The Rise of the Runelords

Game Master DEWN MOU'TAIN

Map

the date: 4707 AR

Active quests:
Who is Maliphviston? What is the connection with evriani? Did the wall leading to the lower tunnels below the glassworks and the sinspawn pit get walled up? is it still guarded? Will Anx aid the ladies with repairing Mar'du? will corrin get his mask? Will the heroes be able to sit down and enjoy their meal? what was hidden behind the large stone doors below Thistletop? Is there treasure to be found under Thistletop?

Perception:

[Dice=Corrin]1d20+8[/dice]
[dice=crusk]1d20+7[/dice]
[dice=gunnar]1d20+12[/dice]
[Dice=Loxley]1d20+5[/dice]
[Dice=Sazzat]1d20+7[/dice]
[Dice=Yeda]1d20+8[/dice]
[Dice=Zeldana]1d20+9[/dice]


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Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Was it raining outside? What is a subtle thunder anyway?

Gunnar says "There's a tunnel here. I hear a distant thunder. Was it raining outside?" He casts Detect Magic and takes a few careful steps into the new passage.


"Well, there are no traps I can see," Crusk states. "Of course, I do better with a lovely barmaid or two."

Crusk then holds Gunnar back. "It is better if we all go together," says Crusk. "Gunnar, wait for the others."


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Loxley thought it best to give Bandit and Sazzat space. It was obvious the raccoon was unhappy with her, though not nearly as unhappy as he was with Zeldana still.

Instead she turned to check Corrin as he laid on the ground.
”If it’s down here we’ll find it.”
She tried ro reassure him.
”If not, we will help you hunt it down. I promise.”
She offered the elf a smile and a hand to sit up.
”Are you hurt.”
She asked, checking the druid for any serious wounds.


Sazzat knelt down and faced Bandit as if somehow interacting with the smaller creature through some unsensed medium.

To Bandit:
OCC: Okay Rizzenmagnus I am not sure what I the player am per se missing but it appears to me that I am perhaps missing something that either to you or to Bandit seems rather obvious but to me and thus to Sazzat is not obvious. So do you have a means of perhaps using one of Sazzat's skills to give me the player some more hints.

Sazzat thinks to Bandit, 'You picked me?' a more rhetorical question and statment than an actual question. 'Okay yes I have come to realize that you are now something more than you used to be and it would be nice to know who and/or what I am now dealing with. Further I am not sure what you are driving at. I posed a couple of possible reasonings but you did not say either one of those is relevant which would imply that neither is relevant. Either that, or you are purposefully being obtuse because you have to be. So is that something you can impart without breaking whatever restrictions you have on giving straight information... that you have to be obtuse?'


Crusk came to the realization that adventuring was hard work. He nearly lost his voice performing the song of courage. But he had to find his father, and Lady Loxley, Sazzat, and the others were the fastest way of getting there. Of course, his fellow bards got adventuring all wrong. It wasn't about derring do, rescuing the damsel, or getting the girl.

Crusk realized he put his life on the line, and his fellows had to depend on his singing. And all he wielded was a rapier. Could he handle a rapier? The Lady Loxley was certainly attractive for a human. He sighed, as much as he acknowledged the now Empress of Cheliax as being attractive, he knew that he wasn't physically attractive. He could definitely pass for an ugly human, that's for sure.

He wanted to know who his father was. If that meant putting his life on the line, than so be it.

Crusk has now come to the realization that adventuring isn't all fun and games. He just realized that the Barghest could have killed them all. I might take on another class next level so he could be more useful. I think I might add a level of Swashbuckler, so he could be more useful to the group during adventures.


OCC: Hey Crusk maybe the GM might be willing to modify your Bard class slightly to make it a Bardic Swashbuckler which would be so much more aesthtically pleasing than anything multiclassing could acheive or that is at least my opinion on the concept of multiclassing.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

@gunnar: subtle thunder.... like thunder from far away. its subtle on the ears.

Gunnar:
You look down the tunnel, and aside from the thick cobwebs (and subtle thunder!), there are no magical auras found within.

corrin madness roll: 3d6 ⇒ (4, 1, 3) = 8

sazzat:
[ooc]alright. lets help you out. Bandit is screaming about how Zeldana is weilding the power of Maliphviston. the name of the demon that tormented you guys the night before while possessing Evriani, the chick in the red dress. Do you remember that?


After having interposed himself between Bandit and Zeldana and asking Zeldana to back off, he picks up Bandit and moves further away, back in the direction from whence they had come in order to spend some time helping Bandit understand that Zeldana was not an enemy but a friend that simply utilized the same source of magic as the enemy.

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Forgetting to call for some company, and driven by his curiosity, Gunnar continues walking into the tunnel, looking for hidden things, such as traps or compartments.

Perception: 1d20 + 13 ⇒ (7) + 13 = 20


Crusk tries to follow Gunnar, wondering if he was planning restraint. Crusk looks around carefully.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Crusk then waits for Sazzat and Lady Loxley.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

Gunners quick healing earlier had done wonders to the ripped and torn face of the young druid... he stared at the 2nd destroyed mask slightly rocking on the ground. He glanced up to Loxley it was unclear if he had heard her.

"Im pretty far from okay.... I can fell it.... slipping from my hands like sand through your fingertips. Violance only stretgthens the unspeakable. I hasten our doom it seems with each trial we come across. But i have to fight.. thats the rub of it. If i die its just as over. Whaveever it was you did... dont do it again. I dont think my mind could stand the strain of it."

He rose grabing the ripped mask it was after all a gift made by his friend. and his spears.

"We shouldnt dally. We have to fins the body of The kinslayer... and we should recover that treasure. I think we all need to ....."

He looked at his trusty spear sadly

"Strengthen ourselves for whats to com."


"I will always strive to write better" , 25 years gaming, 20 yrs DM

alright. given zeldana's current situation, i feel it prudent that the bandit/sazzat/loxley/zeldana story moment be put off.

so we will say that everyone grows silent and then moves on into the big room and fall in line behind Gunnar and Crusk

you fall in behind gunnar and crusk, with the sounds of thunder filling your ears. the tunnel descends, curving to the left.

downward you descend, each step pushing you through cobwebs and dust. the sound growing louder and louder, until finally you see daylight before you. 15 feet from gunnar who is on point

Beyond, far out, you see nothing but blue skies and blue waters. dotting the surface of the water, you see streaks of white, some of them taking up the entire entry from left to right. The thunder is indeed the sound of waves crashing upon the rocks, how far below you are not sure.


"Wow, look at that," says Crusk. "We must be outside, somehow." Crusk is surprised that the tunnel must have taken them outside of the castle. It still means that whatever is waiting for them, is still waiting for them.


Sazzat, carrying Bandit, follows the others at the end he asks, "So is this anywhere near where that treasure is supposed to be located, perhaps?

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Gunnar, who has been developing a slight discomfort in high places, takes a step back and says "Well, that solves this particular mystery. It's... a bit more peaceful than I imagined." He pauses to recollect himself then says "It is indeed, one of the wonders of travelling. Being scared of nothing scary, you see... I suppose this is one of Desna's surprises. But, I wonder why this passage exists. Is anyone here a good tracker?"


Crusk shakes his head with a no to the question, is anyone here a good tracker?

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

As he sees Crusk's head answering him, he is determined to find something interesting that would explain this passage. He takes a detailed look at it.

Perception: 1d20 + 13 ⇒ (5) + 13 = 18


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

The map is not updated with this new passage, correct?

Yeda keeps her blade in hand as they proceed down the hidden passage. She's as surprised as anyone when it ends at open air.

This is what was hidden behind the panel? with equal parts confusion and disappointment.

It must have had some specific purpose. She peers over the edge, and investigations the area that ends the passage for signs of that purpose.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28 all teh answers plz :)

She looks to Zel and Loxley, Can you sense any particular magic present here?


Having paid attention to the path that had led them to where they are, Sazzat tried to ascertain where they were in contrast to the bridge that gave access to this sort of island.

Knowledge(Geography): 1d20 + 11 ⇒ (18) + 11 = 29


"I will always strive to write better" , 25 years gaming, 20 yrs DM

sazzat:
the tunnel towards the large opening is facing due north.

Loxley looks at Yeda after taking a moment to concentrate. She shakes her head in the negative No. nothing.
Zeldana nods i concur. I detect nothing

THe last few feet lead down the corridor onto a natural formation. A large slab of rock juts far overhead, shielding the rock you stand upon from rain, while you stand high enough to remain dry from the continuous waves the buffet the island below. To the left and right it extends another 30 or so feet. To the left, the remains of dried stunted brush and trees, while to the right, hidden behind more shrubs, you notice a skeleton.


Crusk examines the skeleton the best he knows how.

Bardic Knowledge: 1d20 ⇒ 18


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Yeda was never fluent in the ways of her peoples' medicine men and women untrained in heal, but she could sometimes sus out the particulars of a past encounter based on context clues. Of course much time might have passed, or the skeleton may soon stand and attack them.

Investigate the skeleton, Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Indeed, much time had passed...

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Gunnar gets his starknife ready in case the skeleton moves, but otherwise approaches to study it for a bit.

Want to determine, species, how long it's been here approximately and cause of death.

Heal+Guidance: 1d20 + 13 ⇒ (17) + 13 = 30


GM Only:
Okay so the cave opening faces north and is about how high above the water level?

Further is this at the dungeon level 1 or 2 or more?

I am just trying to understand in relation to the rest of Thistletop where this is located and perhaps what the path looked like for getting to where we are now at.

Sazzat says, "Well it appears this face out in a northernly direction or basically opposite from the bridge that gave us access to this... isle if it can actually be called that."


Crusk says, "So, what now? This place is definitely peaceful."


"Well there is that treasure cave, I wonder if it is near this position. Other than that we head back up and finish going over this place with detailed scrutiny. I mean heck it could be made into a quality base of operations, assuming its not going to continue to fall apart like it just did."


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

He began to look around while the others looked at the skeleton. A cave beneath the lair above... interesting and there were good odds the treasure was that was mentioned in the dwarven journal above might be about somewhere he looked for signs of something hidden slavers were like pirates right? and pirates buried their loot.

perception: 1d20 + 12 ⇒ (20) + 12 = 32


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i'll be posting again tomorrow


"Does this not seem strange?" Crusk asks. "I mean the skeleton, the tropical air, did we go through a gate to get here?"

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