Jan Eriksson 0101
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Shouting in Skald, Jan invokes the spirits of his ancestors to guide his attacks(fighting with 2 weapons)
In Skald-"I see my father and all the great warriors of my family standing in the Halls of Valhalla!"
Attack (Axe) vs. Blue: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16*=if flanking.
Attack (Shield) vs. Blue: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23
Damage (Axe): 1d8 + 4 ⇒ (1) + 4 = 5
Damage (Shield): 1d6 + 2 ⇒ (4) + 2 = 6
Note- if Brayden brings down the wolverine (blue), Jan will take a 5-foot step to engage Purple, but won't be flanking.
| GM Ladile |
Feeling renewed in body (Brayden) and spirit (Jan), the pair of warriors continue their assault on the Blue Wolverine, eager to bring the beast down before it does them any further harm. Brayden buries his katana into Blue's flank and then Jan follows it up with an axe blade to the neck and a shield bash to the snout, which finally lays the wolverine low! It collapses to the ground with a pained cry before growing still.
Still very much alive and enraged, Purple continues its assault on Brayden in a flurry of claws and teeth...
Bite vs. Brayden (Rage): 1d20 + 8 ⇒ (12) + 8 = 20
Claw vs. Brayden (Rage): 1d20 + 8 ⇒ (4) + 8 = 12
Claw vs. Brayden (Rage): 1d20 + 8 ⇒ (9) + 8 = 17
...but can't land a blow on the blue warrior! It does come close though, teeth snapping on air just an inch or two shy of Brayden's arm.
______________
Round 4/Round 5
Brayden (-8, Fatigued; Lead Blades)
Jan
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Purple (-14; Rage)
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Lazarus (Fatigued)
Denair (Shield)
Frankie
Meredith (-4; Shield)
Yorad (Fatigued)
Active Conditions: Bless
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Everyone is UP!
Yorad Cinderhunter
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Yorad swiftly draws another blade and moves in closer for a good angle. "Behind you kid," he motions to Frankie even as he sends the blade flying!
Move to map position.
Throw dagger at purple. dagger, bless, fatigue: 1d20 + 3 + 1 - 1 ⇒ (13) + 3 + 1 - 1 = 16;
damage: 1d4 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Meredith Ulmari
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"Alright, let's take down the other angry one. Denair, get behind it and be ready for my signal."
Meredith moves around the dead wolverine It counts as difficult terrain, correct? and uses her longspear to stab the living one, once Denair is flanking with it.
Cold Iron Longspear, Flank: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Arcane Strike, Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Precise Strike: 1d6 ⇒ 3
| Meredith's Eidolon |
Denair flies over the wolverine, landing behind it. This provokes an AoO if it has 10 ft of reach. Once she lands, she tries to clobber it. "Sorry about this!"
Power Attack Slam, Flank: 1d20 + 8 - 2 + 2 ⇒ (15) + 8 - 2 + 2 = 23
Power Attack Damage: 1d8 + 6 + 6 ⇒ (2) + 6 + 6 = 14
Precise Strike: 1d6 ⇒ 2
Guisseppe "Lil Frankie" Franko
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Frankie continues to try to help his blue friend Brayden not get eating by the scared wulverbear thing. He continues to pretend to be one of Desna's chosen, healing Brayden with but a touch of his child hands.
Sleight of Hand (nothing to see here...): Why yes Frankie that is wand hiding up your sleeve in a spring loaded sheath!: 1d20 + 12 ⇒ (6) + 12 = 18
UMD Wand of CLW on Brayden: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 1 ⇒ (7) + 1 = 8
Bluff: Woah, Frankie is a healer or something even cooler!: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Reflex: Evasion vs Fire if needed: 1d20 + 8 ⇒ (11) + 8 = 19
Lazarus Logos
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Lazarus traverses his samsaran sights and sends a bolt of arcane force blasting into the raging purple wolverine.
Force Damage: 1d4 + 1 ⇒ (2) + 1 = 3 (36 charges remaining)
| GM Ladile |
While Frankie continues handing out good touches by the grace of Desna the rest of the group rallies against the remaining raging wolverine. Blades slice, spells fly, and Purple Wolverine finally collapses under the group's combined onslaught!
Combat Over!
From its position up on the nearby rocks the Green Wolverine continues to tremble but seems a little calmer now that the fighting is over.
| Meredith's Eidolon |
Denair flies back up to the remaining wolverine. "It's okay. Calm down. We're friends, here."
Handle Animal: 1d20 + 8 ⇒ (4) + 8 = 12
Perception: 1d20 + 14 ⇒ (9) + 14 = 23
Denair takes a good look at the collar. "Hey Boss, come up here and take a look."
Meredith Ulmari
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Meredith stows her longspear and climbs up. She knows Denair will forget soon.
Handle Animal: 1d20 + 6 ⇒ (6) + 6 = 12
"Alright. Easy there. I'm just gonna get this collar off of you..."
Guisseppe "Lil Frankie" Franko
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Frankie scratches his chest for a second as the fight comes to a crashing 'thud', all of his friends are safe and at least they saved one of the bear wolves. He takes a step forward to pet the downed fur baby. "Can we save it? Or is it too late?"
He tries to stop the bleeding but isn't quite sure how... and it certainly doesn't help. "Ummm... not good." He mutters, glancing around with a guilty look on his face.
Heal: 1d20 - 1 ⇒ (5) - 1 = 4
Yorad Cinderhunter
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Yorad shakes his head on seeing Frankie trying to save the wolverine's life, far more concerned with recovering his precious blades than facing another potential combatant out here.
"I think the term is...Survival of the Fittest. Right Frankie?"
Brayden Valdrin
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Brayden lets his katana sag in his sore hand. "Strangely, I have.. no wounds. I could have sworn I was bitten and clawed, yet my wounds have closed. Frankie, your touch is somehow magical. Intriguing."
Lazarus Logos
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Lazarus wanders up next to Meredith, interested in taking a closer look at the collar on the beast's neck.
Jan Eriksson 0101
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Jan is less concerned with the wayward wolverine than the other members of the party,"If the beast has a collar, then it is the companion, pet or belongs to someone."
Knowledge (Nature or Religion): 1d20 + 8 ⇒ (11) + 8 = 19 to determine if the creature is in fact an animal companion to a Ranger, Hunter, Druid, etc.
"Bring the creature with us if you like, but if it goes rabid or hostile, we will have to put it down."
After taking a few drinks of water and a handful of dried fruit and a piece of jerky, Jan tightens up the straps on his gear, "We need to keep going...let's move out."
Meredith Ulmari
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Meredith sighs and continues working on calming the wolverine down. Jan knows how to identify creatures, but he's too militant about it. "If this wolverine can lead us to its master, then it's one less mystery to solve. At least getting this collar off will be easier without it going rabid."
Guisseppe "Lil Frankie" Franko
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Frankie smiles and pats Brayden on the leg "Its amazing I know!" He heads over to help with the green wolf-bear beastie.
"Want my help? I can help! Lemme help!" He dances around thinking about reaching out to pet the thing before pulling his hand back each time nervously.
Handle Animal Untrained: 1d20 + 4 ⇒ (3) + 4 = 7
Wouldn't you know it the wee lad does what all wee lads do: go for its tail first.
Jan Eriksson 0101
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Jan stops at Meredith's comment and attempts to harness Gozreh's power to aid the creatures panicked state.
Wild Empathy: 1d20 + 3 ⇒ (7) + 3 = 10
"Calm down...It will be OK. Where is your human-friend?"
| GM Ladile |
While the other two wolverines are, unfortunately, beyond saving, the third with the collar is still alive and seems to be uninjured. Now that the fighting is over and the flames in this section of forest beginning to die down somewhat, the creature cautiously clambers down from its' perch on the rocks to approach the group. More specifically it seems to take an interest in Meredith and Denair but also Jan and Frankie, to a lesser degree. As Jan studies the creature's demeanor and bearing he's almost certain that this particular wolverine is a companion animal to someone; most likely a druid or fellow ranger.
Dragbog confirms this as he comes padding up to take a better look. "Oh! That shiny! That’s Se-NEN-le-LEL’s pet bear-thing," he remarks. "He this little pointy-eared stick-man-elf, he lives here in forest somewheres near Dragonskull village. Means we be getting closer!"
Upon closer inspection, the collar itself seems to be carved of bone and studded with bits of jade - the 'shiny' that Dragbog was referring to. Denair's keen eyes notice that the soot that covers it appears to have recently been smeared by slender fingers while Lazarus can see that it radiates an aura of magic.
As the group gathers around, looking at the collar and conversing about what to do next, the wolverine utters a low-pitched chattering sound and nudges Meredith's hand. To Jan's trained eye, the creature seems...worried.
Meredith Ulmari
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"So this elf's... companion ran out here?" Meredith worries. "To get this separated means either the wolverine was scouting, or the elf is in trouble."
Spellcraft, Guidance: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
"This is an amulet of natural armor. Anyone wants it?" The wolverine nudges her. "Looks like we need to go somewhere. Okay Logan, lead the way."
| Meredith's Eidolon |
"Okay, do the hand thing, speak softly, and carry a big...stick?" Denair waves her arms frantically, trying to remember how to handle animals. In a few minutes the magic fades and Denair loses her focus. "Gah! I can't remember!" she cries and then falls silent.
Brayden Valdrin
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"I wonder how he lost his pet," Brayden ponders, looking at the necklace over Meredith's shoulder. "Perhaps the wolverine was terrified of the flames and became skittish, charging off into the woods. I'd think we might pass by .. Senenlelel's? place on the way to the village. Might be able to return his property," the samsaran suggests. "And gather more information about the, what was it, walking houses?"
Guisseppe "Lil Frankie" Franko
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"An Elf guy? I've seen them before, but never up really close. Let's go meet him!" Frankie continues trying to pet the wulf beast, especially if it shows any signs of liking him, or at least doesn't try to scratch or bite him.
"Hey Yorad! Don't forget that knife you threw away. Don't want to lose your toys, you might want them later! Maybe this Goblin village has a circus or something... a knife throwing event maybe?" Frankie looks over to Dragbog for a hint of confirmation.. maybe?
Lazarus Logos
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"I've no need of the amulet, but perhaps someone else would appreciate the natural armor's protection."
Lazarus observes the dire wolverine. "It seems worried."
Sense Motive: 1d20 + 10 ⇒ (18) + 10 = 28
The samsaran asks Meredith and Jan, "Do you think you could urge the creature to find its way back to its master? Handling animals is not one of my skills."
*That's for damed sure.* Sid the cussing bunny pokes his head out from within the wizard-priest's robes, pink nose and long ears twitching in agitation.
Meredith Ulmari
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"Yeah. Let me get this burn out of the way." Meredith takes out her wand of Cure Light Wounds.
UMD: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
UMD: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
"Alright." She turns to the wolverine. "Let's find your master."
Handle Animal: 1d20 + 6 ⇒ (1) + 6 = 7 Logan has absolutely no idea what Meredith is doing. Or why she wants to pull his tail. What is it with bipeds and their obsession with tails?
Yorad Cinderhunter
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"Hey! Thanks for reminding me about my knives Frankie," Yorad shakes his head in amazement that the young boy even noticed one of the knives had flown off perilously close to the burning woods. Quickly retrieving it he grins at Frankie, "I certainly HOPE they do! Can never have too much...practice right?" He gets an evil glint in his eyes at the thought.
| GM Ladile |
Dragbog eyes Yorad warily. "Longshanks needs to watch where those knives going. Sharp ends for foes and food, not for goblins or longshank good guys!"
"And okay, can try to look for Se-NEN-le-LEL on way to Dragonskull village," the goblin continues. "Not bad sort for longshanks, so hope he not cooked by fires."
Dragbog watches with some bemusement as Meredith tries to communicate with 'Logan' but only succeeds in leaving the wolverine rather confused. "Maybe need to learn to speak bear-monster-thing better? It okay; longshanks words sometimes hard for Dragbog so Dragbog know how you feel," he remarks, patting Meredith on the arm. "Let's go, maybe bear-monster-thing-pet follow, can help sniff for Se-NEN-le-LEL!"
As Dragbog beckons the group to get moving again his keen eyes spot Sid peeking out from Lazarus' robes and the goblin gets a slightly predatory look in his eyes. "Longshanks always bring goodest of snacks for trips? Need to go places with longshanks more if they always bring live snacks," he grins widely, glancing towards Frankie and the poor, resigned-to-its-fate pigeon he's been carrying about. "But anyhoo, save snacks for later! Let's go!"
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Another post to follow, please stand by~
| GM Ladile |
| 1 person marked this as a favorite. |
After taking a few moments to rest and mend your wounds, Dragbog and Jan continue leading you further into Finadar Forest. Logan, as if sensing that you're looking his master, trails along not too far behind you. Though the wolverine does keep a small amount of distance between himself and the group he does occasional move in closer to chitter at Meredith and Denair, as if to say, 'Hurry!'
The day wears on and as the time reaches mid-afternoon you draw into what Dragbog assures you is the home stretch of the forest before reaching Dragonskull village. This area is choked with smoke and ashes, making it difficult to breathe and hindering movement as piles of ash and smoldering embers make the footing treacherous. Given the circumstances it comes as a surprise when the little goblin begins to sing the same quiet little song from earlier as he leads you along…
~Stoke the ember, build the flame
Take its food to keep it tame
Chop the earth, cut the roots
From the ashes grow green shoots~
Based on your conversation with him back at Mishkar you realize that it's Dragbog's way of reminding himself and everyone else of how to control fires and navigate burns - information that you suspect will likely come in handy before all is said and done.
Everyone gains a +2 circumstance bonus on skill checks made in this area.
"Hokay...Se-NEN-le-LEL home somewheres around here," Dragbog informs you, peering this way and that through the smoke. "But not sure where 'zactly, elf-shanks move around like nomads. Keep eyes and ears open, okay?"
______________
Since you're actively looking for Logan's owner, please make a Perception or Survival check to try and find some sign of him.
Yorad Cinderhunter
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Perception: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Yorad tries to follow the goblin's advice as best he can yet even to his trained eye each tree and bush looked alike to him...
Waitaminute...that bush definitely looks...different in some way! Am I losing my mind??
Figures the city boy would ace the roll here :P
| Meredith's Eidolon |
Denair plods along, trying to communicate with the wolverine but getting nowhere. If only her memory was intact.
As they approach Se-NEN-le-LEL's home, she begins looking around for clues.
Perception with Dragbog's advice: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Meredith Ulmari
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Meredith lets the wolverine lead, stopping only to get Frankie and Denair to focus on the task.
Meredith keeps a wet handkerchief close to her mouth as she avoids as much smoke as she can. She lets Denair look for obvious clues while she looks for tracks, fallen branches, any kinds of temporary shelter or moved underbrush that would indicate a trail.
Survival: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Brayden Valdrin
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Perception: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
"A lovely tune, Dragbog," Brayden smirks.
Who would have thought...
The samsaran walks slowly through the smoke, holding a wet cloth to his mouth as Dragbog had suggested earlier. His eyes burn red with the latent heat, and he squints to try and get a handle on where the elf's home might be. "Perhaps Logan might be able to pick up on a scent?"
Guisseppe "Lil Frankie" Franko
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"I'm an expert thrower of things! I bet I could throw a knife too pretty good. Well, maybe one a bit smaller than yours." Chats Frankie as he walks along, stomping in ash piles and stirring up even more clouds of soot than necessary.
Once Dragbog gives the go ahead for hide and seek time Frankie is quickly on the prowl. "Good thing you brought the best hide n seekers in the whole wide world! Right Denny!" And he's off.
Perception, Bonus: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
Lazarus Logos
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Perception, +2 Circumstance Bonus: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Lazarus tries to help his companions locate the elf Se-NEN-le-LEL.
Jan Eriksson 0101
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Perception: 1d20 + 11 ⇒ (19) + 11 = 30
In addition, Jan checks the area for tracks (elf or otherwise) that may help him locate the elf's residence.
Survival: 1d20 + 12 ⇒ (8) + 12 = 20
"I know we want to help this elfin druid... but unless we find him soon... oh, what's this?"
| GM Ladile |
The combination of keen eyes, teamwork, and Dragbog's tips on navigating the forest prove extraordinarily fruitful as you search for signs of Logan's owner. Yorad is the first to spot a slight incongruity amid the underbrush that hasn't yet succumbed to the flame, signs of a slight disturbance as though someone or something might have passed through it. As he points it out the rest of the group converges on the spot and their assessments line up with his. Jan then steps in, taking care to carefully study the nearby ground until he spots what he was hoping to find - a faint set of footprints in the dirt and ash.
"Hah! You guys got good peepers, very sharp," Dragbog offers with admiration. "Hard for longshanks to see through smoke usually. Hard for goblins, too. Good job!"
The group hustles along, following behind Jan as he tracks the footprints through the thick smoke. Lazarus soon spots what appears to be a torn piece of clothing snagged on a low-hanging branch, the once-colorful fabric dirty and stained with soot. A little further on, Meredith spies a small bag lying on the ground, a mixture of herbs and spices spilling out from it.
"Oh! Se-NEN-le-LEL definitely been here; he always picking flowers and weeds and putting them in bags like that one," Dragbog notes, stopping for a moment to bend down and peer at the little spilled bag. "Maybe dropped it or something?"
More certain than ever that you're on the right track the group hurries onward through the forest, hoping that you're not too late. After what feels like an eternity of racing along as best as you can, Frankie's keen ears suddenly catch something in the midst of the roar of the flames and the group's own panting and rattling. It's faint, but as he pauses to listen he hears it again. A voice, crying out!
"Is there anyone out there!? Help! I'm trapped!"
______________
Another post incoming, please stand by~
| GM Ladile |
At the sound of voice crying for help Logan chitters with excitement and then bolts forward into the smoke, ostensibly heading for the source. Luckily the cries for help continue and you're able to follow them until you spot a small rocky outcropping just a little further ahead. Atop the outcropping is a bower made of wood and vines and shrouded in flames. The roof seems partially collapsed and as you squint you realize with horror that there's someone trapped in the rubble! Unfortunately, the surrounding area is also choked with underbrush and trees, some of which is actively burning. Logan, his path blocked, races back and forth, chittering wildly.
"Lagán!? Is that you? I told you to get out of here!" cries the figure as he struggles to free himself. "What are you doing here!?"
Dragbog cups his hands to his mouth, calling out, "We come to save you Se-NEN-le-LEL! Me and longshank friends, we help!"
______________
Now that you've found the druid, you can try to rescue him! But first you need to reach him, either by navigating through the area or clearing a path. Please make an Acrobatics or Strength check or another relevant action to try and get to the bower. Denair, I know you can fly but I'll still need an Acrobatics at least since you'll be dodging trees and falling branches.
Brayden Valdrin
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Brayden looks up at the bower. "You would have thought he'd try to move into a place safer than a .. treehouse once this fire started," he chokes on smoke. "Come on, Dragbog, let's tear our way through!"
Strength: 1d20 + 3 ⇒ (2) + 3 = 5
Instead, Brayden's wrists and ankles become tangled in a nest of underbrush.
Meredith Ulmari
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Meredith coughs some more as they make their way through. "We found him. Let's get rid of this rubble."
Meredith casts Alter Self to assume the form of a burly bugbear. "Denair, fly over there. Be careful of the branches." She begins clearing a path.
Strength Check, Alter Self: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
| Meredith's Eidolon |
Denair spreads her leafy wings and maintains a low altitude through the shrubs.
Denair has a +10 Fly check, if you feel that's more applicable to this roll.
Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18
Yorad Cinderhunter
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Yorad shakes his head at the warpriest, "Look , ya gotta know what yer limitations are!" Eschewing brute force here he instead decides to vault his way over the obstacles.
"Coming Frankie?"
Acrobatics: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Guisseppe "Lil Frankie" Franko
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| 1 person marked this as a favorite. |
Acrobatics, Gobbie buff: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Frankie's eyes light up at the challenge. Smears of black soot all across his face and hands with a glowing smile in the middle of it all. "Sure am! Hold my cocoa and watch this!" He leaps and bounds through the brush like a rabbit escaping a hound. No stinking fire and underbrush is going to keep FRANKIE from his prize.
"Here I come Mr Elf guy! I dunno what I'm gonna do when I get there though!" He hollers cheerfully.
Lazarus Logos
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| 1 person marked this as a favorite. |
Acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4
Frustrated that he can't get to the bower and save the elf, Lazarus summons a small earth elemental.
Dirr't Cullodden rises from the ground at the base of the bower and tries to free the man trapped in the rubble and burning debris.
| GM Ladile |
1=Yes, 2=No
1d2 ⇒ 2
While finding the elven druid was surprisingly easy given the circumstances, reaching him proves to be another thing entirely. Try as they might, Brayden, Yorad, and Lazarus find themselves confounded by the thick underbrush that blocks their path. Dragbog also seems to be having trouble, having gotten himself stuck in a small space between a fallen log and the ground underneath it.
On the other hand, Denair and Meredith are both just barely able to make it to the bower; Denair managing fly through the smoke and trees while Meredith manages to clear a path. Frankie also manages to duck and dodge and squeeze through the debris and brush to reach the bower, though it's a little challenging even for him. The druid goggles with amazement as the trio of 'bugbear', leafy plant creature, and small child emerge through the smoke; he opens his mouth to speak but can barely do so for coughing.
"Wh-who are...*cough*...you? D-did Dragbog s-send...*hack*..."
Things aren't made any better when Dirr't pops up next to the bower, kicking up another cloud of dirt and ash in the process. But at least now you can focus on getting the trapped druid out before he succumbs to the smoke. And with Meredith having managed to clear a path, the rest of the group can reach the bower in short order to help as well...
______________
Almost there! You may make a Kn. Engineering or Survival check to help free the trapped druid; creative use of other skills or spells is also acceptable - such as Laz's earth elemental.
Lazarus Logos
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Guidance, Knowledge (engineering): 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Lazarus looks to the heavens, whispering a prayer for Desna's guidance, then discovers an engineering solution that might extricate the druid from the debris.
"It's all about leverage, friends. Use those fallen beams to raise the damaged structure from atop him. Don't forget to lift with the legs and not your back. No need for slipping a disk or getting a hernia."
Jan Eriksson 0101
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Strength: 1d20 + 4 ⇒ (16) + 4 = 20
Seeing the druid's predicament, Jan tries to free him.
Survival: 1d20 + 10 ⇒ (5) + 10 = 15
"Hey, Laz these vines are like ropes, they might help with pulling the beams off."
| GM Ladile |
Lazarus, now more in his element, quickly comes up with a plan to use one of the fallen wooden beams as leverage to lift the rubble off of the trapped elf. Jan adds to this plan, pointing out that some of the vines that remain wrapped around said beam could be used like ropes to help with the lifting. Working together the group is able to put the plan into action, pulling and lifting as one while Dragbog and Frankie grab the druid's arms and pull him free once the rubble is lifted.
With the fires very close to claiming the rest of the bower you all beat a hasty retreat back to your original path, which Jan has no trouble at all finding. Once there you're all able to rest and to see more properly to the rescued elf. After a bit of rudimentary first aid and some water, he finally seems well enough to speak.
"Y...you saved me," he gasps, struggling to sit up as Logan chitters and affectionately chews on his shoe. "And you brought Lagán! with you! Who are you? Why are you out here in the forest?"
Meredith Ulmari
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"I'm Meredith Ulmari." The bugbear grunts. Everything smells like ash and soot. Lagán's fur is dirty, too. Denair has a smear of maple syrup on her leg after Frankie's last game of tag. She still hasn't noticed it.
"We're all part of the Pathfinder Society, except for Dragbog." She points to the goblin. "He says the source of this fire is within Dragonskull Tribe, and we're here to stop it from burning this forest down. A centaur village and human village blame each other for the flames, so we need to put out the source before it's too late."
She scratches Lagán's chin. "This wolverine lead us back here. You have a loyal and faithful companion."
Diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10
Maybe staying in bugbear form wasn't the best way to establish peace...
Guisseppe "Lil Frankie" Franko
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Frankie rubs his eyes as he sees who he thought was Meredith but is instead a big, hairy thing with a rose bud on its head. Then a big, stony pile of dirt pops out of the ground next to him! Woah..
"Who are you guys! We're like one of those groups of do gooders that saves people!" He strikes a pose "I'm the FLASH! Dibs!" He races over to help tug on the Elf's feet... barefoot, cracked soles, grimy and gross. Pewwww dirty hippy Elf feet yuck!
After much tugging, some tickling and wiping off his hands on Denny's back when she wasn't looking, Frankie emerges with the others, following Jan and Lazarus's lead. "Wooo, you guys are smart! I was just going to pull on his feet all day till he popped out!" The little man gives them each a hug before having his own drink of water from Meredith's waterskin.
"Oh, hey! I'm Frankie. Frankie the Flash!" He hops up and shakes the Elf's hand with a smile. "We travel around the world to save people, and just your luck too! Dragbog and your wulfbear pet brought us here!"
Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22
Brayden Valdrin
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A length of vine is pulled out of the ground as Brayden finally tears himself free, nearly falling over in the process. "Stupid foliage!" He complains, joining the others as they speak with the elven man.
"I am Brayden, and as they say, we are from the Pathfinder Society and here to help with the fire," the samsaran fumbles with his katana, removing leaves and twigs from it.
This is an old timer elf, not one of Kenner's daugthers. Why are you so awkward?
"We're told your name is," he puts on his best goblin accent, "Se-NEN-le-LEL. What is your actual name, though?"