GMG's PBP: Crypt of the Everflame (Inactive)

Game Master Magabeus

Maps and Other Info

Ini:

[dice=Asgoro]1d20+1[/dice]
[dice=Grazyra]1d20+3[/dice]
[dice=Karlos]1d20+4[/dice]
[dice=Morthak]1d20+4[/dice]
[dice=Tyrek]1d20+2[/dice]
[dice=Vivian]1d20+7[/dice]


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Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

GM: Which way is north on the map? It looks like the area to the east is the stairs we came down, so I'm guessing that the right side of the map is North?

"But these passages bend..." says Morthak thinking. "Does the inscription mean east of here? Or the eastern passage? They may not be the same thing."

I have no particular preference which way.


Fiend series | Shackles

The eastern passage begins to slope down after leaving the chamber, water has collected in the corridor, growing deeper as the passage continues. This is the source of the dripping noise, as the ceiling appears to be leaking in many places. The corridor splits, you can go either left or right.

Perception DC15:
You hear a strange, gurgling noise coming from the right

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

East sounds good...perc: 1d20 + 5 ⇒ (6) + 5 = 11

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

north is the stairway we came down


Fiend series | Shackles

yep, east is down on the map. You see the fork in the corridor there, so I need you to decide which way you go.

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

"East, then. We can always double back if need be."


Fiend series | Shackles

I have interpreted that as the right side of the map, i.e. you go left. I also assume Tyrek checks for traps at doors with a take 20.

The water grows deeper, eventually reaching a depth of just over 2 feet. At the end of the corridor is a swollen wooden door, barely contained by its decaying frame. Tyrek checks it for traps and does not find any. He does let you know that he heard the croaking of frogs from behind the door.

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

"croaking? Lets have some frog legs then!" and readies her weapon

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

"Yess..." Tyrek agrees, hefting his axe as he pushes the door open with one clawed foot.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian follows behind with tick tock and scratches his snout.

I bet you'd like some frog legs wouldn't you?


Fiend series | Shackles

Initiative Rolls:

Grazyra: 1d20 + 3 ⇒ (16) + 3 = 19
Asgoro: 1d20 + 1 ⇒ (6) + 1 = 7
Morthak: 1d20 + 4 ⇒ (3) + 4 = 7
Vivian: 1d20 + 7 ⇒ (6) + 7 = 13
Tyrek: 1d20 + 2 ⇒ (14) + 2 = 16
Karlos: 1d20 + 4 ⇒ (1) + 4 = 5
Tick Tock: 1d20 + 2 ⇒ (18) + 2 = 20
Frogs: 3d20 + 3 ⇒ (6, 16, 5) + 3 = 30 10

With some effort you manage to push open the door. The room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in this room are almost completely covered in a thick carpet of moss and fungus. On top of each sarcophagus sits a giant frog, that gazes at you. It is not difficult to make out what they see in you; lunch!

Initiative
Difficult terrain for medium creatures, swim checks for small creatures
Grazyra
Vivian
Tyrek
Tick Tock

- - -
Frogs
- - -
Asgoro
Morthak
Karlos

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian waits to see what happens, her wand at the ready to help the others... Tick tock however, sees lunch as well! Family sized!

Ticktock will go forth into the water, holding breath and submerging, giving it appropriate bonuses for being attacked by things above water if a frog decides to try it.

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek sloshes through the water and aims huge overhead blow at the nearest frog.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d12 + 4 ⇒ (4) + 4 = 8 Rats... maybe flat-footed??

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Frogs

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

Grazyra will move 20 feet 40/60


Fiend series | Shackles

Dice:
Yellow
Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Grab: 1d20 + 3 ⇒ (17) + 3 = 20

Green
Bite: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Grab: 1d20 + 3 ⇒ (4) + 3 = 7

Blue
Tongue: 1d20 + 3 ⇒ (11) + 3 = 14
Grab: 1d20 + 7 ⇒ (16) + 7 = 23
Pull: 1d20 + 3 ⇒ (14) + 3 = 17

I did not roll for acrobatics to jump because the frogs can't fail the DC 10 acrobatics check (5 ft gap doubled because they don't have a running start).

Tyrek moves forward and hits an oversized frog while Grazyra and Tick Tock move closer, Vivian is fine where she is. The yellow frog attempts to bite the nagaji, but misses. The green frog jumps towards the pathfinders and attempts to bite Grazyra; that also fails. Finally the blue frog jumps closer, it's tongue lashing out to hit Ticktock. This frog also fails to make an impression...

Initiative
Difficult terrain for medium creatures, swim checks for small creatures
Grazyra
Vivian
Tyrek
Tick Tock
Asgoro
Morthak
Karlos

- - -
Yellow -8hp
Green
Blue
- - -

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek continues on his work of making frog's legs.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d12 + 4 ⇒ (12) + 4 = 16
Confirm?: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 2d12 + 8 ⇒ (4, 8) + 8 = 20

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Tick attacks from below the water with a snap of jaws!
Bite: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 3 ⇒ (1) + 3 = 4
grab: 1d20 + 3 ⇒ (16) + 3 = 19


Fiend series | Shackles

Tyrek dismembers the yellow frog, but Ticktock has trouble hitting the green one

Initiative
Difficult terrain for medium creatures, swim checks for small creatures
Grazyra
Vivian
Asgoro
Morthak
Karlos

- - -
Green
Blue
- - -
Tyrek
Tick Tock

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

i cant get in there...someone needs to 5ft step to the side

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

Grazyra will swing at green
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Crit confirm: 1d20 + 5 ⇒ (13) + 5 = 18

normal damage: 1d10 + 3 ⇒ (9) + 3 = 12
crit damage: 1d10 + 3 ⇒ (7) + 3 = 10


Fiend series | Shackles

Grazyra dismembers another frog!

Initiative
Difficult terrain for medium creatures, swim checks for small creatures
Vivian
Asgoro
Morthak
Karlos

- - -
Blue
- - -
Tyrek
Tick Tock
Grazyra

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

I only see a blue frog on the map.

Also: I assume the watery area counts as difficult terrain? If so I will just double move.

Morthak sloshes up the hallway, trying to get closer.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos draws his bow and fires at the last frog.

attack: 1d20 + 3 ⇒ (1) + 3 = 41d8 ⇒ 6

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian will keep still and let the others handle the frogs.


Fiend series | Shackles

Morthak: my last 4 posts contained this

GMG wrote:
Difficult terrain for medium creatures, swim checks for small creatures

Morthak swim: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3

Morthak attempts to move forward, but he starts to sink! Asgoro is waiting for the others to deal with the frog while Karlos shoots and misses. The frog hops forward and bites Tyrek

Bite: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 3 ⇒ (2) + 3 = 5

Initiative
Difficult terrain for medium creatures, swim checks for small creatures
Vivian
Asgoro
Morthak (underwater)
Karlos
Tyrek -4 hp
Tick Tock
Grazyra

- - -
Blue
- - -

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Tick tock tries to nom on frog again.

bite: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 3 ⇒ (4) + 3 = 7
grab: 1d20 + 4 ⇒ (1) + 4 = 5

This time having more success, even if he slips back into the water without his prey.

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek hisses loudly as the frog wrenches his arm, and attempts to pay it back in full!

Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d12 + 4 ⇒ (4) + 4 = 8

His axe hits, hard!


Fiend series | Shackles

The pathfinders quickly deal with the last frog and investigate the room. At the end of the room you find the decaying corpse of a man. On his right hand you notice a gold ring inset with a blue gem.

You open the other door in the room and enter corridor, after only a few steps you see an opening to your right. A strange blue fungus covers the walls, ceiling, and pillars of this waterlogged chamber. Its wispy strands stretch out from the wall like roots dangling in the air, twitching
and swaying in an unseen breeze. Floating in the water are four decaying corpses—three large rats and one giant frog—with strange burn marks all over their bodies.

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

"Well, this is disturbing." Asgoro pokes at the fungus with his sword. "I'd be prepared for something that uses fire and has a vendetta against animals then."

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian looks at the blue fungus and nibbles at her lip in thought.

Anyone recognize that? It seems odd...

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

"Isss ring important?" Tyrek asks. "Magic ringssss, can be dangeroussss."


Fiend series | Shackles

Electricity: 3d6 ⇒ (1, 5, 2) = 8
Fortitude: 1d20 + 3 ⇒ (17) + 3 = 20

Asgoro moves into the room and pokes the fungus. You are momentarily blinded by a flash, coupled by the sound of thunder striking. Asgoro feels his sword-hand burn by the impact of an electrical discharge.

Knowledge (Nature) to identify the fungus

Wounded
Asgoro: -4 hp
Morthak: -3 STR
Tyrek: -4 hp

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivien blinks her eyes and winces.

Probably shouldn't do that again... hold still...

She taps him (And Tyrek since I forgot) with her wand of healing.

Tyrek Heal: 1d8 + 1 ⇒ (1) + 1 = 2
Asgoro Heal: 1d8 + 1 ⇒ (3) + 1 = 4

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

"Thanks Sssswweetheart." Tyrek says, trying on an endearment he often heard in the taverns.

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Asgoro nearly drops his sword, but manages to hold on to it despite the pain. "Ugh, I hate mushrooms. First some chef insists on putting them in your food, and next, they start exploding everywhere."

"Thanks for the help, Vivian. So I suppose don't do what I did, and stay away from the walls."

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"Electric mushrooms. What will they think of next?" Morthak muses.

"If any of you have the ability to manipulate objest at a distance, you could try using this dagger to scrape the fungus off the walls."

Basically I'm talking about mage hand or a similar spell.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

We could burn it, I suppose...


Fiend series | Shackles

What will you do?

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Is it possible to walk through the room without touching the shrooms now that we know they are dangerous?


Fiend series | Shackles

Yes, if you are very careful. However you can see that the room exits to the same corridor that you traversed earlier. I have marked the room with the fungus as A on the map. You can also move forward to room B...

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Gotcha.

Vivian motions to the others...

That just goes back where we came. Let's not worry about it and continue exploring.


Fiend series | Shackles

Perception Rolls:

Asgoro: 1d20 + 9 ⇒ (5) + 9 = 14
Grazyra: 1d20 ⇒ 6
Karlos: 1d20 + 5 ⇒ (15) + 5 = 20
Morthak: 1d20 + 8 ⇒ (17) + 8 = 25
Tyrek: 1d20 + 7 ⇒ (14) + 7 = 21
Vivian: 1d20 + 6 ⇒ (2) + 6 = 8
Spoiler:

[spoiler=Initiative Rolls]
Grazyra: 1d20 + 3 ⇒ (3) + 3 = 6
Asgoro: 1d20 + 1 ⇒ (16) + 1 = 17
Morthak: 1d20 + 4 ⇒ (4) + 4 = 8
Vivian: 1d20 + 7 ⇒ (17) + 7 = 24
Tyrek: 1d20 + 2 ⇒ (4) + 2 = 6
Karlos: 1d20 + 4 ⇒ (11) + 4 = 15
Tick Tock: 1d20 + 2 ⇒ (19) + 2 = 21
Skeletons: 1d20 + 6 ⇒ (19) + 6 = 25

[spoiler=Dice]
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

This large chamber is partially flooded, with the south end just barely rising out of the stagnant water. A large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber. Tyrek steps into the room and raises his hand "There are pits below the water, do you see them?"

As he says this skeletons start to rise from below the water. They quickly close in on Tyrek and try to hit them with their claws, but the nagaji's armor prevents all damage.

Initiative
This room is difficult terrain for Morthak
Asgoro
Morthak
Vivian
Tyrek
Karlos
Tick-Tock
Grazyza

- - -
Skeletons

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek retaliates with his axe, smashing into the skeletons with huge force and sending bones flying!

Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d12 + 4 ⇒ (10) + 4 = 14

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Get them Tick Tock!

Unfortunately, there just isn't any room at the moment.

Delay until there is room for Tick tock to get in there.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"Tyrek! Either push them out of the way or fall back! Don't let yourself get swarmed!"

If you killed Green, you could 5' step forward to allow Asgoro to move in.

Morthak waits for there to be room to maneuver.

Delay.


Fiend series | Shackles

Tyrek easily destroys the first skeleton and steps forward to allow someone else to move in.

Initiative
This room is difficult terrain for Morthak
Asgoro
Morthak
Vivian
Karlos
Tick-Tock
Grazyza

- - -
Skeletons
- - -
Tyrek

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Asgoro steps forward, thrusting with his blade.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos moves forward, ready to close when a spot opens up.
forward 10ft and wait

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
Karlos Therinor wrote:

Karlos moves forward, ready to close when a spot opens up.

forward 10ft and wait

Karlos: if you are taking the spot between Grazya and Asgoro, you can still attack red or blue. They will have cover, but you will also have cover from them.

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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please go ahead and put

Name:
Character Name
PFS #
Faction
Day Job

Info here.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Paul McCrory
Karlos Therinor
125048-15
Grand lodge
no day job

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

IC or OOC day-job?

Jon Hancock
Tyrek Archaos
200192-6
The Exchange
---

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Terrence Klock
Asgoro Faltani
277313-1
Grand Lodge

Not sure on the day job part, as Tyrek states.

Also will need to adjust Asgoro, totally forgot it is 150gp in society.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Dotting... looking up my numbers now.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Player Name: Pete Smith
Character Name: Morthak Bonerattle
PFS # 68401-3
Faction: Grand Lodge
Day Job: Embalmer +8


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Day job would be in game if you have a profession for example.

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

No day job then - I don't have skill points for that kind of thing! :)

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Same with Asgoro. Although, a wanderer such as him would likely not pick up such skills anyway.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I am going to try and get started tonight. This mess up with the site is becoming very obnoxious and more frequent.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Game Thread is open.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Does anyone happen to have a Googleslide of the maps?

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

I don't have this one I'm afraid. I bought the humble-bundle a while back that gave me all of season 6 (I think it was) but not this one.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Just an FYI, I am having surgery tomorrow to get rod if a cyst on my right hand. I hope that it wont put me out of commission too much or for too long.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

hmmm...i just saw a player in one of my othrrer games post the same thing....coincidence? Get better man!

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Sorry for long delay.. i had been using wayfinder app to post but completely quit working so alot of catching up to do. If at all possible i will bring a different character instead of gripli

Grand Lodge

Male 16/16 HP, AC: 16, T: 12, FF: 14, CMD: 11, F: +1 , R: +5, W: +2, Init +4, Pereption +3, CN Male Undine Bard, Heavy Crossbow+3, 1d10 (19-20x2)

This is who i want to replace grippli with

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
Terevalis Unctio of House Mysti wrote:
Does anyone happen to have a Googleslide of the maps?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That would be fine, Giacomo


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Are we missing anyone?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I forgot to ask for your Ini. Modifier, can you add it in the appropriate code so that I can just copy and paste to make things run smoother please?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Can I get the Ini. Modifiers soon please?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The website was acting up for me last night when I got home.

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

The Initiative modifiers along with the previous info, right?

Terrence Klock
Asgoro Faltani
277313-1
Grand Lodge
No day job
Initiative + 1


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Thanks

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

thought i had mine in...+4

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Player Name: Pete Smith
Character Name: Morthak Bonerattle
PFS # 68401-3
Faction: Grand Lodge
Day Job: Embalmer +8
Initiative: +4


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Can We do a check in just so I know who is here, it looks like we might have lost Giacomo.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

me here

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Here!

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Ready.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I have been home sick most of the day today but had to take my cat to the vet because he hadn't eaten in two days and vet was concerned. I should be back tomorrow night.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Could some one right up the groups iniative modifiers in code so that I would just need to copy and paste them for combat please?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

it has been about a month since Giacomo has posted. I do not think that he is with the group any longer. Do we have enough to continue?

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Is there a minimum table size for the module?

And how many wands of CLW do we have in the party? I have one.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

got one too...full as well

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Just looked through the various character sheets. Giacomo and Asgoro were the only ones able to use a CLW wand, and Asgoro is down.

Maybe we should look for another. :)

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

if needed i can switch classes and make a cleric...then switch back after


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I believe that we need at least 4 for a module.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

We have a legal party but I am concerned with the lack of healing.

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Well, Spiritualist do have cure light wounds on their spell list, I just didn't learn the spell. Thus, I can use the wand without UMD, but in this situation in which I am unconscious... not very helpful.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
Asgoro wrote:
Well, Spiritualist do have cure light wounds on their spell list, I just didn't learn the spell. Thus, I can use the wand without UMD, but in this situation in which I am unconscious... not very helpful.

Yeah, I didn't put a rank into UMD because I didn't think I'd need it at first level.

So you are going to need to hang on to the wands and then try not to expose yourself to hits too much.

I'm ok with continuing as-is but if you want to recruit one more, go ahead. The society may have decided to have another agent rendezvous with us enroute to the tomb.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Okay. Let me put something in the Flaxseed unless someone has a friend in mind that would be willing to jump in.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

cool...but if no go, try to recruit a martial and i can switch Karlos to a healer...no big deal


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Looks like we have some people who are interested.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I put a new google slide presentation in the Campaign Tab, can you be so kind as to fill in the first 2 slides. I want to see if this makes things easier.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Name:Matthais777
Character Name: Vivian Nimue
PFS # 176948-14
Faction- Grand Lodge (Will be switching to concordance when made avalible.)
Day Job preform: 1d20 + 11 ⇒ (17) + 11 = 28

Info here.

Vivian has no Interest in fighting herself. The monk level dip is purely defensive, and will be focused on buff spells and healing, directing her alligator.

GM, the page is view only at the moment, can't edit in my stuff or add picture.

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

Name: Emmjay
Character Name: "Allure"
PFS # 224344-13
Faction Dark Archive
Day Job Profession(Courtisan): 1d20 + 6 ⇒ (11) + 6 = 17

Info here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please add the relevant info on the slides, if you haven't.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Slides still seem to be view only. You need to make them available for editing by all.

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