About Silas Womarsh
Womarsh has seen death up close.
Being the eldest of three brothers, he has known the way of battle since a young age. Once they reached manhood, he and his brothers (Joal and Orvus) left the north to make a bold name for themselves in the 'softer' southern lands. For almost ten years they worked for whomever would pay their swordprice. They eventually ended up in Lastwall. There they found foes aplenty in the orcs of Belkzen.
Womarsh began to see the unending cycle on the day his youngest brother died. They slew the orcs responsible, but more came. They defeated them and still more orcs came. Was there a point? When his middle brother died a year ago, Womarsh left Lastwall. His eyes were opened to the realization that battle for battle's sake was flawed and the responsibility for his brother's deaths rested on his shoulders alone.
He must balance the scales and atone for his brothers wasted lives.
Silas is a large man. He stands 6' 3" tall and weighs in about 210 lbs. He looks older then his actual 34 years would indicate. His shoulder-length blond hair is losing the war against gray and his ragged beard has already given up the fight. The visible skin on his thick arms as well as his face are cris-crossed with numerous small scars.
LG Medium humanoid (human - Ulfen)
Init +4; Senses Perception +9
AC 24, touch 11, flat-footed 24 (+9 armor, +1 deflection, +4 shield)
HP 84 (8d10+40)
Fort +10 (+6 base, +3 Con, +1 Resilient), Ref +2 (+2 base), Will +3 (+2 base, +1 Wis)
Speed 30 ft. (20 ft. in armor)
Sword Power Attack
Str 21, Dex 10, Con 16, Int 11, Wis 12, Cha 10
Base Atk +8/+3; CMB +13; CMD 21
Languages Common, Skald
Level 1 - 3
Armor Proficiency (Light):
Armor Proficiency (Medium):
Armor Proficiency (Heavy):
Simple Weapon Proficiences - All:
Martial Weapon Proficiences - All:
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.
You do not need to make Acrobatics skill checks to move at full speed while blinded.
Weapon Focus: Longsword
Level 2 - 1
Level 3 - 1
Level 4 - 1
Weapon Specialization: Longsword
Level 5 - 1
Level 6 - 1
Improved Critical: Longsword
You are no stranger to loss or intense emotions. You gain a +2 trait bonus on all saving throws against emotion spells and effects.
Bonus Feat: Weapon Focus
Bonus Feat: Cleave
Armor Training: 1
In addition, a fighter can also move at his normal speed while wearing medium armor.
Bonus Feat: Weapon Specialization
Weapon Training: Blades, Heavy
Bonus Feat: Great Cleave
Armor Training: 2
In addition, a fighter can move at his normal speed while wearing heavy armor.
Bonus Feat: Improved Critical
Total skill ranks: 24 (16 fighter, +8 Skilled)
Acrobatics -6 (-6 ACP)
Total Gear Value (including cash): 16,000 gp
+1 half-plate (1750 gp, 50 lbs.)
handy haversack (2000 gp, 5 lbs.)
[dice=Longsword Power Attack]1d20+15[/dice]
[dice=Composite Bow Attack]1d20+6[/dice]