DM Rich's Carrion Crown

Game Master Briccone

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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry - I am a bit behind...

Waxwood explains to Pontia that the monster and the master are in the next level up, but StormCaller is on the roof. So getting to it from the outside could work.

(Given that, I will wait if you want to change approach before opening the door.)


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"I can use dimension door and fly spells to get us all onto the roof."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The tower opens onto a flat platform high above the raging waters. A spire of twisted iron rises from the tower’s roof in a series of three triangular iron platforms. Perched at the very top stands a huge lightning conductor and numerous lightning rods.

The tower roof is 350 feet above the river below and has no guardrails. The triangular iron structure rises a further 30 feet above the tower, each of its three levels connected by an iron ladder (DC 5 Climb check to climb because of the strong winds). The center of the roof is blocked by iron shutters (hardness 10, hp 50, Break DC 28).

A peculiar brass device, studded with dials and protrusions and filled with a strange purple liquid, stands high atop the tower, attached to a huge silvery conductor by thick, rubber-
coated cables.

The huge silvery conductor appears to be the Storm Caller based on your notes. Activating the Storm Caller is relatively simple—a DC 20 Knowledge (arcana) check or DC 25 Use Magic Device to blindly activate the device is all that it takes.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Niculaie slings his bow over his shoulder and makes a slow circle around Storm Caller. One hand drifts down to pluck idly at the strings of his lyre.

Knowledge (arcana) + inspiration: 1d20 + 14 + 1d6 ⇒ (2) + 14 + (2) = 18

The dhampir frowns and shakes his head. "I can't make out anything about how this contraption works, I'm afraid. Miss Canario, are you able to unravel it?"


Retired

Silas survives the trip to the roof relatively worry free. The tremor in his voice and the severe way he grips his weapon are the only indicators of how anxious he really is.

"So what now?" he asks through gritted teeth as he presses his back to one of the iron beams.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Before going up:

"Master Womarsh, you're the strongest of us. If you're willing, I'll cast fly on you, and you can carry up Ms. Eliade and...Ms. Deberth." There is a brief pause before Pontia says Vivian's name. "It will take you two trips. The spell lasts several minutes, though. While you do that, I will take Master Pavlencas and Ms. Kundegard with me."

Assuming that's agreeable:

While Silas ferries Vivian and Tara to the roof, Pontia intones a complex spell. At its completion she sets a hand each on Nic and Sophie's shoulders. With a stomach-churning twist, the trio suddenly appears on the roof.

"Quickly, Master Womarsh, while the spell is still effective--catch me if I slip on the ladders. I will try to activate the Storm Caller and summon Saban. Master Pavlencas, you must tell me again if I have turned a symbol upside down."

With Silas to spot for her, can Pontia take 10 on the climbs?

Knowledge (Arcana) check: 1d20 + 18 ⇒ (10) + 18 = 28

Apparently unconcerned about the precarity of her position, the Chelaxian examines the item and traces some of the symbols with an ink-stained finger as she mutters under her breath.


Retired

Before going up ...

"You want me to ... to fly?" Silas asks as the blood seems to drain out of his face. He looks around at the others and his gaze ends on Vivian. He takes a deep breath before turning back to the wizardress and nods. "Ok. If that's what we need." He swallows visibly.

Once the spell is cast, he takes the greatest of care to avoid looking down as he ferries each of the the women to the top of the tower. At the end of his second trip with the rogue in his arms, he touches down and stands for just a moment longer than would seem needed before setting the woman on her feet. "There you go. I hope that wasn't too uncomfortable, Miss Deberth," he says with a slight coloring to his cheeks.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"I most certainly do want you to fly. I would do it myself, but I lack the physical strength to carry anyone else while doing so. It is not particularly difficult, as long as nothing distracts you." The wizard's eyes twinkle, and she covers her mouth quickly. "If anything should attack us while you are in the air, land as quickly as you can. It's probably best if you take a few seconds to practice flight before you try to carry anyone, too.

"Now, I believe that Ms. Kundegard will be able to use her magic to strengthen you further. I can prepare spells to increase your agility or your bodily health. Which would you prefer?"


Retired

"With my armor, I don't know if increased agility would help me much. Probably health," the man answers, ignoring the implication regarding being distracted.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Pontia manages to activate the device. One round later, the Storm Caller emits a deep hum and begins sending out myriad sparks and bolts of electricity that act as a call lightning spell.

Once the Storm Caller has been turned on, the Bondslave Thrall can be activated. This requires a DC 23 Use Magic Device check to activate blindly. Once activated, the Bondslave Thrall adds its own high-pitched whine to the deep hum of the Storm Caller,


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

It wasn't unconfortable at all. Thank you for asking. It's the first time I let a man carry me in his arms, Mister Wormash, and silly me, I've Always thought a bed would be involved in these circumstances.

Vivian checks around, and adds, half jokingly

¨Perception: 1d20 + 11 ⇒ (20) + 11 = 31

And Believe me, if a bed was around I would have spotted it by now… Now let's see if I can help our more educated colleagues about how this bloody thing works.

UMD Aid another: 1d20 + 5 ⇒ (12) + 5 = 17


Retired

Silas considers whether to push it further for just a moment before giving a slight smile. "Well, I've enjoyed being your first. Perhaps we'll have to do it again some other time?"


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"Hm. We may not have thought this through. Waxwood, can you activate the Bondslave Thrall? There is probably a set of instructions in the room below, but that would present its own difficulties."


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

"Perhaps I can be of some use after all, now that you have explained the function of the device," Niculaie says to Pontia. "Miss Deberth, if you would be willing to assist by monitoring the dials on the opposite side of the mechanism while I make an attempt to start it running with the controls over here..."

UMD + inspiration + aid another: 1d20 + 9 + 1d6 + 2 ⇒ (15) + 9 + (4) + 2 = 30

"There, I think that..." - the Bondslave Thrall powers up with a high-pitched whine - "... will do it."


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"Well done, Master Pavlencas and Ms. Deberth. We should keep a close watch for Saban's arrival, so that we can prepare all our spells and attack the golem below in concert with Saban."


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sophie nods in agreement. "Well done, child " she says to Niculae.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Child? I must remember to tell Valerica about that in my next letter, it will give her a chuckle.

"Thank you, madam," Niculaie says with a wry smile.


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Thanking Silas as he drops her off, Tara approaches the machine, smiling to herself. "Oh, this looks like fun." she whispers, her hands flickering over the knobs and levers. For a brief moment, Tara herself looks like a mad scientist. "Saban, I hope that this helps you." she mutters to herself, offering a small prayer to the beast of Lepsidat.

Know Aracana: 1d20 + 10 ⇒ (13) + 10 = 23


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Niculaie activates the Bondslave Thrall. Once activated, it adds its own high-pitched whine to the deep hum of the Storm Caller, and the purple alchemical liquid inside it begins rapidly boiling.

At this point, anyone touching the Bondslave Thrall becomes aware of the Beast of Lepidstadt, and can even feel some of its pain and misery. They also become aware that they can call the Beast to them and control its actions.

Lightning crashes: 1d6 ⇒ 6

Meanwhile, Vivian is struck by one of the bolts of lightning raining down around you!

Electrical Damage: 3d6 ⇒ (5, 6, 6) = 17

And the creature below starts pounding on the iron shutters, trying to get out and onto the roof!

I don't know how to not just give you the following information, so here it is:
The PCs need to call the Beast of Lepidstadt to them to help fight the Aberrant Promethean. At this point, the Beast of Lepidstadt is 2d4 rounds away. Up to four creatures can use the Bondslave Thrall at one time, but only one character can control the Beast’s action each round. If two or more characters each try to exert their inf luence over the Beast in the same round, they must make opposed Charisma checks, with the highest result winning control for that round. As a full-round action, a character using the Bondslave Thrall can completely control the Beast’s actions, using its attacks, feats, skills, and other abilities. In addition, the mental link through the Bondslave Thrall enables a controlling character to use her own abilities to assist the Beast. While controlling the Beast, a combat character (such as a fighter) can grant the use of one of her feats to the Beast for 1 round. A character with sneak attack (such as a rogue) can grant the Beast her sneak attack ability for 1 round. An arcane caster can channel arcane energy through the Bondslave Thrall to grant the Beast a deflection bonus to its AC equal to the caster level of the character for 1 round. A divine caster can likewise channel divine energy through the Bondslave Thrall to grant the Beast fast healing equal to the caster level of the character for 1 round. A character can only grant these abilities to the Beast while actively controlling the Beast, so the Beast can only use one of these abilities per round. If no character actively controls the Beast in a given round, the Beast will act on its own.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Does "calling the Beast" mean that one of us needs to be fully occupied for 2d4 rounds to control it for as long as it takes to get the creature up to our level? While standing up here in the lightning storm? Or can someone touch the machine, call the Beast, then do other things (hide, seek shelter, ready a defense for when the AbProm breaks through, etc.) until the Beast gets here?


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia immediately begins to cast a lengthy spell.


Retired

When the device is explained, Silas' eyes begin to glaze over. "That seems ... complicated," he says. "I think my skills would be used best by just hitting the thing with my sword."


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

[ooc]No reflex save on the Lightning? I Don't want to imply that I'm faster than Lightning, but that hurts.^^[/b]


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry - I’ll bet there is. I am on my phone right now and can’t look it up, but it works like call lightning. Also, anyone touching the thrall gains evasion against it. Otherwise, a random person is going to be struck each round.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sophie has a lot of buffs yet to cast. I guess she'll get started. While touching the thrall, if possible


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Viv - go ahead and roll your reflex.

How far away: 2d4 ⇒ (3, 2) = 5

Initiative:

Niculaie: 1d20 + 4 ⇒ (13) + 4 = 17
Pontia: 1d20 + 7 ⇒ (4) + 7 = 11
Silas: 1d20 + 4 ⇒ (10) + 4 = 14
Sophie: 1d20 + 2 ⇒ (20) + 2 = 22
Tara: 1d20 + 5 ⇒ (6) + 5 = 11
Vivian: 1d20 + 5 ⇒ (3) + 5 = 8
Creature: 1d20 + 0 ⇒ (14) + 0 = 14

Round 1: (Bold may act)
Lightning Crash
Sophie
Niculaie
Silas

The Aberrant Promethean
Pontia
Vivian (pending save)
Tara


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Reflex save: 1d20 + 8 ⇒ (15) + 8 = 23

Got Evasion too, as a Rogue level 2+


Retired

Silas waits with weapon drawn.

As soon as blood rage is cast upon him, Silas will open the trap door to descend to the room below and engage the beastie.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I hate to be premature in botting Nic, but since I have some time today, I wanted to keep things moving.

Vivian dodges the lightning strikes as Nic(botted) sees that a big fight is coming and starts performing to inspire courage to his allies. He also notes that mental control is not necessary to maintain for the beast to keep coming, but mental connection must be maintained, so at least one of you should continue to touch the Thrall.

Silas is holding back, waiting for a boost! (Assuming Sophie complies, so stop me if not!). Sophie(bot) casts a blood rage on Silas, hoping to refocus his pain into pure adrenaline.

The beast crashes through the iron shutters and looks around at you. Since Silas delayed, he may go next.

Round 1: (Bold may act)
Lightning Crash
Sophie
Niculaie
The Aberrant Promethean (crashed through)
Silas (Bloodrage until round 8)
Pontia
Vivian
Tara


The Lepstadt Beast arrives on Round 5.
An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

This is a big fight, and a little tough with the map. I don't think the Huge creature (red Ursala) can get on the roof, but it has long tentacles and can reach through the shutters and door. As such, he is on level 3, you all are on level 4 with Silas right by the opening, and the Beast (cyan circle) is on the other island making his way over. To attack it, you are going to have to get into level 3 (just jump in, but getting back out is harder - I will assume you use your magical rope to help). Looking at the tentacles, though, 15 reach to either side of the F trap door is possible for the creature, so let me know if you are trying to remain out of reach and move your icon accordingly).


Retired

Silas drops down through the trapdoor with his sword in his hand. He focuses on the task at hand in an attempt to not let the creature's horrendous visage overwhelm him.

Longsword Power Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Longsword Damage: 1d8 + 13 ⇒ (2) + 13 = 15


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Silas hits the huge construct, which is an unbelievable creation! The sword though, despite it's magic properties, has a tough time piercing it's hardened skin.

DR/adamantine 10

Round 1: (Bold may act)
Lightning Crash
Sophie
Niculaie
The Aberrant Promethean (5 dmg)
Silas (Bloodrage until round 8)
Pontia
Vivian
Tara


The Lepstadt Beast arrives on Round 5.
An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

it wasn't premature to not Nic at all - been busier than expected. But remember, Inspire Courage is now up to +2 for the bonuses it provides!


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Since things got rolling rather more quickly than I thought they would when we went to melee, Pontia will change her declared action.

Pontia casts a spell to quicken the party!

Casting haste.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Round 1: (Bold may act)
Lightning Crash
Sophie
Niculaie
The Aberrant Promethean (5 dmg)
Silas (Bloodrage until round 8)
Pontia
Vivian
Tara


The Lepstadt Beast arrives on Round 5.
An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Haste is in effect:

Haste:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Watching Silas descend to the third floor, Tara nervously titters. "Mr Wormarsh, your enchantments!" she cries weakly after the fighter, but it is too late, he is already engaged in combat with the abomination. Looking down through the hole in the tower, Tara offers up a prayer for her allies, hoping to empower them and weaken the Promethean.

Tara will cast Prayer. Allies: +1 luck bonus on attack, weapon damage, saves and skill checks. Enemies -1 luck bonus on attack, weapon damage, saves and skill checks.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Vivian cast a small, protective spell on herself before joining Silas in the fight

Cast Shield of Faith, +2AC, then moves


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Lightniong Crashs: 1d6 ⇒ 4

Sophie is closest to lightning crash.
Damage: 3d6 ⇒ (2, 4, 4) = 10
Reflx save for 1/2 unless you are toucjhign the thrall, then reflex save for no damage

Round 2: (Bold may act)
Lightning Crash
Sophie (pending reflex save or 10 dmg - remember +1 luck from Prayer and +1 dodge from Haste)
Niculaie

The Aberrant Promethean (5 dmg)
Silas (Bloodrage until round 8)
Pontia
Vivian
Tara

The Lepstadt Beast arrives on Round 5.
An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Prayer. Allies: +1 luck bonus on attack, weapon damage, saves and skill checks. Enemies -1 luck bonus on attack, weapon damage, saves and skill checks.
Haste is in effect:

Haste:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Adding everything together, I get stacking bonuses to everyone of (combined): +4 to attack, +3 to weapon damage, and +1 to AC.

Niculaie flinches as the lightning crashes around him but continues singing his lament. Grabbing two vials from his belt, he pours the contents of one into the the other, covers the nearly full vial with his thumb and gives it a quick shake before drinking the contents in one gulp. He holds out one hand and a pale glow flows from his palm, coalescing in front of him as a translucent white shimmering disk of force.

When the floating magical shield stablizes, Niculaie draws his scythe from his back with one hand and places the other on the thrall to gain what protection it might provide against the storm.

Using his investigator extract Shield, +4 shield bonus to AC for 1 minute.

"Stay the course, Mr. Wormash! I will join you presently!"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sophie-bot

Sophie tries to dodge the electrical charge. Unfortunately, she still takes a pretty good jolt. She then casts Spiritual Weapon to get ready for battle. Anyone want to bot Sophie for this battle?

Reflex Save, prayer, haste: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12

With Silas being now in the room, the Aberrant Promethean lashes out with two limbs at the warrior. Silas is grabbed by the neck by the creature, and punched in the side as well. As the creature squeezes his neck, Silas finds that he is unable to speak.

Slam Attack 1: 1d20 + 21 ⇒ (6) + 21 = 27
Slam Damage: 4d6 + 9 ⇒ (3, 1, 3, 2) + 9 = 18

Slam Attack 2: 1d20 + 21 ⇒ (5) + 21 = 26
Slam Damage: 4d6 + 9 ⇒ (2, 4, 4, 2) + 9 = 21

Grab: 1d20 + 21 ⇒ (18) + 21 = 39
Constrict Damage: 4d6 + 9 ⇒ (1, 1, 4, 5) + 9 = 20

Round 2: (Bold may act)
Lightning Crash
Sophie (10 dmg)
Niculaie (Shield +4 AC until round 12)
The Aberrant Promethean (5 dmg)
Silas (59 dmg, grappled, Bloodrage until round 8)
Pontia
Vivian
Tara

The Lepstadt Beast arrives on Round 5.
An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Prayer. Allies: +1 luck bonus on attack, weapon damage, saves and skill checks. Enemies -1 luck bonus on attack, weapon damage, saves and skill checks.
Haste is in effect:
[spoiler=Haste]When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia takes a deep breath and begins to cast a spell, her intoned words echoing out into unseen heights.


Retired

Hoping to hold out until the Beast arrives, Silas slashes away at the abomination.

Longsword Power Attack: 1d20 + 13 - 2 + 2 + 1 + 1 + 5 ⇒ (4) + 13 - 2 + 2 + 1 + 1 + 5 = 24 grappled, inspire courage, prayer, haste, blood rage
Longsword Damage: 1d8 + 13 + 2 + 1 + 5 ⇒ (5) + 13 + 2 + 1 + 5 = 26 inspire courage, prayer, blood rage

Longsword Power Attack: 1d20 + 13 - 2 + 2 + 1 + 1 + 5 ⇒ (3) + 13 - 2 + 2 + 1 + 1 + 5 = 23 grappled, inspire courage, prayer, haste, blood rage
Longsword Damage: 1d8 + 13 + 2 + 1 + 5 ⇒ (7) + 13 + 2 + 1 + 5 = 28 inspire courage, prayer, blood rage

Longsword Power Attack: 1d20 + 8 - 2 + 2 + 1 + 1 + 5 ⇒ (17) + 8 - 2 + 2 + 1 + 1 + 5 = 32 grappled, inspire courage, prayer, haste, blood rage
Longsword Damage: 1d8 + 13 + 2 + 1 + 5 ⇒ (2) + 13 + 2 + 1 + 5 = 23 inspire courage, prayer, blood rage

With the accumulated modifiers for everything, Silas currently has a AC of 18


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20

Vivian tries to pass the murdering beast's guard to create a flanking opportunity with Silas
Maybe getting an AoO in the face

Attack with bonuses: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
Dmg: 1d8 + 2 + 3 ⇒ (5) + 2 + 3 = 10+Sneak attack: 2d6 ⇒ (5, 6) = 11

Second hasted attack: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
Dmg: 1d8 + 2 + 3 ⇒ (8) + 2 + 3 = 13+Sneak attack: 2d6 ⇒ (5, 2) = 7


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness
GM Fuzzfoot wrote:

Sophie-bot

Sophie tries to dodge the electrical charge. Unfortunately, she still takes a pretty good jolt. She then casts Spiritual Weapon to get ready for battle. Anyone want to bot Sophie for this battle?

I can handle botting Sophie if it will help - she and Niculaie are in the same initiative block anyway.


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Watching in horror as Silas is lifted by the neck, Tara grasps her holy symbol holding it aloft. "Pharasma, first into this eternity grant my allies a blessing of your fervor against this monstrosity of mimicked life!" As the lightning storm rages on, a wave of divine energy washes over Tara's allies, invigorating them.

Tara is casting Blessing of Fervor; For each round of duration an ally can choose one of the following bonuses at the BEGINNING of their turn
-Increase Speed up by 30 feet
-Stand up as a swift action without provoking an attack of opportunity
-Make one extra attack as part of a full attack action, using its highest base attack bonus. (Note this does not stack with haste)
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and reflex saves (Also does not stack with haste)
-Cast as single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Silas' first two hits glance off the monster. The third makes a cut, but it doesn't seem to severe.

Vivian tunbles in, and gets smacked hard by the monster's other large fist. The blow is hard, but Vivian manages to get into position anyway. Unfortunately, the blow is too disorientating, and her own attacks fail. You just missed - the disorientation is just flair.

Slam AoO Attack: 1d20 + 21 ⇒ (2) + 21 = 23
Damage: 4d6 + 9 ⇒ (5, 4, 2, 5) + 9 = 25

Lightning crashes: 1d4 ⇒ 1

Niculais gets struck by lightning.
Lightning Damage: 3d8 ⇒ (1, 4, 4) = 9
Dc 16 Reflex for 1/2

Round 3: (Bold may act)
Lightning Crash
Sophie (10 dmg, spiritual weapon)
Niculaie (9 or 4 dmg; Shield +4 AC until round 12)

The Aberrant Promethean (18 dmg)
Silas (59 dmg, grappled, Bloodrage until round 8)
Pontia
Vivian (25 damage)
Tara

The Lepstadt Beast arrives on Round 5.
An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Prayer. Allies: +1 luck bonus on attack, weapon damage, saves and skill checks. Enemies -1 luck bonus on attack, weapon damage, saves and skill checks.
Haste and Blessing of Fevor are in effect:

Haste:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Blessing of Fervor:

For each round of duration an ally can choose one of the following bonuses at the BEGINNING of their turn
-Increase Speed up by 30 feet
-Stand up as a swift action without provoking an attack of opportunity
-Make one extra attack as part of a full attack action, using its highest base attack bonus. (Note this does not stack with haste)
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and reflex saves (Also does not stack with haste)
-Cast as single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

I'm not sure where Vivian is supposed to be on the map - isn't she on the level with Silas and the Aberrant Promethean? Niculaie is heading down there, please move him if he is in her square.

For Blessing of Fervor, Niculaie takes +2 to AC, attacks, reflex saves.

Reflex, Blessing of Fervor: 1d20 + 13 ⇒ (18) + 13 = 31

The dhampir grits his teeth as the lightning courses through him, but the pain from the electricity is not as bad as he expects and his continues his song. Releasing the machine, he pulls a small piece of wax paper from his pouch and chants "Ungeți podeaua!" while rubbing the paper - with its smear of butter - between his fingers. Grease coats the floor under the Aberrant Promethean as Niculaie leaps for the trapdoor, jumping down to land, scythe in hands, next to Vivian (I think).

Casting Grease, DC 15 Reflex save to avoid falling; if successful, DC 10 Acrobatics check to move through an affected square at half speed. Spell Resistance: No.


Sophie takes a step closer to the trapdoor, still keeping in contact with the arcane machine. She casts a spell to protect herself, knowing she'll be in the fight soon enough, then moves the shimmering naginata of force into the lower level to attack the Promethean.

Casting Shield of Faith, +3 deflection bonus to AC.

The description of Spiritual Weapon says it attacks as a spell, not as a weapon, so I think it will get the attack modifiers for the various buffs but not the damage, right? For Blessing of Fervor, Sophie takes the +2 to attack, AC, Reflex saves for this round.

Spiritual Weapon, BoF, Inspire Courage, Prayer: 1d20 + 5 + 2 + 2 + 1 ⇒ (13) + 5 + 2 + 2 + 1 = 231d8 + 2 ⇒ (4) + 2 = 6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reflex save: 1d20 + 4 ⇒ (12) + 4 = 16

The creature transfers Silas to a tentacle, which exudes a paralytic poison.

Silas - need a Fort save vs poison DC 17

Then the monster turns on Vivian, smacks her around and grabs her by the neck.

Slam Attack: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 4d6 + 9 ⇒ (5, 1, 1, 5) + 9 = 21

Slam Attack: 1d20 + 21 ⇒ (2) + 21 = 23
Damage: 4d6 + 9 ⇒ (6, 1, 5, 3) + 9 = 24

Grab Attack: 1d20 + 21 ⇒ (11) + 21 = 32
Constrict Damage: 4d6 + 9 ⇒ (3, 4, 5, 2) + 9 = 23

Vivian - tell me you got something tricky I missed.

Round 3: (Bold may act)
Lightning Crash
Sophie (10 dmg, spiritual weapon)
Niculaie (9 or 4 dmg; Shield +4 AC until round 12)
The Aberrant Promethean (18 dmg)
Silas (59 dmg, grappled, Bloodrage until round 8)
Pontia
Vivian (25 damage +68 dmg)
Tara

The Lepstadt Beast arrives on Round 5.
An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Prayer. Allies: +1 luck bonus on attack, weapon damage, saves and skill checks. Enemies -1 luck bonus on attack, weapon damage, saves and skill checks.
Haste and Blessing of Fevor are in effect:

Haste:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Blessing of Fervor:

For each round of duration an ally can choose one of the following bonuses at the BEGINNING of their turn
-Increase Speed up by 30 feet
-Stand up as a swift action without provoking an attack of opportunity
-Make one extra attack as part of a full attack action, using its highest base attack bonus. (Note this does not stack with haste)
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and reflex saves (Also does not stack with haste)
-Cast as single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Isn't it a standard action for the creature to maintain the grapple on Silas?

Edit to add: Also just confirming that you applied the -4 penalty to Dex from the grappled condition to the creature's Reflex save vs Grease? Grasping at straws here...


Retired

Fortitude Save DC 17: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 prayer

'No!' Silas screams out in his own mind as the creature turns its attention toward Vivian and he feels his muscles seizing up.

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