a big enough city for it.


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    The only thing I could need is a wand of mage armor and someone able to use it on my character :)

    Except for that, I will give - for now - my share to people who take the most risks (ie the frontliners)


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Having been told that the next section is resource poor, I am rethinking my idea of saving up for elven chain. I think it may be better to get a mithral shirt if available. Saving up for awesome armor later won't help if I'm dead.

    Silver Crusade

    If you guys can finalize shopping plans over the next ~48 hours, and post when you're ready to go, that'd be great. I've been trying to embrace some offline distractions today, but an IC update will come most likely tomorrow.

    I think I still need PFS #'s (non-core, which will allow you to take better advantage of some of the options available on these chronicles) from Ray and Dr. N, unless I overlooked them.


    Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

    Go ahead and assign it to 15208-14


    Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

    Ray skipped the last round of purchasing, but with the latest proceeds it looks like its time for some shopping.

    Shopping List:

    GOLD TO SPEND 5840
    --
    cloak of resist +1 -1000
    chain shirt +1 -1250
    wand, infernal -750
    scroll, enlarge X2 -50
    scroll, grease X2 -50
    scroll, obscuring -25
    scroll, silent image -25
    scroll, unseen servant -25
    scroll, glitterdust -150
    scroll, invisibility -150
    scroll, levitate -150
    handy haversack -2000
    --
    REMAINING 215


    AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
    Spells Active:
    Mage Armor

    I'll get back to you as soon as I can. These past couple days have not been good to me


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    If Seri can get his hands on a Mithral chain shirt, he does. I'll sift through the rest today to see if there are any technological wonders on the cheap worth picking up.


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    Ray, your shopping list is...extensive. I don't think Lari meant 5.4 K per person, but in toto--am I correct in that?

    We need more healing, in any case, right? At least one wand CLW, perhaps 2 (is there such a thing as too much clw??)


    Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

    It felt right? Ray was still working with his starting gold up until that post. And level 4 WBL is 6,000gp and level 6 WBL is 10,500gp.

    If he has less, I can revise, but read that as we've earned 5,840gp to spend as of hitting and playing at level 4 for a while.

    Silver Crusade

    Yes. 5840 is the total amount you've received so far each. When you take all the consumables into account, you're actually slightly ahead of the curve.

    Take your time, DrN. I think I'll get your departure/arrival up this weekend.

    Silver Crusade

    1 person marked this as a favorite.

    Viv, you will need continuing saves against radiation. Fortitude DC 13 or 1 STR damage/day. You can assume a +2 in aid from Jorram Kyte. Two non-consecutive saves are required to cure. If your Strength goes to 0, you go comatose and future failed saves do 1 Con damage/day.

    Alternatively, you're welcome to retrain into one of the more exotic superhero themed archetypes, because everyone knows accidental exposure to radiation causes superpowers.


    Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
    Spells:
    2nd level: 2/5 remaining, 1st level: 3/7 remaining

    Yeah, AP loot is generally a bit skewed in that, on top of consumables and pooled resources (like a CLW wand, I definitely would vote towards chipping in for one or two more), there also ais a good portion of 'wealth' that's sold back for half-value because our specific party doesn't want it. that and I think AP loot is calculated for parties of 4 generally.

    So its 5840 gp, along with the items listed above to divvy up. If no one wants some (camera?), those in turn could be sold for half hopefully (hey, a camera could be a wand!)

    Again, for now I can settles with a chain shirt and would like a cloak of resistance for 1100 gp. That said, if we're 'just a bit away' from getting someone else something specifically useful instead of generally, I'd be fine delaying the cloak.

    Silver Crusade

    OK. It looks like I was rather unclear with that stuff. I'll post a detailed clarification tomorrow.

    Silver Crusade

    Dr N I mispriced the inferno pistol above. It's actually 3500, so you've got an extra 250 gp to spend.

    Everyone my intention with the setup above apparently wasn't very clear. Everyone has 5840 gp to spend total, counting everything you've earned since we started.

    The following items are being kept for free:

    Communal Free Stuff:

    Scroll of resurrection
    Scroll of Technomancy
    Scroll of Detect Radiation
    Brown Nanite Hypogun (timeworn, 5 charges remaining)
    Grade I Hemochem x2 (fast healing 1 for 1 minute)
    Medlance
    Brown Access Card x5
    Black Access Card
    Battery x3
    Nanite Canister x2
    Potion of Cure Light Wounds x2
    Potion of Cure Moderate Wounds x4
    White Access Card
    White Nanite Hypogun (5 charges)
    Alkali Flask x3 

    Antitoxin x3 

    Firework (Banshee Ballerina) x1 

    Pellet Grenade x2 

    Potion of Lesser Restoration x1 

    Potion of Polypurpose Panacea (Analgesic) x3 

    Sunrod x5
    Batteries x3
    Nanite Canister x2
    Tanglefoot Bag x3

    The following items are effectively "on a chronicle" at half-price. Selling them off contributed in large part to your

    Buy Now:
    +1 Inferno Pistol 3750
    Small mwk daggers: 151 gp ea
    Black Smear Poison (4 doses): 50 ea.
    Timeworn Autograpnel: 1000
    mwk buckler: 77.5
    mwk studded leather: 87.5
    Camera: 1500
    Ion Tape: 50
    Timeworn black veemod: 100
    Timeworn Veemod Goggles: 250
    Proximity Helmet: 2000
    Zipstick: 10
    Masterwork Kasatha Spinal Sword x2: 175 each
    Javelin x2: 0.5 gp ea.
    Bang Grenade x2: 125 gp ea.
    Soft Grenade: 375
    Flash Grenade: 375
    Neraplast Armor: 600
    Timeworn Flaregun x3: 75 ea
    Timeworn Flashlight x2: 7.5 gp ea
    Flashlight (non-timeworn): 75 gp
    Cloak of Resistance +1: 500
    Liquid Ice: 20
    Masterwork Chain Shirt: 125
    Masterwork Thieves’ Tools: 50
    Masterwork Hand Crossbow: 200
    Goo Tube x120: 3 gp ea.
    Timeworn Stun Gun: 750
    Wand of Magic Missile (CL 3, 44 charges): 990
    Everburning Torch: 55
    Acid x2: 5 ea.
    Amulet of Natural Armor +1: 1000
    Scroll of Unseen Servant: 12.5 gp
    Swarmbane Clasp: 1500
    Masterwork Chainmail: 150
    Masterwork Light Hammer x3: 150.5 gp each
    +1 light hammer: 1150.5

    Some of that may have been purchased on previous shopping trips. There was a half-price cloak of resistance available, so Viv might take that if nobody else does.

    If there are any other questions about this or in character, now's the time. Otherwise I'll have a bit more IC detail about the next act up tonight or tomorrow. Also:

    CHRONICLES ARE HERE

    In two flavors. This has been reported, counting everyone as normal track. I can change that if you like.


    AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
    Spells Active:
    Mage Armor

    Wait, we are keeping the wand, the swarmbane clasp, the cloak, and the inferno pistol, and the small mwk daggers, right? Or did I miss something?

    If nobody else wants the cloak, I'll take it.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Yes to keeping them.

    Thank you GM L. I'll try to have my stuff together by tomorrow.


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    I will buy a headband of inspired wisdom +2 (4000gp) and a wand of mage armor (750gp)

    I will give the rest (1090gp) to help other buy things and to buy a wand of cure light wounds.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    I've got a study hall coming up, and once I get my Anatomy work completed, I'll finish this and be ready.


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    with 5840 each from the start, I'll subtract out 3000 as I purchased a +1 dagger and +1 cloak of res, leaving 2840. I'll take the Swarmbane Clasp (stored) and the Natural Armor amu (worn) for 2500, leaving me 340. I'll put that into the pot for MOAR CLW WANDZZZ!!!


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Okay, nothing additional for me. Ready to go.


    Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
    Spells:
    2nd level: 2/5 remaining, 1st level: 3/7 remaining

    Assuming Hajoth Hakados has some bigger stores, I'd like to 'keep-buy' the Masterwork chain shirt, the cloak, and the Magic Missile wand, and then have the chain shirt enchanted at the city. I'd also like to buy a +1 Buckler.


    AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
    Spells Active:
    Mage Armor

    Hey, sorry I've been MIA this week. I have a real bad stomach flu right now, and it's been beating the shit out of me. I think I'm nearing the end of it (fingers crossed) so I'll hopefully be able to catch up soon.


    Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

    Heads up that I'll be traveling a lot in the coming week for the holidays, so posting may be sporadic. Definitely GMPC Ray if he's holding anything up, but I'll try to check in a few times if our hotels have easy wifi.


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    You are just a bunch a slack-jawed faggots!!!. (I'm joking of course you guys are all kind of awesome)


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Cross-posting to all of my games: I'll be pretty much AFK on the 24th and 25th. I'll be back to slow posting on Monday the 26th until Wednesday the 28th. After that I'm back to full speed posting.

    Silver Crusade

    I know the next few days are busy for pretty much everyone, but if we can wrap this combat up soon, there's a bunch of (hopefully) non-combat stuff to follow. You can also start to think about level 5 options, as you'll hit that point at the end of the adventuring day.


    AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
    Spells Active:
    Mage Armor

    I didn't forget about my cloud. It just stops at the first square with a person it passes through, so I can't get it out of the room rght now without potentially hurting one of us


    1 person marked this as a favorite.
    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    Why is everyone always thirsty on Christmas?

    ...

    ..

    .

    Because there ain't no water when there ain't Noel!

    have a great holiday everyone!


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    Looking for suggestions.

    I'm planning on going straight fighter. I'm all leveled, except for the feat.

    I'm thinking either Quick Draw or Iron Will. (I'm still sitting on the free Exotic WP reward, so there's that to think about...bastard sword might be fun..) Leaning toward Iron Will, taking QD at 7.

    thoughts? Suggestions?


    Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

    As expected, Ray added a level of Magus.

    Feats selected: Weapon Focus: Cutlass (bonus), Combat Casting

    Spells added to spellbook: Bladed Dash, Invisibility

    Changes to spells prepared: Corrosive Touch, Invisibility

    Skills: Acrobatics +1, Engineering +1, Linguistics +4

    Languages learned: Aquan, Auran, Ignan, Terran

    From this post to "add to" the spellbook (non illusion/conjuration spells):

    1: Frostbite
    2: Spider climb

    I imagine for now we are preparing directly from her spellbook vs spending $ to transfer to our own spellbooks.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Seri is going to go with Rogue. Not sure my availability to level up tonight. I'll try though.

    Level: Unchained Rogue
    Feat: Elven Battle Training
    Talent: Combat Trick (Elven Battle Style)
    Class Abilities: Debilitating strike, Uncanny Dodge

    Silver Crusade

    Vaughn, I'll let the others comment on the feat selection, but as to exotic weapons, there's at least one coming up you might be interested in. There may be others more suited to your combat style as well.

    As for ghost salt and similar requests, Redtooth can find some for you. If it is available, there will be some sort of markup.


    Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
    Spells:
    2nd level: 2/5 remaining, 1st level: 3/7 remaining

    Vaughn: I'd go with Iron Will over QD myself.

    My own 'never really built a full caster before' is showing and I find myself with three things left to level up:

    Feat - Don't really have a strong idea on this. Given the psychic list perhaps Spell Focus Enchantment, but then that runs into problems with undead and constructs (not like we'll ever see those, right :p

    2nd Level spell - I'm considering Oneirc Horror, though could also take Invisibility Any thoughts?

    1st level spell - Deciding between Heightened Awareness, Silent Image, and Charm Person.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    There is a psychic path to using enchantment on undead and I believe constructs, but I'll have to look. Viv is now a higher level than my psychic, so I'm not as well versed in what makes sense now.

    Silent Image is ALWAYS a solid choice. DM mileage with it varies, but GM Lari is solid, so I wouldn't worry.

    I have an extra long prep and office area today. I'll level up Seri and look into options for Viv too (around 11:30.)


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    GML--tx for the teaser. I'll stay patient.

    Viv--I think you're right. Saves save lives. :-)

    i'd gladly offer suggestions, but I've never played a psychic so my free advice would be worth face value, possibly less.


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    I will go myself for deific obedience and going for evangelist on my next level.

    I agree that Iron Will is a good choice for a fighter.

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