GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22
Ary wrote:
Because even first level spells are useful with a high caster level without being unbalanced.

You're gonna see Li'an go for the gold in "abusing high-caster level 1st-level spells" in this campaign ;)

Markus wrote:
Hey, before we get too far away from the topic - would you guys actually want to play in another game if I wanted to start another game?

I suppose it's not really cheating on y'all if I join another campaign with y'all, so sure!


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Alright, if given the choice between Curse of the Crimson Throne, Jade Regent and Giantslayer...could I have a vote?


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

I've always wanted to do Jade Regent, but I'm ok with any of them.


WotR Global Buffs/Debuffs: ----

CotCT! ;D


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Oh, such interesting choices~

I don't have a strong preference honestly. I even have Jade Regent and Giantslayer characters stockpiled.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I don't know anything about Jade Regent and would have to look it up. CotCT I'd probably play a divine(ish) character. Giantslayer I'll be playing with my face to face group eventually, if that's not a problem.

Bonus points if my real life friend can join and the setting allows for a pair of people who're dating :p She's a -lot- slower than me to respond to things, but I don't think that's a fair metric to gauge by (she has a life :p).


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

CotCT for me as well! I am in an all orc Giantslayer, however its super slow...


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'm gonna pass out. So past sleepy time. :s


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Ooh, tough choice. As much as I'd love to take another crack at Jade Regent, I should probably keep my brain out of Sandpoint.

I'll say Cruse of the Crimson Throne.

EDIT: CURSE of the Crimson Throne, rather.


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Night!

I'm going to go crash myself now.


WotR Global Buffs/Debuffs: ----

Added the box of the rapturous choir to the loot list on Ary, with its description and effects.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Alright, I'm definitely on the "I want to run an additional game with you guys as players" train - that sounds like a huge blast, but I'm a bit indecisive.

Jade Regent has significantly more opportunities for NPC relationships and interactions, is less well known for some of you (and me, admittedly) and has this exploration theme which I'm really into. However, it's a lil stale because of the time spent traveling.

Curse of the Crimson Throne is something I've already run multiple times (and so am exceedingly familiar with) and has an interesting theme. It's got a cast of NPCs that aren't terribly fleshed out, but have room for it. However, the cool-factor is pretty low for pretty much a chapter and a half, and the third chapter as well.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

As someone that has GMed Jade Regent before, I can safely say that the NPCs are fascinating to play around with and the travel is quite fun if you get creative with encounters so things don't get monotonous. And drop the caravan system. Seriously. It's bad.

I've never played Curse of the Crimson Throne, and I've never had the time to do the necessary conversions to switch it to Pathfinder from 3.5 so I could run it, so I've never read it either. However, it certainly looks interesting.


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WotR Global Buffs/Debuffs: ----

I don't care either way. I'll probably run Jade Regent at some point, but my f2f players are jonesing to be evil (theyre already having issues with being good lol - they prefer to be hooligans) so Way of the Wicked seems more likely.

I've never really gotten a chance to play PF so be gentle, it's my first time <3


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I got mixed up on crimson throne and thought carrion crown. My concept for Crimson Throne is actually a spirit binder wizard. Trait: Orphaned. :3. Bet you can see where this is going.

I normally am not a fan of wizards, and while I really like the concept, if more people want to be nasty, I'd be happy to play something else. I'd rather you guys get to play what you want, and me not play a character I like conceptually but not in action. (Although, I could totally see myself being wizard 1/other19 and being very happy with that. Specifically chosen one paladin.).

And not to be pushy... but should I inform my friend she can join or can't join? I know it pushes our numbers up quite a bit.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

So would you allow the same materials for either game you decided to run or would you disallow things from one game or another? Just curious what to start thinking about.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ugh. Just saw that it translated casty to nasty. :| No insult intended.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Oh snap, just learned that they errata'd the bolt ace. I know what I'm playing. ;P

As for Jade Regent, honestly I'd be down with playing whatever leinathan is most comfortable/eager to run. The one I played in was heavily modified, and ultimately just went kaput, unfortunately.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, I'm happy with what he wants to run. As long as it's not evil... And even then I'd give wotw a chance cause 'ap'. Not that that's on the list. I kind of worry that if he's ran cotct lots it may be boring for him. :0


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22
Ehren wrote:
Oh snap, just learned that they errata'd the bolt ace. I know what I'm playing. ;P

Ugh, I read the new errata and they totally killed flamboyant arcana/arcane deed for magus. No more picking up Opportune Parry and Riposte and Precise Strike. Boo!

Really nice that they fixed Bolt Ace though. Need to look through and see what else they've changed.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Honestly, a masterwork crossbow is an insane boon.

And they changed most everything, while leaving a lot of broken stuff.

Like 'open to interpretation dimensional slide'.

And daring champion giving swashbuckler stuff without giving you an effective swashbuckler level. So... I have my charisma mod in panache, sure... but I also have precise strike which scales off of my swashbuckling level. Which is zero.

:p. I think this is safe to RAI, though.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I've got my characters all picked out too.

Jade Regent: Kyrus Zandu - Half-Elf Bard, Trait: Childhood Friend (Ameiko)

Curse of the Crimson Throne: Aaron 'Hatchet Man' Crispin - Human Slayer (Cutthroat), Trait: Widowed (Lover)

Giantslayer: Rogar Stonecaller - Dwarf Shaman (Lore Spirit), Trait: Artifact Hunter


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

CocCT- probably my umbral sorcerer idea

Jade regent- Lunar oracle maybe, something I want to try out.

Giantslayer- I have a goblin alchemist ready to go but if you wanted something more serious, I would find something else easily enough.

All of that is dependent on point buys and available classes and races also.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Hmm.

Jade Regent - I'm thinking Ulfen Hunter (Feral Hunter)/VMC Barbarian as a front-liner (A "Rawr Bear eats the bad guys" sort of thing).

CotCT - Donno, will have to think about it. Will need to flip through the player's guide to get a feel for it.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I looked through some stuff - I've already done all of the conversions, actually, and it's by far my favorite adventure path.
I'd totally be down for running it again just to see what you guys did with it.

As far as character generation... I have my own ideas. Give me a few minutes to update this game and my others and then I'll get to work on a thread.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Alright! I have a link to the thread. I'm gonna post some character-creation guidelines.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Hm. Looking over Path of War a bit, and saw something that I think was overlooked.

Enduring Crane Strike:

Making his soul a wellspring of holy power, the
disciple strikes out at a foe to unleashed his holy
power to restore health to himself or an ally. The
initiator makes an attack against a target creature,
inflicting damage as normal, and the strike restores
1d6 hit points plus his initiation modifier to the
initiator or to an ally within 30-ft.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

More whack-a-mole healing is a good thing!


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Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Sweet! Thanks Ary! I was looking at the later ones and noticed they said the same thing but I never went back to original one for some reason, bad Hrut!


WotR Global Buffs/Debuffs: ----

Sorry about the delay, had a long-ass day. D:

Finally have time to write up the scene change.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Heading to bed early. Don't get up to too many shenanigans without me.

See everyone tomorrow.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Night!


WotR Global Buffs/Debuffs: ----

Nighty night :D


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Sleep tight :)


WotR Global Buffs/Debuffs: ----

I know you're probably busy setting up the other campaign, Markus, but I would have enjoyed a final post from you before starting the next day!


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Cheque the gameplay thread, Miss Kioralady. He didn't have anything left to talk about, but I still dideth a post.


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WotR Global Buffs/Debuffs: ----

I appreciate it!

And you're a talented enough roleplayer that you can convey a lot of personality without actually saying anything :)

Something I've come to be fond of in pbp are chances to focus on the quiet moments - in f2f its all about squeezing as much action as you can in the time you have allotted so it's nice to sit and run through some downtime. Maybe it's just silly to you guys, but I love reading it - getting to read all your posts during my crazy g&~ d$#n work day (I've seriously busted my ass all week long D:) makes me smile :3


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Aw, thanks :) I worry sometimes, but I'm glad you approve.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Hm. I usually feel like 'just thinking' isn't really something others would care to read. So I usually spoiler it. I'll bear in mind that people appreciate it.


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:
Hm. I usually feel like 'just thinking' isn't really something others would care to read. So I usually spoiler it. I'll bear in mind that people appreciate it.

I love it.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Getting a view into each character's head is wonderful. Doesn't need to be all the time, and sometimes a bit of mystery on their thoughts works better, but don't ever think it's something we don't care to read :)


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Question about Treating Deadly Wounds: is failing to restore hit points a substantial enough failure to retry? The rules are a bit vague about what constitutes evidence of failure.


WotR Global Buffs/Debuffs: ----

I'd say so, yeah.


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9
Li'an Va'ardalia wrote:

Getting a view into each character's head is wonderful. Doesn't need to be all the time, and sometimes a bit of mystery on their thoughts works better, but don't ever think it's something we don't care to read :)

This is one of the reasons I'm having fun with journals, reading yours and writing mine.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Is there a well-known Elven ranger that may have taken a shine to Ary or her father? I'd kind of like to resolve Ary knowing some traditional Elfy fighting techniques for breaking down demons. :p

If there isn't one, I'll have to make someone up. :)


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary has staked claim to one of the guest rooms (she left a rather large retainer, after all ;)).

Within that room is the Marilith Toy (unless Avi is going to continue using it), the spearman, the five longswords, her old chain shirt, the 6 pounds of meat, her blanket, her bedroll, her soap, and whichever weapons Horgus wanted to unload on her, in addition to Valaria's old Starknives. (If you want them back, feel free to pick them up!)

She'll also stash her notepad and pencil on the end table.

She drank the only Lesser Restoration potion I had listed on my sheet; if she had another, my bad!

In theory, she is still carrying the following:

Justice, Faith and Radiance, Masterwork Chain Shirt, Masterwork Backpack, Belt Pouch, Flint and Steel, Wainwright Tools, Rope, her old Reversible Cloak, 2 Alchemists Fires, the Cultist Symbol, Hosilla's unidentified potion, Mandragora ichor, both waterskins (one full, one not) and the magic music box.

I believe that leaves her at 68 pounds, at the moment.


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:

Is there a well-known Elven ranger that may have taken a shine to Ary or her father? I'd kind of like to resolve Ary knowing some traditional Elfy fighting techniques for breaking down demons. :p

If there isn't one, I'll have to make someone up. :)

;D just make someone up

Elves are pretty rare at the Worldwound but not unheard of. (Li'an's father and Aravashnial immediately hit it off because of their shared culture, and background of choosing to bring the fight to the Worldwound rather than the Tanglebriar.)

Half-elves on the other hand are very common - especially wandering bastards from Kyonin.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

On the note of Terrified Women: Ary is still on rearguard... but has no one to guard! Wooo! She can join the party!

But also!

I have to sleep. Ary will bring up the rear; it sounds like whatever is going on, it needs to be handled now. But... work.

Blech @ responsibilities.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Hooray on joining the party! and night! :)


WotR Global Buffs/Debuffs: ----

This is random, but I've been reading through occult adventures to work on Nary-a-Care, and just wanted to let y'all know that demons that previously used magic jar to possess people will now use possession instead.

The spells magic jar and marionette will still exist but the new spell works better flavor-wise with demons. In particular, with possession both the possessor and host souls coexist in the same form, which has neat RP potential.

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