Meredith Ulmari
|
"Dragabog, Frankie is creative. That means he can put ideas together no one else would.." She smiles. "Frankie, if you behave you can play all the games you want at the Dragonskull Tribe."
Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27 She can't talk a lot of sense into him, but maybe she can keep him quiet for a bit.
Guisseppe "Lil Frankie" Franko
|
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Frankie stops and tries to figure out what the blue robber is trying to cast on him This can't be good for us good guys! Ack acidic water! Dodge it! Reflex:Evasion vs DC12: 1d20 + 8 ⇒ (14) + 8 = 22
Like the many (ok some) formative years of his youth, Frankie continues to dodge past a bath when he sees it coming. "HA! You can't catch me in your spray of acid water you villain! Give back those jewels!"
Frankie tries cracking Brayden across the kneecap with the stick. The stick however had other ideas and breaks in half. "My nightstick! Sundered!"
Operation Apprehend Blue Footed Booby Gang: 1d20 - 1 ⇒ (3) - 1 = 21d3 - 1 ⇒ (2) - 1 = 1
Frankie stops in his tracks as Meredith tries to calm him down "Awwwww butttttt... guuuuuuhhh!" Frankie crosses his arms and starts the march towards the village once more.
Survival: Frankie always knows where to go.: 1d20 - 1 ⇒ (1) - 1 = 0
Yorad Cinderhunter
|
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Yorad guffaws at the appearance of the water that narrowly misses the plucky boy, "Yer too slow with yer aim thar! Waaay too slow!" Briefly he considers testing the boy's agility with something a little more...solid but holds off for now.
"Hey, I think yer going the wrong way!" He yells out to Frankie.
Jan Eriksson 0101
|
| 1 person marked this as a favorite. |
Coughing, Jan tries to get the party to re-focus on the task at hand, "We need to (cough) get to the source of this blaze...(cough) at the goblin-village."
Jan tries to figure out the best way to go from their current location- meaning the quickest, least smoke-filled route.
"We should try going this way."
Survival: 1d20 + 10 ⇒ (3) + 10 = 13
| Meredith's Eidolon |
| 2 people marked this as a favorite. |
"Oh, I know! I'll tell a story to lighten the mood." Denair brushes some of the smoke away, and lets her feet-roots linger in the wet spot Brayden created. More water for her if Frankie doesn't want it.
"Fire roared about me as the mercenaries closed in. They were paid to flush someone out, a particularly ornery druid who refused to surrender any of the rare herbs inside. They were too precious to harvest and would never come back if plucked, she said. They just wanted her dead, so they decided to destroy everything they could to force her out. I couldn't really leave my home, so I just watched the flames roar."
"They prepared to hurl a vial of alchemists's fire at me when a rosebud erupted behind them- fifteen feet tall. The petals spread forth and a fairy dressed in black, skin pale as the moon emerged." Denair puts her arms at her hips and struts confidently.
"I will let one of you live. Choose carefully. Whips layered with thorns lashed ahead at them, tearing through their armor. Some mercenaries tried to approach, but the spores she released ruined their concentration. She told the survivor she was the Queen of Thorns, and she would tolerate them no longer."
"The humans never bothered the forest again, which is good because the plants became a rare antitoxin a few decades later." Denair smiles. "And that's the first time I met the Queen of Thorns. She told me not to fear the fire, for fire encourages growth. So we mustn't fear this fire, we must press on."
Perform(Oratory): 1d20 + 4 ⇒ (7) + 4 = 11
Denair grins, proud of herself.
| GM Ladile |
Although Dragbog also looks tempted to get in on the fun with Frankie and the rest, he gives his head a shake as Jan's words bring his focus back to the matter at hand.
"Right, right, gotta stop fires! Nothing more important than that," he agrees. "Maybe can have biiiiiiig party once fires out and everything okay again. Well, maybe if Redpine horse-lady doesn't kill us all."
Moving to follow after Jan, the goblin calls out, "Slow down longshanks, Dragbog's legs only so long you know!" Then he glances over his shoulder and spots Frankie heading in the complete opposite direction and groans before turning and jogging back to catch him.
"Hey! Dragonskull village back that way," Dragbog says, managing to snag the back of Frankie's tunic and pulling him to a stop. "Come on before your grumpy longshanks friend leaves us behind!"
And with that, you're finally ready to get underway once more.
______________
Another post to follow, please stand by~
| GM Ladile |
| 1 person marked this as a favorite. |
Having set off once again, your second day of travel unfolds much like your first - hot, hazy, and thick with smoke. Going is a little bit slower than yesterday due to smoke inhalation having taken its toll on some of the group but Dragbog seems pleased overall with the progress the group has made.
"We move good even with fires and coughing and hacking," he remarks at one point. "If keep same pace should make Dragonskull village by...hmm...late tomorrow!"
Not particularly worried or concerned about being stealthy or quiet, the little goblin listens with great interest to Denair's story about the Queen of Thorns. Once the tale is told, he considers what he's heard.
"You saw scary fairy lady and all...but if you not with drood or bad longshanks then why there to start with?" Dragbog finally asks, looking a little confused. "And what do you mean you couldn't leave home? Why not?"
Dragbog scratches his head. "Is good story, good moral - don't mess with scary fairy ladies. But some parts a little confusing."
As your goblin guide poses questions to Denair, the group reaches a narrow, rock-strewn path. Stony crevices cut through the wilderness, offering some shelter from the oppressive smoke and heat. Even better, you come across an old ranger’s trail that cuts through the woodlands here, offering a path that’s a bit less choked with smoke and embers than the rest of the forest.
As you begin to traverse the path, the sounds of multiple large creatures crashing through the underbrush can suddenly be heard, growing louder by the second. Moments later, three stocky, muscular animals the size of bears barrel out of the undergrowth to the west and onto the old path; their jaws and claws oversized and brutal, their dark eyes filled with fear!
These are dire wolverines!
For every 5 that you beat the above DC by, you may ask for one piece of information from this list.
One of the wolverines seems to have some sort of a necklace or collar around its’ neck.
Meredith Init: 1d20 + 2 ⇒ (9) + 2 = 11
Lil Frankie Init: 1d20 + 4 ⇒ (9) + 4 = 13
Jan Init: 1d20 + 4 ⇒ (17) + 4 = 21
Brayden Init: 1d20 + 2 ⇒ (20) + 2 = 22
Lazarus Init: 1d20 + 4 ⇒ (10) + 4 = 14
Denair Init: 1d20 + 1 ⇒ (12) + 1 = 13
Yorad Init: 1d20 + 2 ⇒ (8) + 2 = 10
W. Purple: 1d20 + 7 ⇒ (12) + 7 = 19
W. Blue: 1d20 + 7 ⇒ (11) + 7 = 18
W. Green: 1d20 + 7 ⇒ (16) + 7 = 23
Green continues barreling along, bounding over a series of small rock formations and then leaping down onto the path in an effort to get away from the crackling flames!
______________
Round 1
Green
==============
Brayden (Fatigued)
Jan
==============
Purple
Blue
==============
Lazarus (Fatigued)
Denair
Frankie
Meredith
Yorad (Fatigued)
Active Conditions: None
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Brayden and Jan are UP!
Jan Eriksson 0101
|
Jan doesn't think his ability to charm animals will work on creatures as angry as these.
Knowledge (Nature): 1d20 + 8 ⇒ (2) + 8 = 10
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Jan draws his shortbow and shoots an arrow at the creature (Purple), then moves to use the rock as cover against the charging beast.
Ranged Attack- bow: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
| GM Ladile |
Unsure of just what sort of creatures these are and doubting his ability to calm them Jan moves forward, drawing his bow as he does. Once he thinks he's in a suitable position he takes aim at Purple and fires...
*PTWANG*
*THUNK*
...and the arrow sinks into the beast's hind leg! Purple roars with pain and anger but remains standing.
______________
Round 1
Green
==============
Brayden (Fatigued)
Jan
==============
Purple (-7)
Blue
==============
Lazarus (Fatigued)
Denair
Frankie
Meredith
Yorad (Fatigued)
Active Conditions:
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Brayden is UP!
Guisseppe "Lil Frankie" Franko
|
Perception, +1 vs surprise: DC20: 1d20 + 12 ⇒ (18) + 12 = 30
Frankie stops short of throwing that cool rock he found at that other cool rock up ahead when he hears the crashing and growling coming down the path. As the three creatures come into view he squints his eyes a bit and points at one "That bear thing has a collar on. It must be someone's pet! Who would have such a big pet?"
His little mind races as kid minds do, it quickly comes to the only obvious conclusion "Giants have GIANT pets! There must be giants out here too!" Frankie starts to get really excited they may meet a giant!
Brayden Valdrin
|
Brayden lurches ahead, his chest still burning from the smoke he had inhaled. "Angry animals in the middle of a burning forest, huh? And giants? Sounds like I am going to need a more sturdy weapon." He runs his hand along the edge of his katana, and the blade pulls down as it doubles in density.
Move and cast Lead Blades
| Meredith's Eidolon |
"Well, I couldn't leave... home." Denair stops her story when Dragbog asks an important question. Before the poison, before the fires, before Meredith. Denair would try to leave her home tree, but it was so exhausting. She could see the world around her, but she couldn't touch it. She asked the plants for their stories, but it didn't compare to what the Boss could show her. Now the world is her home, and now she had stories to tell.
But first she has to understand what these things are.
K Nature: 1d20 + 6 ⇒ (17) + 6 = 23
"Oh. Those are dire wolverines. Do you want to know about their Saves are? Or maybe their Special Abilities? I know both." She smiles.
Perception: 1d20 + 14 ⇒ (17) + 14 = 31
"Frankie's right! They have collars or necklaces around their necks."
| GM Ladile |
1=Purple, 2=Blue, 3=Green
1d3 ⇒ 3
More thrilled and awed by the appearance of the three beasts than scared, Frankie's keen eye picks out a simple leather collar around the neck of one of them - Green, to be precise. Meanwhile Brayden lurches forward and prepares to take down the creatures if need be, calling upon Shizuru to increase the density and power of his blade. Unfortunately the warrior allows his focus on the beasts to distract him from the other hazards at hand, not realizing that he's stepped too close to the nearby flames until a shower of sparks rains down from a tree!
Brayden, please make a DC 14 Reflex or take...
Fire Damage: 1d8 ⇒ 2
...this much damage from the fire.
As it turns out, Denair knows exactly what these beasts are - dire wolverines. She also knows that they're fearsome and temperamental creatures that fly into a rage when faced with injury, unable and unwilling to cease their attacks until either their attacker or themselves are dead. On the bright side she also knows that they're not particularly resistant to effects that target the mind, being simple beasts and all.
Rage upon injury in combat, good Fort/Ref saves, bad Will save.
Both Blue and Purple thunder forward, Blue racing along the top of the rocks and then swiftly climbing down onto the path and Purple thundering blindly along the trail. While Blue seems more frightened and eager to get away from the flames, Purple's eyes glow with a primal rage. The wolverine is so consumed by this rage that it doesn't even seem to register its proximity to the flames...
Purple Reflex (DC 14): 1d20 + 7 ⇒ (15) + 7 = 22
...but manages to dodge the sparking brush by way of natural inborn agility.
______________
Round 1
Green (Wearing A Collar)
==============
Brayden (Fatigued; Lead Blades)
Jan
==============
Purple (-7; Rage)
Blue
==============
Lazarus (Fatigued)
Denair
Frankie
Meredith
Yorad (Fatigued)
Active Conditions:
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Lazarus, Denair, Meredith, Frankie and Yorad are UP!
Meredith Ulmari
|
"So we angered one of them, right?" Meredith watches the purple one fly into a rage. "Let's get that collar. Denair, help subdue them. I'll be right behind you, but first-"
Meredith casts Shield and uses her Shared Spells ability, touching Denair. A series of leaves quickly converge in front of Denair, suspended by magic. She moves ahead and draws her longspear.
Preemptive Reflex Save against fire: 1d20 + 3 ⇒ (6) + 3 = 9
| Meredith's Eidolon |
Denair nods. "Okay. Time to show them I'm best at what I do!" And she double moves ahead and lets her arms droop to the ground. "Calm down or I'll make you regret it."
Denair has 10 feet of reach.
Guisseppe "Lil Frankie" Franko
|
Frankie runs up to Meredith's side and nods "So we're trying to catch green? I'm on it!" Hrm, how hard could it be to jump on it and ride it like a horse? Not that hard right?
"Ummm guys? That purple one sure looks mad. Maybe that arrow sticking out is why?" He asks, not completely sure really. I guess I wouldn't want an arrow sticking out of me. I wonder if it hurts?
Double move. 20' speed hurts!
Yorad Cinderhunter
|
Yorad huffs further down the path, realizing that climbing a burning tree was not a wise plan! Drawing a knife he holds it at the ready, "Sooo, we want to capture one of these wolverines? Uhhhh....Yeahhhh..."
Move action to move on map.
Ready action to throw knife at the wolverine. dagger: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3
damage: 1d4 + 3 - 1 ⇒ (4) + 3 - 1 = 6
| GM Ladile |
Ready to take action Meredith conjures a magical shield for herself, her connection to Denair allowing the eidolon to benefit from it as well. She then moves forward, unable to keep from getting a little close to the fire and suffering...
Fire Damage (Meredith): 1d8 ⇒ 4
...some mild burns in the process. Denair herself moves further ahead down the old trail, ready to do...something...once any of the wolverines get close enough. Frankie hustles up next to Meredith, intrigued with the idea of trying to catch the Green Wolverine. He too strays a bit close to the flames...
Fire Damage (Frankie): 1d8 ⇒ 1
Frankie, please make a DC 14 Reflex save or take 1 whopping point of fire damage~
Yorad moves up as well, managing to avoid getting too close to the raging flames. He draws a dagger, highly skeptical of Meredith's plan to try and catch any of these beasts. Jan echoes this sentiment as only Jan can - loudly and with much salt.
Not wanting to get his pretty robes singed, Lazarus gingerly takes a few steps forward and draws out one of his wands. He gives it a wave, granting the party a small blessing for their wolverine-catching endeavors...which are about to be put to the test as Green barrels around the curve in the path, coming within range of Denair's grasping arms...
______________
Round 2
Green
==============
Brayden (Fatigued; Lead Blades)
Jan
==============
Purple (-7; Rage)
Blue
==============
Lazarus (Fatigued)
Denair (Shield)
Frankie (Pending DC 14 Reflex)
Meredith (-4; Shield)
Yorad (Fatigued)
Active Conditions: Bless
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Brayden and Jan are UP!
Meredith Ulmari
|
Is that a druid-only action? Would Handle Animal work?
| GM Ladile |
Wild Empathy, Handle Animal, charm spells to make them docile for a time, or something else if you can come up with a creative spin on it!
Brayden Valdrin
|
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
Brayden's arm is singed with sparks falling from the burning tree above. "Ugh, I should really be more careful." The samsaran marches on - this time, carefully avoiding anything that might burn him - and closing the distance. He ends up just next to Denair. "If you have some way of calming them, please do. I'll otherwise have to, well, let my blade calm them in a different way."
Guisseppe "Lil Frankie" Franko
|
Reflex:Evasion: 1d20 + 8 ⇒ (7) + 8 = 15 Frankie dances out of the way of a few sparks that try to singe his blonde hairs.
"Why can't we catch one? Or be nice to it? Someone had to put that collar on it right? Its someone's pet!" He speaks with optimism, always optimism.
Meredith Ulmari
|
"I might be able to calm the green tinted one down, but that purple one... put him down."
"Denair, try to grapple it while I calm him down. Or her down. I can't tell from here."
| GM Ladile |
Brayden moves up, taking care to avoid stepping too close to the flames as he does, and stops next to Denair. The group tries to quickly work out some sort of plan of action as the trio of wolverines approach closer and closer...
No need for a Reflex save this time around Brayden.
______________
Round 2
Green
==============
Brayden (Fatigued; Lead Blades)
Jan
==============
Purple (-7; Rage)
Blue
==============
Lazarus (Fatigued)
Denair (Shield)
Frankie
Meredith (-4; Shield)
Yorad (Fatigued)
Active Conditions: Bless
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Jan is UP!
Jan Eriksson 0101
|
Jan will move towards the (green) creature and fire another arrow (at purple). Hopefully this will bring him down.
Ranged Attack Short Bow: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
"Form a defensive line... wizards and healers get behind the SHIELDWALL!"
| Meredith's Eidolon |
"Boss! Do that thing where you talk to animals and stuff. I can help, but help me remember."
Meredith has +6 Handle Animal, I'll give Denair a +8 bonus soon.
Lazarus Logos
|
Knowledge (nature) DC14: 1d20 + 8 ⇒ (7) + 8 = 15
Perception DC20: 1d20 + 7 ⇒ (14) + 7 = 21
Lazarus moves a little closer to the rest of the team. "Denair is right, these are dire wolverines!"
He points to one of them. "Yeah, I see the one wearing some sort of a necklace or collar around its neck."
| GM Ladile |
Denair readies to help Meredith try and calm the other two beasts but requests some help in doing so while Lazarus edges up further and lends further confirmation that they're not seeing things - the Green Wolverine is most definitely sporting a collar while the other two are not.
Jan barks orders to form a living wall as he steps up behind Brayden and fires another arrow at Purple, hoping to bring the beast down before it reaches them. The arrow sinks into the Purple Wolverine's shoulder but the beast doesn't even flinch or seem to acknowledge the pain as it roars with a frenzied anger, continuing to charge around the path towards the group. Blue comes barreling around the bend in the trail but finds a logjam waiting for it; it starts to push past Green in one direction but feels the heat of the flames and bolts around its fellow wolverine in the other direction, bringing it nose-to-nose with Denair...
______________
Round 2
Green
==============
Brayden (Fatigued; Lead Blades)
Jan
==============
Purple (-11; Rage)
Blue
==============
Lazarus (Fatigued)
Denair (Shield)
Frankie
Meredith (-4; Shield)
Yorad (Fatigued)
Active Conditions: Bless
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Lazarus, Denair, Meredith, Frankie and Yorad are UP!
Guisseppe "Lil Frankie" Franko
|
"OPERATION SHIELD WALL INITIATED!" Frankie hears Jan and jumps into action. He races up next to the large Ulfen and a little bitty dagger appears in his hand as he shuffles comically side to side. "No one's gonna get past me!" All those childhood games must be paying off, he looks as slippery as a glass eel out there!
All the while as he slides to the left and right he keeps his eyes on that green one and the collar on its neck.
20' move, dagger from wrist sheath, full defense! AC27!
Reflex: Evasion vs Fire: 1d20 + 8 ⇒ (9) + 8 = 17
Meredith Ulmari
|
Meredith runs up behind Denair, the flames roaring behind her. "Alright. I'll aid you, Denair. Then we'll do this as a team."
Meredith casts Lesser Evolution Surge and touches Denair.
I'm giving Denair the skilled evolution, giving a +8 racial bonus to Handle Animal.
| Meredith's Eidolon |
Meredith touches Denair, and memories surface. When she couldn't leave home. When animals came to her, and she could calm them down with but a wave.
Denair locks eyes with the green wolverine and waves. "Hi! I'm Denair. Look at me. Relax. Relax. Easy, now."
Handle Animal: 1d20 + 8 ⇒ (14) + 8 = 22
"Yup. You're a good dire wolverine, aren't you? Yes you are! Yes you are! I'd scratch your chin if this blue furred guy wasn't in my way!"
| GM Ladile |
Frankie eagerly throws himself into the 'shield' role, drawing his dagger and adopting a defensive position. He shuffles back and forth like the world's smallest goalie, ready to block anything that comes his way.
While the others are getting into position Meredith steps up behind Denair, granting her sudden insight into how best to deal with a terrified wolverine...hopefully. The leafy eidolon then turns her attention to Green, caught between Blue and Purple, attempting to calm the beast. As the eidolon speaks calmly, slowly, keeping her eyes locked on Green's, the wolverine seems to calm somewhat. It flicks its head with agitation, nervously pawing at the earth...still fearful but no longer completely terrified and confused.
Give me one more check on your next turn, Denair~
______________
Round 2
Green
==============
Brayden (Fatigued; Lead Blades)
Jan
==============
Purple (-11; Rage)
Blue
==============
Lazarus (Fatigued)
Denair (Shield)
Frankie (Total Defense)
Meredith (-4; Shield)
Yorad (Fatigued)
Active Conditions: Bless
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Lazarus and Yorad are UP!
Yorad Cinderhunter
|
Yorad jaw sags in disbelief as he witnesses something he swears he never would believe was possible. Only belatedly does he realize there were still two other wolverines that were still a threat.
Maintain Readied action.
| GM Ladile |
Yorad waits, tense, ready to fling his dagger at the first wolverine that comes for him. As he watches the drama unfold in front of him he also struggles to pick his jaw up off the ground!
______________
Round 2
Green
==============
Brayden (Fatigued; Lead Blades)
Jan
==============
Purple (-11; Rage)
Blue
==============
Lazarus (Fatigued)
Denair (Shield)
Frankie (Total Defense)
Meredith (-4; Shield)
Yorad (Fatigued; Readied Action)
Active Conditions: Bless
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Lazarus is UP!
Lazarus Logos
|
Lazarus draws his wand of magic missile and activates it, sending a bolt of arcane force blasting the raging purple wolverine.
Force Damage: 1d4 + 1 ⇒ (2) + 1 = 3 (38 charges remaining)
| GM Ladile |
Lazarus also has little desire to tangle up close and personal with an angry dire wolverine, getting his pew-pew on with the help of his magical wand.
Green, although somewhat calmer than he or she was before, is still quite agitated and retreats away from the growing log-jam in the middle of the path. With surprising ease it turns and clambers up some nearby rocks, throwing occasional looks back at at Denair.
______________
Round 3
Green
==============
Brayden (Fatigued; Lead Blades)
Jan
==============
Purple (-14; Rage)
Blue
==============
Lazarus (Fatigued)
Denair (Shield)
Frankie (Total Defense)
Meredith (-4; Shield)
Yorad (Fatigued; Readied Action)
Active Conditions: Bless
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Brayden and Jan are UP!
Jan Eriksson 0101
|
Jan drops his bow and draws his axe and shield (quickdraw) and moves to attack the leading creature.
Attack(axe): 1d20 + 9 ⇒ (15) + 9 = 24
Damage (cold iron): 1d8 + 4 ⇒ (4) + 4 = 8
| Meredith's Eidolon |
"Oh no, he's running! And climbing!" Denair fidgets.
Brayden Valdrin
|
Brayden advances to join the pseudo Shield Wall. "It doesn't seem we'll have enough time to calm all of them, so I'll help you subdue the others, Jan," he calls. He strikes laborously his katana, the density of the blade pulling at his sore, fatigued muscles.
Mwk Katana, Fatigued, Lead Blades, PA, Bless: 1d20 + 7 - 1 - 1 + 1 ⇒ (11) + 7 - 1 - 1 + 1 = 172d6 + 3 - 1 + 2 + 1 ⇒ (4, 6) + 3 - 1 + 2 + 1 = 15
Guisseppe "Lil Frankie" Franko
|
Frankie's face droops a bit as the 'shield wall' maneuver moves ahead without him "HEY! Wait for me!"
| GM Ladile |
1=Brayden,2=Jan,3=Denair,4=Meredith
1d4 ⇒ 1
Resigning himself to a battle with the remaining two wolverines - or perhaps itching for one - Jan moves up and slices into Blue with his axe! The panicked creature roars in pain only for Brayden to follow up Jan's strike with one of his own, katana cutting more deeply than usual thanks to its extra weight.
Blue's eyes glow red with rage and it lashes out at Brayden in a blind frenzy, attempting to tear him apart...
Bite vs. Brayden: 1d20 + 8 ⇒ (2) + 8 = 10
Claw vs. Brayden: 1d20 + 8 ⇒ (6) + 8 = 14
Claw vs. Brayden: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
...and while one mighty paw and his teeth glance off the samsaran's armor, the second paw manages to slice across a leg! And to make matters worse it's about that time that Purple comes bounding around the curve in the path and comes in like a wrecking ball...
Claw vs. Brayden: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
...slashing Brayden across the chest with a claw swipe!
______________
Round 3
Green
==============
Brayden (-15, Fatigued; Lead Blades)
Jan
==============
Purple (-14; Rage)
Blue (-23; Rage)
==============
Lazarus (Fatigued)
Denair (Shield)
Frankie (Total Defense)
Meredith (-4; Shield)
Yorad (Fatigued; Readied Action)
Active Conditions: Bless
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Lazarus, Denair, Frankie, Meredith and Yorad are UP!
Guisseppe "Lil Frankie" Franko
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Frankie looks back and forth as the fight breaks out. He feels bad for the wolverines but he feels even worse for Brayden. With a hustle to his step he heads over to pat him on the back lightly and encourage him and maybe even fix his wounds.
"There there Brayden, Frankie's got your back!" He says as he pats him in the leg.
Sleight of Hand (nothing to see here...): Why yes Frankie that is wand hiding up your sleeve in a spring loaded sheath!: 1d20 + 12 ⇒ (14) + 12 = 26
UMD Wand of CLW on Brayden: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 1 ⇒ (6) + 1 = 7
"Did I ever tell you I met Desna? Pretty cool huh? She gave me my nice necklace when I was really little!"
Bluff: Woah, Frankie is a healer or something even cooler!: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Reflex: Evasion vs Fire if needed: 1d20 + 8 ⇒ (16) + 8 = 24
| Meredith's Eidolon |
Handle Animal: 1d20 + 8 ⇒ (8) + 8 = 16
"Wait, Greenie! Come back! Or at least stay there!" Denair tries to keep still and do the happy dance she used to calm animals.
Meredith Ulmari
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She takes a step back from the blue wolverine and readies her longspear. "Now you've done it. Two angry wolverines. Almost as bad as honey badgers!"
If that didn't calm the green wolverine down, Meredith will also try.
Handle Animal: 1d20 + 6 ⇒ (18) + 6 = 24
"Atta boy. Easy. Eaaaasy." Meredith makes a "down" motion with her hand.
Denair will use her move action to fly to the spot indicated. She doesn't mind provoking an AoO.
Once she's there, Meredith will lunge with her longspear, using Arcane Strike and the Teamwork Feat named Precise Strike on the enraged Blue wolverine.
Masterwork Longspear: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Arcane Strike, Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Precise Strike: 1d6 ⇒ 3
Yorad Cinderhunter
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Yorad gasps for air as the burning stench of smoke assaults his lungs yet gamely moves up closer to the fray. "We really need to talk about strategy here!" he announces to no one in particular as he flings one of his knives at the enraged wolverine.
Move to map position.
Throw dagger at blue. dagger, bless, fatigue: 1d20 + 3 + 1 - 1 ⇒ (13) + 3 + 1 - 1 = 16;
damage: 1d4 + 3 - 1 ⇒ (3) + 3 - 1 = 5
Lazarus Logos
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Lazarus sends a bolt of arcane force blasting into the raging blue wolverine.
Force Damage: 1d4 + 1 ⇒ (3) + 1 = 4 (37 charges remaining)
| GM Ladile |
As things get ugly with the two angry wolverines Frankie sidles up next to the injured Brayden and gives him an encouraging pat on the leg. Lo and behold - it's a miracle! Some of Brayden's wounds mend - whether it's a result of some manner of divine providence with Frankie as the conduit or a second wind kicking in is uncertain.
Lazarus and Yorad both step in to help Jan and Brayden as well, peppering Blue with spell and dagger! While Blue doesn't go down the pressure of the group's combined focus is showing as blood flows freely from the beasts' many wounds.
With Green trying to flee the scene Denair begins to panic somewhat and tries to get the frightened wolverine to either calm down or stay put, preferably both. But this time the eidolon's words fall on deaf ears and Green seems poised to continue trying to scramble away over the rocks until Meredith finally steps in. As she makes a 'down' motion with her hand, something seems to click with the beast and it slowly comes to a halt, turning back to face her.
Though Green still seems anxious and agitated by all the flames and smoke and now fighting, no longer does it seem intent on fleeing. It looks at Meredith almost expectantly, as if to say, Okay, what now?
While I will leave Green's icon on the map he/she is for all intents and purposes out of the combat now, having been successfully calmed enough to not attack and not try to flee.
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Round 4
Brayden (-8, Fatigued; Lead Blades)
Jan
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Purple (-14; Rage)
Blue (-32; Rage)
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Lazarus (Fatigued)
Denair (Shield)
Frankie
Meredith (-4; Shield)
Yorad (Fatigued)
Active Conditions: Bless
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Brayden and Jan are UP!
Brayden Valdrin
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Brayden scratches his head, puzzled. "Frankie, I am uncertain why, but I feel much better after that simple pat on the leg. Strange..." Turning back to the blue-furred wolverine, Brayden strikes with renewed vigor.
Mwk Katana, Fatigued, Lead Blades, PA, Bless: 1d20 + 7 - 1 - 1 + 1 ⇒ (15) + 7 - 1 - 1 + 1 = 212d6 + 3 - 1 + 2 + 1 ⇒ (1, 3) + 3 - 1 + 2 + 1 = 9