GM Kyshkumen's PFS The Godsmouth Heresy (Inactive)

Game Master Kyshkumen

The deep crypt


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Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

"It appears that there may be a trap or - to not prejudge the situation, despite the likeliness of such - other mechanism set to activate once this door is opened. Tuich, would you come and inspect this door?"

Garedon then casts Guidance and Resistance on Tuich before standing back his customary considerable distance.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk moves to open the door, but then reaches back when he hears of the trap.

"Good catch, Garedon."

Perception, with Guidance: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21

This basically happened in real time since I was about to open the door, but saw Garedon's post in the preview.

-Posted with Wayfinder

Sczarni

Vyk can see the trap as well.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Perception: 1d20 + 1 ⇒ (7) + 1 = 8 Harumph.

"Before you go scuttling off to a safe corner," Tuich says to Garedon with a giggle, "would you show me what caught your eye? I might have a knack for dealing with traps, but I'm not great at spotting them."

Once Garedon points out what made him suspicious, the Varisian nods and shoos him away to safety. She studies the door intently while pulling out her leather roll -- which Tooley had ever so thoughtfully moved to another pocket for her -- and retrieving a pick.

Disable Device: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 Well that's no better than the spot roll! :o/ Hopefully not bad enough to set off whatever it is...

She works on the mechanism for a while and thinks she almost has it... but then her pick slips. She sighs deeply, pauses to beg Ashava's Guidance (surely the wrong deity was the entire problem!) and begins again.

Disable Device: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 Heh, see? Wrong god! But... is it enough?

Sczarni

Tuich disarms the trap on her second attempt.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

"Indeed, Tuich, you will, I entreat - and am hopeful and relatively certain based on the experiences I have had with your reactions and attitudes - that you will be so kindly disposed as to excuse me for not properly indicating the position and appearance of the mechanically-triggered device in question; as is well known - and generally uncontested, to my knowledge, which is itself considerable - I am not the kind of individual naturally inclined towards belaboring what should be obvious to the careful observer."
'You'll be so kind to forgive me for not pointing that out; I will now inadvertently insult you and belabor not belaboring 'obvious' things.'

To speed things along:
Garedon repeats his Guidance and Resistance spellcasting on Vyk Tyr, who then opens the door.

Sczarni

The door opens on solid black that not even Vyk can see through

Perception DC 10:
what you thought might be some sort of magical darkness is really just a curtain.

-Posted with Wayfinder

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Perception: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26

'Get out of here - It's curtains for us all!!!'

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

"Indeed, Garedon," says Tuich sourly, "we should all focus our efforts on what we do best. By way of example I would be delighted to let you disarm the next trap while I wait a safe distance away."

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Vincent is not fooled. He uses the tip of his sword to push the curtain to the side to see what they're getting into before moving forward.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14 to look in the room.

Sczarni

Heavy black curtains drape the wall of this chamber, and a thick layer of dust carpets the floor. Two sets of stone double doors stand in the east and west walls. Vincent notices the door to the west is one solid featureless piece except for a strangely shaped depression in the middle. The depression looks a lot like one of the runes and seems oddly familiar.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Isn't that the same and the flying rune we caught? Miko says.

Did we actually take that?

Could it be a keyhole of some sort? Perhaps we should try inserting that rune.

If we have the rune, and if it seems the right size, that is exactly what Miko will try.

Sczarni

At Miko's request Vincent retrieves the rune the party found in the archive room. Miko places the rune in the depression on the door which matches perfectly. The rune disappears and the solid stone then begins to ripple and turn to flesh and blood starts to trickle down the middle. What starts as a trickle becomes a steady flow of blood as the flesh wall tears itself in two allowing access to the next room. A large statue stands in the corner of this L-shaped room, depicting a tall feather emblazoned with a large open eye. Though apparently carved from stone, the statue gleams with a golden-green iridescence. To the west are a set of double doors with the emblazoned symbol of Pharasma indicating to the group they have circled around to one of the arcane locked doors.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Garedon sits puzzled for a few moments regarding the doors, trying desperately to forced them into so sane category. "Hmm... Something like... Hmmm... Very ... um, anatomical?"

Garedon tries to identify the statue, consulting his Pathfinder Chronicles, and then casts Detect Magic, scanning the statue and then the room, before searching the statue and the room.

For the statue:
Knowledge (Religion) or (Planes)?: 1d20 + 8 + 2 + 2 ⇒ (5) + 8 + 2 + 2 = 17

Detect Magic & Knowledge (Arcana): 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Examining the statue:
Perception: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26

Searching the room:
Perception: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk smirks and opens his mouth to say something bawdy, but then Miko and Tuich roll their eyes at his predictable antics and slap him on the back of the head.

"Fair enough," Vyk admitted with a shrug.

I'd help Garedon with his rolls, but my man rolled like a champ.

-Posted with Wayfinder

Sczarni

Garedon:
The statue is an obsure deity known as the Peacock Spirit, a god of mind, body and soul whose worship ended with the Thasslionian empire.

On the floor between the western door and the statue is the following inscription,"Though veiled behind the plumage of the soul, the Eye still sees, unblinking, through all the ages, from the beginning to the end of time. When the Three are One, and the spirit becomes flesh, the Seal may be opened and the Sleepers awakened. And the glorious apocalypse shall consume us all." Searching the statue Garedon finds a hidden compartment with a single green feather. This feather has a strong conjuration aura.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent casts Detect Magic on the eastern door and checks it for traps. If it's clean, he opens it.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

What language is that inscription in? I have a strong suspicion that Vincent shouldn't be able to read it.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Garedon relates that 'the statue is an obsure deity known as the Peacock Spirit, a god of mind, body and soul whose worship ended with the Thasslionian empire'. Reading the inscription, he continues, "Obscure in multiple senses of the term. I shall have to think about this for some time. Presumably, 'the Three' are the three aspects of Pharasma, although tripartite deities are not unknown in other belief systems. Most probably, it inscription relates to the dead, 'the Sleepers', reawakening (or resume some form of sentient aspect) at the end times, the apocalypse when, if memory serves, even Pharasma and her boneyard are consumed."

With Guidance summoned by his jade wayfinder, Garedon attempts to identify the feather.
DM & Spellcraft: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25

Sczarni

It does not give a specific language so it must be in common.

Garedon's green feather works just like a feather token.

Vincent finds no traps on the door to the east and opens it onto a short passage that turns to the north.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

"Maybe the prophecy is one of the Peacock Spirit. You said it was a god of mind, body, and soul. That's three things too. I have no idea how the rest relates to the Peacock Spirit though, since that god is rather obscure," Vincent muses as he starts down the hallway to the east, examining the stonework as he goes, slightly worried the whole complex might decide to turn to flesh for no good reason. He'd absolutely not gone through the western door of flesh. It might have bled all over his jacket!
Perception for traps, with focus towards stone to flesh type things: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Edit: Ninja'ed by Vincent, so Garedon will just blather a bit about theories and options while the party moves to follow Vincent. Garedon quickly catches up.
~~~

Can we tell which feather token it is?

"A feather token!" Garedon exclaims with unusual enthusiasm. "I have longer wondered why the famous wondrous items, the 'feather tokens', took the form of feathers, positing their origin to be from a feathered, magic-item enchanting race or entity, perhaps even celetial in origin. Now I wonder whether the origin, lost in time, has something to do with this Peacock Spirit, a deity who's nature and worship has also been lost to time, but one we find here in this place harkening back to a time of extreme magic powers!"
Just a theory I made up on the fly, retconning the origin of an ancient D&D item. :)

"As we have satisfied the connection of the southward passage to the original chamber, thus obviating the need to open one of the sealed doors, and so allowing the reallocation of one charge of the chime of opening, we may now proceed north again, either: 1) back to the central room of runelord statuary; 2) north from the alchemist's chamber; or 3) north along this new passageway."

"I would think choice '2' would be most pressing, although choice '3' might allow a let expect route towards 'Esme', if 'Esme' should lie north, as is now expected as she or it did not lie south."

I could push it along for time reasons, but I'll let someone else make the choice so I don't do too much.

Sczarni

It is a feather token bird.

Vincent takes a look down the hallway and finds no other bleeding walls or traps for that matter.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Tuich studies the inscription warily. "Uh... let's not trigger any apocalypses, alright? It would put a real damper on the day."

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

"To say the least," Vyk agrees. "And, personally, I like option 3."

Sczarni

[ooc]Since option 3 is where Vincent is heading anyway we'll go with that.[ooc]

A long corridor stretches out before the party as they round the corner. Just on the edge of Vyk's dark vision are four more Dr. Creepy creations. These skeletal minions raise their bows as the party comes into view.

Init:
Vyk: 1d20 + 6 ⇒ (3) + 6 = 9
Tuich: 1d20 + 4 ⇒ (6) + 4 = 10
Garedon: 1d20 + 10 ⇒ (3) + 10 = 13
Vincent: 1d20 + 5 ⇒ (4) + 5 = 9
Miko: 1d20 + 2 ⇒ (2) + 2 = 4
Skeletons: 1d20 + 6 ⇒ (2) + 6 = 8

Garedon
Tuich
Vincent
Vyk

Skeletons
Miko

You know what to do

Sczarni

Is it because I didn't say bold is up?

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Not in my case. They've firewalled RDP at work now, so I'm strictly read-only until I get home in the evenings. :op

"Again?" exclaims Tuich as she whips off the scarf around her waist and moves to stand behind Vincent. (Map updated)

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Oops! I don't know if I just missed the 'new' notice, it didn't show, or I clicked on it somehow and made it not new. Well, anyway, I saw Tuich's so if by chance it wasn't working before it is now.

Garedon knows what to do, firing a force bolt at the second rank of skeletons.
Targeting green, if I can. If not, he'll delay until one is damaged by Vyk Tyr or Vincent.

MM: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Sorry, sorry. I read the update on my phone right before I went to bed last night. Traditionally, not an excellent time for my memory retention. I remember now specifically saying I would update from my phone in the morning.

Vyk walked forward, drew his mace and said, "You know what? I have had it up to here with skeletons!"

A dull grey light of disrupting arcane energy shot forth from his hand. Let's say Orange. He looks shifty.

Disrupt Undead, Ranged Touch: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 ⇒ 4

Sczarni

Garedon strikes one of the skeletons with a force missle leaving it a bit wobbly. Tuich moves forward and readies her scarf. Vyk draws his mace while firing a disrupting ray which causes one of the skeletons to collapse in a pile of bones.

Garedon
Tuich
Vincent
Vyk
Skeletons
Miko

Vincent is up!

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Missed a day, whoops.

Vincent charges forwards, sword at the ready.

Power Attack Roll: 1d20 + 5 - 1 + 2 ⇒ (18) + 5 - 1 + 2 = 24 at blue.
Damage: 2d6 + 4 + 3 ⇒ (4, 4) + 4 + 3 = 15 slashing damage.

AC 16 for one round for charging

He uses his momentum and gravity do most of the work as his sword swings down at the skeleton.

Sczarni

Vincent's sword takes out another skeleton causing the bones to fall to the floor. The two remaining skeletons step out and attack with their claws

Green 1: 1d20 + 2 ⇒ (2) + 2 = 4

Green 2: 1d20 + 2 ⇒ (9) + 2 = 11

Red 1: 1d20 + 2 ⇒ (4) + 2 = 6

Red 2: 1d20 + 2 ⇒ (12) + 2 = 14

For all the scratching they try to do Vincent is unharmed.

Garedon
Tuich
Vincent
Vyk

Skeletons
Miko

Everyone is up!

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent grins as he deflects the skeletons' advances, then lashes out with what he hopes will be another crushing blow.
Power Attack Roll: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19 against green.
Damage: 2d6 + 4 + 3 ⇒ (5, 2) + 4 + 3 = 14

AC is back up to 18, in case they survive long enough for it to matter.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk moves forward and attacks another skeleton.

"Stay dead, you lifeless piles of calcium!"

Attacking Red. BTW, could someone move me up next to Vincent please?

Light Mace: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Sczarni

The two remaining skeletons collapse under Vincent and Vyk's assault.

End of combat.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

"That was a remarkably good performance destroying the skeletons, even given that they are the weakest of the undead species and mindless."
Hey, good job!

Garedon will cast Detect Magic and inspect the two alcoves, one of which he realizes connects to the other secret door most recently found.
Perception: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

"Now, we will have to be particularly careful, since this corridor may connect, directly or indirectly, to the area on the map indicated by the goblin snake, however untrustworthy the source, as places where we 'do not want to go there, filthy nasty place, very dangeroussss', which, given the state of hygiene and general disposition of a goblin snake, itself, it may be a particularly filthy, nasty place."

He then leads ahead to the next set of stairs, stopping to listen carefully, and then goes down the stairs and peers around the corner.
Perception: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Stealth Take 10 for 13.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Miko wipes the dust of her shoulder after having just watched the complete disintegration of a group of skeletons before she so much had time to cast a spell.

Very effective. I couldn't see if any of the skeletons were female, though. But Esme is supposed to be a more meaty undead, right?

Let's move north, down the hall, and left at the junction?

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

"Do we really know anything about this 'Esme' for sure, though?" asks Tuich as she rewraps her scarf.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

[i]Would he just have been calling an obscure god of some sort?[/ooc]

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

I agree with Miko about going North.

Vyk breathed rapidly as his nerves settled. "I think I've had a breakthrough. This place has been therapeutic."

One of the skeletons shifted, Vyk smashed it with his mace.

"Die!"

-Posted with Wayfinder

Sczarni

The stairs drop down about twenty feet, above the landing ahead you see a plank covering the span between what looks like two hallways twenty feet above you.

K. Religion:
You have never heard of a goddess named Esme.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Knowledge (Religion): 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23

"I am fairly certain that name 'Esme' does not belong to a goddess or prominent extraplanar figure, at least one that I remember hearing or reading of, which should be fairly definitive, given the prodigious extent of my knowledge. (Additionally, he was protecting something, some creation he did not want destroyed, which would preclude something of such status being the primary recipient of the name, although one could certainly, name a mortal creation after an immortal entity.) The name is quite unfamiliar to me in any such context, although, I will admit, it has a certain vague, indescribably familiarity (well, except to the extent, logical and obviously, that I am able to describe it as such), and, to quote the common idiom, the name ..." Garedon trails off before finishing the thought.

"Hmm. Interesting. I wonder why the gap would have existed previously, although the boards crossing the gap would be a practical necessity connecting the two regions currently, of course, and perhaps may serve a defensive function, allowing the boards to be pulled up or aside in the case of a threat, similar to the manner of operation of a drawbridge."

"In any event, I believe we chose the incorrect direction initially and, if we want to solve the issue of 'Esme', we should return to the alchemical necromancer's room and head northward."

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Tuich looks over at Garedon. "At the peril of starting you up again when you seem to have just quieted down... why?"

I have a mental image of this moment that mimics a running gag on "The Big Bang Theory." You know the one: Penny innocently asks Sheldon a "Why?" type question and in panic everyone else simultaneously throws out "No!" "Stop!" "Don't!" Oh, why would you DO that!" :op

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]
тυιcн wrote:

Tuich looks over at Garedon. "At the peril of starting you up again when you seem to have just quieted down... why?"

I have a mental image of this moment that mimics a running gag on "The Big Bang Theory." You know the one: Penny innocently asks Sheldon a "Why?" type question and in panic everyone else simultaneously throws out "No!" "Stop!" "Don't!" Oh, why would you DO that!" :op

I LOL'ed at this, which made my wife look at me strangely.

"Hmm? Oh, yes, ... My mind has temporarily reallocated that space for other matters, but do not worry: it will come to the forefront of my consciousness at the appropriate time. See, while most everything I say is, ultimately, both informative and important, carefully judged so by myself, some matters are more important than others given the particular circumstances of the moment."
Oh no, he didn't get distracted and forget what he was going to say; it's entirely different than that! (Actually, it was just a private joke, but I'll finish it if things end up going a certain way.)

Which way do we want to go? If no one has a preference, we can double back and look for Esme north, as Garedon suggested.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Let's do that. So back to 27, then north?

Sczarni

Coming back into Dr. Creepy's lab you quickly realize it is not the same as when you left it. Two skeletal creatures watch over an undead woman who is holding the still unconscious head of Dr. Creepy in her lap. She gasps as the group enters the room and stammers out,"W-w-who a-a-are you?!?"

Kept a larger picture of the woman on the map for everyone to get a good look...and to give Vyk nightmares.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk's mouth opens, then closes with an audible snap. He takes a deep, calming breath and then mutters quietly, "Not a puppy. Not a puppy at all."

"Uh, Esme, I presume? We are from the Pathfinders"

Sczarni

She is taken aback by Vyk's use of her name. "H-h-how do you know my name?" Her eye's narrow and start to fill with angry tears. "Did you Pathfinders do this to my poor Svilennius?!?" Her two skeletal guardians turn and face the group.

Dr. Creepy has been untied but he is still unconscious.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Come now, Esme, do we look like cold-blooded killers to you? Now tell me, how do you know Dr Cre.. this man over here?

Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

Sczarni

She calms down a bit and wipes the tears from her eyes, the skeletal minions relax a bit as well. "He brought me back from the darkness and gave me a second chance, he is everything to me," she says while stroking his hair. "Now you can tell me how you know my name when I have never met any of you."

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