GMG's PBP: Crypt of the Everflame (Inactive)

Game Master Magabeus

Maps and Other Info

Ini:

[dice=Asgoro]1d20+1[/dice]
[dice=Grazyra]1d20+3[/dice]
[dice=Karlos]1d20+4[/dice]
[dice=Morthak]1d20+4[/dice]
[dice=Tyrek]1d20+2[/dice]
[dice=Vivian]1d20+7[/dice]


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The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek hisses and his muscles suddenly swell, standing out in huge corded ridges. He charges forward with a roar.

Attack: 1d20 + 4 + 2 + 2 - 2 ⇒ (14) + 4 + 2 + 2 - 2 = 20 Damage: 1d12 + 4 + 2 + 3 ⇒ (9) + 4 + 2 + 3 = 18

Enter Bloodrage and charge... AC is currently 15, Str 20, Con 18.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Looks like the shadow came out and blocked the entrance before we even got into the room. Tyrek, looking at the map I don't think you can get at the creature.

knowledge (religion): 1d20 + 2 ⇒ (17) + 2 = 19

"It's a shadow! You need magic to hurt it! Fall back!"

Guys, I don't think we can fight the shadow in a 5'wide corridor. If you fall back and it follows us out then we can surround it.

Morthak steps back from the doorway.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
GM Baerlie wrote:

Once most of you entered the room, suddenly you spot something rising from the fire. An incorporeal creature attacks.

GM: according to your description, we should be in the actual room, not in the corridor leading to it. Is this correct?

Vivian Nimue wrote:
Vivan and ticktock stay back... their job is to play doctor, not to get into combat. She holds her wand at the ready just in case though.

With her wand, Vivian is one of the few characters that can hurt an actual shadow.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

She however, doesn't know that. If you'd like to inform her, she'll try and help, but she also can't take very many hits from the thing with as low as her strength is.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos grabs a flask of holy water from his bandolier and readies to throw it as he moves up.

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

she will wait by the door, unable to actually hurt the creature

"Everyone get back and keep it in the hallway"

she grumbles to herself unhappy of the circumstances and readies an attack reguardless of if she can hurt it or not

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
Grazyra wrote:
she will wait by the door, unable to actually hurt the creature

Don't you have Smite Evil?

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Since I can't get into combat - save the bloodrage.

Tyrek hisses in frustration at not being able to get to the combat and waits, swinging his axe in short, vicious blows at an imaginary foe.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
Morthak Bonerattle PFS wrote:
Grazyra wrote:
she will wait by the door, unable to actually hurt the creature
Don't you have Smite Evil?

Sadly, smite evil doesn't do squat against incorporeal... it's one of the only things it doesn't bypass.

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

SE doesnt make the weapon magical to apply damage, just adds more of your current damage which on a mundane lvl 1 paladin with 150GP that wont do anything

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

So, everything back to start, I reset the shadow where it appeared. Would you please adjust your positions on the map? Thanks and sorry for the interrupt.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Well then, I put everybody somewhere in the room. Since Tyrek and Karlos did not mention to enter the room, I put them at the hallway.

Ini:

Allure: 1d20 + 4 ⇒ (6) + 4 = 10
Asgoro: 1d20 + 1 ⇒ (12) + 1 = 13
Grazyra: 1d20 + 3 ⇒ (2) + 3 = 5
Karlos: 1d20 + 4 ⇒ (14) + 4 = 18
Morthak: 1d20 + 4 ⇒ (20) + 4 = 24
Tyrek: 1d20 + 2 ⇒ (10) + 2 = 12
Vivian: 1d20 + 7 ⇒ (15) + 7 = 22

Shadow: 1d20 + 2 ⇒ (19) + 2 = 21

Round 1
Morthak
Vivian

-----
Shadow
-----
Karlos
Asgoro
Tyrek
Allure
Grazyra

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian steps forward a bit, shooing tick tock back and holding up her wand of healing, trying to not let terror show on her face. She seems unwilling to get closer, but prepares for the inevitable rush of the creature.

Readied wand Touch attack: 1d20 - 2 ⇒ (17) - 2 = 15
Heal for damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
Morthak Bonerattle PFS wrote:

knowledge (religion): 1d20 + 2 ⇒ (17) + 2 = 19

"It's a shadow! You need magic to hurt it! Fall back!"

BTW, GM: did you have any specific things I would have known with this knowledge check? I just assumed the basics.

Morthak steps forward with his mithral dagger, darting to one side of the shadow. He swings his dagger, trying to distract the shadow to give Asgoro a chance to attack.

Aid Another (Asgoro), -4 fighting defensively: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12

"Okay, Asgoro, it's all yours."

Asgoro gets +4 to hit the shadow. My touch AC is currently 17.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, Morthak knows something. I missed the roll, sorry!!!

Morthak knows that it's a shadow, an incorporeal undead which draws strength from living creatures. The creature resists energy channeling.

Vivian moves closer and prepares to touch the incorporeal creature with a healing wand while Morthak distracts the shadow so Asgoro gets a chance to it the shadow.

The shadow attempts to touch Morthak with its long shadowy fingers.
Incorporeal touch vs. Morthak: 1d20 + 4 ⇒ (17) + 4 = 21
Str. damage: 1d6 ⇒ 6
ouch, sorry

Round 1 & 2
Morthak
Vivian (readied)

-----
Shadow
-----
Karlos
Asgoro
Tyrek
Allure
Grazyra

Hazard:

The smoke in this chamber is quite harsh,
causing eyes to water and breathing to become labored.
Living creatures in this room take a –2 penalty on
Perception checks and on attack rolls.

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

She is just going to hold her position unable to harm the beast

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
GM Baerlie wrote:
Str. damage: 1d6 ⇒ 6

Oh, man. Two points away from Paralysis. I haven't done the math but I assume I am now at a heavy load. There better be some potions of lesser restoration in here!!!

Morthak stumbles and nearly falls. He steps back several steps.

Making the withdraw action.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Even worse, it's not paralysis, shadows kill upon draining a victim to 0!

Vivian steps back a smidge, still holding her wand out, not interested in getting any closer to the shadow.

Perhaps I can recommend we try a different route? Say, any direction at all but this one?

Still holding the readied action for if it gets close.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

That's true, Shadows kill :/ Who else votes for retreat?

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

I am for retreat, can't fight it

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Considering 2 or 3 hits kill me, I'm all for retreating.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos grabs Morthak and retreats.

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Even if I can hit it, it's going to take maybe around 3 rounds (give or take). I, for one, would be happy to retreat.

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

If Vivian gives me the wand I could smack it for a while - as long as I manage to use it... it also burns curative magic quickly... sadly being a bloodrager doesn't help here at all!

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

A weapon you have to succeed at a 20 UMD on a swing while the baddy attacks your str score is probably a bad idea. Since your not trained in it, I don't think you can use the wand at all...

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

unless its part of his spell list he can use he would need to UMD, then attack with it to hit, and not get touched, if it is part of his spell list then its just attack and not get touched

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
Grazyra wrote:
unless its part of his spell list he can use he would need to UMD, then attack with it to hit, and not get touched, if it is part of his spell list then its just attack and not get touched

Like paladins and rangers, a bloodrager isn't considered to be a spellcaster until he actually gets spells at 4th level. So he needs to use UMD even with a wand of a spell that's on the bloodrager spell list.

However, remember you can hold a charge with a touch spell. So you can activate the wand while out of reach, and then move in and touch the shadow with it your hand. You don't even need to be holding the wand anymore.

Morthak has his own wand of CLW and would be willing to pass it to Allure if she wanted to use it against the shadow. It looks like she is the only one with ranks in UMD. Allure's Painful Stare ability also looks like it will work against the shadow (for 1 extra damage per round).

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Problem is still then 1 on 1 against a shadow, and Vivian is NOT going to risk that. Vivian with withdraw with Tick Tock out into the hallway, and hope the shadow doesn't follow.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I guess this is a clear vote for retreat.

You move out of the room as fast as you can and close the door behind you. It seems the shadow does not follow you.
combat over

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivan sighs softly

So... not that way then. So.... shall we keep going in a different direction?

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

"Yeah. Hopefully, this one will have things that we can hit. Er, the rest of us can hit."

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

"We can come back and hit it later." Tyrek agrees. "Maybe I ssshould lead thisss time?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You may rest whenever you feel like!

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

"you or I could lead, doesnt matter, though lets make our way down the stairs and see where it takes us" her hand staying firmly attached to the hilt of her blade as she makes her way

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tyrek and Grazyra lead the group to the stair case, but unfortunately the stairs end in front of a pile of rubble and stones.
Really, the stairs are not mentioned at all in the pdf and I don't see stairs at the other map in this area.

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

pm incoming

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Thanks for the PM! Now everything makes sense!
Tyrek and Grzyra lead the group to a staircase. The stairs lead down and up on the other side, ending in a room.

One half of this lofty chamber has a lowered floor, with stairs on either side to reach the bottom. Standing opposite the door is a tall wooden statue of Kassen grasping a gigantic wooden shield in each hand. One of the shields is inscribed with the word "home," while the other reads "family."

Kn. arcana DC15:

The statue is a construct.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

This looks interesting. Anyone know the meaning? History is not my strong suit....Karlos says as he checks out the statue.

perc: 1d20 + 5 ⇒ (14) + 5 = 19

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Knw Arcana: 1d20 + 4 ⇒ (6) + 4 = 10

"What iss thisss sstatue?" Tyrek asks, something about the object setting him on edge.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Would you please move your token? :)

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

Grazyra will move down the other side to give the snake an easier chance at flanking

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

I am not a ssssnake! I am a lisssard!

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

her thoughts, looks like a naga, sounds like a naga, moves like a naga, probably Naga/Snake besides Nagaji are Serpent not lizard

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

I have legsss - that makesss the differenss! :P Shall we put it to ssssteel, sssparkly one? :P :P :P

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian moves up behind the beefy scaly friend, and tick tock follows closely behind.

See anything?

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

odd...wasn't showing new posts...good thing i happened to check...Karlos moves up

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Asgoro keeps his sword steady as the group continues forward.

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

hence why Nagaji, and not Naga after all serpent based grins though thanks for the sparkly one, arent all humans such? And we could but she will be lvl 3-4 when done with this

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

GM Screen:
Allure: 1d20 + 4 ⇒ (9) + 4 = 13
Asgoro: 1d20 + 1 ⇒ (3) + 1 = 4
Grazyra: 1d20 + 3 ⇒ (4) + 3 = 7
Karlos: 1d20 + 4 ⇒ (11) + 4 = 15
Tyrek: 1d20 + 2 ⇒ (2) + 2 = 4
Vivian: 1d20 + 7 ⇒ (2) + 7 = 9

Wood Golem: 1d20 + 0 ⇒ (1) + 0 = 1

Once you move closer to the statue, it suddenly starts to move. It steps forward, off of a pressure plate that causes the steps to rotate 45 degrees,
turning the stairways into two long slides. Asgoro, Karlos and Tyrek slide to the bottom. Acrobatics DC10 or fall prone at the bottom

Round 1
Karlos
Allure
Vivian + Tik Tok
Grazyra
Tyrek
Asgoro

-----
Wood Golem

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Acro: 1d20 + 5 ⇒ (4) + 5 = 9

Tyrek nearly makes it when the stairs suddenly turn to slides, right until his claws get caught at the end of the ramp, sending him onto the floor with a thud.

He springs up, hissing wildly and hurries forward towards the golem, large axe held threateningly in hand.

Move to stand and move to get into combat... stupid 4!

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