GM Lari's Iron Gods

Game Master Dhenn

Numeria Map

Aldronard's Grave
Through the Secret Door

Scrapwall
Other Scrapwall Locations

Initiative:

dice=Dr. N]1d20+3[/dice]
dice=Ray]1d20+9[/dice]
dice=Selkania]1d20+2[/dice]
dice=Serithial]1d20+6[/dice]
dice=Vaughn]1d20+4[/dice]
dice=Vivilaas]1d20+5[/dice]


51 to 100 of 394 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

@Serithial as Selkania as the same trait as you if you want to tie our background I'm more than happy to do it.
My background is done :)


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Works for me. Mine is vague on purpose so that I can meld with others. Shall we have met as researchers?


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

That's sound good to me :)
How do our character meet ?


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

...Information on Numeria must be tricky to come by reliably. If we were both doing research, we may have been after the same book at a library (either in Torch or a city on the way to Torch.) Whereas competition for research can make things antagonistic, we found that our desire for knowledge was greater, so we pooled our thoughts together?

So as a complete and Paizo junky I own everything. EVERYTHING. I'm happy to look up specifics to get as detailed as you want.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

I also own a lot (not everything) as a VO :)

We can have meet in Hajoth Hakados, looking for the same book as you suggest and decided to continue our journey through Numeria together.
When words of Torch's problems arised we've team up to find the reason behind it.

If you have enough money and the GM agrees we can have bought a book about Numeria's wonder (Like a Thread of Silver) ?


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Sure, I expected to have been from Kyonin, so it makes sense for me to go there. I don't have much money after starting (about 8 Gp). Not to mention I don't know if we want to piss off the Technic League THAT much.... yet.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

The name of the book was more as an exemple of what type of book we could have been looking for :)


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Gotcha. Yeah, I like it. Let's do it.


OK, I've given it some thought, and I think I'm going to bow out of the AP.

Too much for me! =)

But the rest of you have fun.

Now to figure out how to undot myself... hmmm.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

The GM can un dot you. Sorry to see you go, but I'm sure I'll see you around the boards. May all your crits confirm!

Silver Crusade

No problem EvilMinion! You're undotted. I am going to reach out to someone for that slot then.

Serithial's background mentioned the Pathfinder Chronicles. Hajoth Hakados does have a secret Pathfinder lodge where you could be dong a bit of research (Numeria features heavily in volume 3 of the Chronicles), before reaching out to Khonnir Baine for further studies. The senior cleric in the town, Joram Kyte, is a fellow cleric of Brigh, who could have invited Selkania.

While we're on the subject of HH (because that name's a mouth/keyboardful), that is the closest major city. If you need to requisition items unavailable in Torch, they'll probably come from there. It's also the best place to get higher level spellcasting services (up to 7th level). It is also ~100 miles away, so getting things from there won't be instantaneous. Torch is limited to 3rd level spells (2nd in some cases as the town's most prominent wizard is missing).

Wakedown, I've seen your PM and will respond tonight.


Hello all! Lari reached out to me to potentially fill the final slot in this party.

In coming up with a character for an Iron Gods game, I was gravitating towards a psychic, traveling to Numeria due to her fascination with tales of androids and trying to learn more about the unique way their bodies, minds, and souls interact. However, it looks like the party is already leaning fairly caster heavy, so if you think we could instead use a meatier/more combat focused ally let me know.

Lari, I've sent you a PM with a race question


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

You should play what you'd have the most fun playing!

Silver Crusade

Could you all post here when you think your character is pretty much done mechanically, that would be great. The beginning of this is going to be much more of an info dump than a PFS scenario, so I might roll some knowledge checks for you to determine how much information you have at the start.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

@GM my character is almost done. I just hesitate on taking the Iron Priest archetype and transferring my rank in Sense Motive in Disable Device or Survival (if none of the party has neither of them).


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Serithiel is complete. His stat block is up to date and accurate.

Silver Crusade

Also, does anyone not have some sort of Google account? Because there's going to be a lot more content from the adventure here than a scenario, I was looking at ways to make campaign documents less public. The simplest would be to limit access that way.

GM Dice:
Ser: 1d20 + 6 ⇒ (1) + 6 = 7


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

I do have a google account. I also heartily endorse this idea.

The other one is something like Obsidian Portal. I'm good with either.

If we opt for something like a google drive folder, can we have permission to add? I'll share my notes/sheet there.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

I have one for PFS. But I can access only from my computer at home as I don't remember my password :P


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

I'll have some time later today to finish writing up Nordim's backstory and purchase stuff for her (and hopefully find a profile pic that doesn't suck!). This was a busy week for school, but I'm done now, so I actually hve time again lol.


I have a google account, and have had good experience with google Drives/Slides, so that would be fine. I am also still finishing up the crunch for my character, but should have that hopefully set by tomorrow night.

Vivallias ("Viv" to those closer to her) would be a Samsaran whose most recent reincarnation caused her to awaken in the River Kingdoms, an almost unheard of distance away from her homeland. Initially confused as to why her cycle had brought her to Avistan, her first encounter with an android captivated Viv's attention, and made her convinced that they were the reason she must have been reborn here. By studying them and their unique origins she seeks to better understand how the soul, mind, and body can all be joined so as to balance her own racial traits. She has been making forays into Numeria for about 3 years now, and as the campaign begins would be returning to Torch after passing through several months ago to hope to speak to a kind wizard named Khonnir Baine who severed as a useful sounding board in their last meeting...

Of course, some of this is very much able to change if it could be tweaked to help tie the party together. And Slekania Viv is going to have Disable Device as a 'class' skill due to an earlier life as a rogue, so don't feel the need to take that skill if it'd throw something else off.


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Nordim has to keep disable device maxed to qualify for technomancer ASAP.

The only thing I would double check with the GM about before settling on psychic is exactly how much of your mind-affecting spell list is going to see use. As someone with a level 10 psychic, I can tell you it can be pretty rough if you end up fighting a dungeon full of robots without being able to use any of your best spells. The best solution I've found is to carry a lot of support spells, which works fine in keeping you useful, but you are kind of in a much more reserved support role, which might not be fun for you.

Silver Crusade

It definitely won't be all robots all the time, but being prepared for creatures without minds is a good idea. Rebirth should let you pick up some more offensive spells. There's also a phrenic amplification that allows mind-affecting spells to target undead. Whipping up a homebrew version that applies that to constructs might be possible.

If you could all PM me your google addresses, I'll add you to a folder where you can view and collaborate on maps, documents, and such.


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Ray's fairly close to finalized... need to do purchases.

Silver Crusade

Those of you who are ready to go can pop into the IC thread. Going with the classic/stereotypical tavern as a way for you to introduce yourselves.


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Have some final finessing of the stats that will be done tomorrow (feat, full gear, etc.) Viv's Knowledge skills are set in stone for the campaign's beginning though.


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Okay, finally finished backstory and purchases!

Pretty much ready to go now!


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

In Switzerland this weekend I will be unable to post


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Slammed this weekend but will get checked in properly on Sunday eve.


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

I was going to finish out my starting purchases, but seem to have overlooked if we're doing standard AP (average starting gold by class) or PFS campaign starting gold.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Oh, I assumed PFS as GML said "as PFS with the following exceptions." Good call, I shouldn't have assumed I guess.

Silver Crusade

150 starting is fine.

It turns out Gregory won't be joining us. I believe we have our replacement. In any case, I'm hoping to really get rolling on Wednesday.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

A quick question with the Iron Priest archetype GM.
If I channel positive energy, could I damage construct ?

I will catch up as soon as possible, sorry for my absence, my week-end was very busy !


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Greetings all.

DMS gave me an invite for a look-see at this campaign. I've been gaming for many years, so I'm no dunce.

However...you guys intimidate me!!

My knowledge of Pathfinder does not even approach what any of you have. The extras and doo-dads (not druids) you bandy about so easily are almost completely unknown to my poor old ears.

That being said, if you don't mind having and old-timer who prefers to keep things simple, I'd like to put forth myself for consideration in this campaign. INitial thought is a human fighter with two-weapon fighter archetype, wielding daggers (melee primary, short-range secondary). One-sentence back-story is a street thug whose conscience gets the better of him, so he runs away to save his parents the heartache of his crimes while trying to make a better life for himself, and maybe for them too. (but if a front-liner isn't called for, I'd try something else. I do *so* like my gunslinger and would not mind at all doing another one)

What say you all, especially GM Lari? Should I try to step in?

Oh, one more thing: while I'm at work, I can only post on my iPhone, which is not great for the medium (but better than nothing), so sometimes my posts are short for that reason.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

I can vouch for him. He's been at my gaming table for 20 years. He's an awesome roleplayer

-Posted with Wayfinder


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

aww shucks...

Silver Crusade

Congrats to Selkania on the Campaign Service Award!

As to the channel, since the archetype is a bit unclear, I'll say you can choose as to whether you want to harm or heal constructs.

Vaughn, you're welcome to join us. A fighter sounds fine. Pretty much everyone else is a caster type (Magus, Cleric, Bard/Swashbuckler, Wizard, and Psychic), so a fighter would help balance things out. Don't worry about the more complicated classes, though you'll definitely be running into some stuff you don't see in your typical Pathfinder campaign, and soon.

If the profile you have now is basically what you're going to use, the only changes you'd need to make would be removing some of the gear (150 gp to start), and adding an additional trait available from the Iron Gods Player's Guide or the Iron Gods section here.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Congrats!

-Posted with Wayfinder


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

@Vaughn: Happy to have you aboard!

@GM: Before I post in game again, you posted this in the original introduction:

Khonnir Baine gave you instructions to meet his guests, a collection of scholars and wanderers...

The Player's Guide gives us this reason to bond together:

... when Khonnir returned to these strange caves to try to learn more, he vanished. The town has grown increasingly desperate for answers, and now looks for the return of their missing wizard as well, but with so many other local and visiting adventurers having gone missing in the caves, fewer and fewer volunteers are stepping forward. You and your new companions have come together to be these latest volunteers.

Just curious, at our "meeting in the tavern", is this a prequel to Khonnir going missing, or are we roleplaying out with the assumption he's missing and we're bonding/uniting in order to find him?

I had been roleplaying such that I was familiar with any of the PCs with the "Local Ties" trait also being friends of Khonnir (such as Nordim) and hoping to rally around a search party to figure out what happened...?

Silver Crusade

I was thinking starting in Hajoth Hakados would happen before the flame went out, and Baine went missing. As written, the AP starts eight days after the flame went out, and 2* days after Baine goes missing, and messing with that timeframe can cause a bunch of story problems.

My intention was for you to realize the problem on your return, as a way of explaining why the Local Ties crew didn't intervene in any plot-critical events, but either way, you'll get that information as soon as we get rolling, so it's not a huge deal either way.

*I think, I don't have the book in front of me.


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Welcome, Vaughn! A frontliner is quite welcome.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |
GM Lari wrote:

Congrats to Selkania on the Campaign Service Award!

As to the channel, since the archetype is a bit unclear, I'll say you can choose as to whether you want to harm or heal constructs.

Thanks GM :)

I will add the Iron Priest archetype to Selkania


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Thanks for the welcome. I'm hoping to have my profile complete tonight (2/2)

Silver Crusade

Selkania, one additional thought: If you decide to harm constructs, that will include Ray, just as an FYI.


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9
GM Lari wrote:
I was thinking starting in Hajoth Hakados would happen before the flame went out, and Baine went missing. As written, the AP starts eight days after the flame went out, and 2* days after Baine goes missing, and messing with that timeframe can cause a bunch of story problems. My intention was for you to realize the problem on your return, as a way of explaining why the Local Ties crew didn't intervene in any plot-critical events, but either way, you'll get that information as soon as we get rolling, so it's not a huge deal either way.

Ah, I was going with what happened in the PG and didn't have any idea if Khonnir was gone for days or months.

Looks like Ray was just playing the part of precog or time lord, then...

Ray tilts his head, as if he hears some distant alarm.

"We must hurry! Something is happening in Torch!"


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

HM Lari: I'm thinking Against Tecnic League for my 3rd trait. Since Vaughn sees himself as a self-appointed crusader, he's learned about the League and is, well, AGAINST it!! That koo?

Also, switching Dirty Fighter for Exile. Keeping Vagabond Child, and Heart of the Streets alt race trait

Silver Crusade

Vaughn, that sounds good.

We'll jump again to your arrival/return in Torch tomorrow.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Ha! Psycho Mantis! ...and more (I'm also Kayanor.)

-Posted with Wayfinder


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

By the way...I never acknowledged having played with Dr. N in the recent PFS session...:-) *wave*


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Hehe, *wave* and I just realized I didn't wave back at Serithial! *wave*

This week was terrible for me, so much stuff to do, so I've been a bit distracted.

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