About Yeda WolfspiritFemale human bloodrager 5
Little Yeda didn't share this mistrust and was always fascinated by the traders who seemed to bring wondrous stories and things. Her clan's cliff dwellings in the Calphiak Mountains seemed like such a small world to her. While the other young members of her tribe looked forward to voyages on the high seas, she simply wanted to roam further out into the world and see what other interesting people and things didn't fit on those caravans. She did put in her time at sea, but mostly just enjoyed the feeling of freedom that swimming afforded. Where she diverged in matching local attitudes, she made up for with her fighting ability. Instead of the traditional axe, she traded with one of the passing caravans for a greatsword and some limited access to training. She practiced with it day and night for months after she obtained it, keeping it near her even as she slept. Although her older brothers were ashamed of her "irresponsible lack of caution" with outsiders and their weapons, they took great delight in watching her embarrass her peers in combat. This made it hard to have many friends of her own age within the clan which drove her further to socialize with passing outsiders. Older, softened members of the clan were somewhat friendlier with her, regarding her as a bit of an instigator but they respected her ferocity in battle and good spirits otherwise. Since she longed to range away from the dwelling into the valleys and beyond they named her the Wolf-spirit. One year, the passing caravan came with a small circle of sorcerers. She was instantly fascinated by all of their activities. Their alchemical crafting, their somatic gestures before some fantastic effect would erupt. Amused by her they began to explain their ways and entertain her questions for hours every day. The clan elders became concerned with this and called a meeting with her parents to ridicule them for letting such behavior flourish. When they confronted her a heated argument ensued. "You don't need these dark ways that corrupt the soul! You're just as capable a warrior as any young member of the clan..." Predictably both sides stormed off in anger. Though she knew she may regret it soon, she decided her world was continuing to shrink and it was time to open it up for herself. The caravan was leaving just then and she stole away with them. It was time to see the world. The first stop was Riddleport. Her initial experiences were... less than ideal. The variety of danger that can happen upon an unsuspecting traveler in that city were too much, too soon for the freshly reborn Yeda. She was nearly robbed in an alley and after defending herself in brutal fashion had to flee the city and stick with the caravan at the gates until it left again. Nevertheless, she understood that there would be bad with the good in exploring the outside world. So she stuck with it hopeful that their future stops would be more positive. After a pleasant journey down the coast, which included several enriching stops, the caravan stops off in Sandpoint. Kera shows her around town. Yeda particularly enjoys the glass blowers and plays at the town theatre. She and Kera begin to see shows on a regular basis, spending hours after talking about what they liked and then swapping opposing childhood stories. Kera seems increasingly interested in Shoanti culture. She decides to put her abilities to work with some odd muscle jobs for Sheriff Belor Hemlock, rounding up wanted thugs. She isn't really into this job so much as it constantly exposes her to negative elements of this community, so she quickly moves onto a job accompanying the local ranger Shalelu on her scouting patrols. She really admires Shalelu's survival and hunting instincts. Each night after this work Yeda tells Kera all about her daily adventures. Kera is fascinated but has some reservations about the general attitude towards goblins. Yeda is taken aback by this at first but it does cause her to pause and consider it. Still, she trusts Shalelu and her instinct about who the enemies of Sandpoint really are. Who knows what other friends she'll make or adventures they'll have during her stay in Sandpoint...
In there first venture to Thistletop the blade was shattered, and she now carries it around on her as a bag of shards until it can be fixed. Until then she wields the blade of nualia, a succubus they defeated there. In speaking with a wizard back in Sandpoint, she discovers a possible means to fix it, but also that it is a very ancient and special blade. Neither she nor the locally weaponsmith knee.
She is an idealist with a healthy skepticism of cultural traditions, but the further she gets from home the more she treasures them as a reminder of where she came from. Still, she rejects the idea that a person's life should be constrained by them. This will probably lead her to often think she can "save" others from their situations. She is passionate about her ideals, and can have a hot temper if pressed on the wrong subject. The warm exchange of ideas and stories leaves her gathering and deepening new friendships as she fulfills this lifelong dream of an expanding journey.
After the narrative bit I like to explicitly enumerate her action with action “tags” so that it’s crystal clear how her turn is being spent. [move] 40ft drawing weapon
[swift] arcane strike
She can cleave Furious focus: her first attack every round can be a power attack without the attack penalty [swift] arcane strike
[swift] arcane strike
Bloodrage: round 1/20 Yeda gets a number of elemental strikes per day, adding 1d6 cold damage, e.g.: [swift] imbue elemental strike
She is a little more careful with her use of rage then some of her kinsfolk. In the most dire situations she will both cast enlarge on herself and rage. |