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Opening the door Vincent reveals another set of burial niches. At the end is a rather imposing skeleton wearing half plate and holding a ranseur. It points the weapon at Vincent.
Garedon: 1d20 + 10 ⇒ (19) + 10 = 29
Tuich: 1d20 + 4 ⇒ (13) + 4 = 17
Vyk: 1d20 + 6 ⇒ (11) + 6 = 17
Miko: 1d20 + 2 ⇒ (5) + 2 = 7
Russell Crowe: 1d20 + 5 ⇒ (12) + 5 = 17
Garedon
Vyk
Russell Crowe skeleton
Tuich
Vincent
Miko
Bold is up.

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Vyk gets within 30 feet of the Skeleton, draws his mace and then fires an arcane ray of disrupting energy.
Disrupt Undead: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 ⇒ 3
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Garedon peers around the corner and fires a magic missile at the skeletal creature.
MM: 1d4 + 1 ⇒ (2) + 1 = 3
Edit: Knowledge (Religion): 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

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Vyk hits the skeleton with a ray of disrupting energy and Garedon follows that with a magic missle. The skeleton stops his Gladiator impression and charges at Vyk attempting to skewer him on it's ranseur.
Charge: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
It clicks it's jaw in satisfaction as the weapon pierces the teiflings flesh.
Esme gasps as she see's the skeleton more clearly."I had no idea there was something like that down here. I can try and take control of it but it may be to strong."
Garedon
Vyk
Russell Crowe skeleton
Tuich
Vincent
Miko

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Miko tries to inspire courage by performing a song.
Starts inspire courage

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Vincent delays until after Miko, spending a moment to tell Esme, "It's worth trying, but don't expect us to wait for you."
He moves up to the armored skeleton as he gives a quick prayer to Gorum. Filled with the wrath of the Lord in Iron, he slashes at the skeleton.
Swift action Judgement (Justice)
Attack: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13 and it has -2 AC from charging?
damage: 2d6 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13
I can see the map but can't move my figure on mobile.
hp 13/15, Inspire Courage active
Probably a miss. I'd guess somewhere around 19 AC if it's wearing intact half-plate.

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Bad move by me. I just realized I probably provoked as I moved in. Should have just stayed back and cast Disrupt Undead with the others. :(

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Didn't even think about that but you are right.
AoO: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Vincent rushes forward and finds the tip of a ranseur waiting for him taking a nasty hit. He swings his great sword but his swing was to early missing the skeleton completely.
Garedon
Vyk
Russell Crowe skeleton (6)
Tuich
Vincent
Miko
Bold is up and no this is not the TPK room.

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"Getting really weary of all these undead things!" complains Tuich as she takes a step to the south and whips off a scarf for what seems to her the umpteenth time. (5' step and MA)
Vyk and Vincent hear "స్టీల్ కండువా!" (Steel Scarf Revelation, SwA) from behind them just instants before a metallic flash rushes past their heads towards the skeleton. (SA)
Attack (Steel Scarf): 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 1 ⇒ (1) + 1 = 2 Bah! BAH, I say!

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Vyk fires another blast of disrupting energy. Soft cover and no Precise Shot = -8. Man.
Disrupt Undead, ranged Touch: 1d20 + 5 + 1 - 8 ⇒ (15) + 5 + 1 - 8 = 13
Damage: 1d6 ⇒ 2
Huh. What do you know. I believe that hits.
He then uses his prehensile tail to remove a wand from his bandolier. Swift action. He then moves backs up next to Miko and Garedon, and offers her his Wand of Cure Light Wounds.
"Miko," he said in a agonized voice before coughing up some blood. "Could you be a dear, now? I think Tuich is a bit busy calling down the wrath of her ancestors."

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Sounds like we'll have a veritable battle between Tuich's ancestors and the ancestors of whichever descendants that skeleton had, Vyk. Miko blurts out. That came out a bit more convoluted than she intended. Maybe i AM spending to much time with...
Uh, what I mean is - sure thing!
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

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Vyk sighs as the warm, healing energy begins to stitch his wounds.
"Thanks for the pick me up, Miko. Hold onto the wand for a bit. We'll probably need it again."
HP 13/17
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Sorry I'm a bit delayed: I have a recurrence of some back ache and haven't slept well (despite four Advil, a sleep aid, a muscle relaxant, hot and cold pads and packs, elevated legs...) or been in the mood to sit and type much.
I'm not sure if I should cast Grease or not or just try to keep pecking at it with magic missiles, especially since I would probably have to get in someone's way to do so.
Unsure what to do or where to fit in, Garedon fires another reliable magic missile at the creature.
MM: 1d4 + 1 ⇒ (4) + 1 = 5

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Tuich's scarf strikes true but fails to leave any visible damage. Garedon's missle on the other hand has the desired effect. Esme sends out a wave of dark energy and gasps, "It's to strong as I thought." The skeleton takes a step back and takes another stab at Vincent.
Melee: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Garedon
Vyk
Russell Crowe skeleton (6)
Tuich
Vincent
Miko
Bold is up.

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The following assumes Tuich doesn't somehow manage to heal me on her turn. I'd personally rather you kill the skeleton THEN worry about me.
The ranseur pierces Vincent's armor. His sword clatters to the ground beside him. His vision blurring, he swipes the empty air in front of him with a fist as he collapses.
Fort Save DC 10: 1d20 + 4 - 5 ⇒ (15) + 4 - 5 = 14
Stable at -5/15 hp
That was definitely a tactical blunder there on my part. No one to blame but myself. I have a long list of things that would have been a better idea than "run in and provoke from the reach weapon."
Edit: Speaking of AoOs, was the skeleton smart enough to do a 5-ft step back, or did it take a move action?

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"Vincent!" Vyk yells in disbelief and anger as the warrior went down.
He snarls, comes to an uncomfortable tactical decision and then says, "Back off, everyone! Hit him long range and lure him out into the open."
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Tuich cringes as she sees Vincent crumple, but strives to stay focused. She pulls the scarf back and launches it again.
Attack (Steel Scarf): 1d20 + 3 ⇒ (3) + 3 = 6 Yeesh. See how much she cares about you, Vincent? She's all shaken now.
Damage:: 1d8 + 1 ⇒ (5) + 1 = 6

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Miko moves to a flank, and readies a disrupt undead spell for when the skeleton comes out.
Disrupt undead: 1d20 + 2 ⇒ (10) + 2 = 12

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MM: 1d4 + 1 ⇒ (2) + 1 = 3
"Not creative response to the developing situation, I suppose that I must admit, but, if it works, perhaps creativity is overrated."
"A 'skeletal champion' is what we face. It has retained the intelligence and skills of its former form, instead of merely being driven by simple malicious cunning."
I forgot to relay the results earlier, sorry.

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"Are you saying this thing understands what we're trying to do?"
Vyk curses loudly and snarls, but then he closes in and fires another shot of disrupting energy.
Disrupt Undead: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d6 ⇒ 5
Confirmation: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 ⇒ 4
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Tuich sighs in relief and quickly rewraps her scarf as she moves to Vincent's side. Pulling out a wand, she gently touches it to her fallen comrade.
"Clear!" Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
"Clear!" Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2 Yeesh.
She visibly relaxes when she sees Vincent stir, then resumes her ministrations.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
She waggles a finger at the man. "Don't scare us like that again!"

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Vyk shakes his wand frustratedly, smacking it on his hands a bit to get it to work. And then finally he sighed in relief once the healing energies did their work.
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
HP 16/17

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Vincent brushes himself off. Centuries of disuse seems to have led to a rather dusty floor. "Thank you Tuich. I like to think my end will be a bit more glorious than dying to one who is already dead."
He stands up, feeling much steadier on his feet now. "That's pretty much our job as Pathfinders, Esme. The Pharasmins want us to collect any Pharasmin relics for them. The Society wants us to collect everything else." He glances around the room and examines the skeleton to see what may be useful to take along. He casts Detect Magic to be thorough.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28

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"Well, what do we have here?"
Vyk searches the hidden door for traps.
Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Oy.
"Looks safe enough. "
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Personally, I say we go through the hidden door. Feel free to have Vyk open the door only to be promptly electrocuted.
-Posted with Wayfinder

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Through the door sounds reasonable. I'll let Vyk go first.

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Careful Vyk!
Miko wonders if there is any reason not to try the same solution as the one that was so successful for the previous statue. She'll stand by with her wand of CLW to heal Vyk when necessary.

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Once more unto the breach door, dear friends, once more!

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Opening the hidden door reveals a short five foot long passage that ends in another door.
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After checking it for traps, Vincent opens the second door to verify where it goes. "I'm sensing a pattern," he announces. "While we're here, let's see where this hallway leads." He leads the group down to area 7.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15

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"You know, considering we keep encountering things that want to kill us, you would think I would be wary of this sort of thing. But this has actually been a lot of fun."
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Man, how am I still alive?

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Ew. Tell me this is not the rune lord of gluttony...
-1, poop joke. I take full reponsibility
Miko has a look around anyway
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

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"Ugh. I take it back. This isn't fun anymore."
Actually, still is. :-)
Vyk scans the room for magical signatures.
Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15
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Vincent glances around the room, sword in hand. In what way is the furniture destroyed? Cut? Smashed? Dissolved with acid?
Perception: 1d20 + 8 ⇒ (2) + 8 = 10

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Heal: 1d20 + 5 ⇒ (7) + 5 = 12
Tuich grimmaces. "Well this is unpleasant. I wonder what happened in here. Furniture smashed beyond all recognition, blood all over the floor and walls... eww."
Perception: 1d20 + 1 ⇒ (11) + 1 = 12 Just looking around in general, to cover the base. Not touching anything, mind. Ick and all that.

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Heal: 1d20 + 0 ⇒ (16) + 0 = 16
"I think -- I think this is old blood. I really don't want to think about what happened in here."
Does the room, 6F, continue on? It looks like there's a hallway out.

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Vyk sighs. "Oh, goody, a door out in the muck. Yay."
He steps gingerly over to it and examines it.
Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Oh, come on!

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Vincent steps into the hallway and goes up to the closest door, looking for traps in particular as he goes. "Plenty more to explore here, it seems."
Perception: 1d20 + 8 ⇒ (17) + 8 = 25

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Vincent, be careful this time... Miko keeps a close guard on Vincent, making sure he doesn't rush into a fight.
Let's move down this hall. Are those door on the side?