GMG's PBP: Crypt of the Everflame (Inactive)

Game Master Magabeus

Maps and Other Info

Ini:

[dice=Asgoro]1d20+1[/dice]
[dice=Grazyra]1d20+3[/dice]
[dice=Karlos]1d20+4[/dice]
[dice=Morthak]1d20+4[/dice]
[dice=Tyrek]1d20+2[/dice]
[dice=Vivian]1d20+7[/dice]


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Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

"All at once or in a specific order though?""

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

"I will go firsst." Tyrek offers. "I am not good behind othersss."

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

"Go ahead, I will follow to support you."

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
Asgoro wrote:

"Nice work, Morthak. Although, these traps don't seem very effective. Why the pillows?"

"I guess we just have to pull all the switches, and the door will open?"

"The traps must not be meant to kill."

"Let me check the door."

Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Disable Device (pick lock): 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Now that you know where the traps are located, you find a safe way through the maze. Morthak checks the lock at the door on the other side, but finds out that it's not so easy to pick. DC30

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

"Can anyone else do anything about this lock?"

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Can I take 20 to pick the lock? If so, I will. If not, then we can just smash it down.

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek hefts his axe in response to Allure's question. "I have a good lock-pick." He says, not hissing once as he carefully enunciates the hard k's of lock-pick.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

My tools are masterwork... with their bonus I have +10.

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

If you take 20 you'll break them before you get a 20 - any result that misses by 5 or more breaks the picks and you'll get every other result before 30... so RAW it won't work.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Hmmm... I see nothing on the PRD that suggests that lockpicks break when you fail by more than 5 picking a lock.

Disable Device

All I can see is this:

PRD wrote:
Try Again: Varies. You can retry checks made to disable traps if you miss the check by 4 or less. You can retry checks made to open locks.

That seems to suggest that nothing bad happens when you fail to pick a lock.

GM: Can I take 20?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

As I don't see any reason why taking 20 is not possible (it's not a magic lock), it's ok.

Morthak takes his time to pick the lock carefully and finally the door unlocks.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos claps Morthak on the shoulder.

My friend, the first round us on me when we finish here...let's move. Karlos says as he waves the rest forward. He advances warily, weapon and shield at the ready.

i cant move my token atm...computer gave me the BSOD the other day...gotta see what it wrong....can someone move me up pls...ty!

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

PER: 1d20 + 9 ⇒ (11) + 9 = 20
doing this from my phone, can't move in

"So, what do we have here? Anything interesting?"

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"Let's move on."

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You try to open the door, but it seems to be blocked from the other side.
3 str checks DC20 to open it

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Well...

Together you somehow manage to kick in the door.

The mournful wailing grows louder with each kick against the door but suddenly becomes quiet when the door finally opens. A crossbow bolt flies towards you.

GM Screen:

1d7 ⇒ 6
1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7

The bolt almost hit Tyrek, but flies past him.

"Those angry bones are coming for me. They want to kill me and eat me. Stupid bones, stay dead! Leave me alone!" the guy in the room rants.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Dang it....i posted a bunch if Str rolls...site goblins might have been hungry...lol

Karlos puts his shield up.

Put your bow down! We are here to help, blast it! We're not a bunch of bones... he yells, trying to stop a further volley.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

It wasn't me that opened the door:

Morthak STR check take 20: 20 - 1 = 19 :)

"I have pledged to the Lady of Graves that I will put all undead I find to rest! We are living and not your enemy!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"This is a trick of the dead one, the dead one who speaks!" the man starts to scream and cry.

If you want to calm him down, I need some Diplomacy or Intimidate checks.

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

"put that down NOW, before you injure someone to help you!" her voice raised in annoyance as she speaks

intimidate: 1d20 + 4 ⇒ (4) + 4 = 8

damn dice goblins

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Asgoro positions himself next to the side, using a pillar for cover.

"Stop firing!"

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian steps out, radiant and beautiful and waggles her water like fingers in the direction of the yelling man.

Ooooo Yooohooo! I hate to rush to say it, but I've got some meat on my bones, I promise! Come on out sweety, I promise I only bite if you ask nicely!

Tick tock growls, and Vivian gives him a sharp look.

Hush you, no scaring the nice man!

diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10

... Unfortunately, tick tock keeps growling. It's not helping.

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

"Sssilence fool! The ssskeletonss will hear!" Tyrek roars, rather defeating the purpose of his own words. He is however rather impressive.

Intim: 1d20 + 5 ⇒ (15) + 5 = 20

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

Diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7

"Calm down, please. Ah. Tyrek, you scared him to much!"

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"You heard the lizard-man!" hisses Morthak. "Obviously we are not skeletons, look!"

Intimidate aid Tyrek: 1d20 - 1 ⇒ (17) - 1 = 16

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The man calms down a bit and lowers the crossbow. "Does that mean you can get me home safely? And my sister? She's somewhere in the crypt. I'm sure she's still alive! She has been dragged of by the skeletons during the fight. The voice took her!" and he begins to cry.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

We'll get you home safe...your sister as well. The voice took her, you say? I wonder if it is a bandit or the like.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian frowns.

Or an intelligent undead.... Where did it take her?

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

"The Voice? What is this voice?"

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Asgoro raises an eyebrow to Vivian. "Likely deeper, all things considered. If this person characterizes it by its voice, likely either a ghost or some kind of invisible creature."

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

"We had bessst move on then." Tyrek offers, in his normal voice. "We will find your sssspawn mate and return. Ssssoon."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"The one with the voice of death, who stalks these halls in ancient mail. The leader of the walking bones." the man answers.

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Sounds like an intelligent undead. I'll see uf I can pick up their trail. Karlos says as he examine the ground for any telltale signs of travel.track: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"Did you see which way they went?" Morthak asks.

"Um... do you mind opening the door? I like to be able to see who I'm talking to."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You hear some shifting and moving and finally the door opens.

"They took her further into the crypt. I don't know where. I fled before they could kill me."

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

"listen, we will do all we can to get your sister out safe, the way back to the entrance is clear, though before you go, can you tell us what is ahead?"

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

"Yes, we will happily help you. Anything you can tell us about this place, though, would be greatly appreciated"

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

The room is still not visible on the map. May I remove the covering to reveal it?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

map revealed

"We set up the traps on this level and were attacked by the walking bones in the middle of the night. You need the keys and the shields to succeed. And somewhere you have to swim, but I don' remember where. Some doors will open in one direction only." the man answers.

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

"Keys make sense, but shields? Can you elaborate?" Asgoro asks.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"I remember a room with a blunt arrows trap."

Dark Archive

F Samsaran mesmerist 1 | HP 10/10 | AC 14 T 12 FF 12 | CMB -1, CMD 11 | F: +1, R: +2, W: +4 | Init: +4 | Bluff:+10,Per:+9,SM:+6 | Speed 30ft || Spells: 1st 2/2 | Active conditions: None.

"Can you make your own way out from here, or do you want to stay here while we search, or come with us?"

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"You shouldn't stay in this hallway. We'd better get you out of this maze."

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Aye...there is no way to keep you safe here...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"I will stay here and block the door again. I'm not going to leave without my sister."

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"If you block the door, enemies can just come at you from either direction down the hall. You are not safe standing in a corridor no matter how secure this door is."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

He's not going to leave. He will stay in this room.

"No, leave me alone. I will stay here. If I stay calm, the undead won't find me."

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Wait... GM: are we talking about the 10'x20' room that is 40' south of us?

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Fine....don't come out for anyone but us, ok? Let's go...he'll be fine... Karlos sats as he heads out looking for any signs of travel

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