Duelist

Serithial's page

406 posts. Alias of Chris Marsh.


Full Name

Serithiel

Classes/Levels

Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Gender

HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)

Size

Medium

Age

131

Special Abilities

Trap Spotter, Evasion

Alignment

Chaotic Good

Deity

Whomever!

Location

Torch

Strength 14
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 10
Charisma 12

About Serithial

Introduction:

The elf is a striking sight. The six foot four figure is lithe and sinuous, but so are most elves. His hair is unremarkable, fair blond and straight, well past his shoulders. His eyes are deep pools of ink. It is something else, neither august nor imperious. It is as if the brashness exudes from the eyes. The posture is cocky. The rapier hangs like a statement. It’s not the elf, it’s the style. This is Sarithiel. He walks about town with a contagious smile. He never fails to say hello (especially to women of all races.) His force of personality gregarious nature is contagious.

He is a brightness seeker, and that journey has brought him to Torch. Here are wonders the world is willfully ignorant of. Here there are mysteries beyond mortal ken. Here there is adventure. The call is strong, and it has a source. To satisfy his hunger Sarithiel read voraciously; books, journals, scrolls, and stories. It was when he found the issue of The Pathfinder Chronicles detailing the wonders of Numeria that his interest was piqued. Here was something different. Here was a path to greatness that eluded the simple mind. He knew that his weird would unwined as it must.

He also knew he couldn’t be alone. Torch attracts seekers of many things. Some seek the future, some seek the past, some seek to excape the future and the past. Sarithiel has been seeking them. He knows that there’s safety in numbers. He also knows that a mutual goal helps fuel the desire. Thankfully, he’s right. Since arriving, he’s met a select few who kennit.

This is there story. These are their adventures.

Elf Unchained Rogue 4/Ranger (Galvanic Saboteur) 1

Initiative: +6
Perception: +11 Low-Light Vision (Traps +13)
Vanities: None

Languages:


  • Taldane
  • Elven
  • Androffan
  • Grippli
  • Hallit
  • Orcish
  • Samsaran
  • Sylvan

Defense:
  • Armor Class: 18 (Touch 13, FF 18)
  • HP: 43
  • Fort: +5 Ref: +9 (Evasion) Will: +2

Offense:
  • Speed: 30' (8 Squares)
  • Sneak Attack: 2d6
  • Ranged: Longbow (1d8)
  • Melee: +8 Adamantine Rapier (1d6+5) or +6 Cold iron light mace (1d6)

Statistics:
[list]
  • BAB: +4
  • CMB: +5
  • CMD: 17 (19 v. Disarm/sunder)
  • Feats & Traits:


    • Numerian Archaelogist (Campaign Trait)
    • Tactician (Combat Trait)
    • Seeker of Brightness (Race Trait)
    • Toughness Level 1
    • Technologist Bonus
    • Rogue Talent (Trap Spotter) Level 2
    • Extra Rogue Talent (Resiliency) Level 3
    • Elven Battle Training (+2 CMD v. Disarm/Sunder, +1 AoO/Round) Level 5
    • Elven Battle Style (Combat Maneuvers don't draw AoOs) Combat Trick, level 4 Rogue

    Skills:
    These do not include item or Chronicle Boon Bonuses

    • Acrobatics +10
    • Appraise +8
    • Bluff +10
    • Climb +3
    • Diplomacy +3
    • Disable Device +11 (+13 with tools)
    • Disable Traps +15
    • Disguise +3
    • Escape Artist +7
    • Heal +0
    • Intimidate +3
    • Knowledge (Arcana) +6
    • Knowledge (Dungeoneering) +6
    • Knowledge (Engineering) +6
    • Knowledge (Local) +6
    • Linguistics +8
    • Perception +12 (Low-Light Vision)
    • Perception v. Traps +14
    • Sense Motive +6
    • Sleight of Hand +9
    • Stealth +10
    • Survival +5
    • Survival (Tracking) +6
    • Swim +3
    • Use Magic Device +8

    Class Abilities:


    • Danger Sense +1
      Favored Enemy: Construct +2
      Reprogram: +2
    • Debilitating Strike


    Boons and Accolades:

    Gear:

    Mithral Chain Shirt +1

    Backpack
    Bedroll
    Rope 50’
    Flint & steel
    Iron Pot
    Messkit
    Soap
    Torches (10)
    Trail Rations (5 Days)
    Crowbar

    Belt Pouch
    Journal
    Ink
    Inkpen

    Bandoleer:
    Acid x4
    Alkali x2

  • Banshee Ballerina
  • Wand of Cure Light Wounds: 3 Charges remaining
  • Vermin Repellent
  • MWK Thieves Tools
  • Panic Suit (Timeworn)
  • Veemod Goggles, Black (Timeworn)
  • Gas Grenade
  • Soothe
  • Potion of Invisibility
  • Potion of Invisibility
  • Potion of Enlarge Person