Kate Baker Contributor |
Doug Hahn |
It is also a bit challenging because there isn't much written in Pathfinder literature about some of these strange creature types or cultures, either. I find I can "relate" to dwarves, elves, etc because there's a lot of existing lore to draw from.
Building as you go along is the most rewarding and fun way to do it — agreed!
Andrew Mullen Contributor |
I definitely expect he'll grow 'n change, that's part of the RP magic! It's just harder when there's fewer human norms to peg thought processes and social approaches on, though, since that's one of the big ways character gets conveyed.
We'll see what happens! Just like leaving some backstory and character goals intentionally underdeveloped, 'lil Crechey's got room for his mind to mature :)
GM Kate |
Two questions:
Is Cedar the only employee of the Bountiful Venture Company?
Is anyone a member of the Pathfinder Society?
Andrew Mullen Contributor |
Dennis Muldoon |
Completed profile. Today I learned that Hero Lab has a BBCode output option for stat blocks; quite convenient!
Yeah, super useful for PbP (so much so that I wonder if they added that as an output option in response to requests from PbP players).
I've been frantically prepping games, both for the #8-20 table I ran last night and for Big Bad Con this weekend. I'll try to get my full profile up tonight, but it may not happen until Sunday.
GM Kate |
Yup! If someone has really strong feelings about rolling for hit dice, I'm open to it, but you could end up like Dennis's 5e bard. :P
Andrew Mullen Contributor |
GM Kate |
There are about 50 colonists altogether, and I will introduce some of them as we go, though you obviously met all of them on the ship. This is a few of the most important though.
Andrew Mullen Contributor |
Dennis Muldoon |
GM Kate |
Yes, feel free to use the first slide, or, if you need more room, you can totally add another slide to the deck for that purpose.
I also just spread out the NPCs a little bit more, so that each one has space underneath. I might add more information there, but y'all can also feel free to add notes, if you'd like.
Also, fair warning, I will probably remove battle maps from the deck as go, but I'll save them on my end. I think there will be enough slides that need to stick around as reference (NPCs, island may when it shows up, etc), that battle maps like this one don't need to clutter up the deck.
Andrew Mullen Contributor |
GM Kate |
Yes, though you could then only use one hand for other stuff. Also, I'm sorry about getting Purpose's name wrong earlier! I realized it after it was too late to edit.
Andrew Mullen Contributor |
Purpose has 8 skill/level, and is definitely a knowledge-y type fella. I started with arcana, history, and religion for backstory and plan on expanding! Already looking to grab dungeoneering at level 2.
I usually pick some "focus skills" I plan on putting points in every level - those're arcana and religion for Porpoise Crêpes. Possibly linguistics, as long as there's languages I need to keep learning.
Doug Hahn |
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Works for me. I will try to put points into survival/perception at every level, some heal, and a little handle animal as well. I'll also drop a point in diplomacy so I can assist without penalty. Otherwise, my Druid knowledges are probably going to stay pretty low and be useless at mid to high levels.
#teamwork!
Tobias "Toby" Hawthorn |
I'll probably put a point in k.nature at 2nd, but will likely never get very high with my -1 INT mod
GM Kate |
Nice job, guys! While you all check out the canoe, I'll start some administrative details. It is currently early afternoon. Just to make life easier, I will assume that you walk around the colony for about 30 minutes, getting the lay of the land, but not going into buildings. You see and hear no one.
I will make a monster post describing the exterior of all the buildings and objects of interest. This part is a bit of a sandbox, which can make a PBP really drag. If one person suggests a location and another person seconds it, if no one has objected by the time I see the posts, I will just move you along to that location. Also, please let me know if you want a standard door-opening procedure that I can bot, like if you want to sneak up to doors or search for traps or whatever.
Does that all sound okay?
Andrew Mullen Contributor |
Doug Hahn |
Sounds good to me!
Looks like Purpose, Tobias, and SIlt have +5/+6 perception so they should check for traps and such.
I don't think we have a rogueish-type, so I suppose we can bash doors and set off traps if needed.
In terms of marching order, Silt will stay up front with his club in hand, if that's alright with everyone.
Andrew Mullen Contributor |
GM Kate |
1 person marked this as a favorite. |
Sounds like door-opening procedure is everyone checks for traps/suspicious things, then Silt goes first and opens the door, club at the ready.
Andrew Mullen Contributor |
GM Kate |
One other note on knowledge skills: this won't help much for monster identification, but you can go to other colonists for things (once you're all together again). For example, if you need some help with history, you could talk to Carver, Perrell, or even Ramona.