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GM: Which way is north on the map? It looks like the area to the east is the stairs we came down, so I'm guessing that the right side of the map is North?
"But these passages bend..." says Morthak thinking. "Does the inscription mean east of here? Or the eastern passage? They may not be the same thing."
I have no particular preference which way.

GMG |

The eastern passage begins to slope down after leaving the chamber, water has collected in the corridor, growing deeper as the passage continues. This is the source of the dripping noise, as the ceiling appears to be leaking in many places. The corridor splits, you can go either left or right.

GMG |

yep, east is down on the map. You see the fork in the corridor there, so I need you to decide which way you go.

GMG |

I have interpreted that as the right side of the map, i.e. you go left. I also assume Tyrek checks for traps at doors with a take 20.
The water grows deeper, eventually reaching a depth of just over 2 feet. At the end of the corridor is a swollen wooden door, barely contained by its decaying frame. Tyrek checks it for traps and does not find any. He does let you know that he heard the croaking of frogs from behind the door.

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"Yess..." Tyrek agrees, hefting his axe as he pushes the door open with one clawed foot.

GMG |

Grazyra: 1d20 + 3 ⇒ (16) + 3 = 19
Asgoro: 1d20 + 1 ⇒ (6) + 1 = 7
Morthak: 1d20 + 4 ⇒ (3) + 4 = 7
Vivian: 1d20 + 7 ⇒ (6) + 7 = 13
Tyrek: 1d20 + 2 ⇒ (14) + 2 = 16
Karlos: 1d20 + 4 ⇒ (1) + 4 = 5
Tick Tock: 1d20 + 2 ⇒ (18) + 2 = 20
Frogs: 3d20 + 3 ⇒ (6, 16, 5) + 3 = 30 10
With some effort you manage to push open the door. The room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in this room are almost completely covered in a thick carpet of moss and fungus. On top of each sarcophagus sits a giant frog, that gazes at you. It is not difficult to make out what they see in you; lunch!
Initiative
Difficult terrain for medium creatures, swim checks for small creatures
Grazyra
Vivian
Tyrek
Tick Tock
- - -
Frogs
- - -
Asgoro
Morthak
Karlos

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Vivian waits to see what happens, her wand at the ready to help the others... Tick tock however, sees lunch as well! Family sized!
Ticktock will go forth into the water, holding breath and submerging, giving it appropriate bonuses for being attacked by things above water if a frog decides to try it.

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Tyrek sloshes through the water and aims huge overhead blow at the nearest frog.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d12 + 4 ⇒ (4) + 4 = 8 Rats... maybe flat-footed??

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GMG |

Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Grab: 1d20 + 3 ⇒ (17) + 3 = 20
Green
Bite: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Grab: 1d20 + 3 ⇒ (4) + 3 = 7
Blue
Tongue: 1d20 + 3 ⇒ (11) + 3 = 14
Grab: 1d20 + 7 ⇒ (16) + 7 = 23
Pull: 1d20 + 3 ⇒ (14) + 3 = 17
I did not roll for acrobatics to jump because the frogs can't fail the DC 10 acrobatics check (5 ft gap doubled because they don't have a running start).
Tyrek moves forward and hits an oversized frog while Grazyra and Tick Tock move closer, Vivian is fine where she is. The yellow frog attempts to bite the nagaji, but misses. The green frog jumps towards the pathfinders and attempts to bite Grazyra; that also fails. Finally the blue frog jumps closer, it's tongue lashing out to hit Ticktock. This frog also fails to make an impression...
Initiative
Difficult terrain for medium creatures, swim checks for small creatures
Grazyra
Vivian
Tyrek
Tick Tock
Asgoro
Morthak
Karlos
- - -
Yellow -8hp
Green
Blue
- - -

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Tyrek continues on his work of making frog's legs.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d12 + 4 ⇒ (12) + 4 = 16
Confirm?: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 2d12 + 8 ⇒ (4, 8) + 8 = 20

GMG |

Tyrek dismembers the yellow frog, but Ticktock has trouble hitting the green one
Initiative
Difficult terrain for medium creatures, swim checks for small creatures
Grazyra
Vivian
Asgoro
Morthak
Karlos
- - -
Green
Blue
- - -
Tyrek
Tick Tock

GMG |

Grazyra dismembers another frog!
Initiative
Difficult terrain for medium creatures, swim checks for small creatures
Vivian
Asgoro
Morthak
Karlos
- - -
Blue
- - -
Tyrek
Tick Tock
Grazyra

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I only see a blue frog on the map.
Also: I assume the watery area counts as difficult terrain? If so I will just double move.
Morthak sloshes up the hallway, trying to get closer.

GMG |

Morthak: my last 4 posts contained this
Difficult terrain for medium creatures, swim checks for small creatures
Morthak swim: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Morthak attempts to move forward, but he starts to sink! Asgoro is waiting for the others to deal with the frog while Karlos shoots and misses. The frog hops forward and bites Tyrek
Bite: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative
Difficult terrain for medium creatures, swim checks for small creatures
Vivian
Asgoro
Morthak (underwater)
Karlos
Tyrek -4 hp
Tick Tock
Grazyra
- - -
Blue
- - -

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Tick tock tries to nom on frog again.
bite: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 3 ⇒ (4) + 3 = 7
grab: 1d20 + 4 ⇒ (1) + 4 = 5
This time having more success, even if he slips back into the water without his prey.

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Tyrek hisses loudly as the frog wrenches his arm, and attempts to pay it back in full!
Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d12 + 4 ⇒ (4) + 4 = 8
His axe hits, hard!

GMG |

The pathfinders quickly deal with the last frog and investigate the room. At the end of the room you find the decaying corpse of a man. On his right hand you notice a gold ring inset with a blue gem.
You open the other door in the room and enter corridor, after only a few steps you see an opening to your right. A strange blue fungus covers the walls, ceiling, and pillars of this waterlogged chamber. Its wispy strands stretch out from the wall like roots dangling in the air, twitching
and swaying in an unseen breeze. Floating in the water are four decaying corpses—three large rats and one giant frog—with strange burn marks all over their bodies.

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"Isss ring important?" Tyrek asks. "Magic ringssss, can be dangeroussss."

GMG |

Electricity: 3d6 ⇒ (1, 5, 2) = 8
Fortitude: 1d20 + 3 ⇒ (17) + 3 = 20
Asgoro moves into the room and pokes the fungus. You are momentarily blinded by a flash, coupled by the sound of thunder striking. Asgoro feels his sword-hand burn by the impact of an electrical discharge.
Knowledge (Nature) to identify the fungus
Wounded
Asgoro: -4 hp
Morthak: -3 STR
Tyrek: -4 hp

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Vivien blinks her eyes and winces.
Probably shouldn't do that again... hold still...
She taps him (And Tyrek since I forgot) with her wand of healing.
Tyrek Heal: 1d8 + 1 ⇒ (1) + 1 = 2
Asgoro Heal: 1d8 + 1 ⇒ (3) + 1 = 4

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"Thanks Sssswweetheart." Tyrek says, trying on an endearment he often heard in the taverns.

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Asgoro nearly drops his sword, but manages to hold on to it despite the pain. "Ugh, I hate mushrooms. First some chef insists on putting them in your food, and next, they start exploding everywhere."
"Thanks for the help, Vivian. So I suppose don't do what I did, and stay away from the walls."

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"Electric mushrooms. What will they think of next?" Morthak muses.
"If any of you have the ability to manipulate objest at a distance, you could try using this dagger to scrape the fungus off the walls."
Basically I'm talking about mage hand or a similar spell.

GMG |

Yes, if you are very careful. However you can see that the room exits to the same corridor that you traversed earlier. I have marked the room with the fungus as A on the map. You can also move forward to room B...

GMG |

Asgoro: 1d20 + 9 ⇒ (5) + 9 = 14
Grazyra: 1d20 ⇒ 6
Karlos: 1d20 + 5 ⇒ (15) + 5 = 20
Morthak: 1d20 + 8 ⇒ (17) + 8 = 25
Tyrek: 1d20 + 7 ⇒ (14) + 7 = 21
Vivian: 1d20 + 6 ⇒ (2) + 6 = 8
[spoiler=Initiative Rolls]
Grazyra: 1d20 + 3 ⇒ (3) + 3 = 6
Asgoro: 1d20 + 1 ⇒ (16) + 1 = 17
Morthak: 1d20 + 4 ⇒ (4) + 4 = 8
Vivian: 1d20 + 7 ⇒ (17) + 7 = 24
Tyrek: 1d20 + 2 ⇒ (4) + 2 = 6
Karlos: 1d20 + 4 ⇒ (11) + 4 = 15
Tick Tock: 1d20 + 2 ⇒ (19) + 2 = 21
Skeletons: 1d20 + 6 ⇒ (19) + 6 = 25
[spoiler=Dice]
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
This large chamber is partially flooded, with the south end just barely rising out of the stagnant water. A large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber. Tyrek steps into the room and raises his hand "There are pits below the water, do you see them?"
As he says this skeletons start to rise from below the water. They quickly close in on Tyrek and try to hit them with their claws, but the nagaji's armor prevents all damage.
Initiative
This room is difficult terrain for Morthak
Asgoro
Morthak
Vivian
Tyrek
Karlos
Tick-Tock
Grazyza
- - -
Skeletons

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Tyrek retaliates with his axe, smashing into the skeletons with huge force and sending bones flying!
Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d12 + 4 ⇒ (10) + 4 = 14

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"Tyrek! Either push them out of the way or fall back! Don't let yourself get swarmed!"
If you killed Green, you could 5' step forward to allow Asgoro to move in.
Morthak waits for there to be room to maneuver.
Delay.

GMG |

Tyrek easily destroys the first skeleton and steps forward to allow someone else to move in.
Initiative
This room is difficult terrain for Morthak
Asgoro
Morthak
Vivian
Karlos
Tick-Tock
Grazyza
- - -
Skeletons
- - -
Tyrek

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Karlos moves forward, ready to close when a spot opens up.
forward 10ft and wait
Karlos: if you are taking the spot between Grazya and Asgoro, you can still attack red or blue. They will have cover, but you will also have cover from them.