Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
About Tara Eliade
Tara Eliade
Female changeling cleric of Pharasma 8
N Medium humanoid (changeling)
Hero Points: 2
Init +6; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 12, flat-footed 15 (+3 armor, +1 Deflection, +1 Dex, +1 natural)
hp 51(6d8+7)
Fort +8, Ref +5, Will +13
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 conductive mithral dagger +7/+2 (1d4+1/19-20) or
. . light mace +6/+1 (1d6) or
. . 2 claws +6/+6 (1d4)
Ranged light crossbow +7 (1d8/19-20) or
. . +1 conductive mithral dagger +8 (1d4+1/19-20)
Special Attacks channel positive energy 6/day (DC 17, 4d6)
Domain Spell-Like Abilities (CL 8th; concentration +12)
. . At will—lore keeper (28)
. . Remote Viewing (8 rounds/day)
Cleric Spells Prepared (CL 8th; concentration +12)
. . 4th- Divine Power, Holy Smite (DC 18), Inflict Critical Wounds, Divination [D]
. . 3rd- Prayer, Inflict Serious Wounds (2), Dispel Magic, Speak with Dead [D] (DC 17)
. . 2nd- False Life, Inflict Moderate Wounds (2), Remove Paralysis, Detect Thoughts [D] (DC 16)
. . 1st— Bless, Forbid Action (DC 16), Inflict Light Wounds (2), Protection from Evil (2), Comprehend Languages [D]
. . 0 (at will)—detect magic, guidance, read magic, stabilize
. . D Domain spell; Domains Knowledge, Repose (Souls subdomain)--------------------
Statistics
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Str 10, Dex 12, Con 10, Int 13, Wis 20, Cha 16
Base Atk +6; CMB +6; CMD 18
Feats Combat Casting, Selective Channeling, Improved Initative, Warrior Priest
Traits spirit guide, teacher's pet
Skills Acrobatics +1, Bluff +4 (+6 vs. creatures sexually attracted to her), Diplomacy +8, Heal +10, Knowledge (arcana) +11, Knowledge (religion) +11, Spellcraft +11; Perception +7; Racial Modifiers +2 Bluff vs. creatures sexually attracted to her
Languages Aklo, Celestial, Common
Combat Gear +1 conductive mithral dagger, potion of cure light wounds (1), potion of cure moderate wounds, potion of lesser restoration (2), potion of remove disease, acid (1), alchemist's fire (2), liquid ice (2), scroll of invisibility purge, potion of water breathing, Pearl of Power (1st level), scroll of consecrate; Other Gear +1 leather armor, Ring of Protection +1, crossbow bolts (10), dagger, light crossbow, light mace, antitoxin (2), backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, holy water (4), mess kit, pot, soap, spell component pouch, smoke pellet (2), smokestick (2), torch (10), trail rations (5), waterskin, wooden holy symbol of Pharasma, scroll of hide from undead (2), scroll of lesser restoration, brass spirit planchette, darkwood case containing a spirit board, wand of cure light wounds (13 charges), horse, bit and bridle, saddle, Diamond Dust (1200 gp), headband of Inspired Wisdom +2, Cloak of Resistance +2, Bag of Holding Type I, 2340 gp 5 sp 8 cp
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Special Abilities
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Cleric Channel Positive Energy 3d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Cleric Domain (Souls) Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Green Widow (Green Hag) (Ex) The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 23.
Touch the Spirit World (4 rds, 7/day) (Su) Allow touched weapon to harm incorporeal targets.
Remote Viewing (Sp)Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.
Ward Against Death(Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.
Teacher's Pet (Knowledge [arcana]) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly valued among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world.
Background:
Tara was raised by her father, a merchant living in the Heights district of Korvosa. Although money was tight, Tara had a carefree childhood, playing with other children from her neighborhood and helping her father sell his wares. Tara grew into a beautiful young woman, helping her father out with the family business, and trying to identify strange magical nick knacks that adventurers would bring in. When Tara was about eighteen, she caught the eye of a Amin Jalento. They saw each other for a few months before tragedy struck. While her father was cataloging some newly acquired items, he collapsed. What he and Tara did not know, was that one of the items was cursed with a powerful magic that would drain the owner of their life force.
Tara called upon the local clerics for help, but by the time they arrived it was too late. Grieving over the loss of her father, Tara took it upon herself to learn all that she could about identifying magical items, so that no one else had to suffer the way she had. Hearing about Professor Lorrimor, she traveled with a group of Varisians to Ustalav, before sitting in on one of the Professor's lectures. Professor Lorrimor saw something in her that sparked his interest and she began studying under his tutelage for several months.
About a week after the Professor left to give a speech on the historical importance of Ancient Osirion, Tara began having strange dreams. The dreams were all the same, it was some woman, whom Tara had never met, calling to her. However as Tara went to follow, she became lost in a swampy mist lost and left to wander. She tried to ignore the dreams, but the dreams became so pronounced that the young woman would rather spend time studying than sleeping.
After a few weeks of little sleep, she finally went to visit a temple of Pharasma. In the temple of the Lady of Graves, Tara felt something inside her calm. She converted to the religion and has been working quietly and patiently studying all forms of magic. Though she occasionally still has the same night terror, she tries to ignore it and focus on her studies.
Dark Secret:
When Tara was younger, she had a tryst with an Korvosan noble and conceived a child. Instead of carrying the child to term, she had the pregnancy terminated before leaving Korvosa to come to Ustalav.
Apperance:
Tara is a short breath taking beautiful young woman, who barely stands at 4'10. Due to her none-human linage, she has heterochromia, which has one of her eyes a warm brown, and the other a piercing violet. When not on official duty for the church of Pharasma, where she works as a mortician for the church, Tara dresses in light purple, whites, and tans. Her thick black hair is always pulled back to keep it out of the way while she studies. Tara picture