Gender |
Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24 |
Special Abilities |
spells/day: 1st- 6/6, 2nd- 4/4 Pool Points left: 8/11 Hero Points: 3 |
About Loxley Geralt
Brief Backstory: Loxley was born to a career solider. After her father disagreed with his commanding officer over some immoral tactics during a food shortage riot, he was framed for disobeying his commander and committing them himself. Condemned as a traitor for disobeying and causing the death of several civilians, he was executed by hanging. About a year later her mother took he own life out of distress. Loxley fled debit collectors, taking the last of the family's meager savings. Now on her last coins she has arrived in Sandpoint in search of work to further fund her travels.
Loxley Gerald
(Loxley Ryne Gerabania)
Human
Female
Arcanist (Whit Mage) 5
Str 8 (-1)
Dex 14 (+2)
Con 10 (+0)
Int 19 (+4)
Wis 12 (+1)
Cha 14 (+2)
Fort +1 (1/Class+0/Con)
Ref +3 (1/Class+2/Dex)
Will +5 (4/Class+1/Wis)
Armor Class: 12 (10+2/Dex)
Touch: 12 (10+2/Dex)
Flat-footed: 10 (10)
Speed: 30'
Initiative: +4 (+2/Dex+2/trait)
Base Attack Bonus: +2
Melee Attack: +2 (+2/BA+0/Str)
Range Attack: +4 (+2/BA+2/Dex)
HD: 5d6
Hero Points: 3
Languages: 1+4/Int+4/skill
Common, Draconic, Elven, Sylvan, Abyssal, Infernal, Handtalk (human sign language), ???, ???
Racial traits:
Anility score: +2 (+2 Int)
Medium size
30’ speed
Language: Common
Military Tradition: proficiency in 2 martial or exotic weapons (replaces Bonus Feat)
(Lond bow and Dueling sword)
Skilled: +1 skill rank per level
Favored class: Arcanist - +1 skill rank per level
Class features:
Proficiencies: All simple weapons, no armor or shields
Spell casting: arcane
Cantrips
Arcane Reservoir (Su): 3+lvl (max), 3+1/2lvl (start of day)
Arcanist Exploits:
Consume Spells
Spontaneous Healing: spend 1 arcane reservoir point to use spell slot to cast a cure spell of equal level
(replaces: 1st and 9th level exploits)
Quick Study
Counterspell
Arcane Weapon
Level features:
Feats: +2
Ability score: +1 (+1 Int)
Traits:
Outlander - Exile: +2 bonus to Initiative
Outsider’s Intuition: +1 bonus to Sense Motive, Sense Motive is now a class skill
Feats: 2/lvl
Weapon Finesse
Extra Arcane Reservoir
Extra Arcane Exploit
Spells per day
1-lvl - 5/5 (4+1/Int)
2-lvl - 4/4 (3+1/Int)
Spells prepped
0-lvl - 6 Read Magic, Detect Magic, Ray of Frost, Light, Prestidigitation, Acid Splash
1-lvl - 4 Magic Missile, Shadow Trap, Summon Monster I, Identify
2-lvl - 2 Arcane Disruption, Scorching Ray
Spellbook
cantrips
Acid Splash
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Touch of Fatigue
1st
Comprehend Languages
Feather Fall
Identify
Mage Armor
Magic Missle
Sleep
Abundant Ammunition
Magic Weapon
Shadow Trap
Rite of Centered Mind
Summon Monster I
2nd
Arcane Disruption
Invisibility
Make Whole
Scorching Ray
skills:
acrobatics +2 (0+2(dex))
appraise +5 (1+4(int))
bluff +2 (0+2(cha))
climb +0 (1-1(str))
craft, cooking +8 (1+4(int)+3(class))
craft, drawing +10 (3+4(int)+3(class))
craft, alchemy +10 (3+4(int)+3(class))
diplomacy +2 (0+2(cha))
disable device +2 (0+2(dex))
disguise +2 (0+2(cha))
escape artist +2 (0+2(dex))
fly +2 (0+2(dex))
handle animal +2 (0+2(cha))
heal +4 (3+1(wis))
intimidate +2 (0+2(cha))
knowledge, arcana +12 (5+4(int)+3(class))
knowledge, dungeoneering+9 (2+4(int)+3(class))
knowledge, geography +8 (1+4(int)+3(class))
knowledge, local +8 (1+4(int)+3(class))
knowledge, military +8 (1+4(int)+3(class))
knowledge, nature +9 (2+4(int)+3(class))
knowledge, nobility +8 (1+4(int)+3(class))
knowledge, planes +10 (3+4(int)+3(class))
knowledge, religion +9 (2+4(int)+3(class))
linguistics +11 (4+4(int)+3(class))
perception +5 (4+1(wis))
perform +2 (0+2(cha))
profession +1 (0+1(wis))
ride +4 (2+2(dex))
sense motive +7 (231(wis)+1(trait)+3(class))
sleight of hand +2 (0+2(dex))
spellcraft +12 (5+4(int)+3(class))
stealth +2 (0+2(dex))
survival +1 (0+1(wis))
swim +0 (1-1(str))
use magic device +6 (1+2(cha)+3(class))
Weath: 16g 18sp 28cp in beltpouch
120gp in mixed coins in backpack
Equipment
Explorer’s outfit (- lb)
Longbow 3 lb
Arrows x20 3 lb
Dueling sword 3 lb
Dagger 1 lb
Wand of Shocking Grasp
Rod of Ancestors
10 lb total
Backpack (2 lb)
Spellbook 3 lb
Bedroll 5 lb
Rations x7 3.5 lb
Abyssal book
Coins
13.5 lb total for backpack
Belt pouch (.5 lb)
Spell pouch 2 lb
Mirror, small metal .5 lb
Chalk x2 -
Charcoal x2 -
Ink -
Inkpen -
7.5 lb total for belt pouch
31 lb total emcumbrance