GMG's PBP: #23 - Tide of Morning (Tier 1-2) (Inactive)

Game Master Magabeus

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Grand Lodge

M Init Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

Holding out a hand, a wave of fire erupted at the fey from Theolish.
cast Burning hands.; DC 16 reflex at -2
BH damage: 2d4 ⇒ (2, 2) = 4


Fiend series | Shackles

Zaarah, that was a regular attack of opportunity since it moved out of a threatened square

Reflex, evasion: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27

The fey is not bothered by Teloish' spell. Jeb still has issues with targetting the nasty creature and Kennick and Alrik prepare for what comes next.

Initiative
Zaarah -10 hp

- - -
Fey (-2 on saves last round), -16hp
- - -
Teloish 1 nonlethal damage, -1 hp
Kennick
Jeb
Alrik -2 hp

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah will run in the direction of the fey and stand in front of it. Then she will wait to see if she is attacked.

Double move to the fey. In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)

Opportune Parry: 1d20 + 6 ⇒ (18) + 6 = 24

In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.

Rapier reposte attack roll: 1d20 + 6 ⇒ (20) + 6 = 26
Rapier reposte crit confirm attack roll: 1d20 + 6 ⇒ (6) + 6 = 12
Damage reposte roll : 1d6 + 4 ⇒ (5) + 4 = 9


Fiend series | Shackles

Acrobatics vs Zaarah: 1d20 + 14 ⇒ (18) + 14 = 32
Acrobatics vs Alrik: 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

"I don't want to play with you! I'll play with the dark one!"

The fey easily steps away from Zaarah and Alrik, runs towards Teloish and slashes him before running onwards "You'll never catch me!"

In the east you see the sky lighten up, dawn must be approaching!

Initiative
Teloish 1 nonlethal damage, -4 hp
Kennick
Jeb
Alrik -2 hp
Zaarah -10 hp

- - -
Fey, -16hp
- - -

Grand Lodge

M Init Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

"So you want to do this the hard way, so be it." Theolish said as he dropped his quarterstaff and grabbed his crossbow.

MW Crossbow: 1d20 + 4 ⇒ (7) + 4 = 111d8 ⇒ 3
Well, I am not sure if I can shoot or not. (load it as part of drawing it. If so, I miss.)

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Kennick vats shocking grasp and tries to hit the creature while using his arcane power to enchant his weapon.

"Hold still"

touch attack: 1d20 + 5 ⇒ (2) + 5 = 7

damage: 4d4 ⇒ (3, 4, 1, 1) = 9

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah sees that charging is now possible and runs at full speed in a direct line towards the fey and attacks it.

Double move to charge the fey.

Rapier attack roll : 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage roll : 1d6 + 4 ⇒ (2) + 4 = 6

In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)

Opportune Parry: 1d20 + 6 ⇒ (5) + 6 = 11

In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.

Rapier reposte attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
Damage reposte roll : 1d6 + 4 ⇒ (2) + 4 = 6

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik continues to move about the battlefield trying to corner the fey. He continually curses his short legs as he goes.

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

Jeb moves in to a better position to attack the fey.

“Splash and bash!”

Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 Precise Shot
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Fiend series | Shackles

Teloish, unfortunately you can not draw and load a crossbow in one move action. That means you can shoot it now (we'll ignore the previous attack roll

The pathfinders all miss the annoying fey, it runs away from Kennick and Zaarah to slash Teloish before moving further.

"Slash and dash!"

Acrobatics vs Zaarah: 1d20 + 14 ⇒ (1) + 14 = 15
Acrobatics vs Kennick: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Initiative
Teloish 1 nonlethal damage, -6 hp
Kennick
Jeb
Alrik -2 hp
Zaarah -10 hp

- - -
Fey, -16hp
- - -

You really are out of luck with the dice roller!

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah cannot charge him this time but sees that the Fey is in range. She runs to stand in front of him again.

Double move to the fey. Should he run away and she has an AoO:

Rapier AoO attack roll : 1d20 + 6 ⇒ (13) + 6 = 19
AoO Damage roll : 1d6 + 4 ⇒ (1) + 4 = 5

In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)

Opportune Parry: 1d20 + 6 ⇒ (4) + 6 = 10

In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.

Rapier reposte attack roll: 1d20 + 6 ⇒ (20) + 6 = 26
Rapier reposte crit confirm roll: 1d20 + 6 ⇒ (8) + 6 = 14
Damage reposte roll : 1d6 + 4 ⇒ (2) + 4 = 6


Fiend series | Shackles

Zaarah, you should add Dex to CMD for a 16. That means you got a AoO last round!

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones
GMG wrote:
Zaarah, you should add Dex to CMD for a 16. That means you got a AoO last round!

I added Dex to CMD. ;-) 10 + BAB 1 - Str 3 + Dex 4 = 12


Fiend series | Shackles

ouch! You might want to check encumbrance then


1 person marked this as a favorite.

She should exactly at the limit of light encumbrance.

Grand Lodge

M Init Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

MW Crossbow into melee: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 161d8 ⇒ 2
Trying his best to get a good aim, Theolish let loose with his crossbow, reloading it to get ready for another shot at the fey.

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Kennick gets out his shortbow and tries to hit the fey.

attack: 1d20 + 2 ⇒ (16) + 2 = 18

damage: 1d6 ⇒ 2

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Sorry, posted with the wrong profile. :-(

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Sick of the creature outpacing him, Alrik pulls his sling and moves to a better position before letting fly.

Slingshot into melee: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

Jeb stalks the fey.
"Splash and bash!"
Attack: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Fiend series | Shackles

Teloish concealment: 1d100 ⇒ 61
Acrobatics vs Zaarah: 1d20 + 14 ⇒ (14) + 14 = 28
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Teloish's hits the fey but the bolt does not penetrate skin! Kennick Alrik and Jeb are failing to hit.

"Did I say you'll never catch me?" the fey taunts while it slashes at Teloish.

Initiative
Teloish 1 nonlethal damage, -9 hp
Kennick
Jeb
Alrik -2 hp
Zaarah -10 hp

- - -
Fey, -16hp
- - -

I assumed the ranged combatants readied to get a clear shot instead of firing into melee and/or cover

Grand Lodge

M Init Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

Crossbow: 1d20 + 4 ⇒ (10) + 4 = 141d8 ⇒ 4
Theolish waited for the fey to move into a clear shot but it was too quick for him. The witch uttered a curse as he reloaded the weapon.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Again, Zaarah sees that charging is now possible and runs at full speed in a direct line towards the fey and attacks it.

Double move to charge the fey.

Rapier attack roll, charge : 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Rapier crit confirm roll, charge : 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage roll : 1d6 + 4 ⇒ (5) + 4 = 9
CRIT Damage roll : 1d6 + 4 ⇒ (2) + 4 = 6

In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)

Opportune Parry: 1d20 + 6 ⇒ (9) + 6 = 15

In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.

Rapier reposte attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
Damage reposte roll : 1d6 + 4 ⇒ (5) + 4 = 9


Fiend series | Shackles

Zaarah saves the day! Oh drat, it is indeed almost dawn! You quickly search the fey's small posessions and find a smooth grey stone that you wrap in blankets. This must be the lorestone!

You return it to Absalom’s Grand Lodge where it is added to the collection—although unlocking its mysteries will consume many years (at best). Defeating Cyflymder’s gang removes a minor menace from the Verduran Forest, allowing local, peaceful druidic activity to resume. But, as explorers push ever deeper into the dark groves, friction is bound to flare up again....

The End!

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

"Zaarah nice hit! Ale's all around at the tavern on me!"

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

"Oh Kennick, I almost thought we would never get him! You guys weakened him so much! I was just lucky ... dreamy ... " and suddenly she just stands still and looks into nowhere.

20 seconds later

"Hmmmm ... yes ... Kennick ... dreamy ale! Let us go everybody!!" she says and jumps into the air.

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

"Well done! That's mighty fine of you Kennick. I do enjoy a fine ale. Thank you."

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