GM Kyshkumen's PFS The Godsmouth Heresy (Inactive)

Game Master Kyshkumen

The deep crypt


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Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

"Conjuration? Like, it might summon a powerful foe?" Vincent cracks his knuckles and re-draws his sword. "I like the sound of that. He walks into the room and thrusts his sword at the exact center of the room, seeing if an enemy decides to coalesce around the blade.

If nothing happens, he shrugs and looks at the next room.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

"... Or, perhaps its reflective surfaces would, reflecting upon either other, create an infinite series of ever-smaller copies of the original person..." Garedon continues, initially missing Vincent's moves towards the room. "Wait! The protective magics!" Garedon calls out, possibly too late.

Sczarni

Vincent doesn't notice it a first but the longer he stands in the room the stronger a deep vibration in the walls gets. After about 15 seconds the vibrations reach a crescendo.

Vincent:
The walls spin around you before there is a bright flash and you find yourself still in the room with your sword tip on the floor. Only thing out of place is the fact that the group closed the door on you.

Everyone else:
There is a flash of light and Vincent is gone.

Please post in spoilers since Vincent can no longer hear you.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Garedon:
"Hmm. Interesting. ... It seems possible that that was the Teleportation subschool of the Conjuration school. Fortunately, the situation is, one hopes, not as dire as if it was the Evocation or Transmutation schools..."

While first watching the building vibration and then considering the possibilities, Garedon proceeds to cast Guidance from his wayfinder, then Resistance, and palms his wands of magic missiles and shield before stepping into the chamber after Victor.

"You may wish to wait for us here," Garedon advises.

"In for an copper penny, in for a gold measure."

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Not-Vincent:
"Garedon, wait! yelps Tuich as he advances into the room. She tries to grab him but is barely able to touch him on the shoulder before he strides away. "ఆశా ఫ గైడెన్స్!" she barks quickly, the first thing to come to mind. Ashava's Guidance, +1 competence bonus to a single attack/save/skill roll within 1 minute.

"Damnable fool," she mutters as he presumably also vanishes.

Sczarni

Garedon:
The walls spin around you before there is a bright flash and you find yourself still in the room with Vincent. The only thing different is that the door is closed.

Vincent:
After a few seconds Garedon appears in the room with you.

Everyone else:
Garedon also disappears in a flash of light.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

DM&Garedon:
Vincent puts his sword up upon seeing Garedon. "Well, should we try the door?"

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Hmm. Not sure who to say so as to not spoil things in the spoiler. Well, you know who you are. :-P:

"Hmm. Interesting. I suppose that trying the door would be the next logical step."

Sczarni

The door behind the party opens and there stand Vincent and Garedon. The room behind them is identical to the room the party was experimenting with.

Perception DC 15:
There is something different about Garedon and Vincent. The loose strands of hair that usual hand to the right side of Garedon's face are now on the left side. Vincent is holding his great sword in the opposite hand.

The party is reunited so no need for spoilers, thanks for playing along.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

"Garedon! Ah, come on! We don't even know if those two got teleported to the same place!" Vyk said while growling not unlike a lion.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

Vyk then does a double take as Garedon and Vincent arrive.

"Oh, thank the Lucky Drunk, you two are all right."

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Perception: 1d20 + 11 ⇒ (12) + 11 = 23

"Hmm. I may be better than 'all right' - I may well be interesting."

Spoiler:
Garedon looks closely at the items in his hands. "The wand of shield was in my right hand here, and the wand of magic missiles was in my left hand here..." he says, testing out the hands he knows versus the hands that he sees.

Sczarni

Garedon:
The wands are in opposite hands now. You would not really notice this until you really think about it but if you were right handed before you are now left handed or vice versa.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Vincent looks over at Garedon, looks down at his hands and swings his sword a couple times experimentally. He glances back at the center of the room before shrugging and re-joining the others. "That works for me. I've always felt that lefties had an advantage in a sword fight. Easier to bypass most shields." He doesn't bother to explain what he's talking about to the others. "To the next room?"

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Miko shrugs, as she doesn't notice anything different about Garedon

Well, as long as your brain is still in the same place. And by the sound of it, it is.

Yup, left-brained all the way.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Perception: 1d20 + 1 ⇒ (6) + 1 = 7 Har!

"What th..."

Tuich peers past the two into the other room. "Well that's pretty useless. Why would anyone set up permanent teleportation into a room right across the hall when they could just walk through the doors!"

She shakes her head in confused amazement. "But you two are alright, that's the main thing. Vincent, that was a foolish thing you did. And Garedon even foolisher!"

Grand Lodge

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M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Garedon considers the change: mundane and supernatural; simple and enormous.

"I have often been told that 'my heart is in the right place', which was always a mysterious observation for people to make: By what means did they come by this information? Still, now I am not so sure what difference it makes, insofar as each organ maintains its position and function relative to each connecting organ and tissue."

"Interestingly, I feel mentally no different. Hmm. Lausu naht esnes erom yna ekam siht seod? On? Hmm. I wonder if I will be able to prepare spells? Will magical inscriptions or, indeed, runes and holy symbols, work as expected?"

"Now, am I properly considered an opposite, obverse, reverse, inverse, converse, or, indeed, something perverse, like a doppleganger? ... Upon reflection, I believe that I may be a reflection."

(Some things do not change.)

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Tuich looks at Garedon quizzically. "What are you going on about now? More so than usual, I mean."

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

I realise, in retrospect, that I could have been a little clearer to the rest of the party there. Perhaps I should have just pointed.
--Miko Teppen, personal notes

Facing the hallway westward, Miko is looking somewhat confused:

So do we turn left, right for Garedon, there, or should we turn right, left for Garedon? If I'm left, left is where the dark creature right us. I'd suggest we go right. You are in your left if you want to disagree, but I think it would be best that we right no stone unturned, left?

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Garedon continues various tests of his new condition, sticking a thumb out and blinking with first one eye and then another. "It is, in the end, a simple matter: The left aspect of my person has become my right, and the right my left, correspondingly. Essentially, Vincent and I have become our mirror images."[b]

[b]"Um... Right, Miko, ri- 'correct', I think. Perhaps we should talk about the 'dextrous' and the 'sinistral', just so that everyone in understandable to everyone else, using the original point of references-- Or perhaps we should just point."

"To the great pit and beyond or back towards where we entered the ossuary complex?"

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Are you cracking jokes now? A dextrous rogue and a sinister priest walk into a bar?

Perhaps there's a way to access the statues on the way south...

As per my unclear description above, Miko prefers going south.

Sczarni

One vote for south if someone else agrees that is the direction the party is heading next.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent's name is inscribed on the bottom of his Wayfinder. He examines it to see if the writing became reversed. If he can still read his name, he calls one of the others (other than Garedon) over to make sure that it still looks right to them too. "I'd hate to discover that all of Garedon's scrolls are unreadable now," he explains.

If everything is fine, he agrees with going south down the hallway.

Sczarni

The group comes to an interection and looking to the west it appears the passage turns and continues south. To the east they see a suit of elaborate lacquered armor standing sentinel against the far eastern wall of the octagonal chamber. Silver chains attached to the armor's neck and chest run across the floor of the room, their ends clutched in the bony hand of a skeleton sprawled on the floor ten feet away.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

"Speaking of 'sinister' -- and I wish you lot would let me in on the joke -- that looks ominous," Tuich says, tilting her head towards the suit of armor.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

"Vincent, perhaps a disrupt undead would be prudent?"

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk shrugs. And then fires off a blast of Disrupt Undead at the creature.

Knowledge Religion?

Disrupt Undead: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 ⇒ 4

Sczarni

The skeleton or the armor?

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Absent any other information, I'd say the skeleton.

Sczarni

The Disrupt undead hits the skeleton and has no effect. Looks like it is just a regular non undead skeleton.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

"It would be probably be the most prudent course of action to also target the suit of armor with your undead-disrupting ray, especially considering the non-expendable nature of the cantrip."

"This unusual pair seems possibly familiar to me. I shall consult a chapbook I have assembled regarding locally-relevant knowledge and lore. This shall only take a few moments as the information has been exceptionally well organized and indexed."
Knowledge (Local)?: 1d20 + 8 + 2 + 2 ⇒ (15) + 8 + 2 + 2 = 27
Time, full actions: 1d4 ⇒ 2

Sczarni

The designs on the armor match those found on the mysterious men of the Iridian Fold. They are believed to hail from the continent of Casmaron and always travel in pairs. One in the armor the other swathed in viels.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

I vaguely remembered that from somewhere. Still don't know what they are, lol. But, it may be just a bit of local oddness for GMs or some AP to develop.

Garedon conveys all that he knows about the Iridian Fold but, since that does not take a suitably large number of words, he begins to explain all that he - or, rather, "... noted scholars in the field ..." - doesn't know about Iridian Fold.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

At this point Vincent will shoot another Disrupt Undead ray at the armor, if Vyk has not done so already.

Sczarni

Vyk fires a ray of energy at the armor causing it to jostle a little bit awaking the roaches that were living inside. Hundreds of them come pouring out of the armor forming a mass of filthy angry insects.

Init:
Vincent: 1d20 + 5 ⇒ (16) + 5 = 21
Garedon: 1d20 + 10 ⇒ (2) + 10 = 12
Vyk: 1d20 + 6 ⇒ (6) + 6 = 12
Tuich: 1d20 + 4 ⇒ (12) + 4 = 16
Miko: 1d20 + 2 ⇒ (18) + 2 = 20
Roaches: 1d20 + 2 ⇒ (11) + 2 = 13

Vincent
Miko
Tuich

Roaches
Garedon
Vyk

Bold is up!

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Lol, Did I curse us by complaining about swarms on the discussion thread?

Sczarni

Maybe, or maybe it's just in the module. ;)

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

"Dermestid beetles? - very useful in reducing specimens to only their skeletons..." Garedon suggests, most unhelpfully.
Just a free action. :)

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

"Whoops!" Vyk declared with a self-deprecating chuckle.

"Pretty sure I got a wand for this kind of thing - somewhere. Just a moment--"

I'm not up, but if someone wants to take my Wand of Burning Hands (CL 3rd) with 4 charges, then feel free.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

I've got a song for this kind of thing. Miko says, seeing the mass of creeping, flying insects.

Gross, gross, gross

If you're seein' things runnin' through your head
Who you gonna call?

Move up and cast chord of shards (sonic damage, cone)
Damage: 2d6 ⇒ (5, 5) = 10 Multiply as needed

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Uh... "Gross-busters?"

And dagnabbit, my totally-unprepared-for-swarms cleric is dealing with a mass of centipedes in a Shadowlands game right now. :o(

A tiny "Eep!" escapes Tuich as she pulls a flask of Alchemist's Fire from her backpack. Oracle's Curse makes retrieving stored items a Standard Action; not sure if that would apply to pulling out a flask or not. If not, then she'll lob it at the bugs this round.

Attack (Alchemist's Fire, RTA, 2 range increments): 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
Direct Damage: 1d6 ⇒ 4

Sczarni

The only things it does not apply to are wands and weapons since those are usually stored on a belt.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Alright, queue her up for next round, then.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent moves into the room. "They're insects. They can't possibly be faster than me!" He readies an action to move 15' north and 10' east (squeezing in that half square) if the swarm enters his space.

I'm hedging on the swarm having bad enough maneuverability that it can't make the check to do a 180 to follow him. Or the check to turn 90 to get to Miko at that point either. DM, if this might spark a rules debate about whether I get to avoid swarm damage through readied actions, I can just toss some alchemist fire at the thing.

Sczarni

Not really a rules thing, they just are not flying so that might change your action as well.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

That's fine. It at least will use up their movement and keep their attack to one person if they follow me. At the very least, it means they would use two diagonals to get to Miko, supposing they go for Vincent first. If they just beeline for the larger group of people, then at least I'm no longer there. I will keep my action as written.

Sczarni

Vincent steps forward and gets ready to try and lead the roaches away. With a few gestures Miko creates the sound of a vicious musical chord with the power to scatter and kill many of the roaches. Tuich takes a moment rummaging through her pack before she triumphantly retrieves an alchemist fire. The remaining insects make their move against Vincent who leads them to a far corner of the room before they swarm over him taking tiny bites out of his flesh.

1d6 ⇒ 3

Vincent
Miko
Tuich
Roaches
Garedon
Vyk

Vincent I need a DC 14 Fort save or you are nauseated next round. Bold is up!

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Garedon delays to see what Vyk will do, looking for a clear shot with his alchemist's fire.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Damage minimized!

Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15

"Alright, I distracted them! Now let me get out of the way!"

On his turn next round, Vincent walks back to the other side of the room (where he moved originally) and pulls out an vial of alchemist's fire, already picking insects off of his clothes.

Technically my initiative is now right before the roaches because of my readied action going off, so if you want to avoid splashing Vincent, everyone will have to delay before acting.

Sczarni

Pretty sure that is what Vyk is going to do. I don't think anyone is mad at you right now so I will put them into delay as well.

Vincent
Garedon
Vyk
Miko
Tuich

Roaches

Bold still has actions this round.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk moves to stand by Vincent, drawing a wand all the while. He said an activation word, and a plume of flame engulfed the swarm.

Burning Hands CL 3rd, Reflex Half (DC 11): 3d4 ⇒ (1, 3, 3) = 7

"Lovely," he said sarcastically, after sniffing the air.

Swarms are supposed to take 50% more damage from AOEs, so presumably it'd be 10 damage on a failed save, and 4 damage on a save.

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