GMG's PBP: #23 - Tide of Morning (Tier 1-2) (Inactive)

Game Master Magabeus

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Fiend series | Shackles

Welcome to this game of Tide of Morning! This game will be played following the Standard PFS rules.

I first want to get my 'house rules' out of the way so we have a common understanding. I assume you will have read this.

Please give me the following information:

1. Player/Forum Name
2. Character's Name
3. Class and level
4. PFS# (and dash)
5. Faction
6. Day job Roll (if any)

Please take notice of the following:

  • I expect you to fill your initiative modifier, perception modifier and preferred place in the marching order on the map (this is a link). If you do not fill these you get to act last in initiative and fail all perception checks automatically that I make for you. I will place you last in marching order.

  • I handle initiative in posting order.

  • I expect you to use the appropriate lines (Race, Classes / Levels and Gender) to give me vital information (AC, Saves etc) about your character. You can take a look at my aliases for an example.

  • I attempt to post at least once a day during weekdays and at least once during the weekend. When I do not post: I have not forgotten about you, there were other things to do with my time that took priority.

  • And most important: this is a game and I expect us all to have fun while playing! If something causes you not to have fun: please address it

  • Grand Lodge

    male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

    1. qstor
    2. Kennick
    3. Magus
    4. 2072-32
    5. Faction Grand Lodge
    6. profession soldier: 1d20 + 5 ⇒ (1) + 5 = 6

    I'm using a GM star replay FYI

    Silver Crusade

    Want to try PbF on RPGG? Check out my profile for more info!

    I know we filled out what level characters we had available for the signup form....so do we know what subtier we will be playing here?

    I've got a range of characters that can play this 1-5 and I would like to get a feel for what everyone else is playing before I make my final choice.

    Grand Lodge

    Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

    1. TrinketMike
    2. Jeb Barlo
    3. Kineticist level 1
    4. 293444-4
    5. Grand Lodge
    6. Na


    Fiend series | Shackles

    For those who have decided on their character: gameplay is also open, where you can introduce your character.

    As for tier: I asked for character level to see whether I could already set a subtier while mustering, but in the end I did not use that info, so you have to decide for yourself.

    Looking at Kennick and Jeb's levels I think tier 1-2 is best.


    Hello, thanks for being able to join!

    1. Player/Forum Name: noral / A.D.
    2. Character's Name: Zaarah Katsu
    3. Class and level: Swashbuckler (inspired blade, noble fencer) 1
    4. PFS# (and dash): 314670-4
    5. Faction: Grand Lodge
    6. Day job Roll (if any): none

    Grand Lodge

    M Init Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

    1. Player/Forum Name: Ed Birnbryer
    2. Character's Name: Theolish the Sly
    3. Class and level: Witch 2
    4. PFS# (and dash): 66136-23
    5. Faction: Grand Lodge
    6. Day job Roll (if any):Craft Alchemy: 1d20 + 9 ⇒ (4) + 9 = 13

    (Just made second level and in the process of rebuilding him into a Dhampir (Vetala born) Witch using my GM boon #4 from 2016)

    Dark Archive

    LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

    1) Woodenman
    2) Alrik Darkson
    3) Paladin 2
    4) 127693-9
    5) Dark Archives
    6) N/A


    Fiend series | Shackles
    Zaarah wrote:
    In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked him by expending a Panache Point (currently 4/5 and 3/5 after potential reposte remaining).

    I am confused. Why would you expend 2 panache on a parry and reposte? Reposte costs an immediate action, but you expend no panache (although you need to have at least 1 panache when reposting).

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    Oh sorry, I thought I had used a panache before!

    So it is 5/5 panache that she currently has and
    - should she be attacked, and
    - should the opportune parry then succeed,
    - THEN she would reposte as an immediate action and expend a Panache Point so that she would then only have 4/5 panache.

    ;-)


    Fiend series | Shackles

    No problem, I also have a swashbuckler(lvl 5) and I think I have a good grasp on their rules up to that level, so that is why I asked. It could be that I missed something.

    I think it should be:

    So it is 5/5 panache that she currently has and
    - should she be attacked, and
    - should the opportune parry then succeed, costing her a Panache and an attack of opportunity so that she would then only have 4/5 panache
    - THEN she would reposte as an immediate action and expend a Panache Point so that she would then only have 4/5 panache.

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    Again sorry! You are completely right!


    Fiend series | Shackles
    Alrik Darkson wrote:
    I edited my post to fix my damage roll (rolled a d20 instead of d10). Does that make the system reroll everything? I could have sworn that I passed the Sense Motive DC originally. That's why I wrote my post as I did. My Knowledge & Distract Fort save seems to have changed as well. If he doesn't succeed at the SM then he will not be trying for NL damage.

    The paizo dice roller is based on position within the post. That means that if you have this section:

    First preview wrote:
    Attack roll d20 with result 19

    and then add a new die above it the result will be

    Second preview wrote:

    Saving throw d20 with result 19

    Attack roll d20 with result 5

    If you change the die type of the save to a d10 the first d20 roll will be the attack roll again, so result = 19.

    To avoid misuse of this system I always start with any required rolls, in the order that they came up and then try to do things in a logical order. In your post I would probably do this:
    - Fortitude vs distraction
    - Fortitude vs poison
    - Sense motive
    - Knowledge (Nature) Fey
    (- Knowledge (Nature) Spider swarm) alphabetical on knowledge type then enemy
    - Attack roll

    Because of this it is very important that when you make a critical threat you do the confirm roll at the end of your rolls and not put it in between. Note that the randomizer has this behaviour for each die type seperately.

    Dark Archive

    LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

    Ok this is good to know. These things are not at all clear to me...particularly as a relatively recent player on these boards.

    Grand Lodge

    M Init Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

    Updated. Sold back all of my fighter gear and going to buy the Witch's kit for 21, a Masterwork light crossbow with 10 bolts for 336 and picked up a quarterstaff for free.


    Fiend series | Shackles

    Teloish: ok, I guess this is part of the rebuild.

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    Hello, will not be able to post again this weekend so declared my action. Best to you!

    Grand Lodge

    M Init Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1
    GMG wrote:
    Teloish: ok, I guess this is part of the rebuild.

    Correct.

    Dark Archive

    LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

    I’m by no means an expert on these forums but it seems rare for people to Take 10 here. Is there a reason? Is it frowned upon?


    Fiend series | Shackles

    I have also seen this. I have no idea why we tend to roll instead of taking 10 on these forums, while taking 10 would have been allowed in a lot of thes cases.

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    Hi! In the campaigns I have played we normally do not allow to take 10 if the situation is stressful. So in this case people are standing in front of us and a fight might be the next step. Also diplomacy rolls of 5 or more below the DC usually result in a negative change in attitude. If we always could just take 10 this risk is negated.

    But if that is ok for you GMG then I do not mind to take 10! ;-)


    Fiend series | Shackles

    Zaarah, you are of course correct. This is a stressful situation, so no take 10 allowed. I thought Alrik asked this in a general way.

    For the spellcraft checks for instance most people do not take 10. I think that is because most GMs put the DC in the spoiler and it feels like cheating to take 10 when you can make the check and then roll for the others.


    Fiend series | Shackles

    Quick post to let you know that I won't update this game today because of other priorities.

    Grand Lodge

    male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

    I think I botched the Acrobatics roll.

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    Yes, but that is fine. Zaarah is a follower of Chaldira so jumping into situations was supposed to get her killed at some point! ;-) But hopefully not now!


    Fiend series | Shackles

    Sorry folks, work hit me hard. Tomorrow is a national holiday over here and it might be that I won’t have time in the weekend either.

    And to make matters worse I will also be out of internet for a few days between May 2nd and May 6th because of a short holiday. We will return to a normal schedule then.

    Grand Lodge

    Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

    Happy Holidays GMG!

    Grand Lodge

    male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

    happy holidays

    Grand Lodge

    male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

    @GM is everything ok?

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    Our GM will return to the game may 7th I understood.


    Fiend series | Shackles

    Correct!

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    ;-) I hope you had a great time!!! ;-)

    Grand Lodge

    male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

    Thanks for running!


    Fiend series | Shackles

    Chronicles

    Thank you all for playing, I had a great time with you all and am glad you finally managed to kill that annoying quickling. Please let me know if you have any questions, need an adjustment to the chronicle or want to discuss something else.

    I intend to inactivate this campaign early next week.

    Edit: Kennick, your PFS number is -42, not -32... I adjusted the chronicle.

    Grand Lodge

    male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

    Thanks!

    Dark Archive

    LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

    Thanks GMG!

    Grand Lodge

    Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

    Thank you GM

    Grand Lodge

    Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

    Jeb is attempting a faction mission. "Forgo your downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 INT WIS or Prof Scribe check."
    WIS check: 1d20 + 1 ⇒ (12) + 1 = 13
    Failing the check

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