GMG's PBP: Crypt of the Everflame (Inactive)

Game Master Magabeus

Maps and Other Info

Ini:

[dice=Asgoro]1d20+1[/dice]
[dice=Grazyra]1d20+3[/dice]
[dice=Karlos]1d20+4[/dice]
[dice=Morthak]1d20+4[/dice]
[dice=Tyrek]1d20+2[/dice]
[dice=Vivian]1d20+7[/dice]


751 to 800 of 891 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

if allowed may I use my GM reroll (+3) for the fort save before the results are determined?


Fiend series | Shackles

Grazyra: of course

Karlos hits the zombie while Morthak disappears from sight

Initiative
Asgoro
Vivian
Tick Tock (diseased)
Grazyra (diseased, pending reroll)
Tyrek 6/14 hp

- - -
Green -8 hp
- - -
Karlos 14/17 hp
Morthak

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek steps around the corner and merrily hews at the zombies back!

Attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 Damage: 1d12 + 4 ⇒ (6) + 4 = 10

To no effect!

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

reroll GM: 1d20 + 8 + 3 ⇒ (7) + 8 + 3 = 18

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Thanks for your patience, y'all. Finally back, after my life has been pretty crazy this past month. Let's clear this crypt!

Asgoro steps forward, prepared for any movement by his allies so that he can strike.

Holding my action.


Fiend series | Shackles

Asgoro: Good to have you back!

Tyrek fails to hit the zombie and Asgoro waits for a better moment. Grazyra dogdes most of the flying muck.

Initiative
Vivian
Tick Tock (diseased)
Grazyra

- - -
Green -8 hp
- - -
Karlos 14/17 hp
Morthak
Asgoro
Tyrek 6/14 hp

Grazyra, you still take your actions

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian and Tick Tock hold back, waiting for the zombie to be finished before moving in to help heal up the damage.

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

Grazyra will move and wait for an opening


Fiend series | Shackles

Attack: 1d20 + 4 ⇒ (11) + 4 = 15

The zombie attacks Karlos, but Tyrek distracts it...

You are up, finish it!

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos focuses his attack kn the zonbie's guts, and swings hus sword in a low arc.

attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 171d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
fort: 1d20 + 4 ⇒ (1) + 4 = 5

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Attack: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Damage: 1d12 + 4 ⇒ (7) + 4 = 11
Fort: 1d20 + 4 ⇒ (13) + 4 = 17


Fiend series | Shackles

The last zombie explodes when Karlos stabs into it! Karlos is hit full in the face with disgusting bits of festering flesh.

Although the zombie carry nothing of value, a recess in the southeast corner of the room contains a backpack. Sitting atop a large bloodstain, this pack holds some rotten rations, a map (detailing the outside area and pointing out the entrance to the crypt), a potion of cure moderate wounds, a pouch with 13 gp, and a small handbill of a type typically found posted in taverns.

Although faded, the handbill clearly reads as a notice of employment, telling all those interested to meet at “The Ranger’s Lament.” The handbill does not mention a time, date, or who the employer might be.

DC 25 Knowledge (local):
"The Ranger's Lament" is a popular bar in Tamran, the capital of Nirmathas.

Status of the wounded
Tick Tock (diseased)
Karlos 14/17 hp (diseased)
Tyrek 6/14 hp

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Morthak looks around at the zombie bodies.

"We put the walking dead to rest once again. I am thankful. But no doubt we are not yet done."

Morthak looks over the map. "Looks like this belonged to another explorer. Is this 'Ranger's Lament' tavern in Kassen?"

Morthak looks around at the others.

I don't have knowledge (local).

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek is too busy wincing and licking at his own wounds to pay any attention to the parchment.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian goes to Karlos and Tyrek...

Karlos

Heal: 1d6 + 1 ⇒ (1) + 1 = 2
Heal: 1d6 + 1 ⇒ (4) + 1 = 5
Heal: 1d6 + 1 ⇒ (4) + 1 = 5

Tyrek
Heal: 1d6 + 1 ⇒ (6) + 1 = 7
Heal: 1d6 + 1 ⇒ (4) + 1 = 5

She sighs as she cuddles tick tock.

Poor thing... You don't feel well do you? Nothing we can do about it now... let's try to finish and be rid of this place.


Fiend series | Shackles

For the next room marching order is important, so please tell me who will open the door once you are ready

As is standard procedure by now Morthak examines the door and declares that it is not trapped.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

[ooc]As designated healbot (Though, seriously guys, be careful, I do think I'm running low on charges, gotta go back through and recount to double check) Vivian and tick tock will go last.

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

as the tank, I might as well go first or second depending on how much the Damage dealers want to go first

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

I'm perfectly happy to go first :) It's not been too bad so far...But since we got the warning.

Grazyra, Tyrek, Karlos, Asgoro, Morthak, Vivian?

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Sounds good to me.

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

thats fine, normally thought the heavy armored one would be best first, but things have been otherwise lol

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Right behind you, Grazyra...

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"Yes, let's get moving."

Vivian: your rolls were decent for the healing, but if that was cure light wounds you were doing before then FYI you normally roll d8s rather than d6s.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Whoops, yeah, long day.

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

Grazyra will open the door and head in


Fiend series | Shackles

Sorry guys, i was not able to post yesterday

Grazyra opens the door. A shallow reflecting pool divides the long chamber, running from one end to the other. The water looks cloudy and stagnant. What must have once been marvelous murals covering both walls are now scorched and ruined, the original subject lost in the destruction. Seeing no threat Grazyra enters the room.

The passageway leading out of this chamber to the south is blocked by a heavy iron portcullis. It is not entirely closed, but it's bottom is only inches from the ground.

Grazyra:
You cannot help but catch a glimpse of yourself in the reflecting pool. You see a horrid, rotting reflection that slowly turns
to murder Tyrek.

You need to make a DC11 will save. If you fail you should read the next spoiler.

Spoiler:
you flee, screaming, toward the entrance of the dungeon. (Frightened condition)

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

Will: 1d20 + 3 ⇒ (20) + 3 = 23

well thats a bit of a waste of a 20 but I'll take it


Fiend series | Shackles

Tyrek follows Grazyra into the room

Tyrek:
You cannot help but catch a glimpse of yourself in the reflecting pool. You see a horrid, rotting reflection that slowly turns to murder Grazyra.

You need to make a DC11 will save. If you fail you should read the next spoiler.

Spoiler:
you flee, screaming, toward the entrance of the dungeon. (Frightened condition)

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Will: 1d20 + 1 ⇒ (9) + 1 = 10

Tyrek, after all the fighting, cannot stand the sight ahead of him and turns to flee, dropping his axe in the process.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"Tyrek! Stop! What is wrong?"


Fiend series | Shackles

Initiative Rolls:

Grazyra: 1d20 + 3 ⇒ (4) + 3 = 7
Asgoro: 1d20 + 1 ⇒ (1) + 1 = 2
Morthak: 1d20 + 4 ⇒ (2) + 4 = 6
Vivian: 1d20 + 7 ⇒ (8) + 7 = 15
Tyrek: 1d20 + 2 ⇒ (6) + 2 = 8
Karlos: 1d20 + 4 ⇒ (3) + 4 = 7
Tick Tock: 1d20 + 2 ⇒ (4) + 2 = 6
GM: 1d20 + 2 ⇒ (14) + 2 = 16
Bat Swarm: 1d6 ⇒ 4

GM SCREEN:
1d4 ⇒ 1

Tyrek does not listen to Morthak and screams at the top of his lungs while running away. Grazyra looks through the gate and with her darkvision sees a multitude of dark shapes that fly towards her. Moments later she is enveloped in bats! The nasty creatures inflict tens of tiny wounds that start to bleed...

Initiative
Grazyra 18/22hp + bleed 1 + Fort DC11 vs distraction
Asgoro
Morthak
Vivian
Karlos
Tick Tock

- - -
Bats
- - -
Tyrek (frightened)

Tyrek, you don't have to drop what you are holding

The Exchange

1 person marked this as a favorite.
|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

In which case he cuddles his axe like a teddy bear for comfort!

Sovereign Court

Female Aasimar Paladin 2 | HP 22/22|AC 20 T 11 FF 19| CMB +5 CMD 16|F +8 R +4 W +3|Init +7

unless someone has a way to deal with swarms, this is going to be an issue

"Rats, we have flying Rats, lots and lots of flying Rats"

Fort: 1d20 + 8 ⇒ (17) + 8 = 25

Grazyra falls back behind the group unable to affect the bats

swift action lay on hands self to stop the bleed

LoH Self: 1d6 ⇒ 1 3 uses remaining

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos grabs a vial from his bandolier and prepares to toss it.grabs a flask of alchemist fire and ready to toss it next round

i have a couple flasks I can use...one more of this fire, and one with acid if need be...


Fiend series | Shackles

Karlos, grabbing a vial from a bandolier is a move action only, so you can toss it if you want

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

doh! was thinking something else...derp!

Karlos launches the flask at the swarm.

splash: 1d20 + 3 ⇒ (10) + 3 = 132d4 ⇒ (3, 3) = 6


Fiend series | Shackles

Karlos, alchemist's fire normally does 1d6, why the 2d4?

Scatter: 1d8 ⇒ 5

Grazyra retreats, which gives Karlos the opportunity to lob a flask of alchemist's fire into the cloud of bats. It fails to land where he wants it to, but a few bats fall to the ground.

Initiative
Asgoro
Morthak
Vivian
Tick Tock

- - -
Red Bats -1 hp
Blue Bats -1 hp
- - -
Tyrek (frightened)
Grazyra 19/22hp
Karlos

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

*facepalm*....derp...had holy water on the brain because i mentioned i had it....all those concussions from football are catching up to meburn: 1d6 ⇒ 2


Fiend series | Shackles

you missed, it scattered so no burn ;-)


Fiend series | Shackles

bump

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian waits, she has nothing she can do against a swarm.

Tick tock follows his mistresses plan and waits.

I mean.. swarms, and I'm a healer. :/


Fiend series | Shackles

Morthak and Asgoro? Feel free to bot either or both of them

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Morthak uncorks a small bottle and hurls it at the swarm.

Ranged Attack with Acid Flask: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d6 ⇒ 2

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

I have one ability that can hurt the bats, and that's chill touch, which only does d6 and requires Asgoro to go up in melee.

I don't know if I missed a post or not, but Asgoro is only at one hit point, so if Vivian can heal that might be better than delaying.

Asgoro imbues his hand with negative energy and swipes it at the bats.

Touch Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 ⇒ 6

I don't think that hits.


Fiend series | Shackles

Unfortunately chill touch is a one-target spell and thus does not damage a swarm

Splash: 1d8 ⇒ 7

Morthak's flask hits the wall and a few bats are killed by the splash of acid.

Initiative
Asgoro
Vivian (delay)
Tick Tock (delay)

- - -
Red Bats -2 hp
Blue Bats -1 hp
- - -
Tyrek (frightened)
Grazyra 19/22hp
Karlos
Morthak

Asgoro, if you have a wand (or someone else wants to use charges) I am fine with you being healed before entering this room

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Sorry, guys. That one acid flask is all I've got for a swarm though.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Bat swarms are rather deadly... I don't know about you guys, but Vivian will run before she tries to hand to hand combat those things. She's a healer, not a fighter! If you guys want to try and tank it, she'll keep the healing flowing as long as she can.


Fiend series | Shackles

Bat swarms are nasty at low levels, which you are. I don't see anything in Asgoro's equipment or character sheet that could help. Do you want to come out of delay and retreat Vivian? Sorry that this takes some time, but I want you to be able to make your own decisions.

Also take into account that bat swarms are made up of diminutive creatures and therefore immune to weapon damage

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

i'll tank it....just use my wand on me...i assume i can still use studied target but not power attack on it

1 to 50 of 891 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game Play II All Messageboards

Want to post a reply? Sign in.