Yuki-Onna

Vivilaas's page

219 posts. Alias of Zoomba.


Full Name

"Viv"

Race

Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision

Classes/Levels

Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Gender

Female

Alignment

NG

Strength 8
Dexterity 12
Constitution 12
Intelligence 19
Wisdom 12
Charisma 14

About Vivilaas

Samsaran Psychic 5
N Medium humanoid
Init +5; Senses low-light vision; Perception +5
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Defense
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AC 18, touch 11, flat-footed 17 (+1 Dex, +5 armor, +2 shield)
hp 31
Fort +4, Ref +3, Will +5 (+2 vs emotion and fear effects)

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Defensive Abilities
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Lifebound Viv gets a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.

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Offense
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Speed 30 ft.
Melee - Quarterstaff +1 (1d6-1)
- Longspear +1 (1d6-1)
Ranged - Telekinetic Projectile +3 (1d6)
Special Attacks:
Detect Thoughts 2/day

Psychic Spells
2nd level: 5/day (DC 16)
1st level: 7/day (DC 15)
Knacks: At Will (DC 14)
Psychic Spells Known (CL 1st; concentration +5)
2nd level:
. False Life*
. Blindness/Deafness
. Oneiric Horror

1st level:
. Burst of Insight*
. Color Spray
. Magic Missile
. Enlarge Person
. Silent Image
**Shocking Grasp

Knacks:
. Daze
. Detect Magic
. Light
. Telekinetic Projectile
. Mage Hand
. Stabilize

Phrenic Pool: Viv has a phrenic pool of 4 points, extra energy that she can generate each day.

Phrenic Amplifications:
Defensive Prognostication - By spending 1 point from her phrenic pool as she casts a divination spell, Viv gains a +2 insight bonus to AC for a number of rounds equal to the linked spell’s level. She can instead spend 2 points to increase the bonus to +4. This amplification can be linked only to divination spells.

Relentless Casting: Viv can spend 1 point from her phrenic pool to roll twice on any caster level checks to overcome spell resistance required for the linked spell and take the better result. She must decide to spend points from her phrenic pool when she starts casting a spell, before the GM calls for a check.

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Statistics
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Str 8, Dex 12, Con 12, Int 19, Wis 12, Cha 14
Base Atk +1; CMB +0; CMD 12
Feats - Improved Initiative, Spell Penetration, Technologist, Logical Spell
Traits - Numerian Archaeologist, Principled, Resilient

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Skills
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Bluff +0
Diplomacy +9
Disable Device +11
Knowledge Arcana +6
Knowledge Dungeoneering +12
Knowledge Engineering +12
Knowledge Geography +6
Knowledge History +9
Knowledge Local +9
Knowledge Nature +9
Knowledge Nobility +6
Knowledge Planes +9
Knowledge Religion +9
Perception +7
Spellcraft +10
Use Magic Device +12

Languages Tien, Common, Samsaran, Hallit, Androffan, Terran, Auran
SQ:
Gear: +1 Chain shirt, Quarterstaff, cold iron dagger, longspear, +1 Buckler, potion of Cure Light Wounds, Wand of Magic Missile 3rd level (44 charges), MW Thieves Tools, Acid x2, traveler's outfit, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, parchment (5 sheets), trail rations (4 days), waterskin, scrivener's kit 2262 gp 2 sp, 7cp

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Special Abilities
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Shards of the Past: Drawing on echoes from her past lives, Viv gets a +2 racial bonus on both Disable Device and Use Magic Device and they are treated as class skills.
Samsaran Magic: Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran's level.
Rebirth Psychic Discipline
Past-Life Memories: Viv adds a bonus equal to half her psychic level (minimum 1) to all Knowledge checks and can attempt all Knowledge skill checks untrained.
Mnemonic Esoterica: By reaching into the recesses of her past lives, Viv can gain knowledge beyond that of most psychics. Once per day when you prepare your spells, she can choose one spellcasting class and add one spell from that class' spell list to her spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell she can cast, and she casts it as if it were psychic magic. You can decide to change the spellcasting class from which you draw this spell each time you gain a new level.