
Meredith's Eidolon |

The claws gouge some of Denair's bark away, and she winces. Still, she can't let the boss down.
Power Attack Slam, Flanking: 1d20 + 8 - 2 + 2 ⇒ (8) + 8 - 2 + 2 = 16
Power Attack Damage: 1d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18
Precise Strike: 1d6 ⇒ 2
Denair pulls away from the flames, just in case.
Reflex Save, if needed: 1d20 + 2 ⇒ (12) + 2 = 14

![]() |

Frankie lunges at the firey dragon as it stands, a smile on his face as he portrays the hero he's always thought he'd be growing up. "You're back for more I see! Take that!"
AOO: Melee Mithril Dagger, Defensively (+5AC), Bless, Prone: 1d20 + 8 - 4 + 1 + 4 ⇒ (3) + 8 - 4 + 1 + 4 = 121d3 + 4 ⇒ (3) + 4 = 7
The dragon regains its feet and it bites in Frankie's direction, his little eyes go wide for a second then narrow back down as he easily dodges out of the way "That's it? A giant, flaming, bone dragon can't bite the FLASH! He's WAY TOO FAST!" He jumps up in the air and shuffles his feet, throwing the beast into a dizzy tizzy as it tries to follow his defensive mastery! Then the blonde boy strikes!
Melee Mithril Dagger, Defensively (+5AC), Bless, Flank: 1d20 + 8 - 4 + 1 ⇒ (12) + 8 - 4 + 1 = 171d3 + 4 ⇒ (3) + 4 = 7
24AC after this defensive strike.

![]() |
1 person marked this as a favorite. |

AoO knife, Bless, flank: 1d20 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8
damage S/P: 1d4 + 3 + 1d8 + 1 ⇒ (4) + 3 + (7) + 1 = 15
"Less bragging...MORE Stabbing..." Yorad grunts.
Attack Red. knife, Bless, flank: 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
damage, S/P: 1d4 + 3 + 1d8 + 1 ⇒ (2) + 3 + (4) + 1 = 10

![]() |
1 person marked this as a favorite. |

"Indeed, Yorad," Brayden switches his shield and katana, juggling them between his hands. "More.. STABBING!" Watching the elemental rise to its feet, Brayden slashes across its fiery mass.
AoO, Good Mwk CI Katana, LB, PA, Bless, Flank: 1d20 + 7 - 1 + 1 + 2 ⇒ (17) + 7 - 1 + 1 + 2 = 262d6 + 3 + 2 ⇒ (1, 2) + 3 + 2 = 8
"It is unfortunate I cannot speak in their elemental tongue, or I would tell them how I can, well, do this all day," a snarky grin on his face, Brayden slashes again and again, his arms a blue blur.
Good Mwk CI Katana, LB, PA, Bless, Flank: 1d20 + 7 - 1 + 1 + 2 ⇒ (14) + 7 - 1 + 1 + 2 = 232d6 + 3 + 2 ⇒ (3, 1) + 3 + 2 = 9

![]() |

Jan screams an ancient battle cry, [/b]"Spirits of my ancestors... Death or dishonor!"[/b]
Attack (Axe): 1d20 + 8 ⇒ (8) + 8 = 16
Attack (Shield): 1d20 + 8 ⇒ (6) + 8 = 14
damage (Axe): 1d8 + 4 ⇒ (8) + 4 = 12
damage (Shield): 1d6 + 2 ⇒ (4) + 2 = 6

GM Ladile |

You all continue to fight on, teaming up on the dragonspines. Meredith, Denair, and Jan all focus their attention on Blue with a little spell backup from Lazarus. While Meredith manages to shatter a few more ribs with her mace and Lazarus' magic missile knocks some teeth free, both Jan and Denair are unable to connect with the blazing monstrosity. On the bright side Blue now looks as though a stiff breeze might knock him over; one more good strike ought to do the trick.
Nearby Brayden, Yorad, and Frankie aren't faring much better. Neither rogue seems able to strike Red as it climbs to its feet and their dagger strikes continue to miss the mark, slipping into the spaces between the bones. On the other hand, Brayden delivers a solid slice to Red when it stands up and follows it up with a second one! Red continues to fight on much as Blue does but it too has seen better days at this point.
Though not terribly bright, Blue and Red both recognize the bigger threats facing them and respond accordingly...
Blue Bite vs. Jan: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
Blue Claw vs. Jan: 1d20 + 9 ⇒ (9) + 9 = 18
Blue Claw vs. Meredith: 1d20 + 9 ⇒ (7) + 9 = 16
Red Bite vs. Brayden: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10
Red Claw vs. Brayden: 1d20 + 9 ⇒ (4) + 9 = 13
Red Claw vs. Brayden: 1d20 + 9 ⇒ (1) + 9 = 10
...and both Jan and Brayden feel searing pain as flaming teeth sink into their flesh!
Brayden & Jan, please make a DC 16 Reflex or catch fire and take...Jan Burn: 1d6 ⇒ 5 and Brayden Burn: 1d6 ⇒ 5 fire damage, respectively.
______________
Round 4/Round 5
Jan (-31; Pending Reflex)
Meredith (Shield)
Lazarus (Mage Armor)
Brayden (-10; Pending Reflex, Imp. WotC, Lead Blades, Prot. Evil)
==============
Blue (-58)
Red (-47)
==============
Frankie
Denair (-5; Mage Armor, Lesser Evo. Surge - 10 FR)
Yorad
Active Conditions: Bless
Everyone is UP!

![]() |

Even though Frankie hasn't actually hurt the Dragon he's having a blast just the same. "HA! He's given up even TRYING to hit THE FLASH!" This time he takes aim to weaken the bones enough so that his bad ass blue man friend Brayden can finish the beast!
Aid Brayden's Attack: Melee Mithril Dagger, Defensively (+5AC), Bless: 1d20 + 8 - 4 + 1 ⇒ (12) + 8 - 4 + 1 = 17
24AC after this defensive strike.

![]() |

Lazarus fires another magic missile at the blue dragon skeleton.
Force damage: 1d4 + 1 ⇒ (3) + 1 = 4 (34 charges remaining)

![]() |

Yorad shifts tactics here, opting to distract the skeletal elemental so Brayden can finish it off.
Aid Another (Brayden to hit), Bless: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Brayden gets an additional +2 to hit.

![]() |

Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24
Brayden scowls in pain as ribbons of blood leak from the fresh wound on his arm. He swings his arm around frantically and puts the fire out.
"That's right, Yorad, Frankie, keep this monstrosity distracted as I lay pain upon it with the full force of Shizuru's might! Kyaaaa!" Brayden waits until Frankie and Yorad have distracted the creature. The samsaran digs his feet in and strikes out at the flaming mess.
Good Mwk CI Katana, LB, PA, Bless, Flank, Aided by Flash and Master Knife: 1d20 + 7 - 1 + 1 + 2 + 2 + 2 ⇒ (9) + 7 - 1 + 1 + 2 + 2 + 2 = 222d6 + 3 + 2 ⇒ (4, 2) + 3 + 2 = 11

Meredith's Eidolon |

Denair waits to see if Lazarus destroys the creature she is fighting. If it still stands, she focuses and obliterates its remains.
Otherwise, she moves south until she is 10 feet away and slams her branches into it.
Power Attack Slam: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Power Attack Damage: 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16
Immune to crits, yay
Denair pulls away from the flames, just in case.
Reflex Save, if needed: 1d20 + 2 ⇒ (13) + 2 = 15

![]() |

I'm pretty sure Blue is dead.
Meredith pulls out a wand and presses it to some of Jan's bite wounds.
UDM: 1d20 + 9 ⇒ (11) + 9 = 20
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
"Thanks, Jan. I'll let the others dog pile the remaining enemy."

GM Ladile |

As Frankie and Yorad continue playfully (or not) jabbing at Red and providing a nice distraction for Brayden Lazarus takes aim at Blue and fires another shot from his wand. The missile strikes the elemental and with a loud *WHOOOMP* its fire is snuffed out and the bones collapse to the ground in a heap!
After frantically doing a crude reenactment of 'Cat on a Hot Tin Roof' Brayden delivers another powerful katana strike to Red, cleaving an entire forelimb free! Red shrieks with pain but it's cut short as Denair swiftly swoops in from the side and slams into it, snuffing out its light as well.
Combat Over!
With the threat extinguished, Meredith shrugs and gives Jan a tap with her healing wand since it looks like he could use a pick-me-up.
______________
Though Jan is still down 25 I'll go ahead and note that you don't have to use wand charges here (unless you want to) since we're almost finished~

GM Ladile |

Now that the elementals are vanquished Dragbog comes scuttling out from behind a nearby rock, eyes wide.
"That was amazing! Houses no match for longshanks! 'Specially that one," the goblin exclaims, pointing at Jan. "The house was all 'rawr' and Tallshanks was all 'rawr' and house was all, 'Gonna cook you good' and Tallshanks was all 'Don't care I eat fire for BREAKFAST!'"
Dragbog pauses, taking a deep breath for some air.
"Make great story for later," he grins.
With the elementals taken care of, you are now able to turn your attention more fully to the strange monument that juts up out of the ground. It looks like it might be possible to deactivate it, given a bit of time, or possibly even destroy it outright. On the other hand, the Society would surely be interested in studying a relic such as this if it could be safely retrieved....
______________
You’ve got some choices here. If you want to try to destroy the monument, it has Hardness 5 & 50 HPs. If you want to try deactivating it, I’ll need a DC 21 UMD as a full-round action. And if you deactivate it, do you try taking it with you or do you leave it here? If you want to take it with you, make a DC 15 Str.

![]() |

When the fiery blue dragon skeleton falls, a heap of smoke and ash, Lazarus holds the tip of his wand up to his lips and blows. "Get off my lawn, punk." Then he twirls it in his fingers and holsters it in his spring-loaded wrist sheath.
He congratulates his friends, "Well done."
The wizard-priest looks around, first with magic, then with his all-white samsaran eyes.
Detect magic, rotating in a 360.
Take 20 Perception for 27 or: 1d20 + 7 ⇒ (20) + 7 = 27

![]() |

Ninja'd by the GM's second post.
Don't suppose I can convert that Perception check to a UMD check...

GM Ladile |

^The one time I don't make my usual 'another post incoming' disclaimer, heh. But you know what? Sure, I'll take that as a UMD check instead.
Though pleased with his companions' success Lazarus clearly wants to take care of business here in Dragonskull village and get the heck out as he expertly studies the monolith for a few moments and then figures out the sequence of runes to touch to deactivate it. As the monolith powers down you can see other, smaller dragonspines and dragonskulls further away suddenly stagger and collapse to the ground, their fires slowly winking out.
As you busy yourselves with the monument, Dragbog scrambles into a nearby pile of ash and comes out with a shiny-looking shortsword, an emerald-studded ring, and an unburned tree branch.
"For yooooooouuuuuuuu!" he exclaims, waving all three items about with a flourish and dropping the ring and the sword in the process. "Whoops, sorry. But yeah, for you! You save Dragonskulls and nice Furhaven peoples and even the stinky horse-people! Dragbog not too stupid to show thanks, you know."
It's a +1 Shortsword.

![]() |

Reflex Save: 1d20 + 6 ⇒ (17) + 6 = 23
Tamping down his smoldering cloak, Jan takes a much needed breather before producing his trusty wand of healing.
9 charges to fully heal himself.
"Praise be to Gozreh!"
Jan pulls out his canteen and drinks heavily... waiting for the Samsaran to inspect the items.
"What are they Laz?"

![]() |

Meredith high-fives Denair. "Easy! Good job." She turns to the monument. "Now, let's try to deactiv-"
Lazarus moves the runes into place and the monument stops humming. "At least the fire is out..." She frowns, but smiles as Dragbog approaches. "We're just happy to help. Once we show the monument the Centaurs and the Mishkars won't be up in arms."
Spellcraft: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
"A short sword. Magically enchanted." +1 shortsword
Spellcraft: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
"This ring lets you cast spells from it. Very useful for anyone who doesn't use a spellbook. Like me." Ring of Spell Knowledge I
Spellcraft: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
"Does anyone know what this branch is?"
Once she finishes identifying objects, Meredith tries to uproot the monument. "You don't mind if we take this with us, Dragbog? The last thing we need is to activate again."
Str: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Meredith braces and uplifts the thing. "Heh, it's like pulling a wagon."

Meredith's Eidolon |

Denair tries to figure out what the Boss is doing with her hand, but reforms her branch into a soft hand. This is how Humans cheer, right?
"The fire was nice, but there is too much of a good thing. Now the flames can be contained." She tries to give a hIgh-five to Dragbog, so she drops prone on the ground to make sure her hand is in the right spot. How do Humans high-five halflings? I bet Frankie could show me how!
Str: 1d20 + 4 ⇒ (10) + 4 = 14
Denair tries to help Meredith lift the stone, but it's clear Meredith is doing all the effort.

![]() |

Brayden sheathes his katana and begins moving towards the monument. His movements accelerate as his dense blade returns to its normal weight. "Thank you, Dragbog, for the gifts. And great job deactivating the monument, Lazarus. The Society will want to study this closely and see just how it contributed to the starting of these fires. Allow me to help."
Str Aid: 1d20 + 3 ⇒ (9) + 3 = 12

![]() |

Frankie looks frantically this way and that as things seem to move so fast! "Woah!" He hoots when Laz snuffs out the blue dragon.
"Woah!" He cheers when Brayden and Denny finish off the Flash's dragon.
"WOAH!" He exclaims as he notices the flaming silhouette of Jan snuffing out his own cloak.
"Ooooo" He drools as Lazarus quickly deactivates the stone "You sure you don't want my help with that Laz? Pushing buttons and things on weird magic rocks that make firey dragons is kind of the Flash's specialty!" Frankie certainly hangs around during this, and after, that familiar urge of curiosity very strong.
He even offers to help dig up the rock but Meredith is apparently part horse and does it all on her own. "How'd you get so strong? Do you eat carrots? I think that's how horses get so strong, they eat lots of carrots. I don't like carrots much. Huh..." He trails off into thought at that correlation, or maybe about how he can play with that stone when no one is looking...
His attention is soon caught thought when Dragbog starts handing out presents. "A branch? Lemme see! Lemme see!" Frankie grabs it up and starts waving it around like a sword. "Well its obviously a super duper longsword for fighting flaming dragon beasts!"
UMD Activate Blindly, Luck: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28

![]() |

Yorad smiles in satisfaction as the threat is put down for good. As Lazarus proceeds to deactivate the monument, he shakes his head slightly muttering, "Why does this Society constantly insist on studying these artifacts...you would think they'd get the hint by now..."
As Frankie starts waving the tree branch around he immediately ducks for cover.
Case in point...

![]() |

Guidance, Blessing of the Faithful, Spellcraft DC18 re Branch: 1d20 + 8 + 1 + 5 ⇒ (14) + 8 + 1 + 5 = 28
Lazarus prays for guidance from the Tender of Dreams and calls down her blessing of the faithful. Then he examines the quarterstaff-sized wooden stick.
He answers Jan, "This is actually an agile alpenstock. This gnarled wooden walking stick aids a creature’s travel."
(granting a +5 foot enhancement bonus to speed and a +2 enhancement bonus to CMD against trip attempts and on saving throws to avoid being tripped. These bonuses apply as long as the agile alpenstock is held in hand. It can be wielded in combat as a quarterstaff.)

![]() |

"A walking stick? I guess..." I'm pretty sure its a walking stick AND a dragon slaying sword! Frankie continues to swing it around in a mock battle, but gets from place to place quicker now at least, helping him win a few extra games of tag.

GM Ladile |

As Yorad ducks for cover in the wake of Frankie's wild stick-twirling Dragbog ducks for cover behind him, clearly just as alarmed.
"Hey hey hey! Don't play with magic stick like that, you poke someone's eye out," the goblin calls out from around Yorad's legs. "Or turn them into a frog or something!"
While Frankie amuses himself and Yorad and Dragbog hide, the rest of you busy yourselves with mending wounds, identifying the rest of the magical gifts, and working to heft the massive monolith. And massive it is, weighing roughly 60 lbs or so and thrumming with what Lazarus determines to be ancient cyclopean magic. Luckily Meredith is as strong as she is pretty and manages the monolith with surprising ease, only needing a little assistance from Brayden and Denair.
Once you've finished doing a sweep of the rest of the abandoned village there's little else to do but begin making your way back to Mishkar. The return trip is still a smoggy, ashy affair but to your relief you discover that not only did deactivating the monolith put an end to the rampaging elementals but that it also seems to have put an end to the fires themselves as they slowly sputter and burn themselves out, no longer fueled by elemental flame. The morning after your encounter at Dragonskull village you even cross paths with a group of druids who are making their way back into the Finadar Forest, already at work to reclaim what has been burnt and foster new, green growth among the ashes. While Cenenviel is not with them they reassure you that he and his wolverine companion are well, resting up in Mishkar until they can return and aid in the reclamation efforts.
The remainder of your trip back to town is blessedly uneventful - and cooler - than your trip into the forest was. It's still early morning on your second day of travel when you finally step out of the trees and gaze upon Mishkar once more, the fires that had been crackling at its doorstep now extinguished. But while the town seems to be in one piece you notice that the centaur encampment seems to have grown larger in the few days that you've been gone, with more and more centaurs keeping watch on the nearby town. And that there are just as many goblins and humans keeping watch on the centaur encampment. While they've all kept their word to not do battle, it's clear that tensions between the two groups are still quite high...
______________
Another post to follow, please stand by~

GM Ladile |

With both groups having numerous lookouts posted it isn't long at all before your return is noticed. In short order Chieftain Korag as well as Nelket and Dolok both stand before you, out in the open space between Mishkar and the centaur encampment.
Neutral ground.
"I see you have returned," Korag states bluntly, not one to beat around the bush. "And what is it that you found in goblin village? I tell you now, if the answer isn't satisfactory then we will have them delivered to us to face justice."
Dolok bares his teeth and starts to snarl a reply but Nelket quickly cuts him off. "Dolok. Stay your wrath; we first need to hear what our friends have to say. Clearly something happened out there, for the fires to suddenly begin winking out on their own..." She gives Chieftain Korag a pointed look; the centaur leader snorts derisively but otherwise holds her peace, at least for the moment.
Dragbog trembles slightly, no trace of his earlier cheer and bravado to be seen.
All eyes turn expectantly to you.

![]() |
1 person marked this as a favorite. |

"Carrots? Well, I do eat a lot of root vegetables- potatoes, beets, carrots. Pulling them up wasn't easy, so I learned a thing or two." Meredith hefts the stone out of the ground. "Let's get back to Mishkar before all hell breaks loose."
Meredith sees Nelket and Dolok emerge. Nelket's looking fantastic as usual. Chieftan Korag is also en route. Meredith misses the smoke she had to wade through a few days ago- the tension now is much too thick.
To start things off, she lowers the stone monolith between the two groups. "This is the cause, right here. Flames were springing off of it and shooting into trees, underbrush and anything else flammable."
She looks to the cowering goblin. "And whenever the flames hit his homes, dragon skulls, they came to life and spread their flames. To Mishkar, to the Centaurs, to the druids who almost died slowing it down, to everyone in this region." Meredith makes sure to look at both sides so they know: it's not just you.
"We turned this thing off and we're carrying it far away from here, for study I guess." Meredith shrugs. "So it will never bother you again. Ya'll should be thankful for Dragbog's help. We would have been lost in that forest without his help. If he were malevolent he would have run away a long time ago."
"What we have is a meeting between three groups of leaders. Just imagine the Dragonskulls working with the druids to keep the forest alive and plentiful. Mishkar can grow prosperous and prevent civilization from overrunning the forest. And the Centaurs can fend off natural threats too big for the others to deal with."
Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14
GM Reroll +2: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
"Let's bury the hatchet here. Come on. This slab is to blame, and it's just a magical... whatever. Let's take this opportunity to make peace between the tribes." Meredith motions Dragbog to come to her and then motions Nelket and Cheiftan Korag over.

![]() |

"We traced the conflagration to its source, defeated its mighty guardians, two flaming dragon skeletons, and deactivated this cyclopean monument. Along the way, we saved the life of an elf druid, Cenenviel. He can vouch for our account."
"We could not have succeeded without the aid of this brave goblin, Dragbog. We all owe him a debt of gratitude."
Diplomacy to Aid Meredith: 1d20 + 8 ⇒ (4) + 8 = 12

![]() |

Yorad still cannot get over his distrust of the centaurs (not to mention the goblins) and wisely keeps his mouth shut.

![]() |

Frankie spends the next few days chasing Denny and Dragbog through the burnt out forest on the way back to town, having himself a grand old time. By the end of the trip he looks like a completely different kid: his blonde hair now a dark grey and his skin now black and grey from almost a week's worth of soot and dust.
"HA! Another great game of tag guys! I'm glad Denny decided to not CHEAT for once and stop flying away! Climbing is one thing, but most of us don't have bird wings!" As they make their way into the clearing between the camps Frankie senses the uncomfortableness of the meeting. Ugh, how many times did I have these with Mom and the guards before... yick.
Frankie looks back and forth between everyone as Meredith tries to calm them down. She even gives them the run down on the trip! "Oh but Meredith you forgot about the fun we had with those wulf-bears and then its Elf drood friend! Frankie the flash raced in there and then you guys hacked a path to meet us, it was awesome!"
Frankie waves his walking stick around some too so he can show it off "Then when we finished up Dragbog gave us these nice presents, just like it was our birthday. I've sure had a lot of birthdays, and these were the bestest presents I've ever seen!" He gives Denny a poke in the caboose and snorts laughing, hoping to help break the mood.
"If the fires ever come back can you make sure to let us know? I've had a TON of fun helping out. Its good to know you all can now be friends right?" He grabs a hold of hands and yanks at them to get closer for hugs.
Auto diplomacy aid

![]() |

Brayden narrows his eyes, closely listening to Meredith and Lazarus explain, and then he considers Frankie's recollection as well. "Both detailed and true summaries, yet both told in very different ways."
"I have nothing more to add to the account other than to offer my persuasion, as well. Let's face it, friends, it was all a misunderstanding. The monument caused the fire, not the goblins. Say what you will about them and their obsession with fire, Dragbog is easily in the top percentage, intellectually, of all goblins."
Diplo Aid: 1d20 + 7 ⇒ (8) + 7 = 15

![]() |

Not a Bluff check? ;-)

![]() |
2 people marked this as a favorite. |

Jan returns to his normal self during the days travel back to the Miskar.
When addressing Nelket, Drokar and Korag.
"I don't like goblins much. Basically they are vermin. Normally I would encourage those of us who are capable to dispatch all of these rodents before they breed and cause some future calamity."
"BUT... these DID help put out the fire and for no other reason should be spared from immediate destruction... I would encourage the Dragon Skulls to move as far away from humans, centaurs and other nature-loving races as possible."
A little softer in his mood, "Who knows? In a few years I might even want to search out and destroy these little buggers myself... one at a time... but for today... and today only... they should be allowed to leave in peace."
Diplomacy (Aid): 1d20 + 5 ⇒ (19) + 5 = 24

GM Ladile |

Dragbog, Nelket, and even Dolok all wait with bated breath to see what Chieftain Korag has to say about everything that the group has shared with them. The centaur chieftain considers the deactivated monolith that Meredith has placed upon the ground and then gives Dragbog a very hard, penetrating stare...which the goblin actually manages to meet, in spite of his nervous trembling.
"We have no love for goblins," Korag speaks, continuing to gaze at Dragbog as she addresses all of you, "but the evidence seems clear that this conflagration was neither your nor your people's malicious doing. The Redpine tribe are not unfamiliar with the remnants left behind in these lands by the cyclops that once lived here and this monolith is surely proof of this claim."
She breaks eye contact with Dragbog and lifts her head to face all of you. "As is your word. Since you first set foot in these lands you have worked tirelessly to protect all of those who call them home, refusing to claim one side or the other as yours...even when it would have been an easier path to walk. For that, and for putting an end to the flames, you have the gratitude of the Redpine clan."
"Unless you wish our aid with repairing your damaged homes," Korag continues, now turning to address Nelket and Dolok, "we will depart this place and return to our own sheltering grounds, to rebuild. And trouble you...and the Dragonskull goblins...no further."
______________
Another post to follow, please stand by~

GM Ladile |

Nelket and Dolok quickly look at each other and Nelket smiles, stepping forward to clasp Chieftain Korag's hand in her own.
"Chieftain Korag, wait. Our friends here didn't just put out the flames, but...I think they've also helped lay the foundations for something new, something stronger," she says, gently. "But they can't build it for us. Only we can do that. I'm sure that the people of Mishkar would be happy to have your help in repairing the fire damage but why not let us help you too, in return?"
Dragbog furiously chews on his lower lip for a moment before blurting out, "And...and let Dragonskulls help! Didn't start fire on purpose but stone was still in Dragonskull village, so still kinda-sorta Dragonskull re-spon-si-bil-i-ty. Help Redpine horse-pe...um, cen-tars fix homes, repay being nice and not killing us after all?"
Chieftain Korag hesitates, looking rather surprised and caught off-guard for the first time since you've met her. "Humans, centaurs, and goblins...all working together? I...I've never really considered such a thing to be possible, but...well, this experience has given me much to think on."
"Caller Nelket, Dolok Darkfur, and...Dragbog, of the Dragonskulls...I can't give you an immediate answer but I will say this - let us all meet together, perhaps tomorrow, and...speak on it further?" the chieftain offers.
Nelket opens her mouth to reply, only to be cut off by Dragbog.
"Whatever you say, Ms. Redpine Boss Lady! Thanks again for being nice and not killing Dragonsk-argh!" Dragbog splutters as Frankie suddenly pulls everyone in close for a hug, though it's more like he and Frankie are hugging with a tangle of centaur and human legs caught in the midst.
"Heh! I guess that settles it then," Nelket chuckles, shaking her head as she gazes down at Frankie and Dragbog. She turns toward Mishkar, beckoning all you to join her and Dolok. "Come, let's give Chieftain Korag some time to speak with her people. In the meantime, I think the flames being out is a good cause for celebration! What do you say?"

![]() |

"Some jasmine tea, please, or some raksi, if you have any, Nelket. Thank you."
The samsaran follows the god-caller back to the village, pondering much in his heart.

![]() |

"Celebration? Now yer talking!" Yorad grins as he follows Nelket along.
I'll tell you what...things are a lot different out here in the country but still a lot is the same. Wonder of that was what I was sent out here to learn?

Meredith's Eidolon |

Denair claps. "Yay! Everyone is not trying to kill each other!" She buzzes overhead and lands on top of a tree to watch Mishkar and the Redpine tribe.
The Boss calmed everyone down. Well, she is the Queen.

![]() |

Meredith is uncomfortable as Frankie drags everyone in for a hug. But she keeps her smile. "It will take more than a day to forge a union, but it will strengthen every time you try."
"A celebration is in order. Have you ever tried beet juice? Sweet and bitter." Meredith chuckles. Like me, I guess.

![]() |

During the celebration, Lazarus enjoys himself but remains subdued, contemplating the implications of their discoveries on this mission.
He finds Nelket and pulls her aside. "Though we deactivated the cyclopean artifact and ended the dangerous fires, I remain concerned about its potential threat to you and your allies. If you've no objections, I would like to arrange for the monument to be transported back to Absalom, where Pathfinder Society experts and study it further. What do you think?"

Meredith's Eidolon |

Denair spends her time speaking to as many centaurs as possible, telling them about Meredith's efforts during and after she was queen.
Perform(Oratory): 1d20 + 4 ⇒ (8) + 4 = 12
She's pretty excited but she's not practiced, and rambles sometimes before catching herself. Eventually she feels the tug of her summoner's tether and has to return, teary eyed to a drunk, sleepy Meredith.
Over the next few days she speaks to Dragbog about handling fire. She identifies ways to resist the worst effects of fire and with Meredith's magic she is able to touch it without trouble.
"It's kind of scary... the fire. But if you treat it carefully it's gentle and warm." Fire, poison... it's nothing to fear.
~Stoke the ember, build the flame
Take its food to keep it tame
Chop the earth, cut the roots
From the ashes grow green shoots~

![]() |

Meredith finally gets to relax. Dragbog is a bit... active, but he really does care for his tribe. Korag is aloof and proud, just like Meredith. Dolok is a proud guardian of his tribe and she's glad to see him back on his feet and sworn to his duty. Nelket has come a long way from her days as a barkeep.
Meredith gets drunk, unfetters Denair, shoos Frankie and finds a pretty lady to spend the night with. Meredith keeps herself sober enough to dismiss Denair when she returns from... where ever she went.
After a good bath and breakfast, Meredith gets serious again. She lifts the monolith onto a cart, summons an earth elemental, and waves goodbye to Nelket, Dragbog, Korag and the people of this region. Watching them wave back calmed her. Yeah, this is how it should be. Haul this slab back to the Society, then let's see what mess they throw me into next.
Once the centaurs leave, Meredith hitches the horses to the cart for the rest of the way. She knows how Centaurs can't deal with horses...

![]() |
1 person marked this as a favorite. |

Jan mood brightens with the promise of mead and competitive axe-throwing! - a contest he will undoubtedly have to encourage!
Merry-making and celebration with his bride will a much needed break from adventuring. Who knows... maybe it's time to start expanding the Eriksson clan... Ulaf or Ulias?

![]() |
1 person marked this as a favorite. |

Frankie races around with anyone and everyone he can convince to have a good time. He gathers up as many goblins and children from both the village and the centaurs as he can and plays a giant game of tag. (He keeps using his new found speed stick to help of course). "Weeee! Come on Chuck, you can't be THAT slow! Gribble, why the sad face? Dog got your tongue? Klyde, you're too fast with those long legs, eesh!"
He races around, dodging the grabbing hands of mothers, aunts, and grandparents. "Yes I know I have soot on my face! Its great camo for THE FLASH! MUHAHHAHAA!" He dodge, wriggles and laughs his way through the evening. He only stops to pilfer sweets from plates and any sweet juice from mugs he can find. Including a bit of Jan's mead. Woah, that stuff tastes funny.
When night finally falls Frankie keels over in a pile of leaves and is out, until someone finds him in the morning. IF they do. Stealth: 1d20 + 12 ⇒ (14) + 12 = 26

GM Ladile |
1 person marked this as a favorite. |

Although there's still much to be done in and around Mishkar and the nearby Finadar Forest the people of the town as well as the Dragonskull goblins agree - it's time for a party!
Space is cleared, decorations are hastily cobbled together and the local businesses all donate time and some of their foodstuffs to make sure that there's plenty to eat - and drink. Impromptu games spring up among some of Mishkar's children and the mischievous goblins, mostly games of tag and makeshift obstacle courses. There's even music and dancing; Jan's betrothed Adula is quick to grab his hand and pull him into the crowd as some of the other young folks hoot and cheer. Even Klara cuts loose a little bit, shyly sidling up to Brayden and nodding towards the other dancers, the invitation made.
During all of this the Redpine centaurs look on from their camp, stoic and aloof as ever. Well, for the most part. A few of the younger centaurs do take it upon themselves to steal away and join the celebrations as well, more curious about the humans and goblins than angry or fearful.
"It might not seem like much, but it's definitely a start," Nelket remarks to Lazarus, nodding at one such centaur youngling as he gallops after Frankie. "And I don't think for a minute that those little ones actually managed to sneak away without anyone in their camp noticing. If their elders really didn't want them to come and mingle then they'd have put a stop to it already."
When Lazarus opts to share his thoughts on the strange monolith recovered from Dragonskull village, the young woman readily nods in agreement. "Yes, I think that would be the wisest thing to do. My people and I won't be staying here in Mishkar forever - we still have our own homeland to return to, in old Sarkoris. But Mishkar and the Redpine centaurs will remain and I'd rest much easier knowing that hunk of stone is far, far away from this place."
______________
Another post to follow, please stand by~

GM Ladile |
1 person marked this as a favorite. |

The celebrations in Mishkar last well past dark and by the time the morning sun begins to peek above the horizon there's more than one figure lying curled up asleep in the grass, across benches, and underneath tables.
Still, life must go on. Mishkar slowly comes to life as people rise from their sleep, bolt down breakfast, and begin the task of getting back to business as well as working on repairing damage suffered from the fires. There's an especially large hustle and bustle near the edge of town as the Farheaven clan make their preparations to set out for their ancestral homeland in old Sarkoris.
"We're lucky, even with all this mess with the fires we're only maybe a week, week and a half behind schedule," Nelket remarks to all of you as you gather up to see the caravan off. "It could have been so much worse!"
"Indeed," Dolok rumbles. "But I think it's worked out for the best, even if it does mean we're behind schedule with several extra mouths to feed, haha!"
Perhaps noticing your curious expressions, Dolok grins as only a bear-god can. "Ah yes, I guess in all of yesterday's excitement we forgot to tell you! Dragbog and many of his people will be making the trip with us. You see, I offered them my protection if they wished to remain with us and many of them were only too happy to take me up on it!"
"Yeah, I guess the prospect of a better life in newer lands with less, uh...neighbors...around, was a lure that they couldn't resist," Nelket smiles. "And I think that might work out better for Mishkar and the Redpine centaurs in the long run, too. It'll give them more room to work with."

![]() |
2 people marked this as a favorite. |

Frankie finally shows up to the group as they are preparing to head out. Still as dirty, tired, and ragged looking as he was the day before, but with a never ending string of yawns coming out of his mouth and a few more stray leaves and twigs stuck in his hair. "Are we leaving so soon? Its like we just got here... *yawn*." He finds his favorite cuddle friend Denny and promptly leans up against her and falls asleep.
Throughout the day back in the village, curious crudely written messages can be found all about. Charcoal, or mud drawn notes adorn posts, walls, and signs. Some are seem to be partially scribbled out and rewritten, others have dirty hand prints next to them, and still others look half finished and abandoned in haste.
FIGHTING STINKS
GOBLINS R PEOPLE 2
CENTAURS ARE FAST
DONT FENCE ME IN
THIS PLACE NEEDS MORE CANDY
IM SLEEPY...

Meredith's Eidolon |
1 person marked this as a favorite. |

Meredith reeks of booze, but she seems content. At least she's awake enough to maintain Denair's connection to this plane. Denair stays just outside the inn as Meredith draws a bath.
"Oh hi Frankie. You have a lot of leaves in your hair- did you fall asleep outside?" Frankie answers by burying himself in her fur and falling asleep. Denair sighs and lets him rest in her fur. Meredith remembers to unfetter her before heading for breakfast.
The day starts off well enough. The Dragonskulls are traveling with Dolok to their old clan. "It's nice to see everyone working together." Denair nods. "And it's nice to see a return to your roots." She pauses. "I think I made a pun."

![]() |
2 people marked this as a favorite. |

Yorad just happens to be one of those people who took the night-long celebration to its logical conclusion. Waking up in a curled position underneath one of the many tables he has no recollection as to how he got there...only a vague memory of running and fearing for his safety.
While the head-splitting hangover was a brutal one, it was nothing he had not experienced before. He knew time...and lots of water...would purge the effects from his body.
"Grplllmmm....unnnnggght....weeee....levening yet?" his speech is slurred as he addresses the others looking like something the cat brought in.