GM Ladile's League of Kick-Ass Dudes: A Pathfinder Society Campaign (Inactive)

Game Master Lady Ladile

Current Scenario: #4-14 My Enemy's Enemy

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Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

"Namaskar, Se-NEN-le-LEL. I am Lazarus Logos, wizard-priest of Desna"

He places his hands together in front of the third eye, bowing his head, and then brings his hands down to his heart, an especially deep form of respect.

"Lagán was most anxious about you, and with his help, we arrived just in time to save you from the flames. Please, allow us to examine your injuries and provide what healing we can."

Diplomacy to Aid Frankie: 1d20 + 8 ⇒ (10) + 8 = 18
Heal: 1d20 + 10 ⇒ (9) + 10 = 19


2 people marked this as a favorite.
Season of Ghosts

"Cenenviel," the elven man responds, finally cracking a small smile after listening to you all butcher his name. "That's a fairly good goblin accent all of you have going; seems like you've already spent a fair bit of time with Dragbog haven't you?"

At this, Dragbog scowls slightly and kicks a nearby rock. "Liked my way of saying it better," he mutters to no one in particular.

The druid sits still as he speaks, so as to allow Lazarus to examine him. Besides the smoke inhalation and some minor burns and bruises Cenenviel seems to have come through his ordeal otherwise unharmed - largely thanks to all of you.

"But anyway, you’re heading to the goblin village?" Cenenviel asks, his expression darkening with worry. "In that case, please be extremely careful. When the fires first began, I reasoned that they must have been caused by one of Dragbog’s people-"

"Hey! Dragonskulls treat fire careful, more careful than jar of pickles!" Dragbog interrupts indignantly.

"Er...well, I reasoned that the source must have been from somewhere in the general vicinity of the goblin village and so I traveled there to see for myself," Cenenviel continues, gingerly. "But when I arrived the goblins had fled and the village was overrun with dragon skeletons - but despite their appearance they are not undead monsters. No, they are fire elementals that have ‘bonded’ with the dragon bones that litter the area, I’m certain of it!"

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

"Ehhh...right," Yorad mutters clearly nonplussed by the explanation. "Any ideas as to what caused that to occur, or who may be behind this?"

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Dragon... skeletons. Right." Meredith didn't expect that. "Intense cold is probably the best way to handle this. Not really my territory." She looks to Denair.

"I can help you resist the intense heat, Denair. When we get close I'll help you out."

Sovereign Court

Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

Brayden's eyes widen. "Fire elementals combined with dragons? But... how?" He rubs his chin, staring up through the smoke. What strange thing happened here? He had no idea. "Yes. Intense cold, and water. And perhaps the blessings of the gods would help, as well."

Grand Lodge

2 people marked this as a favorite.
Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan chuckles..."Is that all? Flaming Dragon Skeletons... sounds like a walk in the park!"

Jan attempts to recall any information on similar bondings of elementals and bones and/or other objects.

Knowledge (Religion): 1d20 + 8 ⇒ (14) + 8 = 22

Responding to Braydon's suggestion of using cold weapons, Jan smiles and says emphatically, "Gozreh has blessed me with the storms of Northmen...freezing all those who would challenge his divine WILL. See, the Fates have brought us here... to this very time and place to do the WILL of Gozreh and the Spirits that protect this forest."


Season of Ghosts

"Maybe old stone voodoo or something?" Dragbog suggests. "Houses didn't get up and start moving until old stone catch fire, remember?"

Jan tries to recall if he's heard of any lore concerning creatures, spirits, or elementals bonding to inanimate objects but quickly realizes that this particular case, if true, falls outside his wheelhouse.

Good thought but it's a question that falls more under the Kn. Arcana/Planes umbrella.

"Well, no matter the reason I'd be very careful once you reach the village," Cenenviel reiterates as he shakily climbs to his feet. "It's not much but I can use some of my remaining magics to help protect some of you from the heat...and to give all of you a little refreshment before you get started again."

The druid reaches into a pouch and pulls out a small handful of berries, offering one each to everyone - including Denair and Dragbog. "I know they don't look like much but trust me, they're quite nourishing and delicious."
______________

Cenenviel can (and is willing) to cast Endure Elements on four of you; in addition everyone gets a Goodberry.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Knowledge (arcana): 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge (planes): 1d20 + 8 ⇒ (17) + 8 = 25

"Flaming dragon skeletons and old stone voodoo... "

Lazarus closes his eyes, takes three calming breaths, and lowers his heart rate, invoking a meditative trance. He enters his memory palace, wandering its vast library, and settles into his worn leather chair near the crackling fireplace, thumbing through the pages of a tome that seems most likely to contain the information he's searching for.

Emerging from his trance, he shares anything he learned with his companions.

Accepting the goodberry, he bows toward the elf druid. "Thank you, Cenenviel, for the gift of your magic."

He declines the offer of the druid's protective spell and draws a wand from his handy haversack. He activates it on himself. "I'll use my wand to cast endure elements on anyone Cenenviel can't help." (49 charges remaining)

Please let me know how many more charges I need to expend.

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

"Ehhh, thanks?" Yorad takes the berry with a dubious look on his face, "I am sure it is..." He shrugs as he places the berry in one of his pouches. "Any way you have to keep me from getting flamed to a crisp is always appreciated though!"

Yorad will gladly accept the Endure Elements spell.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"Magic spells? For me? Yes please!" Frankie scoots to the front of the line, crawling between Yorad and Meredith to volunteer. He takes the berry and looks at it dubiously... stuffing it in his pocket. Fruit? Ick. I gotta be pretty sick to eat that!

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Lazarus, you can keep your wand. I can handle Denair and myself." Meredith pulls out her own wand.

"Cenenviel, can you protect everyone else?"

Sovereign Court

Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

"That would be most appreciated, Cenenviel. And thank you for the berry," Brayden accepts the spell, and draws his katana as he whispers a prayer. Already his blade begins to glow green, but he stops one word short, knowing that the blessing will only last a minute.

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan takes the berry and before stuffing it in his mouth nods to Cenenviel and offers a brief invocation, "Praise be to Gozreh, the Father of Spring, Lord of Storms and Unconquered Sea. We thank you for these gifts. Bless those that serve you and the Spirits of Nature. Praise be to Gozreh."


Season of Ghosts

Lazarus recalls that he has heard many a tale of wizards conjuring servants from across the planes and binding them to specific locations or objects. In fact, it's quite a common practice. Some go further, binding these servants within objects for a specific purposes, such as the wizards of old Imperial Lung Wa who bound fire elementals into fireworks for the purposes of communication across large distances. It's possible that these elementals (as Cenenviel attests them to be) were similarly bound to the stone that lies within Dragonskull village, for purposes long-since forgotten.

"Oh, I see some of you travel prepared," Cenenviel remarks with approval as both Lazarus and Meredith produce wands. "Excellent; I was worried about only being able to protect a small number of you but knowing you have to means to cover the rest of yourselves sets my mind at ease."

After counting the volunteers Cenenviel proceeds to cast his magic upon Jan, Frankie, Yorad, and Brayden while Meredith and Lazarus use their own wands to cover themselves (and Denair). Dragbog waves off any offer made to cover him, however. "Aw thanks, but Dragbog be okay - more used to this sort of thing than you longshanks."

Thanks to the joint application of Endure Elements and Goodberry none of you will need to make any further Fort saves to prevent fatigue....except for picky-eater Frankie. Lazarus, mark 1 charge off your wand and Meredith, mark 2.

With his magics now cast, Cenenviel prepares to depart with his wolverine companion. "You said that you came from Mishkar? Then we'll make our way there; the people are good enough sorts and I'd rather take my chances with the centaurs than deal with more fire and smoke!"

"Here, two other things that might help you," he adds as he produces a small ring and what appears to be a carving of a small leaf, done in crystal. "Thank you again; Lagán and I will be expecting you back in Mishkar so try to stay alive until we meet again!"

Spellcraft - Leaf (DC 25):

The crystalline leaf is actually a Snapleaf.

Spellcraft - Ring (DC 25):

Hey, it's a Ring of Protection +1.

______________

Another post to follow in a bit, please stand by~


Season of Ghosts

Once you've seen Cenenviel and Lagán on their way you return to the task at hand and resume your journey out to Dragonskull village. The rest of the day passes without further incident until, roughly around late afternoon, the journey comes to an end. You finally come to the top of a small rise, whereupon Dragbog quickly gestures for everyone to duck down. "We here," he whispers. "Don’t let the skellies see you!" As you peer over the rise, you finally catch your first glimpse of Dragonskull village...or what’s left of it. The rocks and scorched ruins of the Dragonskull village spill down a stony valley studded with the scorched stumps of small trees. In some places the skeletons of dragons are arranged to serve as crude huts, with smoldering rags hanging across ribs and spinal cords strung with rope holding up the charred remains of hammocks.

You can also see that in the center of a small dell at the southern end of the valley juts a granite monolith, graven with fiery runes and crackling with arcing flames. While observing the monolith you notice that the fires surrounding the monolith occasionally arc out and 'crawl' away, slowly simmering until they come into contact with a draconic skull which begins shuddering and snapping to strange, fiery life.

Two of these beings patrol the area near the monolith; they each appear to be the spine, shoulders, forearms, and skull of a deceased dragon, wreathed in ropes of living flame. Thanks to Cenenviel's magics - and your own - practically all of you have been able to ignore the effects that the smoke would otherwise have had, affording you all the time to study these things in greater detail as well as to approach from a more beneficial vantage point.

Since practically no one is fatigued you have more time to watch the clattering bones, granting a +5 bonus on the checks below.

Frankie, please make DC 14 Fort to avoid being fatigued due to the smoke. If you opted to partake of the Goodberry after all then there's no need to make a save. Even if you didn't partake, don't forget the +2 bonus you get from Dragbog's earlier advice.

Kn. Religion (DC 19):

Wait...Cenenviel was right. These aren’t undead creatures...but if not undead, what?

Kn. Planes (DC 21):

Definitely not undead! These are dragon bones that have been possessed by fire elementals!

For every 5 that you beat the above DC by, you may ask for one piece of information from this list.

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan watches intently, pondering on what will the best course of action.

Knowledge (Religion): 1d20 + 8 + 5 ⇒ (1) + 8 + 5 = 14

"I have never seen creatures like this before... I have no idea what they are."

"If they are elementals as Cenenviel said, then maybe we should engage from a distance, drawing them to us... rather than rushing in... not knowing what kind of defenses or magics they might possess this seems the more prudent option."

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Spellcraft + Guidance vs Leaf: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
"Thank you for the Snapleaf, Cenenviel. This should help us get down there, unseen."

Spellcraft + Guidance vs Ring: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Meredith isn't sure what the ring is for.

She lets the other party members analyze the creatures. "Looks like the monolith is our target." She looks to Denair. "I think I can protect you against the extreme fires. Some of us should wait in ambush while the others use magic and arrows to bait them close."

When they decide to go, Meredith casts Lesser Evolution Surge on Denair to grant her Fire Resistance 10. She also casts Mage Armor, using the wand.

Meredith casts Shield on herself and readies her crossbow.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Detect Magic, Spellcraft DC25 re Leaf: 1d20 + 8 ⇒ (1) + 8 = 9
Detect Magic, Spellcraft DC25 re Ring: 1d20 + 8 ⇒ (7) + 8 = 15
+5 Bonus, Knowledge (religion) DC19: 1d20 + 8 + 5 ⇒ (17) + 8 + 5 = 30
+5 Bonus, Knowledge (planes) DC21: 1d20 + 8 + 5 ⇒ (15) + 8 + 5 = 28 (Best/Worst Saves)

"Cenenviel was right. Those aren’t undead creatures. They're dragon bones that have been possessed by fire elementals. As far as their fortitude, reflexes and willpower, you should know that... "

The wizard-priest activates his wands, bless upon his companions and mage armor on himself. (39 and 37 charges remaining, respectively)

He stows those tools of the trade, and draws his wand of magic missile. "Ready when you are, friends."

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Yorad grimaces briefly before getting a lopsided grin on his face. "Not sure my knives are gonna be any effective here, but if ye need any bait here, I'm yer man!"

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Fort, Buff vs Smoke DC14: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19

Frankie's luck holds and his short stature protects him from the lingering haze of smoke.

Looking up at Jan and his plan Frankie slowly nods his head in understanding, then faster as he draws out his trusty slingshot and bag of marbles. "Oooo you guys get to see how great a shot I am! Best in the whole forest I bet!" He yanks back on the bands a few times to make sure they aren't rotted out.

Its actually a sling but I couldn't resist imagining it as a slingshot, not to mention a good use of his little marbles. PS, Frankie won't be much use for damage in this fight. He can try using wands discreetly or just be his normal slippery self to be the target of attacks.


Season of Ghosts

Unseen by the creatures patrolling below, you all hunker down and hammer out a plan to try and draw the two elementals towards the group using magic and other ranged attacks. Lazarus recalls that these creatures, these burning dragonspines, are quite hardy and have quick reflexes but are somewhat weak-willed; information that will surely come in handy.

Fort & Reflex +8, Will +4.

With a plan in mind, you all prepare yourselves and get ready. Frankie, ever eager to help, pops a marble into his slingshot and pulls back...and then lets fly with it when the signal is given! The marble zips through the air and pings against the stone monolith with a loud *CRACK!*

Below, the two dragonspines move as one as they swing around towards the source of the noise...

Who Goes First?:

Meredith Init: 1d20 + 2 ⇒ (19) + 2 = 21
Lil Frankie Init: 1d20 + 4 ⇒ (3) + 4 = 7
Jan Init: 1d20 + 4 ⇒ (19) + 4 = 23
Brayden Init: 1d20 + 2 ⇒ (16) + 2 = 18
Lazarus Init: 1d20 + 4 ⇒ (15) + 4 = 19
Denair Init: 1d20 + 1 ⇒ (5) + 1 = 6
Yorad Init: 1d20 + 2 ⇒ (1) + 2 = 3

Blue: 1d20 + 6 ⇒ (12) + 6 = 18
Red: 1d20 + 6 ⇒ (12) + 6 = 18


______________

Round 1

Jan
Meredith (Shield)
Lazarus (Mage Armor)
Brayden
==============
Blue
Red
==============
Frankie
Denair (Mage Armor, Lesser Evo. Surge - 10 FR)
Yorad

Active Conditions: Bless

Jan, Meredith, Lazarus and Brayden are UP!

Current Map

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Both Rogues botched their init checks, I see...

Meredith takes aim at the Blueish thing with her crossbow.

Masterwork Light Crossbow, Bless vs Flatfooted: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Arcane Strike, Damage: 1d8 + 2 ⇒ (4) + 2 = 6

After firing, Meredith drops the crossbow and moves ahead, drawing her mace.
"Denair, hurry up and fly over that thing. I need your help distracting it."

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Lazarus moves forward, pulling a piece of flint and a pinch of silver dust from his spell component pouch. Muttering an incantation, he makes a throwing motion toward the flaming dragon skeletons.

A 10ft-radius brilliant flash of shimmering light bursts between the two creatures.

(DC16 Reflex or blinded for 1d4 ⇒ 1 rounds, or dazzled for 1d4 ⇒ 4 rounds if they succeed at the Reflex save. Evil creatures in the area of the burst take 3d4 ⇒ (1, 4, 3) = 8 points of damage, whether they succeed at the Reflex save or not.)

Sovereign Court

Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

"It seems we've finally reached our destination," As he advances, Brayden brings his blade in front of his face and mutters an incantation. A white aura surrounds him. "Let's take care of these burning skulls and restore this village to what it once was."

Advance and cast PfE on self, AC 23 vs evil


Season of Ghosts

Oh hey, I recognize that spell... :)

Meredith takes advantage of the 'relative' element of surprise the group has and fires a shot at Blue, but even that isn't quite enough to land the shot and the bolt sails harmlessly past. She then moves up, calling back to Denair to hurry up and get her rear in gear.

Deciding to be different, Lazarus conjures not elementals or burning sands but a burst of light between the two skeletons!

Blue Reflex: 1d20 + 8 ⇒ (13) + 8 = 21
Red Reflex: 1d20 + 8 ⇒ (6) + 8 = 14

While Blue is able to shut its...eyes, or whatever it's seeing through, in time, Red isn't so fortunate and finds itself temporarily blinded!

"እሰይ ምን አለ!?" Blue rumbles indignantly, trying and failing to shake the bright floaters from its vision.

"እዙህ ማየት አልችልም! ሰው ሆይ: ተዉኝ: ተቀደሱኝ," Red roars with distress.

Ignan:

"Ow ow ow, what the heck!?"

"Augh, I can't see! Avenge me man, avenge me!"

Hoping to take advantage of the elementals' confusion, Brayden casts a protective spell on himself and then advances.
______________

Round 1

Jan
Meredith (Shield)
Lazarus (Mage Armor)
Brayden (Prot. Evil)
==============
Blue (Dazzled 4 rds)
Red (Blinded 1 rd)
==============
Frankie
Denair (Mage Armor, Lesser Evo. Surge - 10 FR)
Yorad

Active Conditions: Bless

Jan is UP!

Current Map

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan invokes the Blessing of Winter- (before the first missile is fired hopefully) and fires his bow at the one of the creatures (Blue).

Ranged Attack (Bow): 1d20 + 6 ⇒ (9) + 6 = 15, Damage (arrow and ice): 1d8 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12

"Scatter as to keep them from singling one of us out."

Jan moves to a new position.


Season of Ghosts

Yep, no problem with you having activated your blessing before Frankie kicked off the festivities!

Jan nocks an arrow into his bow, enchanted with Gozreh's blessing. A wisp of cold mist drifts from the tip as he takes aim and fires at Blue...

*PTWANG!* *THOCK!*

...and sinks into one of the creature's rib bones! Blue howls with pain as some of the fire dancing along the surface of his bony form winks out, smothered by a thin rime of frost.

"እሱ ለስፒች ቀስቶች የበረዶ ክዋክብት አግኝቷል! ያዙት!"

Angered by Jan and his ice-cube arrows Blue rattles and clatters after him, circling around another pile of bones to snap at the Ulfen man with sharp teeth...

Bite vs. Jan (Dazzled): 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
Damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12

Jan, please make a DC 16 Reflex save or take...Burn: 1d6 ⇒ 3 fire damage as you catch on fire.

Red groans, continuing to shake his head as he stumbles forward towards the general sounds of combat. "የትኛው !? እኔ ማየት አልችልም!"

Ignan:

"That one's got ice cubes for arrowheads! Get him!"

"What one where!? I can't see, man!"

1d2 ⇒ 1

As luck would have it Red ends up advancing on Brayden's general position instead of Lazarus, managing to move with surprising speed in spite of its lack of vision. It closes in and tries to snap in the blue man's general direction...

Concealment vs. Brayden (50%; Low is Bad for Me): 1d100 ⇒ 38

...and gets a mouthful of dirt and ash instead!
______________

Round 1/Round 2

Jan (-12; Water Blessing, Pending Reflex)
Meredith (Shield)
Lazarus (Mage Armor)
Brayden (Prot. Evil)
==============
Blue (-18; Dazzled 3 rds)
Red
==============
Frankie
Denair (Mage Armor, Lesser Evo. Surge - 10 FR)
Yorad

Active Conditions: Bless

Everyone is UP!

Current Map

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

"C'mon Frankie, let's see if we and get around these flamers." Without waiting for a reply Yorad makes his way around lazarus and pauses behind a burned out log.

Double Move.
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7


Season of Ghosts

By the way, I realize I failed to specify the passage of time between the wolverine encounter and this one but we'll say that you had time to rest again before reaching the village, if you wished. The passage of time in this section is left rather vague.

Sovereign Court

Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

Brayden grins at the blinded elemental, then rubs his hand along his katana. "Shizuru, impart your blessings onto this sacred weapon. This weapon of the chosen," he bellows to the smoky sky. The blade suddenly glows green, and Brayden still has enough time to attack.

Use Improved WotC to align the blade as Good for the purposes of overcoming DR. Use Fervor to cast Lead Blades as a swift action. When used this way, Fervor does not provoke an Attack of Opportunity.

Good Mwk CI Katana, LB, PA, Bless: 1d20 + 7 - 1 + 1 ⇒ (17) + 7 - 1 + 1 = 242d6 + 3 + 2 ⇒ (4, 3) + 3 + 2 = 12

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Observing the not-so-stealthy rogue trying to sneak up on the fiery red dragon skeleton, Lazarus rolls his all-white eyes to the heavens, and the ecclesitheurge bestows Desna's blessing of the faithful upon Yorad. "Good luck, friend, you'll need it."
(Yorad: +2 sacred bonus on either attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn.)

Blessing of the Faithful (Su):
As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Oh! Right! Sorry!" Denair becomes active and begins flying around the blue tinged creature.

Her leafy wings sprout as she flies overhead, landing behind the creature.
This provokes an AoO as she lands.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

With her flanking partner ready, Meredith steps up and swings her heavy mace with both hands.

Silver Heavy Mace, Flanking, Bless: 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14
Arcane Strike, Damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Precise Strike: 1d6 ⇒ 6

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie watches Yorad move away, supposedly trying to hide I gotta play hide n seek with that guy, he's BAD! He snickers and hollers over the fray "I'm gonna stay here and help Bray!"

He moves up a bit, reloading another marble and launching it at the red dragon skeleton. "Take that!"

Sling + Marble, Bless: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 131d3 - 1 ⇒ (2) - 1 = 1


Season of Ghosts

With the two elementals lured in close the second part of the plan goes into action as Yorad and Denair advance forward, aiming to circle around and flank. Blue sees Denair descending from the skies and attempts to take a swipe at her...

Blue AoO vs. Denair (Claw; Dazzled): 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16

...but only manages to fan the eidolon as she makes a smooth landing. Brayden calls upon his divine connection to Shizuru and the katana in his hands grows weightier as the blade is suffused with goodness and light. Smiling he brings the chosen blade down upon Red with a mighty crunching of bones and embers, splintering some ribs!

Noting that Yorad isn't especially well-hidden by the scraggly brush and bits of rock and rubble that cover the ground Lazarus decides to take pity on him, granting him Desna's blessing. Surely this will come in handy when one the elementals inevitably decides to come at him.

With her trusty flanking buddy now in position Meredith bravely tries to boop Blue's snoot with her mace but Blue has little trouble in seeing the attack coming and avoiding it, even with the floaters still plaguing his vision. Frankie, having fun with his slingshot, decides to stick with Brayden and provide covering fire. Turns out that creatures made of bone aren't the easier to hit though and the marble zips past Red's skull.
______________

Round 2

Jan (-12; Water Blessing, Pending Reflex)
Meredith (Shield)
Lazarus (Mage Armor)
Brayden (Imp. WotC, Lead Blades, Prot. Evil)
==============
Blue (-18; Dazzled 3 rds)
Red (-12)
==============
Frankie
Denair (Mage Armor, Lesser Evo. Surge - 10 FR)
Yorad (Blessing of the Faithful)

Active Conditions: Bless

Jan is UP!

Current Map

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Reflex Save: 1d20 + 6 ⇒ (2) + 6 = 8

Jan is unable to avoid the firery embrace of the creature and his cloak catches on fire!

Undaunted, the Ulfen shifts moving at the creature as he draws his axe and shield (as a move action)- dropping his bow now that the creature has entered melee.

Attack (shield bash): 1d20 + 10 ⇒ (15) + 10 = 25,
Damage (blunt): 1d6 + 4 ⇒ (2) + 4 = 6


Season of Ghosts

Unable to completely avoid the flames Jan's cloak catches fire and begins to burn but the flames aren't enough to slow the big man down. He swiftly drops his bow and brings out the axe and shield, bashing Blue hard across the snout with the latter! Dragbog, peeking out from behind a nearby rock, looks on in awe; Jan cuts quite an impressive figure as it is and the flaming cloak only serves to make him look that much more of a badass.

"አርጉ! እኔ ወደ አንድ ጥቁር እቃ አቀርብሀለሁ እንዲሁም እራት እኖራለሁ - እና እንደ የሰውን ዓይኔ እንኳን አልወደድኩም!" Blue roars angrily as he snaps and rakes at the Ulfen with vicious teeth and claws...

Bite vs. Jan (Dazzled): 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13

Claw vs. Jan (Dazzled): 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Claw vs. Jan (Dazzled): 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12

...and manages to catch a weak point in Jan's armor, leaving a deep scratch up one arm!

"ማየት እችላለሁ, ተአምር ነው," Red crows, now free of the blindness that had gripped him earlier. He merrily attempts to tear into Brayden again...

Bite vs. Brayden: 1d20 + 10 ⇒ (8) + 10 = 18
Claw vs. Brayden: 1d20 + 9 ⇒ (7) + 9 = 16
Claw vs. Brayden: 1d20 + 9 ⇒ (11) + 9 = 20

...and still can't put his money where his mouth is, even with his vision restored.

The battle rages on and Jan's cloak continues to burn merrily...

Burn (Jan): 1d6 ⇒ 4

Jan, you may take a full-round action to attempt another DC 16 Reflex to put out the fire if you like; otherwise you take the above burn damage at the start of your turn.

Ignan:

"Argh! I'll burn you to a crisp and have you for dinner - and I don't even like the taste of human!"

"I can SEE, it's a miracle!"


______________

Round 2/Round 3

Jan (-18; Burn 1 rd)
Meredith (Shield)
Lazarus (Mage Armor)
Brayden (Imp. WotC, Lead Blades, Prot. Evil)
==============
Blue (-24; Dazzled 2 rds)
Red (-12)
==============
Frankie
Denair (Mage Armor, Lesser Evo. Surge - 10 FR)
Yorad (Blessing of the Faithful)

Active Conditions: Bless

Everyone is UP!

Current Map

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Yorad sees his chance here and he breaks cover, moving into a position to flank the warpriest!

Move to map position. Acrobatics, BoF: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Attack Red. knife, Bless, flank: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23
damage, S/P: 1d4 + 3 + 1d8 + 1 ⇒ (3) + 3 + (6) + 1 = 13
Befuddling Strike (Ex): Benefit: When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 ⇒ 2 rounds.

Liberty's Edge

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Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie looks around, wide eyed and nervous for his friends. These things were giant, and he was so small! "I'm coming Brayden! I'm gonna help, don't be afraid!" The little guy dives into action (literally!)

Acrobatics vs AOO/Reach: 1d20 + 10 ⇒ (6) + 10 = 16 Frankie catches his foot in a root and stumbles as he moves in close, his little silver dagger popping into his hand to defend himself. "Whoops, careful of that root!"

Melee Mithril Dagger, Defensively (+5AC), Bless, Flank: 1d20 + 8 - 4 + 1 + 2 ⇒ (11) + 8 - 4 + 1 + 2 = 181d3 + 4 + 2d6 ⇒ (2) + 4 + (6, 1) = 13

He takes his little silver spike and stabs it at the thing's ankle bone, hoping maybe to destroy it! "HAVE AT YOU FIREY DRAGON BEAST! I am Frankie the Flash and I'm here to snuff out your wicked flames!"

AC is 19 if I get AOO'd, then is 24 after this defensive strike.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Intoning an incantation, Lazarus pulls a slab of butter from his spell component pouch and tosses it at the fiery red dragon skeleton. Over the creature's head, the butter detonates in a shower of grease raining down in a 10ft square.

Grease, Reflex DC16:
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"C'mon, Denair. Let's stop these things!"

Flanking with Denair, she swings her mace again. With vigor.

Silver Heavy Mace: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Arcane Strike, Damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Precise Strike: 1d6 ⇒ 6


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Right!" Denair's arms wrap together into one massive branch as she slams into the Blue entity.

Power Attack Slam, Flanking: 1d20 + 8 - 2 + 2 ⇒ (5) + 8 - 2 + 2 = 13
Power Attack Damage: 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16
Precise Strike: 1d6 ⇒ 3

That's a lot of fire. Denair holds back to avoid getting burnt too badly.
Reflex Save, if needed: 1d20 + 2 ⇒ (18) + 2 = 20

Sovereign Court

Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

"Frankie, you are as brave as you are quick!" Brayden grins, watching the "child" stomp across the sand. "Thank you for your assistance. Let's triple team this thing, Yorad," the samsaran says as he holds his katana aloft all Master Sword-like and brings it down with purpose.

Is that a flank? I think it is...

Good Mwk CI Katana, LB, PA, Bless, Flank: 1d20 + 7 - 1 + 1 + 2 ⇒ (14) + 7 - 1 + 1 + 2 = 232d6 + 3 + 2 ⇒ (3, 3) + 3 + 2 = 11

If Red is down, Brayden will move 10ft North and use the same attack on Blue!


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Season of Ghosts

Behind the Scenes:

Yorad Perc.: 1d20 + 4 ⇒ (2) + 4 = 6

Having waited for just the perfect time to strike Yorad now does so and breaks into a run, executing a tumbling roll that carries him under and past the dragonspine's bony claw and kicks up a cloud of dust and ash. He pops to his feet behind Red and jams his dagger into the creature's backbone; the dragonspine utters a rather unflattering yelp of pain but it doesn't seem like the attack was as effective as the rogue might've liked. Almost as though the more stealthy element of it didn't really make much of a difference.

Not one to be outdone, Frankie attempts the same maneuver but with much less grace as he trips over an old tree root poking up out of the ash. Red sees him coming and tries to take a swipe...

Red AoO vs. Frankie: 1d20 + 9 ⇒ (8) + 9 = 17

...but just can't catch a break as Frankie dodges out of the way! Frankie skids to a halt next to Brayden and attempts to stick his own dagger into one of Red's rib bones. Unfortunately it seems as though Yorad's presence behind Red isn't proving as distracting as Frankie might've hoped and the dagger strike whooshes through the empty space between Red's ribs.

While his friends keep Red and Blue busy and distracted Lazarus continues offering spell support from a safe distance back, this time delivering a shower of greasy butter down onto Red...

Red Reflex: 1d20 + 8 ⇒ (3) + 8 = 11

...who slips and slides before collapsing to the ground in a heap! Brayden is quick to take advantage of this and delivers another katana strike to Red's skull with a loud *CRONCH!* Bits of bone fly in all directions but the elemental is still alive and kicking - quite literally, as it struggles to regain its footing!

As the others tangle with Red Meredith and Denair proceed to gang up on Blue. Meredith cracks Blue across the jaw with her mace but notices that it doesn't seem to pack as much of a punch as usual for some reason. Coming up from behind Denair attempts to slam into Blue's backside but is forced to pull her strike at the last moment in order to avoid catching on fire like Jan.
______________

Round 3

Jan (-18; Burn 2 rds)
Meredith (Shield)
Lazarus (Mage Armor)
Brayden (Imp. WotC, Lead Blades, Prot. Evil)
==============
Blue (-37; Dazzled 2 rds)
Red (-30; Prone)
==============
Frankie
Denair (Mage Armor, Lesser Evo. Surge - 10 FR)
Yorad

Active Conditions: Bless

Jan is UP!

Current Map

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Ignore the pain...ignore the pain...ignore the pain.

Channeling his pain and rage - Jan attacks the creature with a flurry of blows.

"Gozreh!"
Swift Action- Fervor* to heal himself Heal: 1d6 ⇒ 4.

Attack (Axe): 1d20 + 8 ⇒ (10) + 8 = 18
Attack (Shield): 1d20 + 8 ⇒ (15) + 8 = 23

Damage (Axe): 1d8 + 4 ⇒ (1) + 4 = 5
Damage (Shield): 1d20 + 2 ⇒ (3) + 2 = 5

*=2 remaining uses of Fervor.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith's mace is magic, by the way.

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

REDUX

Damage (Shield): 1d6 + 2 ⇒ (6) + 2 = 8


Season of Ghosts

Behind the Scenes:

1=Denair, 2=Meredith, 3=Jan
Blue: 3d3 ⇒ (3, 1, 3) = 7

1=Yorad, 2=Frankie, 3=Brayden
Red: 1d3 ⇒ 2

Jan continues to ignore the burning pain of the flames as much as he can, swiftly channeling Gozreh's favor to heal some of the damage as he sets upon Blue with both axe and shield. He slices, he crunches, he'd probably make good julienne fries if he were a chef! More bits of bone go flying and Blue now looks like he's only being held together with spit and duct tape....whatever that is.

Red flails about and gets to its' feet, drawing attacks from everyone standing close by.

Brayden, Frankie, Yorad - you each get an AoO on Red as it stands up from prone.

Both elementals now have plenty of targets to choose from as they continue their assault on the group! Blue still focuses most of his ire on Jan while Red just snaps angrily at Frankie...

Blue Bite vs. Jan (Dazzled): 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13

Blue Claw vs. Denair (Dazzled): 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Blue Claw vs. Jan (Dazzled): 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Red Bite vs. Frankie: 1d20 + 10 ⇒ (2) + 10 = 12

...and while no one suffers another vicious bite, Jan and Denair do each take a claw swipe!

Burn (Jan): 1d6 ⇒ 2

And though Jan suffers more burns from his flaming cloak the fires finally sputter and die out.
______________

Round 3/Round 4

Jan (-24)
Meredith (Shield)
Lazarus (Mage Armor)
Brayden (Imp. WotC, Lead Blades, Prot. Evil)
==============
Blue (-50)
Red (-30)
==============
Frankie
Denair (-5; Mage Armor, Lesser Evo. Surge - 10 FR)
Yorad

Active Conditions: Bless

Everyone is UP!

Current Map

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Silver Heavy Mace: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Arcane Strike, Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Precise Strike: 1d6 ⇒ 2

Meredith swings again. "Watch it, Denair. We're almost there."

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Lazarus draws his wand of magic missile and send an arcane bolt rocketing into the blue dragon skeleton.
Force damage: 1d4 + 1 ⇒ (1) + 1 = 2 (35 charges remaining)

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