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				GM Kate's Ruins of Azlant (closed)
				
					(Inactive)
				
				Game Master 
					Kate Baker
				 
  
  
	
	
	
		
			
    
     
				
				
				
					
						
  
  
  
  
    
    
      
      
      
      
  
    
  
      
  
    
      
      
	
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   I'm fine either way. I think Cedar would just look around and detect for magic. He's not the most perceptive otherwise. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   I'm having a bit of an off day and not feeling up for investigation RP, so I'm OK narrating it.
And Doug, thanks for the Purpose Creche thoughts! I'd almost forgotten about the shadow stencils—I think it makes sense he was preoccupied that first night, but I'll definitely bring them back.
 
  
    
      
        
  
  
        
        
 
          
            
              
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                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   We should get a system for keeping track of how many ankhegs we've dealt with. Karl marks, maybe? 
  
    
      
        
  
  
        
        
 
          
            
              
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                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   Was able to sneak in under the edit window and add the Survival check to my last post (o'-')b And I will never not love excruciating puns~ 
  
    
      
        
  
  
        
        
 
          
            
              
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                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   Listen Ramona, we're gonna give it to you straight. Talmandor's Bounty is just... eat up with mysteries, plots, and enigmas. Most of them related to dead stuff.
Hell, there's even a conundrum or two.
 
  
    
      
        
  
  
        
        
 
          
            
              
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                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   We're going to see Katy Perry tonight! So I'll be late to post. Sorry! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   Hope y'all have a great time! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   Level up! Surely these deadlines can wait a bit while I choose 2nd level stuff and write the traditional overly-involved post about! Dennis, the loot sheet should be in the "Shared with Me" bit of your Google Drive. The parent folder is called "Extremely Cool People's Ruins of Azlant"
I don't see any potions on the sheet, though—maybe we should share out any items we have that might be useful/pertinent for others? I'll go through Purpose's in a bit, though I think he mostly has shadow stencil-level stuff.
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   Hmm, and here I thought Knowledge (dungeoneering) was an occultist class skill—is that something someone else can pick up? If not I've still got a good Int modifier, so it's not like my checks'd be awful. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1  | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4) 
              
              
                
                   
	
		   Ramona definitely gave us some potions.  I thought we had found a couple more in town, but I might be misremembering. Anyway, I am going to take one of those 4 and put it in my inventory to replace the one I just used.  I'll mark the other three on the loot sheet. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   Ah ok, I think that was before I'd made the sheet. Thanks for puttin' 'em on! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   You're right Dennis. We did find 4 more in town. I think it was in the cottages where we found the horseshoe medallion. You should definitely go ahead and take one. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   Aight, as far as new skills I'll grab K:dungeoneering, K:planes, and Linguistics (to learn Aklo)—justifying that with some spooky implement shenanigans! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   Cool cool. Cedar gained Handle Animal, Linguistics, to get Aquan, Spellcraft and UMD. He's still not the most perceptive or intuitive guy though.
For spells I've got magic fang, grease and now obscuring mist.
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   I picked up detect magic and heightened awareness. I thought about comprehend languages, but it didn't seem entirely justified since it's the only 1st level divination spell I'll probably ever know.
Plus given the source of Potent Crunch's new divination stuff, heightened awareness felt pretty fitting!
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1  | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4) 
              
              
                
                   
	
		   I won't have a chance to finish leveling until tonight, but I mostly get water shenanigans at this level (water breathing, constant personal slipstream, burn=cold resistance, etc.)  I don't have a many skill points, but I'll try to keep Disable Device at a decent level. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   Cedar was pretty easy to level as summoners don’t get too many options yet lol. For Cedar I'm still thinking to focus on the social skills, as he is a charisma caster. He currently has a 10 diplo and a 9 bluff. Neither have been useful yet, but maybe in the future! 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   [removed. Wrong side of the forum!] Will put up Silt's new stats tomorrow. I think learning Aklo might be cool… does anyone want to learn Aquan from Silt in exchange? It would be cool to sort of RP teaching each other these languages. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   Sil'tchaak wrote:  [removed. Wrong side of the forum!] Will put up Silt's new stats tomorrow. I think learning Aklo might be cool… does anyone want to learn Aquan from Silt in exchange? It would be cool to sort of RP teaching each other these languages.  
 Haha, OK! Cedar knows Aklo. He'll be Silt's language exchange buddy.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1  | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4) 
              
              
                
                   
	
		   I think Toby will eventually pick up a bit of Aquan from you, if only so he can speak to new fish friends.  It won't be this level, though, as I only have 3 skill points and don't have one to spare for Linguistics.  Next level, perhaps. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Same, Toby. It would not be this level. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   I'm all for language exchange! I, real person Andrew, really like Earth linguistics, so I'm always down for more language stuff in RP.
Purpose has picked up Aklo this level under ~*~mysterious circumstances~*~, but also knows Azlanti, Draconic, Dwarven, Elven, and Goblin.
 
  
    
      
        
  
  
        
        
 
          
            
              
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                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   also goooooooooooooooooooood thinking on speak with animals 
  
    
      
        
  
 
          
            
              
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                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   I'm still trying to meet deadlines, so posts'll be sparse and low content for probably a day yet.
But I'm down with bringing Karl along! I think it'd be a fun thing to play out, and Purpose Creche could see some practical benefits to having a trained ankheg. If Karl's still hostile and weird then maybe less so, but it seems like maybe he's warming up?
 As for the bow, Purpose Creche thinks take it with us—the chapel's effectively... defunct? at this point, so any relics of it feel like they should go to the Erastilian priest on the boat to see what he wants to do with them. RE: prep, I can't think of anything out of the ordinary. Just the standard vigilance of most traveling adventurers. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Shadow of the Vault Lord || Extinction Curse 
              
              
                
                   
	
		   FYI, Dennis and I are heading to a Con in Sacramento this weekend, so posting will be slow. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   No worries, Kate. I'm in a rough spot right now, so I won't be posting much, either. 
  
    
      
        
  
  
        
        
 
          
            
              
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		   Hope you guys don't mind the little scene today. It seems everyone had a crazy weekend but Doug and I wanted to do some PbP an goof off a it. Please jump in whenever you like; Silt & Cedar are running back to town. 
  
    
      
        
  
  
        
        
 
          
            
              
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                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
            
              
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                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   It's what happens when you leave 2 Dougs alone in a PbP and come back a few days later. lol 
  
    
      
        
  
  
        
        
 
          
            
              
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                 Shadow of the Vault Lord || Extinction Curse 
              
              
                
                   
	
		   Silt wrote: Silt would also like to scrounge up some extra food for the trip just in case it takes longer than anticipated (2 days' rations for everyone, perhaps?), flint and tinder, find a sling to use if possible, a dagger, and some rocks or bullets for the sling. Maybe some of those items can be found in the village? Yes, you were definitely able to find all of these weapons before leaving the village. Also, I'm not sure if anyone grabbed the machetes from the smithy, but they give a bonus to Survival checks while you're in the wilderness.  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Thanks Kate! Silt's not proficient with martial weapons, so I don't think he'd have grabbed a machete. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1  | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4) 
              
              
                
                   
	
		   Toby is also not proficient. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   I'm proficient, plus that fits in with my Erastilian visions, so I reckon PC'll be hacking away once we're done dealing with boars! 
  
    
      
        
  
  
        
        
 
          
            
              
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                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   Happy Thanksgiving! I'll be traveling home to Cleveland today, so my posts will be slow. Hope you all have a great holiday! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Shadow of the Vault Lord || Extinction Curse 
              
              
                
                   
	
		   Happy Thanksgiving! Have fun in Cleveland! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   I assume if we try to avoid the land-shrimp's travel path, it'll tack on a good bit of time to the journey? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Shadow of the Vault Lord || Extinction Curse 
              
              
                
                   
	
		   I didn’t actually explain that well. The trail is leading away from the way that you’re going, so you’ll avoid it easily. There’s no encounter here, just foreshadowing! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   I'd be spooked were I not an emotionless wooden gentleman! 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I am guessing OOC it's Army Ants… if so, good cause to be a bit spooked! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   Oh yeah, those would be terrible. We're not super optimized for swarms so caution is probably good. 
  
    
      
        
  
  
        
        
 
          
            
              
                | 3 people marked this as a favorite. |  
            
              
                 Shadow of the Vault Lord || Extinction Curse 
              
              
                
                   
	
		   Note to self: most non-engineers don't use the word orthogonal on a daily basis. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   Haha, I think I just substituted "obliquely" without bothering to look it up :P 
  
    
      
        
  
  
        
        
 
          
            
              
                | 2 people marked this as a favorite. |  
            
              
                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   Haha here's how I know the word orthogonal. Chuck to me: "You're such an orthogonal thinker." Me: "Wut?" 
  
    
      
        
  
  
        
        
 
          
            
              
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                 N wyrwood occultist 9  | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.) 
              
              
                
                   
	
		   I've been occasionally linking to music in the posts, stuff that matches my perceived emotional tone of the scene. Hopefully it's not incongruous with others' mental images! 
  
    
      
        
  
  
        
        
 
          
            
              
                | 1 person marked this as a favorite. |  
            
              
                 CG Changeling Synthesist Summoner 6  | HP 38/38 | AC 19 T 13 FF 16 SR:12  | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4  | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin 
              
              
                
                   
	
		   No, I think it's cool, Andrew. I like it. 
	
		
			
			
				
				
					
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