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Tick tock is gonna try! Figure we should try to clear a path to the boss for our paladin to get'em.
Tick bites out at one of the enemies!
Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 7 ⇒ (20) + 7 = 27
Vivian waits in the wings, ready to aid with healing as her friends are hurt.

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If any of the three around Tyrek is the boss he'll aim for that one first.
Tyrek whirls his axe around with little regard for friend or foe.
Attack, PA, Bloodrage: 1d20 + 5 - 2 + 2 ⇒ (18) + 5 - 2 + 2 = 23 Damage: 1d12 + 7 + 3 ⇒ (11) + 7 + 3 = 21

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Guys, for some reason my machine has acquired DNS issues and I can't see the map right now. Morthak will want to move into position so he can help out against one of the enemies. If he can move into flanking position on an enemy (his move is 30') he will move and then make an attack while fighting defensively (AC will be 19). Otherwise he will go full defense (AC will be 21) and then just try to move out 30' and to one side or the other, whichever looks like he could get behind more enemies.
Morthak carefully advances, looking for an opportunity.
If able:
Dagger +2 flank, -4 fighting defensively: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Dagger damage +1d8 sneak: 1d3 - 1 + 1d8 ⇒ (1) - 1 + (7) = 7

GMG |

Morthak acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17
Morthak acrobatics: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22
Tick tock destroys a skeleton while Karlos and Grazyra miss their target. Tyrek does considerable damage to the skeleton leader. Morthak carefully moves past the skeletons and does some minor damage to a femur.
Initiative
Remember that stairs are difficult terrain, no charging over them.
Asgoro
Vivian
- - -
Skeletons
Green -2 hp
Boss -16 hp
- - -
Grazyra
Karlos
Tick Tock
Tyrek
Morthak (AC 19 for fighting defensively)

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Get 'em Ticky! Chew Chew Chew! Shouts Vivian.
Tick tock moves to the green skeleton and bites.
Bite: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Grab: 1d20 + 7 ⇒ (5) + 7 = 12

GMG |

Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Green: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Red: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Red: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Blue: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Damage: 1d8 + 5 + 3 ⇒ (2) + 5 + 3 = 10
Vivian, Tick tock had already acted. I kept you in bold in case you wanted to come out of delay (should have been more clear about that). I will use these rolls for the coming round)
Asgoro destroys another skeleton, showing that you don't need to have a morningstar to destroy them, you just need to hit hard!
The skeletons team up on Tyrek. First one of the skeletons hit with a claw, then the other hits. Finally the skeleton leader hits Tyrek with his longsword, bringing the nagaji to the ground! Tick tock defends the fallen pathfinder and bites one of the skeletons. A sickening snap sounds and all that is left of the skeleton are some broken bones.
Initiative
Remember that stairs are difficult terrain, no charging over them.
Asgoro
Vivian
Grazyra
Karlos
Tyrek -5/14 hp, dying
Morthak (AC 19 for fighting defensively)
- - -
Red
Blue (Boss) -16 hp
- - -
Tick Tock

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Ah, sorry about that. And this is why I was on delay!
As Tyrek goes down, Vivian rushes forward, reaching down and touching him with her wand.
Come on my champion, you are far from done!
Heal: 1d8 + 1 ⇒ (1) + 1 = 2
Well, your not bleeding out at least.

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Grazyra will acrobatucs to try and avoid provoking from red and make her way to the blue one and goes to smite evil
acro: 1d20 - 4 ⇒ (8) - 4 = 4
SE: 1d20 + 6 + 3 ⇒ (16) + 6 + 3 = 25
damage: 1d10 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10
Ac23 vs blue if SE hits
if I understand SE correctly if it is an evil undead, outsider, or dragon the first time I hit it with SE the damage goes to 2 points per paladin level, as well as ignores any DR they have

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acro: 1d20 - 4 ⇒ (8) - 4 = 4
Not that it matters with that roll, but for the record, you can only use acrobatics to tumble out of threatened spaces if you are wearing light armor or no armor.
Morthak dives to the floor, rolls, and comes up behind the skeletal warrior.
Acrobatics (tumble): 1d20 + 8 ⇒ (15) + 8 = 23
"Behind you, you bony bastard!"
Morthak lashes out with his dagger, not expecting to deal any damage but hoping to draw the creature's attention from Grazyra, who is the real threat.
Aid Another - Grazya (fighting defensively) DC 10: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Sadly I don't think you can crit an Aid Another attempt.
Grazyra: you may now enjoy a +4 to either your AC vs the next attack from blue or +4 on your next attack to hit him. Take your pick.

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Not that it matters with that roll, but for the record, you can only use acrobatics to tumble out of threatened spaces if you are wearing light armor or no armor.
Interestingly, the exact wording is "You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor," meaning fighters with armor training can do acrobatics with medium armor and later heavy armor.
Asgoro moves to Morthak's side, slashing blue with his weapon.
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

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Morthak the full statement is as follows
You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes.
Since I am not restricted in my movement and allowed to go at full speed I should be able to attempt the acro check with of course the penalties, granted that Red can swing at me anyways so it really doesnt matter in the end

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Since I am not restricted in my movement and allowed to go at full speed I should be able to attempt the acro check with of course the penalties, granted that Red can swing at me anyways so it really doesnt matter in the end
Is that so? Okay... just your character sheet says "Speed 30ft. (20 ft. in armor)". I wasn't aware you were under some effect that makes you ignore that. Is it the effortless armor spell?

GMG |

Red Attack (AoO): 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Red Attack: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Red Attack: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Blue Disarm: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Vivian stabilizes Tyrek while Grazyra attempts to tumble past the first skeleton. She feels a claw land just when she tumbles past but manages to strike the leader! Morthak distract the leader, making Grazyra's next strike easier. Karlos strikes and does damage while Asgoro can't hit the leader. The lesser skeleton fails to hit Grazyra, but the leader swipes her sword out of her hands!
Initiative
Remember that stairs are difficult terrain, no charging over them.
Asgoro
Karlos
Morthak (AC 19 for fighting defensively)
Grazyra 19/22 hp (+4 on next strike vs leader) - disarmed!
Tick Tock
Tyrek -4/14 hp
Vivian
- - -
Red
Blue (Boss) -31 hp
- - -

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Tick tock rushes over to the red skeleton, aiming to finish it off!
CHARGE!: 1d20 + 7 ⇒ (10) + 7 = 17
BITE!: 1d6 + 3 ⇒ (1) + 3 = 4
Vivian meanwhile, tends to Tyrek's wounds.
Heal: 1d8 + 1 ⇒ (6) + 1 = 7
There we go! Come on my champion, wake up! your missing the fun!

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Morthak steps to one side of the skeletal warrior and slashes at it again, trying to get its attention.
Aid Another +2 flank -4 fighting defensively: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Karlos and I are now flanking.
Grazyra has a +4 to her next attack against blue (aid).

GMG |

Attack vs Grazyra: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Tick Tock charges and finishes the last minion while Vivian heals Tyrek. Grazyra picks up her sword while dodging the attack. Her own attack also misses. The other pathfinders also miss and Tyrek wakes up...
Initiative
Remember that stairs are difficult terrain, no charging over them.
Tyrek 3/14 hp
- - -
Red
Blue (Boss) -31 hp
- - -
Asgoro
Karlos
Morthak (AC 19 for fighting defensively)
Grazyra 19/22 hp (+4 on next strike vs leader)
Tick Tock
Vivian

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Grasping his axe once more, Tyrek slashes at the skeletal champion from his prone position.
Attack: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11 Damage: 1d12 + 4 ⇒ (6) + 4 = 10

GMG |

Tyrek: You are not adjacent to the champion. Let's change that to stand up and consider your options
Attack vs Grazyra: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
The skeleton attacks Grazyra and misses her again!
Initiative
Remember that stairs are difficult terrain, no charging over them.
Tyrek 3/14 hp
Asgoro
Karlos
Morthak (AC 19 for fighting defensively)
Grazyra 19/22 hp (+4 on next strike vs leader)
Tick Tock
Vivian
- - -
Blue (Boss) -31 hp
- - -

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Karlos swings his morningstar low at the undead warrior's legs, trying to fell it before anyone gets hurt further.
attack: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 91d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
can i use my reroll from my messenger bag? rerollattack: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12
wtf....*epic facepalm*

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Tick Tock chomps.
bite: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Grab: 1d20 + 7 ⇒ (5) + 7 = 12
GM reroll for Tick
bite: 1d20 + 5 ⇒ (1) + 5 = 6
....Karols, stay away from me, your bad luck is infectious.
Vivien continues to patch up tyrek.
Heal: 1d8 + 1 ⇒ (1) + 1 = 2

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"A fitting end for this lost soul. Does anyone have any holy water?"
Morthak hopes that by sprinkling holy water on the remains this will prevent the skeleton from reanimating one day.
Once done, Morthak begins to search the area.
Perception Take 20: 20 + 8 = 28

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Tyre takes a more straightforward approach... stamping on the skeletons until they are reduced to powder. This done he begins to gather the weapons (and any armor) left behind.

GMG |

You see the lantern and light it. From the sarcophagus a spirit rises, arms outstretched "I am Kassen, and I thank you for slaying the foul Asar"
After giving his thanks, Kassen reaches into his sarcophagus and produces several items, giving them to you with his thanks. After handing out the gifts, he slowly fades from view, returning to his eternal rest.
You heal the girl lying near the sarcophagus. She tells you that she is Dimira, Roldare's sister. In the crypts adjacent to this one you also find some treasure and then you decide to go and meet with Roldare before heading back to town.
The journey back to Kassen is somber and uneventful. Roldare is thrilled to see Dimira again and seems to most (but not all) of his sanity.
When you finally return to Kassen, you find a celebration underway in their honor. Mayor Uptal is there to greet them at the gates, but his joy at your return quickly turns to horror when he finds out what has happened.
The news quickly spreads throughout town and the harvest celebration turns melancholy. The folk do not blame you for what happened, and most are rather grateful that this new menace is ended. The grand feast is still held in your honor, but it is not the same as it was in previous
years. This year, many are drinking to help forget that they have lost friends and loved ones. Plans are made to return to the crypt and bury the slain townsfolk.
And that concludes the module! Thank you all for hanging in there. I will work on the chronicles.