
GMG |

Zaarah, that was a regular attack of opportunity since it moved out of a threatened square
Reflex, evasion: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
The fey is not bothered by Teloish' spell. Jeb still has issues with targetting the nasty creature and Kennick and Alrik prepare for what comes next.
Initiative
Zaarah -10 hp
- - -
Fey (-2 on saves last round), -16hp
- - -
Teloish 1 nonlethal damage, -1 hp
Kennick
Jeb
Alrik -2 hp

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Zaarah will run in the direction of the fey and stand in front of it. Then she will wait to see if she is attacked.
Double move to the fey. In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)
Opportune Parry: 1d20 + 6 ⇒ (18) + 6 = 24
In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.
Rapier reposte attack roll: 1d20 + 6 ⇒ (20) + 6 = 26
Rapier reposte crit confirm attack roll: 1d20 + 6 ⇒ (6) + 6 = 12
Damage reposte roll : 1d6 + 4 ⇒ (5) + 4 = 9

GMG |

Acrobatics vs Zaarah: 1d20 + 14 ⇒ (18) + 14 = 32
Acrobatics vs Alrik: 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
"I don't want to play with you! I'll play with the dark one!"
The fey easily steps away from Zaarah and Alrik, runs towards Teloish and slashes him before running onwards "You'll never catch me!"
In the east you see the sky lighten up, dawn must be approaching!
Initiative
Teloish 1 nonlethal damage, -4 hp
Kennick
Jeb
Alrik -2 hp
Zaarah -10 hp
- - -
Fey, -16hp
- - -

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"So you want to do this the hard way, so be it." Theolish said as he dropped his quarterstaff and grabbed his crossbow.
MW Crossbow: 1d20 + 4 ⇒ (7) + 4 = 111d8 ⇒ 3
Well, I am not sure if I can shoot or not. (load it as part of drawing it. If so, I miss.)

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Kennick vats shocking grasp and tries to hit the creature while using his arcane power to enchant his weapon.
"Hold still"
touch attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 4d4 ⇒ (3, 4, 1, 1) = 9

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Zaarah sees that charging is now possible and runs at full speed in a direct line towards the fey and attacks it.
Double move to charge the fey.
Rapier attack roll : 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage roll : 1d6 + 4 ⇒ (2) + 4 = 6
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)
Opportune Parry: 1d20 + 6 ⇒ (5) + 6 = 11
In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.
Rapier reposte attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
Damage reposte roll : 1d6 + 4 ⇒ (2) + 4 = 6

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Alrik continues to move about the battlefield trying to corner the fey. He continually curses his short legs as he goes.

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Jeb moves in to a better position to attack the fey.
“Splash and bash!”
Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 Precise Shot
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

GMG |

Teloish, unfortunately you can not draw and load a crossbow in one move action. That means you can shoot it now (we'll ignore the previous attack roll
The pathfinders all miss the annoying fey, it runs away from Kennick and Zaarah to slash Teloish before moving further.
"Slash and dash!"
Acrobatics vs Zaarah: 1d20 + 14 ⇒ (1) + 14 = 15
Acrobatics vs Kennick: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Initiative
Teloish 1 nonlethal damage, -6 hp
Kennick
Jeb
Alrik -2 hp
Zaarah -10 hp
- - -
Fey, -16hp
- - -
You really are out of luck with the dice roller!

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Zaarah cannot charge him this time but sees that the Fey is in range. She runs to stand in front of him again.
Double move to the fey. Should he run away and she has an AoO:
Rapier AoO attack roll : 1d20 + 6 ⇒ (13) + 6 = 19
AoO Damage roll : 1d6 + 4 ⇒ (1) + 4 = 5
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)
Opportune Parry: 1d20 + 6 ⇒ (4) + 6 = 10
In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.
Rapier reposte attack roll: 1d20 + 6 ⇒ (20) + 6 = 26
Rapier reposte crit confirm roll: 1d20 + 6 ⇒ (8) + 6 = 14
Damage reposte roll : 1d6 + 4 ⇒ (2) + 4 = 6

GMG |

Zaarah, you should add Dex to CMD for a 16. That means you got a AoO last round!

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Zaarah, you should add Dex to CMD for a 16. That means you got a AoO last round!
I added Dex to CMD. ;-) 10 + BAB 1 - Str 3 + Dex 4 = 12

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MW Crossbow into melee: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 161d8 ⇒ 2
Trying his best to get a good aim, Theolish let loose with his crossbow, reloading it to get ready for another shot at the fey.

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Sorry, posted with the wrong profile. :-(

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Sick of the creature outpacing him, Alrik pulls his sling and moves to a better position before letting fly.
Slingshot into melee: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

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Jeb stalks the fey.
"Splash and bash!"
Attack: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

GMG |

Teloish concealment: 1d100 ⇒ 61
Acrobatics vs Zaarah: 1d20 + 14 ⇒ (14) + 14 = 28
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Teloish's hits the fey but the bolt does not penetrate skin! Kennick Alrik and Jeb are failing to hit.
"Did I say you'll never catch me?" the fey taunts while it slashes at Teloish.
Initiative
Teloish 1 nonlethal damage, -9 hp
Kennick
Jeb
Alrik -2 hp
Zaarah -10 hp
- - -
Fey, -16hp
- - -
I assumed the ranged combatants readied to get a clear shot instead of firing into melee and/or cover

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Again, Zaarah sees that charging is now possible and runs at full speed in a direct line towards the fey and attacks it.
Double move to charge the fey.
Rapier attack roll, charge : 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Rapier crit confirm roll, charge : 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage roll : 1d6 + 4 ⇒ (5) + 4 = 9
CRIT Damage roll : 1d6 + 4 ⇒ (2) + 4 = 6
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)
Opportune Parry: 1d20 + 6 ⇒ (9) + 6 = 15
In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.
Rapier reposte attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
Damage reposte roll : 1d6 + 4 ⇒ (5) + 4 = 9

GMG |

Zaarah saves the day! Oh drat, it is indeed almost dawn! You quickly search the fey's small posessions and find a smooth grey stone that you wrap in blankets. This must be the lorestone!
You return it to Absalom’s Grand Lodge where it is added to the collection—although unlocking its mysteries will consume many years (at best). Defeating Cyflymder’s gang removes a minor menace from the Verduran Forest, allowing local, peaceful druidic activity to resume. But, as explorers push ever deeper into the dark groves, friction is bound to flare up again....
The End!

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"Oh Kennick, I almost thought we would never get him! You guys weakened him so much! I was just lucky ... dreamy ... " and suddenly she just stands still and looks into nowhere.
20 seconds later
"Hmmmm ... yes ... Kennick ... dreamy ale! Let us go everybody!!" she says and jumps into the air.

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"Well done! That's mighty fine of you Kennick. I do enjoy a fine ale. Thank you."