GMG's PBP: Crypt of the Everflame (Inactive)

Game Master Magabeus

Maps and Other Info

Ini:

[dice=Asgoro]1d20+1[/dice]
[dice=Grazyra]1d20+3[/dice]
[dice=Karlos]1d20+4[/dice]
[dice=Morthak]1d20+4[/dice]
[dice=Tyrek]1d20+2[/dice]
[dice=Vivian]1d20+7[/dice]


251 to 300 of 891 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Q: How many skeletons does it take to change a lightbulb?

A: Eight. ... ... IT'S IN THE CONTRACT!

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Skeleton unions seem the likely source of hit die limitations for necromancers. It has nothing to do with arcane or divine power - just due to strikes.

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

I had to look at the scenario (I own it but haven't looked at it at all). Now, I didn't look all that hard or detailed, but there is a skeleton attack here, so I don't know what is going on...

My first thought was that the GM put in the fight because they wanted to, and not because there was one here....


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

There is a skeleton fight here, however, I rolled iniative with the information I was given on the slide.

Grand Lodge

1 person marked this as a favorite.
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Restarting combat is enough, everything else was correct.

Ini:

Ini skeleton yellow: 1d20 + 6 ⇒ (6) + 6 = 12
Ini skeleton red: 1d20 + 6 ⇒ (6) + 6 = 12
Ini skeleton purlple: 1d20 + 6 ⇒ (19) + 6 = 25
Ini skeleton blue: 1d20 + 6 ⇒ (1) + 6 = 7
Ini skeleton orange: 1d20 + 6 ⇒ (7) + 6 = 13
Ini skeleton green: 1d20 + 6 ⇒ (4) + 6 = 10
-----
Ini Allure: 1d20 + 4 ⇒ (17) + 4 = 21
Ini Asgoro: 1d20 + 1 ⇒ (3) + 1 = 4
Ini Grazyra: 1d20 + 3 ⇒ (11) + 3 = 14
Ini Karlos: 1d20 + 4 ⇒ (5) + 4 = 9
Ini Morthak: 1d20 + 4 ⇒ (6) + 4 = 10
Ini Tyrek: 1d20 + 2 ⇒ (12) + 2 = 14
Ini Vivian: 1d20 + 7 ⇒ (12) + 7 = 19

The skeleton with the purple shirt approaches Karlos and tries to hit him with its scimitar, but hits the slayer's breastplate.
purple vs. Karlos: 1d20 + 0 ⇒ (9) + 0 = 9

Round 1
Skeleton purple
-----
Allure
Vivian
Grazyra
Tyrek

-----
Skeleton orange
Skeleton red
Skeleton yellow
Skeleton green
-----
Morthak
Karlos
Asgoro
-----
Skeleton blue

bold's turn

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

Grazyra will 5 foot step towards purple and swings with her bastard sword

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

crit confirm: 1d20 + 4 ⇒ (2) + 4 = 6
Crit damage: 1d10 + 3 ⇒ (2) + 3 = 5

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

Moving to the side, Allure aims her Crossbow at YELLOW and pulls the trigger.

Crossbow: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 ⇒ 6

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek lets out a strange hissing roar and charges towards ORANGE, his axe gleaming in the torch light and nearly shaving Morthak if the halfling had been but a few inches taller.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d12 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

purple and orange are out of combat

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

GM: In the initial description of the room the skeletons were scattered on the floor before animating. Does that mean they need to take a move action to stand and are prone until their turn comes around?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

delaying Vivian for now

Three of the skeletons move up to you and attack, but you are able to evade the blows.
red vs. Karlos: 1d20 + 0 ⇒ (10) + 0 = 10
yellow vs. Allure: 1d20 + 0 ⇒ (4) + 0 = 4
green vs. Grazyra: 1d20 + 0 ⇒ (17) + 0 = 17

Round 1
Skeleton purple
-----
Allure
Grazyra
Tyrek
-----
Skeleton red
Skeleton yellow
Skeleton green
-----
Vivian
Morthak
Karlos
Asgoro

-----
Skeleton blue

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
Morthak Bonerattle PFS wrote:
GM: In the initial description of the room the skeletons were scattered on the floor before animating. Does that mean they need to take a move action to stand and are prone until their turn comes around?

I guess that's a no?

Morthak ducks to the side next to Karlos. He jabs at the skeleton, trying to get it's attention and draw it's eyes away from Karlos.

Dagger Aid Another (Karlos) -4 fighting defensively: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21

Karlos: You now have +4 to hit the skeleton (I have the helpful halfling trait).
GM: My AC is now 19 from fighting defensively.

While we're at it:

Knowledge (religion): 1d20 + 2 ⇒ (16) + 2 = 18

I assume this is enough to know that they are skeletons and have DR/bludgeoning?

"Blunt weapons will be the most effective against these abominations."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Morthak Bonerattle PFS wrote:
Morthak Bonerattle PFS wrote:
GM: In the initial description of the room the skeletons were scattered on the floor before animating. Does that mean they need to take a move action to stand and are prone until their turn comes around?

I guess that's a no?

Ups, It took me some time to finish the posting and I did no realize that there was a posting between opening the page and submitting my post. Sorry! Consider the skeletons rising during a surprise round.

Morthak Bonerattle PFS wrote:
I assume this is enough to know that they are skeletons and have DR/bludgeoning?

Yes!

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos grabs his morningstar and darts toward the closest skeleton. He brings it down in a vicious arc.

attack: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 241d8 + 4 ⇒ (1) + 4 = 5sorry on phone...can't move token....can someone help a brother out? ty!

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Karlos: you are actually already in melee range of Red, who is the one I aided you against. So your token doesn't need to move (though if the skeleton goes down from your attack you could).

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

ahh ok...can't move the map to see...in that case i can activate my studied target as a move action to get +1 to hit and damage

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

red is down

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

I don't think I can get into a position to attack with provoking an attack of opportunity... so I think I will delay my turn until after Grazyra or Tyrek. I could use a ranged weapon, but between my poor dex and penalty for melee, I don't think it would do much for my turn.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian yelps as the skeletons encroach upon her, and she sets Tick tock down before stepping back and away.

Sweety, handle that... thing for me won't you?

Tick tock obliges his mistress and opens his jaw wide...

Bite (Bludgeon): 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 2 ⇒ (1) + 2 = 3

But the little crocodile fails to get the bones between his snapping teeth.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Morthak tries to get the skeleton's attention so Karlos can destroy the moving pile of bone in front of him. Vivian puts Tick Tock down and the small crocodile snaps at the skeleton in front of it, but misses.

The laziest skeleton begins to move towards the exit of the crypt and attempts to hurt Karlos with it's claws, but also fails.
blue vs. Karlos: 1d20 + 0 ⇒ (11) + 0 = 11

Round 2
Allure
Grazyra
Tyrek
Asgoro

-----
Skeleton yellow
Skeleton green
-----
Vivian
Morthak
Karlos
-----
Skeleton blue

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

Grazyra will swing at green

attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d10 + 3 ⇒ (7) + 3 = 10

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

Allure takes a 5' step away from the skeleton in her face, and gets herself into a position to do more good than harm. She quickly reloads her weapon, and awaits an opening to shoot again....

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek slides around the pillar to strike at Green, but his swing is curtailed by the pillar itself.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d12 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Asgoro steps over Tick-Tock, making an attack with his blade against the skeleton, grasping it with both hands.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12

Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Allure reloads her weapon, Grazyra, Tyrek and Asgoro attack the remaining skeletons. All attempts to get rid of the undead fail so two of the skeletons try to hurt Asgoro and Grazyra.
green vs. Grazyra: 1d20 + 0 ⇒ (10) + 0 = 10
yellow vs. Asgoro: 1d20 + 0 ⇒ (19) + 0 = 19 Damage: 1d6 ⇒ 2

Round 2
Allure
Grazyra
Tyrek
Asgoro
-----
Skeleton yellow
Skeleton green
-----
Vivian
Morthak
Karlos

-----
Skeleton blue

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos focuses his anger on the skeleton in front if him.(blue)

attack: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9studied target as well..hence the +1

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

I'm guessing Karlos has taken down Blue. If so:

Morthak steps out and behind the remaining skeleton in the front. He slashes his dagger at the heels of the skeleton, trying to get it to turn around and ignore its other enemies.

Aid another (Grazyra, vs. Green) -4 fighting defensively: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22

Grazyra has +4 on her next attack against Green.

"Okay Grazyra. It's all yours."

If Blue is not yet down:
Action is the same, but Morthak will need to make an acrobatics check to avoid an AoO from Blue.
Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Karlos dispatches anoher skeleton while Morthak helps Grazyra to take down the one in front of her. Tick Tock continues to bite at the skeleton in front of Asgoro and finally the undead drops down.
Bite vs. yellow: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Round 3
Allure
Grazyra
Tyrek
Asgoro

-----
Skeleton green
-----
Vivian
Morthak
Karlos

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

Atk vs Green: 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Grazyra lays the remaining skeleton to its final rest.
combat over

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

"Well, we handled that quite well, no? Grazyra, Tyrek, before we continue on, allow me to implant a trick in your minds to aid you in battle. False Flanker. It will allow you to potentially hit your enemies easier in combat."

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

"Thisss soundsss mosst helpful." Tyrek hisses, although he stiffens noticeably when Allure approaches to implant the trick in his mind.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"The dead are restored to their proper state," Morthak muses, as he cleans his dagger and returns it to its sheath.

Morthak examines the skeletons for any equipment that might be of use.

Perception Take 10: 10 + 8 = 18

"There seem to be two doors. Which one do people prefer?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Perception DC15:
The wailing sound appears to come from the east.

The skeletons are very old. Everything they once were carrying is rotten. They all carry a borken chain shirt and a broken scimitar.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

perc: 1d20 + 5 ⇒ (3) + 5 = 8

I can't tell where that sound is coming from...my ears are still ringing from that hit to my helmet...Karlos says as he shakes his head to clear his mind.

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

Thank you Allure, and as for which way I say go right, but if you all suggest differently I will follow"

she will make her way over to the west door, the characters right side

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian calls out to her gator.

Sweety, come back to momma.

She sweeps up the little gator in her arms and looks at the others.

Anybody hurt?

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Asgoro nods. "One of them got a hit in, but it isn't much. Should be fine."

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

"The sound's coming from the east: though whether that means we should avoid it or investigate is up for debate."

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

The gods don't like cowards...to the sound it is....Jarlos ssys as he strides cobfudently towards the eastern door.on phone atm...cant move

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Test... having trouble posting. Seems okay now.

Morthak takes a moment to examine the door to the east for any traps.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27
If I find any traps:
Disable Device: 1d20 + 10 ⇒ (11) + 10 = 21

He nods at the others. "Looks good."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Morthak declares the door to the east as safe to open. Behind the door you find a large chamber containing a maze of pillars that obscure the far side of the room. Next to the door is a pile of empty saddlebags and three brooms. The wailing is much louder in this chamber and appears to be coming from the door to the south.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"Hm. Looks like the riders left these here. Wonder what the brooms were for?"

Morthak picks up a broom and looks at the brush to see if it looks like it has been recently used.

"Shall we explore the maze?"

Morthak proposes moving slowly through the maze to check for traps and secret passages. He can make a dedicated perception check every 5 feet, taking 10 for a total of 18. Or he can aid another if that is allowed, which will succeed on a roll of 2 or better. He would grant +4 to someone else's check when successful.

We can also go straight for the sound or explore the whole place.

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

"Yes, let us explore." Not know what weapon(s) would suit the situation better, Allure slings her crossbow across her back and draws her wand and club.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian holds TickTock tightly and lets the others lead the way.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos stands beside Morthak in case of trouble.Be wary...I will be right here to back you up...

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

"Bit of a strange design... why so many pillars? And why did our predecessors drop some of their gear here?"

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

"Letsss find the ssound." Tyrek opinions, uninterested in brooms and other mundane items. "It hurtsss my earsss."

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlis looks for recent signs of travel through the area.

track: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Morthak scans the area carfully and spots several traps and three switches. The traps are not really dangerous, they are 10-feet-deep pit traps with pillows at the bottom.
all marked on the map

There's also a door at the southern end of the maze. It is locked. The wailing seems to be coming from behind this door.

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

"Nice work, Morthak. Although, these traps don't seem very effective. Why the pillows?"

"I guess we just have to pull all the switches, and the door will open?"

1 to 50 of 891 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game Play II All Messageboards

Want to post a reply? Sign in.