The Rise of the Runelords

Game Master DEWN MOU'TAIN

Map

the date: 4707 AR

Active quests:
Who is Maliphviston? What is the connection with evriani? Did the wall leading to the lower tunnels below the glassworks and the sinspawn pit get walled up? is it still guarded? Will Anx aid the ladies with repairing Mar'du? will corrin get his mask? Will the heroes be able to sit down and enjoy their meal? what was hidden behind the large stone doors below Thistletop? Is there treasure to be found under Thistletop?

Perception:

[Dice=Corrin]1d20+8[/dice]
[dice=crusk]1d20+7[/dice]
[dice=gunnar]1d20+12[/dice]
[Dice=Loxley]1d20+5[/dice]
[Dice=Sazzat]1d20+7[/dice]
[Dice=Yeda]1d20+8[/dice]
[Dice=Zeldana]1d20+9[/dice]


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Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Gunnar holds the rope and starts walking.

Climb: 1d20 - 1 ⇒ (1) - 1 = 0

"Aaaaaaa"


"I will always strive to write better" , 25 years gaming, 20 yrs DM

corrin climb check for setting a firm pinion, dc 15: 1d20 + 4 ⇒ (13) + 4 = 17


Crusk tries.

Climb check: 1d20 + 1 ⇒ (6) + 1 = 7

"Auggh!"

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Reflex DC 16: 1d20 + 4 ⇒ (17) + 4 = 21


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Climb check: 1d20 ⇒ 3
Because why let Gunnar have all the fun
Reflex save: 1d20 + 3 ⇒ (18) + 3 = 21

Loxley had grimaced at Crusk’s comment, but remained silent.

As the group moved around the ruins she was happy to have something else to think about. When they reached the narrowed edge Loxley glanced over it and grimaced again.

That seemed to be becoming a habit she noticed.

The other easily made the with little effort. She was bringing up the rear behind the newest members. Gunnar had slipped, but managed to save himself thanks to the rope Corrin had secured.
Crusk was next and he had met a similar fate.

‘Okay, you can do this.’
Loxley thought to herself. She took a deep breath and took the rope herself. Carefully she searched for footing and edged out.
Everything seemed to be going okay… until it wasn’t.
The crumbling surface that had claimed the two before her held no mercy. Rocks shifted and Loxley screamed as she fell.
”AAAaaahh!”
Her hands reacted without thinking and she snatched for the rope. The rough fibers digging into palms as she clamped down on it with both hands like vices.
”Ow, ow, ow….”
Loxley groaned when she finally stopped. Slowly she pulled herself back up.


Acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21(due to it mostly being a balance test -- however if it must be a climb check reduce the result by 3)

Sazzat proceeded to be rearguard feeling confident at his ability to navigate the bridge. While waiting he made sure to secure this end of the rope so that when it came time for them to leave nothing special would need to be done, assuming it was not messed with in the mean time.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

The rock had withstood centuries of erosion. A silent vigil against the wind and water. Solid and stoic it remained, resilient to everything that wind and rain could hurl at it.

but time was its ultimate enemy.

A crack, in the islands past, had formed. it slowly branched out, from exposed face to the interior of the stone, snaking, sneaking, branching out. more and more it cut, snapping asunder.

all that was needed, all that it took as a weight to move it, to snap it free...

Gunnar's misstep started the process. He slipped, fell. He slams hard onto the rock, his grip vise like upon the rope that Corrin had suspended not moments before. His feet scrambled and kicked, finding purchase upon the craggy surface. He pushed with his feet as he pulled with his arms, finally standing upright and crossing the narrow land bridge.

The cracks connected deep inside.

Fine sands sifted out on the breeze, drifting lazily down to the waters below. Fine sands sifted, out of sight. The warning unnoticed by those that walked above.

Loxley crossed, and her soft feet slip in the same spot, her body slamming hard onto the rock. her yelp of surprise (and fear!) hidden by the sounds of waves crashing below, of wind blowing.
These same sounds hid the subtle noise of the rock cracking.

Sazzat flowed with elven ease, a glide upon the rock, his feet barely touching its surface for long...

but it was long enough.

The rock broke free a moment after Sazzat's weight lifted from the heavy support. A loud grind, of stone on stone, comes from below your feet. the ground trembles queerly, a vibration transmitted through your boots. All of you scramble back from the ledge, from the edge, and watch as a boulder, larger than a horse, breaks off and falls. Sunbaked rock flashes in the air with dark rich browns of wet rock, the boulder tumbling in the air. It arcs, ever so slightly, out away from the island itself, before finally splashing into the waters below. You look at the exposed area, where the boulder once was. Hanging obscenely above the gap, the edge of the fort dangles, supported by the walls that the corner post had supported not moments before.
Below, exposed to the elements for the first time, you see a man made cut out in the rock not 15 feet below you. a bed balances precariously upon the exposed lip, while a small table totters and falls out into the waters. An open doorway gapes into inky blackness beyond.

looking at the battle map slides, i marked out in orange where this boulder cut free from the island itself. From your position, you can see down into the first level of the dungeon into room D5


OCC: I am a bit confused the map shows room C13 (not C5) and presumably the bridge we just crossed is way over by C10 so not understanding the connection and per se how we ended from C10 all the way over to near C13 with the rock falling loose from our actions around C10. I mean I can go with it but just would like to understand it if it is understandable and not simply poetic licence so-to-speak.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

corrin took the group from c10 to the left. Through the woods,up to the corner post for the fort at c13. Bottom left theres a narrow gap for a person to traverse. You all passed that and the rocl came free. So looking at the maps, you can see down to d5. The fort around room c13 still remains, blocking line of sight


Sazzat looks down at the new opening that was just provided and asks, "So shall we take this new entrance into the lower levels or continue searching for any other entrances or simply entry as we did before?"

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Gunnar, who is still recovering from the near-death experience, tells Sazzat "Anything... anything that doesn't involve doing that again." He tells Corrin "Good work with that rope! I'll have it back now. Also, let's go back a different way."

He finally looks into the broken rock and says "I'm not a mason, but, if this were to hold, I guess it's an entrance made for us. Except that we haven't checked the boat yet, which is the whole reason we came this way."


Was Crusk rescued?


OCC: Crusk? Nah we let Crusk perish with an appropriate song of course ;-)


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24
Sazzat Tamm . wrote:
OCC: Crusk? Nah we let Crusk perish with an appropriate song of course ;-)

Van Halen’s Jump of course. :p


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Loxley looked down into the newly uncovered interior and felt her stomach do a little flip-flop. If one of them had been crossing when that fell…
She didn’t want to think about it.

Even though it had been a general consensus to check the boat, Loxley still felt this was somehow her fault.
”I could have gotten one of us killed.”
She muttered under her breath to herself. She should have thought up a safer way across.

Loxley shook her head.
Venturing down that trail of thought would do her no good. Just lead her to further doubts and second guessing herself.

She tried to compose herself and looked back to the others.
”Everyone alright?”
She asked.

She regarded Sazzat.
”If we want to do that, we will need to be much more careful.”


Sazzat shrugs at Loxley's comment saying, "Yeah," then continues while looking at the others specifically those that had nearly fallen, probably not a good idea, besides the previous entrance was exceptionally easy and probably still is, assuming their is no hidden back door."


Crusk has also fallen. He wasn't an athlete, so climbing wasn't his thing. "Help," he says.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

"Yes, perfectly so." Zeldana answered to Loxley, however she heard Crusk and looked over the side. "Tie the rope around you and we'll just pull you up!" She called down.


Crusk ties the rope securely around his middle. He could barely stand. "I think I might have broken a leg," he announces.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Yeda had taken their balancing act in stride. The rocks giving way wasn't too surprising in this ancient place.

She nods in response to Loxley's question.

Yes, alright.

Then she faintly hears Crusk's voice. Glancing down at him and sighing she waits for him to secure the rope before starting to pull him up with the other end.

She looks back at Corrin and others. A hand?

Strength (pulling : 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Although Gunnar is sure Crusk is exaggerating, he still takes a look at his leg.

Heal: 1d20 + 12 ⇒ (1) + 12 = 13


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i missed reading crusks post. So i am not going to subject him tp falling off the cliff or anything like that. Ill say that he tripped and fell forwrd, landing ungracefully onto rock and bird droppings. Only injury is to everyones noses. No damage


RIZZENMAGNUS wrote:
i missed reading crusks post. So i am not going to subject him tp falling off the cliff or anything like that. Ill say that he tripped and fell forwrd, landing ungracefully onto rock and bird droppings. Only injury is to everyones noses. No damage

That's fair. Nothing bruised but his pride.

"I tripped," he said, "nothing broken."


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Phew!

Yeda backs away from Crusk, satisfied that he has only fallen.

Okay, then we can use the rope to get down into that area.

She points at the newly uncovered room.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Corrin chirps up But... the boat? he points towards the backside of the island, beyond the shrubs and short trees.


"Yeah let's go check out the boat", he motions for Corrin to lead the way, "and then look for a safer alternate entrance, or use the main entrance like before, I don't think Gunnar here", he gestures to Gunnar, "wants to try climbing down into that hole", he points at the hole in the wall, "and besides why take that risk when the main entrance was a lot safer and most likely still is."

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Gunnar adjust his belt and smiles after Sazzat's comment. He says "Yes, yes, let's do what we came here to do. We'll come back to this hole after we've checked that hole, I mean, boat."


Male Elf Druid/Barbarian 4/2 Init +2/ HP 42/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

"RIght ... the boat!

He began helping pull up those that needed pulled up and then leading the way to his newest discovery.... he was not as careful as he probably should have been considering the amount of trouble they had to this point.

perception boat: 1d20 + 12 ⇒ (16) + 12 = 28


"Boat first, yep!" Crusk agreed.


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Loxley had feared the worse as the others aided Crusk. But once the bard was on solid ground breathed a sigh of relief and managed a smirk.
“Leave it to the bard to be over dramatic.”
She chuckled, but it sounded a little forced.

She glanced at Corrin.
”Yes, the boat.”
Loxley agreed.
”It would be rather silly to have gone through this and not check it.”
She nodded.
”Gods willing, we might find another entrance as well. I for one, do not want to temp that edge again.”

Loxley followed Corrin’s lead. After all he was the one that actually knew where it was.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Hugging the forts western wall, you quickly move from the cliff edge to where the mysterious boat lays moored.

The upside down boat itself is unimpressive. Just a hair over ten feet in length, half that in width, even exposed to the elements of wind and water, it looks rather well preserved. even the one oar half buried in sand seems to have resisted the elements and erosion of time. Black scorch marks mar its white painted exterior, an odd accent to an otherwise finely crafted wooden flotation device.

Corrin: 1d20 + 8 ⇒ (1) + 8 = 9
crusk: 1d20 + 7 ⇒ (4) + 7 = 11
gunnar: 1d20 + 12 ⇒ (6) + 12 = 18
Loxley: 1d20 + 5 ⇒ (17) + 5 = 22
Sazzat: 1d20 + 7 ⇒ (3) + 7 = 10
Yeda: 1d20 + 8 ⇒ (6) + 8 = 14
Zeldana: 1d20 + 9 ⇒ (10) + 9 = 19

loxley:
You look at the oar, partially covered by blown sand. A glint of white catches your eye. Pale white in comparison to the brown of the wooden oar, you stare intently at it, unmoving. The wind picks up, blowing more sand hither and there, revealing more. More white. the whiteness terminates at a strange nobby design. You blink, and blink again. You look upon the end of a bone, sun bleached white. it rests near the lip of the boat where it rests upon the ground.


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

As the group approached the overturned boat Loxley eyed it curiously.
It looked to be in fine condition still. Either it hadn’t been there very long, or it was of excellent quality.

Stepping closer she ran a hand along a partially buried oar. The sand shifted and a glimpse of something white hinted at something else buried along with it.
Loxley crouched and looked a little closer. The breeze picked up a little and more grains slid away. Suddenly, a tiny mound revealed the epiphysis of a long bone, exposed again to the sun that had already bleached it white.

Loxley let out a small sigh.
”Has anyone gone missing on the waters in the recent past?”
She glanced back at Zeldana as she stepped up to the bow of the boat and crouched again. Carefully she brushed away at the sand in search of more remains.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

Zeldana hummed as an answer to Loxley, before she moved up beside her took at what her friend had found.

Is there a roll I need to make?

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Gunnar asks Loxley to look at the bones. He studies it closely, trying to figure out what type of bones those are.

Heal: 1d20 + 12 ⇒ (18) + 12 = 30


Crusk looks at the bones. He lacks any skill to identify the bones. However, he does have bardic knowledge. Perhaps he can answer Loxley's riddle.

Knowledge: History check, Bardic Knowledge: 1d20 + 2 ⇒ (7) + 2 = 9


Sazzat stands by and watches as the others more closely investigate the small boat while also keeping an eye out for anything else and checking the walls for an alternate entrance.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

sazzat,, feel free to give me a perception check. lol, i initially typed "search". what is this, 3.5????

gunnar heal check:
youre not 100%, maybe 80% sure, but the bones could have belonged to a dwarf. Their length and thickness indicate short yet very stout individual. Dwarves would be a safe conclusion to make..... but youre not absolutely sure...

crusk bardic knowledge roll:
youre not sure... but you could swear that this is a kink that is wayyyyyyyyyy outside the norm of the usual kinky sex things you like to get into...


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


RIZZENMAGNUS wrote:

sazzat,, feel free to give me a perception check. lol, i initially typed "search". what is this, 3.5????

Crusk had to sit down. This wasn't something he was sure of.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

After analyzing the bones for a while, Gunnar looks at the others and... a little too sure says "These bones belonged to a dwarf. There is no way that I am wrong about this."

Afterwards, he announces "I would like to offer this dwarf a proper burial. I don't know who he or she worshiped, but I'll perform the rites as in Desna's tradition." He is not asking for permission or help, just stated the fact.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Yea frowns. Do you have standard rites for the anonymous? Are they… quick?


Male Elf Druid/Barbarian 4/2 Init +2/ HP 42/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

Not really paying attention the bones he was still curious about the boat. He had after all never been on one. they were... intruiging. He circled it once twice a third time... checking it for any holes in the bull or obvious cracks of gaps.... He then looked for the best place to flip it over so it was hull down.... finding a spot he crouched getting a good grip and he did his best to heave it up and over onto its proper side.

Str chck: 1d20 + 3 ⇒ (7) + 3 = 10

He wastn even sure if he distrubed the dirt built around it.... maybe he could use the oar like a prydar for better leverage?


Corrin Whisperwind wrote:

Not really paying attention the bones he was still curious about the boat. He had after all never been on one. they were... intruiging. He circled it once twice a third time... checking it for any holes in the bull or obvious cracks of gaps.... He then looked for the best place to flip it over so it was hull down.... finding a spot he crouched getting a good grip and he did his best to heave it up and over onto its proper side.

Str chck: 1d20 + 3 ⇒ (7) + 3 = 10

He wastn even sure if he distrubed the dirt built around it.... maybe he could use the oar like a prydar for better leverage?

"What are you trying to do, Corrin?" Crusk asked.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 42/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

"Uhhh... flip the boat right side up so we can look in it?"

He began prodding the ground with one of his spears seeking a fulcrum point

Grand Lodge

Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5

Gunnar replies to Yeda "Yes, it'll just be a moment. Now, I want to help Corrin clear this boat, maybe there's more bones underneath to bury." He tries to help Corrin.

Strength aid another: 1d20 - 1 ⇒ (9) - 1 = 8


Perception with Bandit's Aid: 1d20 + 11 ⇒ (10) + 11 = 21

Ahh... Sazzat's Passive Perception, oh well Zeldana seems to have taken this one. ;-)


Crusk helps Corrin and Gunnar to flip the boat on the right.

Strength check, aid another: 1d20 + 1 ⇒ (6) + 1 = 7


OCC:Dang Crusk that hurt leg is sure being inconvenient ;-) here is hoping you did not get a hernia


Male Human Psion 10/Atlanteologist 10
Sazzat Tamm . wrote:
OCC:Dang Crusk that hurt leg is sure being inconvenient ;-) here is hoping you did not get a hernia

I'm sure Gunnar can heal it. Living with a Hernia!

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