GM Lari's Iron Gods

Game Master Dhenn

Numeria Map

Aldronard's Grave
Through the Secret Door

Scrapwall
Other Scrapwall Locations

Initiative:

dice=Dr. N]1d20+3[/dice]
dice=Ray]1d20+9[/dice]
dice=Selkania]1d20+2[/dice]
dice=Serithial]1d20+6[/dice]
dice=Vaughn]1d20+4[/dice]
dice=Vivilaas]1d20+5[/dice]


351 to 394 of 394 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Up to date and ready to go.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

i'm going to be doing a little research/reading on our group items over the next day or 2, and claim a few things as missile weapons.


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Ah! If you can do Make Whole spontaneously, Selkania, I'll grab a different spell.


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

And done. Went with Silent Image and Oneirc Horror for the spells, and Logical Spell for the feat.


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Interesting question came up for you, GM Lari, as I was looking through my class abilities. It's not immediately relevant, but it might come up at some point in the future.

The spellslinger's Mage Bullets ability allows me to sacrifice spells to add abilities and/or enhancement bonuses to the Arcane Gun I get from the class, right? Well, one of the abilities it says I can add is wounding, which is normally only allowed on melee weapons. I wanted to know what your ruling is, GM, on whether it's allowed in your game.

Here's a link to the archetype on the PRD


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I've seen stuff like that before, where there's a normally disallowed weapon ability the class ability allows. Good time to bring it up!

Silver Crusade

I'm going to assume that you're intended to get wounding. Even if that wasn't actually the case, at first glance I don't see any downside to allowing it, particularly as the percentage of enemies who can bleed is probably lower than average in this AP.


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

The forums were all screwed up yesterday. I'll get a post up shortly when I get back to my computer


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Hey GML...that bow had a lot of plusses for damage. Does it happen to have the "mighty" quality as well as the +1?

that was a nice, exciting fight :-)

Silver Crusade

It does actually have a +2 strength rating, despite the text not specifying that. For those curious, the damage breakdown was

2d6 gravity bow + 3 enhancement+str+ 1 point blank + 4 favored enemy+ 2 bane + 2d6 bane


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Glad I asked! *tips hat*


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Loot:
* +1 studded leather ==> Ray will take if noone else wants?
* +1 composite longbow (+2 Str) ==> Seri? Ray? Vaughn (19Str)
* three more human bane arrows ==> Whoever takes the bow
* a longsword
* 18 silverdisks
* 161 gp.

* 2x potions,Cure Moderate Wounds (drank)
* 2x potions, Enlarge Person ==> 1x Vaughn, 1x Seri?
* 2x potions, Invisibility == Both Seri
* two tanglefoot bags
* a mwk chain shirt ==> Also nice?
* mwk light mace ==> Back-up blunt weapon for anyone?
* mwk sap
* 14 gp (2x?)

* 2x mwk leather armor
* 2x mwk buckler
* 2x dagger
* 2x gunslinger’s pistol with 10 bullets
* 2x dose of Soothe.

* 345 sp, 282 gp, 16 pp
* 6 silverdisks
* one battery
* a wand of grease (11 charges) ==> Dr N?
* scroll of sound burst ==> Vivi?
* mwk hand crossbow with 7 +1 bolts ==> SELL?
* white access card
* red canister with a nozzle on one end (fire extinguisher)

Folks, lay claim to items from the above.

I imagine we can sell the rest for gold in the current day since we're in a town? Perhaps use the gold for a fully charged cure light wand.

I put some ideas for who could take things.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I would take the bow, as I don't have any good ranged options apart from thrown daggers. dice for it if necessary: 1d20 ⇒ 2

I think 1 EP potion for me is good. Other, either Ray or Seri.

I'm set for a backup blunt weapon.

Question on the "gunslinger pistols:" does that mean that they are "battered" and thus pretty much worthless to everyone but the (now dead) gunslingers?

i hate to get rid of the crossbow & magical bolts...can anyone use them?


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Take the bow Vaughn, and the arrows.

Seri wouldn't mind a tanglefoot bag and the masterwork buckler.


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Here's the arming of our group.

Melee
Seri (rog4/ran1; Str14/Dex16) : longbow, adamantine rapier, cold iron light mace
Vaughn (fighter 5; Str19/Dex15) : greatclub, light hammers, daggers
Ray (magus5; Str14/Dex16) : blackblade, cold iron dagger, short sword, bec de corbin

Ranged
Selkania (cleric5; Str8/Dex14) : lt crossbow, dagger, lt hammer
Vivi (psy5): quarterstaff, longspear, telekinetic projectile
Doctor N (wiz4/gun1) : +1 pistol, +1 inferno pistol, quarterstaff

It's in character at this point for Ray to logically lecture everyone that we should prepare to face opponents on catwalks in the future, which means properly arming everyone - since that's the challenge we "kind of" just faced.

I recommend our 3 melee all get appropriate longbows since we can all use them. Seri should ditch the longbow with no bonus due to strength. Anyone who plans on boosting their strength as they level we should eventually plan for an adaptive enchant for them (is that just Vaughn?).

The 7 +1 bolts make sense for Selkania as she has archery feats to use with the crossbow. Did Selkania plan to eventually get proficiency with a longbow too or was the plan to use a different ranged weapon.

Here's the base chassis bows I recommend for the trio of our melee to go ranged when needed:

* Masterwork darkwood comp longbow 430gp (can have adaptive added for 1000gp)
* Masterwork darkwood adaptive longbow 1430gp
* Masterwork darkwood comp longbow (2Str) 630gp
* Masterwork darkwood comp longbow (4Str) 830gp


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Normally I see AP PbP groups just kind of accumulate a stagnant party pool, so hopefully I don't seem overboard by trying to buck that trend for a change.

Just focusing on weapons/armor...

So far we have:
studded +1 .. Ray
comp longbow +1 (2Str) .. Vaughn
arrows .. Vaughn
mwk buckler .. Seri
crossbow bolts .. Selk

This Leaves For Sale...

Sales:

Value Sell at 1/2
mastework hand crossbow 400 200
mwk leather x2 320 160
longsword 15 7.5
mwk chain shirt 250 125
mwk buckler 155 77.5
gunslingers pistols x2 2000 1000
mwk sap 301 150.5
mwk lt mace 305 152.5
TOTAL 3746 1873

So 3746gp in weapon and armors; at half price the proceeds are 1873, and I imagine there's enough thugs and warriors interested in half-price items we should be able to hawk these in an afternoon in Scrapwall.

Idea:

What if either Seri or Ray take the +1 comp longbow since it's an exact match for our Strengths? (I suggest Seri since Ray has spells that can be employed at range)

We spring for an adaptive masterwork darkwood composite longbow for Vaughn (1430gp).

We spring for a mwk darkwood composite longbow (2Str) for Ray (630gp).

1873
-1430
-630

We're 187gp short.

But the 3 human bane arrows alone have a value of 503.5gp, at half that's 251.7gp, leaving us 64gp in surplus in parting with those.

The three bane arrows amount to three shots at an extra 2d6 damage (ignoring their +2 to hit), so we're talking about giving up 21 damage ever for that constant +2 to +4 on our trio of bows for all future shots.

Thoughts?


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Selkania could cast Fireball she don't need a bow :)


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

The idea above leaves 64gp surplus.

We also have 640gp in coins from that last encounter.

Coins:

161
14
282
160
34.5
--
651.5

If we sell the 20 bullets (20gp value, forgot that) for 10gp and the battery (100gp value) for 50gp, that's another 60gp.

The 24 silverdisks are worth 240gp (10gp each).

That's now 651.5+60+240=951.5gp which we can take 750gp for a party wand of cure light wounds, this leaves 201.5gp to add to the party pool. I imagine we could be able to dig one of those up in Scrapwall?

Note, we still have the fire extinguisher which is worth a whopping 6000gp, although I'm not sure if that is able to be pawned in Scrapwall.

Link for those who want to see a loot sheet with just this last encounter - I may try to backfill this and keep it updated.


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9
Selkania wrote:
Selkania could cast Fireball she don't need a bow :)

How about those magic crossbow bolts? I imagine you might as well take those for now..?

Also, friendly reminder that Selk is I would imagine by default carrying the wand of cure moderate wounds (with 27 charges) that we obtained from the ratfolk on 1/1/2017.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

At no point do I think you're overreaching, and I'm happy you're doing this.

Seri would definitely be fine dumping the current bow and going for Masterwork darkwood comp longbow (2Str). Somehow getting my hands on a magic upgrade for the rapier would be nice too...

I'm behind the full CLW wand.


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

If you check the loot sheet, you'll see even after the bow juggle, the party pool now sits at ~7500gp.

From the Smiler HQ, we also have over 10,000gp in wands and scrolls with nobody having laid a claim I can spot on them, so we should get those handed out since they will certainly be useful.


1 person marked this as a favorite.
Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Of note, apparently Ray purchased a +1 chain shirt at the end of book 1 that I never added to his sheet, so it appears he doesn't need the +1 studded so much after all. Also of note, he's been carrying around a 50 charge wand of infernal healing. Lastly, I never added the cloak of resistance or scrolls I had him purchasing either! He's done all of book 2 so far without any of that! /facepalm

I haven't seen any evidence that as a group we actually did purchase the wand we all kept talking about (of CLW) at the end of book 1...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Wow, very comprehensive, Ray!! Definitely worth doing, and I don't have the wherewithal...

One correction: weapon needs +1 enhancement before it can get Adaptive, so add 2000 gp to that bow price :-)


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Thank you for taking on the inventory, Ray! I really appreciate it.

I will happily take the grease wand. I would like to keep the twenty bullets, if possible, as I don't know how many chances we will have to get more easily.

As for the other items, Doctor N has all the appropriate ranged combat feats, so she could theoretically get a lot of use out of the scorching ray and ray of exhaustion wands. Ray of enfeeblement is just kinda eh, so we can sell that imo. She can hold onto the technomancy and command dead scrolls, too. The latter has some mild utility for her on mindless undead since they don't get a save and you can tell them to destroy themselves hehe :)


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

bolts are for the hand crossbow, not for a normal Xbow... unfortunately.
Selkania can use the wand of soundburst.

Silver Crusade

Lots of stuff here. Getting fully caught up, but in the meantime:

Ray the Unbounded wrote:


I haven't seen any evidence that as a group we actually did purchase the wand we all kept talking about (of CLW) at the end of book 1...

I thought the gold for that was worked into some of the earlier shopping and gold distributions. Go ahead and assume that you do have that.

Other things of note:

  • Timeworn items are only worth 50% of normal, so the fire extinguisher is worth 3000, and can be sold for 1500.
  • You can sell stuff to the gangsters, but shopping opportunities are harder to come by, as you're limited to the resources the gangsters have or can scrounge for, short of a shopping trip elsewhere.
  • Selling batteries is fine, but my general advice would be that you're going to need them more often as more tech items show up, which happens with increasing frequency as time goes on.


  • HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Let's keep the batteries, sell the extinguisher, and see what we can buy:

    GM Lari, van you let us know what IS available for purchase/upgrade or is that list a pain?


    Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

    After I started the sheet, I finally went back in time far enough to see the earlier disbursements.

    GM Lari - when did the last distribution start, or where are we at now? I imagine at the very least we have that wand of CMW we forgot we had, so we can employ that until we get back to a better place, like Torch.


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    Sorry guys, I'm quite sick since Saturday.
    I hope to be better soon.


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    As Denethor said...

    I wish that


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    my updates will be spotty over the weekend, due to TotalCon attendance.


    Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
    Spells:
    2nd level: 2/5 remaining, 1st level: 3/7 remaining

    As will the GM's :P

    Enjoy the Con both of you (or more)!


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    I had an awesome time at Total Confusion, but am totally wiped due to lack of sleep & having to get immediately back to work. I'm going to try to catch up on reading all threads, but will trust y'all to bot me today if necessary. Be nice.

    i'm sorry to say I only saw Lari in passing, never got to his tables. :-(


    1 person marked this as a favorite.
    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Congrats on your 5th star GM!

    Announcement


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    awesome

    Silver Crusade

    Thanks! Map is up now.


    AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
    Spells Active:
    Mage Armor

    @Vaughn

    Inferno Pistols crit on a x2. Normal slughthrower pistols are x4.


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    acknowledged


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    did everyone either act, or ready? I think we're waiting to see if the Wisps do anything, correct?


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Everything OK GM? It's been almost a week. Real life comes first, always. Just making sure everything is okay.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    I've got a professional development day tomorrow, so I'll be spotty at best to post until about 4 pm EST. Just an FYI.

    Silver Crusade

    Hi everyone,

    Really sorry for my absence lately. Bit of a perfect storm of health/work/life stuff spilled over all together. Sorry for not notifying you all earlier, but things are going to need to go on hold for a little while. Thanks for your patience. I’ll send PMs when things have calmed down a bit.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Real Life Comes First. Always. I've got plenty of games. :-)


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    do yer thang, bro. We'll be here.

    351 to 394 of 394 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Lari's Iron Gods Discussion All Messageboards

    Want to post a reply? Sign in.