GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


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Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I'm curious ;). I always like to see what direction the others are taking their characters if nothing else. It's part of the fun of the game for me.

I meant hunter the class, but seeing as he doesn't have an animal companion, maybe not.

53 or above is cumulatively -3 to str/dex/con for +2 int/wis/cha, assuming he's human of course. That's pretty rough for a martial character. Are you secretly an Aasimar with the age resistance racial trait? I think that would be kinda cool.

My son is over his cold, so things are a bit better. Though he still have some problems which takes extra time.


M Human 23 HP init +9 Perception +8

Speaking with Foxy we decided that we weren't going to worry about any of the age adjustments to ability scores. As his age is simply for roleplay and flavor purposes.
That would have been a cool way to do it, but he is indeed human.
He is also not a hunter.

If you are really curious I can show you the sheet. However secrecy is somewhat a large part of my concept to start with. I was thinking we would have fun hinting at his class without telling anyone, and having everyone try figure out what I was.

I will tell you that he is certainly not a martial in primary function.


M Human 23 HP init +9 Perception +8

Good Morning all


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Good morning to you. Hopefully you'll get to play with us soon...


M Human 23 HP init +9 Perception +8

I hope so as well

Would you mind also responding to my previous post.
If you want to see Harrold's sheet or not.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I'll manage without I suppose.


M Human 23 HP init +9 Perception +8

I can tell you anything you want to know from it except my class and class abilities.

Hit Points:
8
Initiative:
+5
Speed: Walk 20 ft.
AC: 15 (touch 13, flatfooted 12)
Attacks:
*Longbow +3; Quarterstaff (two handed) +1;
Damage: *Longbow 1d8; Quarterstaff (two handed) 1d6+1
Vision:
Face / Reach: 5 ft. / 5 ft.
Special Attacks:
Saves:
Fortitude: +2, Reflex: +5, Will: +1
Abilities:
STR 12 (+1), DEX 16 (+3), CON 10 (+0), INT 18 (+4), WIS 13 (+1), CHA 10 (+0)
Skills: Appraise +8, Craft (Guess) +8, Disable Device +4, Heal +5, Perception +5, Profession (Guess) +5, Sense Motive +2, Sleight of Hand +4, Spellcraft +8, Stealth +1, Survival +5

Feats:
Martial Weapon Proficiency (Longbow), Point-Blank Shot
Alignment: Neutral Good
Possessions: Longbow; Outfit (Peasant's); Leather; Backpack, Common; Arrow, Blunt (20); Bell; Charcoal (1 stick); Parchment (Sheet); Rope (Hemp/50 ft.); String (50 ft.); Wrist Sheath, Spring Loaded; Arrows (20); Bandolier; Iron Vial; Quarterstaff


Kitsune Game Master

Please remind me of rules in discussion. Not in gameplay.
Also you can't hide in plain sight. At all. So just for the fun of it we ignore both and the Acolytes have not seen you slipping in but seen that you took a closer look at the crypt as you came out.


M Human 23 HP init +9 Perception +8

You can't hide in plain sight, but so long as you start and end your turn in concealment you are fine. So if they left the crypt and then snuck around the side they don't need to hide in plain sight


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

We are a stealthy bunch XD. Tamara would probably put away her shield while trying to sneak out to reduce her ACP by 2, but it's still nowhere near enough.

I have a feeling I have way too much gold on my sheet... How much did we start with? That's the problem with reusing characters from another requirement, sometimes the little details slip.


Kitsune Game Master

Starting wealth Tamara: 3d6 ⇒ (2, 1, 1) = 4x10gp or average of 105gp


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

40 gold is not enough for anything... I'll change my leftover wealth to match 105 if that's ok.

Given the current situation I think it makes sense to describe the acolyte's reactions before we post what we do...


Kitsune Game Master

I know it wasn't really a choice. But with a good rolls it would have been an option.

Herm: 5d6 ⇒ (2, 1, 1, 6, 1) = 11x10gp
Amira: 2d6 ⇒ (5, 2) = 7x10gp

Yep, no good rolls in there either. Keep your average.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I had the average I think plus I had the Trait "On the Payroll" so I had more, I bought consumables with it. Sun rods and Holy water and such.

Do I really need the spell "Bless" to make holy water?


Kitsune Game Master

Keep the change ;)

Yes you need that. But making holy water is completely useless as the rules say that you can buy that at every temple at creation cost (25gp).


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

About Exp are you just going to say we level and we do or are you handing out bits and pieces?

I am fine with either way, just so I can keep it updated in HL and such when I am on my home PC


Kitsune Game Master

Experience points are a thing that is completely unknown to this campaign :)


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

OK, never know how people like dolling things out.

I am ready to Clear the Professors name


Kitsune Game Master

You are mostly free to do what you like in this campaign. But experience points are not really helpful if you decide to leave some things out (or don't find them). Hunting for more skeletons to get the missing 213 XP to level up before moving into the next floor of the building is the worst kind of meta gaming. Therefore no XP.

I'll just throw the next level at you once it becomes necessary for you to stay heroic.

But if you completely ignore the hints of the adventure and run to the end boss fight first (which you could actually do within 30min. games time from where you stand) this principle would come to it's limits.


Kitsune Game Master

Good Morning. Nice to see you got to know each other in game.

but I must say I cringed here on reading this:

Harrold Bathshforth wrote:
"Who are you to defile a grave and then come to pray over another?", arrow knocked but with bow not yet drawn.

Please let me explain the pain this causes to me. There is The Eversleep. This long way that runs from one side of the Restlands to the other. Along this path are (left to right) the acolytes, the grave of the professor and the crypt.

Now Herm leaves the crypt (followed by the others) and walks towards the grave and the acolytes reducing the distance to about 120feet. Harrold also moves towards the grave, takes his bow from his shoulders, knocks an arrow and threatens the group.

As the acolytes are not deaf and blind they see that. They probably don't hear it as no one is shouting and it is still some distance. But this is going to have consequences. This looks pretty much like what Gibs did this morning and isn't going to earn Harrold any sympathies with Father Grimburrow.

Harrold Bathshforth wrote:
"What do you call breaking into a crypt and coming out carrying it's contents if not defiling?" he asks keeping his bow pointed at the floor

Even if we ignore the fact that Herm, Tamera and Amira have backpacks and Herm stated he packs the stuff away and I wrote they pack up before leaving. Even if they walk out in bright daylight with a darkwood case, a hand full of arrows, some scrolls and an arm full of potion vials. Not in your dreams would you come to the conclusion this is something one could steal from a crypt. This smells like Harrold has insights into his players head who read what happened inside the crypt.

And I really like Herm's reaction to that.
He looks trustworthy
I'll give it to you that Herm entered the crypt with a bad conscience and might have the urge to confess. Being a paladin sometimes makes life harder than it has to be. But here in Ravengro I would react along the lines of "You're halluzinating old man. We only admired the fine masonry on that crypt." Let him prove you wrong.

This is just a feedback about how your actions play out in my mind. I'm having fun here.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Good Morning.

The paladin can't really lie. Leave that to the devious girls ;).


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

That and we didn't Defile the tomb, I made sure to not break the lid and to replace things as we found them. Now the bugs we did leave but We cannot be expected to be house cleaning as well. The bugs were there to defile the crypt and we just stopped them as such.


M Human 23 HP init +9 Perception +8

What Harrold did see was a bunch of people looking scaly outside a tomb. People he has never seen before. How old is that Tomb? Living in the area Harrold would know that it isn't a recent crypt so it is highly unlikely that these people are here to pay respects.

Concluding that people ,looking scaly going into a tomb that he believes they shouldn't be, leads to bad things is not a far logical jump to make in my mind at least.
He assumed they defiled as in 'went in and did something that shouldn't be done in a crypt'.
I will be honest that I forgot that Herm packed the vials and such away, but even with that, 20 arrows, and the box of haunt siphons would be visible, in my mind at least.

I also don't have a map so I thought the grave was significantly further from the acolytes than it is.

If it grates you a bit too much I can see about deleting those posts. But then things look even funnier, unless everyone else deletes theirs too.


M Human 23 HP init +9 Perception +8

Also note that citizens of Ustalav are noted as being very superstitious. For a reason similar to why the townsfolk tried to block the funeral procession, Harrold would get uppity about people he has never seen, going into a crypt.
Especially after hearing that a man who he has known for almost his entire life, who he knows researched necromancy, died recently, in a questionable "accident".


Kitsune Game Master

There is nothing to be changed about that. It is too late anyway.

As of now you are part of the superstitious village people. The reaction was perfectly fine. Doing that without a weapon in hand and the accusation a bit more general - like disturbing the dead or even accusing them of necromancy - and it would have been perfect.

But these little things make a big difference sometimes.
The meta gaming not so much but the weapon thing.


M Human 23 HP init +9 Perception +8

I can understand why you think the weapon was too much, but I hope you can also understand why he would feel the need to be ready to defend himself.

Harrold is an old man facing down three people who he believes to be doing wrong. One of them also has a massive hammer and armor. He is also close enough that one of them could run to him and attack him on their next turn.
He wouldn't want to risk them being next to him before he can draw his bow. He also never leveled it at anyone, but had it in hand with an arrow. The modern equivalent would be to have an armed cash in transit guide with a weapon in plain view on a sling, so he doesn't have to draw it.

I hope that makes sense, and explains my thinking of him somewhat


Kitsune Game Master

As for paladins and lying.

Lying isn't inherently evil, so no problem here.
Code of conduct is the thing to go for in this case and that depends on the deity. But Herm selected Iomedae who is rather strict in her code of conduct:

• I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.
• I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.
• I am the first into battle, and the last to leave it.
• I will not be taken prisoner by my free will. I will not surrender those under my command.
• I will never abandon a companion, though I will honor sacrifice freely given.
• I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.
• When in doubt, I may force my enemies to surrender, but I am responsible for their lives.
• I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.
• I will suffer death before dishonor.
• I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae’s perfection.


M Human 23 HP init +9 Perception +8

edited my previous post here


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I had looked up a few different Lawful Good creeds before I started to RP Herm, I tried to take the best and most interesting from them all.

I also don't want him to be lawful stupid, He followed The Inheritor (i say that for RP reasons and because it is easier to spell) but he made a pact with her, he believes in her and all the rest of the Gods now and understands that they are powerful but that they do use people as he has seen before and the history that he knows from the Knights of Ozem.

He realizes that all actions have consequences and he believes that if he is doing it for the right reason he will not be punished.


Kitsune Game Master

I will suffer death (at the Harrowstone) before dishonor (by getting cought robbing a grave for helpful tools).

@Herm
As you visibly struggled with the decision to go into the crypt (And with struggle I mean you wanted to go and were only held back by your role as a paladin) I would be interested to know why you chose Iomedae as your deity?


Kitsune Game Master

Okay. I got the answer before the question was written.
I won't kill your pally status for anything short of murder. Mostly. So no worries here. You just might get questioned in game.

But there are quite some deities out there who are not LG like Sarenrae (NG) which are a bit easier on this honourable part.

It's a shame you can't become a paladin of Cayden Cailean (CG).


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I had a different God but then was looking though my copy of Paths of Prestige. I like the Knight of Ozem and thought it would be kinda fitting for this AP. You have to have her Iomedae as your God to do the Prestige class, mind you it might be hard because I lose a lot of the Paladin stuff for those 10 levels.

Plus it makes it more interesting to Role play him


Kitsune Game Master

As it came up:

Your characters life in a world that I create for you. The problem is, that you can't see the world as it is in my mind and I'm limited in describing it with words.

This leads to situations like we discuss here with Harrold. But there is nothing wrong with you deciding your actions as you did. There is no harm done (especially not to me). I'm just adding my imagination of the situation here in discussion hoping to give you a better idea of the picture in my mind for the next encounter.

As I wrote: I'm having fun here. And behind your back I'm scheming the consequences ;)


M Human 23 HP init +9 Perception +8

I was worried that I had caused it to be unfun for you, breaking verisimilitude and such.

You seemed somewhat upset in your first post on the topic so I wanted to try clear it up as quickly as possible


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I think the biggest problem for a paladin of Iomeda lies in this line:

I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.

What is base actions? Stealing, lying and defiling a crypt could certainly be considered as such...

@Foxy: Trying to dictate the actions of the players is a slippery slope. That said this situation had the potential to turn out into quite the conflict between the players. I'm glad that was avoided though.

Let's finally get things started now that we are all together :).


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I made sure that I displayed my base objections, I went in without stealing or breaking and entering.

Herm took the 2 bugs as a test of strength from The Inheritor, I channeled her strength and I am a member in training of her legion.

I guess as long as I can justify my actions with that single line I should be ok.


M Human 23 HP init +9 Perception +8
Herm wrote:
Herm quickly but gently starts to gather up all the vials, placing them carefully in his pack, wrapping them in his bed roll and spare clothing.

I couldn't see anything about people putting the arrows into a pack so I assumed they were carried out


Kitsune Game Master
GM Foxy wrote:
As everything is packed up Herm heaves the lid back on the sarcophagus.

I did pack it up for him.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

They would be sticking out really, I don't even know if I took some but lets say I did :)


M Human 23 HP init +9 Perception +8

I am happy with that. I just wanted to point out why I thought what I did :P


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

No worries


Kitsune Game Master

My bad. Darius is the one who opened the door in the other game. I corrected it to Herm now.


Kitsune Game Master

I'm going to wait until someone moves into one direction or the other.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Seems like we've decided on the other tower.


M Human 23 HP init +9 Perception +8

The question now becomes, "Does foxy make splash weapons deal 'splash' damage to a swarm?". As in, we both hit the swarm so it takes the direct 1d6, but do the other squares of the swarm take the 1 damage from being adjacent to a creature hit by alchemists fire?

I have seen it ruled both ways


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Your splash actually deal 5 damage. Herm's deal 1 though.

Swarms and metagaming is a really weird subject. Normally you have to roll a knowledge check to know anything about a creature. But obviously PCs can see if enemies are large enough to hit with a hammer. In this case though, Herm's metagaming is costing more than it gains... Rat swarms actually takes full damage from his hammer!

Also, didn't the swarm win initiative?

Quote:
A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage.


Kitsune Game Master

As the swarm counts as one creature you don't get splash damage on the rest. Also you managed to confuse me with adding the 50%yourself. Now I have to edit the post. You're going to get swarmed by a burning rat swarm.

And yes the rats were first. But they have really low movement so I decided that they can't reach and swarm you on first round.


Kitsune Game Master

Ok Tamara responded already. It were a weak rat swarm.


M Human 23 HP init +9 Perception +8

Was just trying to make your life easier is all. Just give the extra hp to the next thing we fight :p


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

@Harold, An example of why knowing your sheet is useful: In this situation you probably forgot to include point blank shot to damage. Your bonus to damage should have been 1 higher, 2 higher after factoring in the +50%. I can't point out such things if I don't know what's going on. Though of course at this point I do know enough about what's going on and you did list the feat above.

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Applications for gameplay go here.

Character builds are with:
25 point buy.
No attributes over 18 after racial modifiers.
No attributes < 10 before racial modifiers.
Two traits. One campaign, one free.

Common races are a given others maybe.
There is no need to create the character completely with all stats and stuff. I'm more interested in a draft of the character concept.

Please be aware that this adventure path is a lot about undead.

The format of the posts in gameplay should be the following:

"Howdy." Carl says as he enters the saloon and looks around. He walks up to the bar and puts a gold on it. "Give me a shot of whiskey." he says and thinks 'Hopefully it is not my last drink.'.
(What shall I roll to check if the guy wanting me dead is here. Sense Motive?)

- Tell from the perspective of the narrator.
- Write in present tense.
- use bold for direct speech
- use italics for thoughts

Applications please...


P.S. I'm on time zone CET.


how do you feel about Ifrit? i have an idea for a Ifrit Wishcrafter sorceress who pretends to be a genie. She was adopted into a noble family but left to go find her birth parents... i have more detail if needed but that's the long story short


I'm not opposed to that. I'm not exactly sure how big the bonuses like the +2 Cha, +1 CL on fire will end up, but if you go Wishcrafter and not fire elemental sorcerer I guess it's mostly about flavour.

That would be fine with me.


Interested. Let me pull together a character concept and get something out over the next 24 hours.


I might be interested, but I've played through book 1 twice-what can I say, I'm a sucker for punishment. Also did book 2 a few years ago, but I don't remember very much at all about it. Would that be a problem? It's totally cool if you want people to go into it fresh, just wanted to be upfront about it.


oh don't worry bout the fire thing i don't actually plan on doing evocation or damage build though i might end up having a few spells to attack with. it's mostly going to focus on buffing, maybe enchantments, illusions, things like that, that would help her continue to trick people into believing she's a genie. as for bloodline keeping it simple and going arcane.

As for wishcrafter...the plus 1 on caster level form that has it's limit...I Wish is needed.... that actually makes me laugh a bit. Though yea i love the flavor on it despite the fact that it kind of sucks


@GM Foxy: What sort of posting rate are you expecting from players?


I might cook up a fighter. Never played this AP. Probably a human. Just need to think of a background.


alexgndl wrote:
I might be interested, but I've played through book 1 twice-what can I say, I'm a sucker for punishment. Also did book 2 a few years ago, but I don't remember very much at all about it. Would that be a problem? It's totally cool if you want people to go into it fresh, just wanted to be upfront about it.

I'm fine with that. Just make sure you're not like 'I know, I know.' when you remember something.


Profession Smith 6 ranks wrote:
@GM Foxy: What sort of posting rate are you expecting from players?

I guess that depends on the group we get together. But I'm aiming at a post or two per player per day. If we're lucky and multiple players are at their keyboard simultaneously there might be occasions to get some more.


Ammon Knight of Ragathiel wrote:

oh don't worry bout the fire ...

As for wishcrafter...the plus 1 on caster level form that has it's limit...I Wish is needed.... that actually makes me laugh a bit. Though yea i love the flavor on it despite the fact that it kind of sucks

I quite like that. I'm really curious to see that fleshed out.


I'm interested. Maybe as a magus that specializes in force effects? That might be fun.

Scarab Sages

Oh yeah! I've been wanting to play this AP for a long time. I'm thinking a human, tambourine-playing dirge bard might be my choice.


Would you allow combining the spirit guide and dual cursed archtypes (obviously gaining no class skills from mysteries)?

I guess I have to adjust Tamara's charisma down. Your restrictions on ability distribution really put a gimp on characters heavily reliant on one stat.

Except for the stat adjustment and potentially adding the other archtype Tamara is pretty much done (though if I did get the other archetype I would want to swap her feat to extra revelation).

Tamara is an oracle with the life mystery.


Tamara Hart wrote:

Would you allow combining the spirit guide and dual cursed archtypes (obviously gaining no class skills from mysteries)?

I guess I have to adjust Tamara's charisma down. Your restrictions on ability distribution really put a gimp on characters heavily reliant on one stat.

I disagree, you don't need a 20 at level 1 to be good, a serious gimp is when your casting stat is 15 or something.

I don't plant on focusing solely on enchantment, going with a more versatile build.


Dirge bard matches the theme. Thumbs up!

A Magus has a fair chance to do some damage to all these incorporeal undead. Also nice.

I'm not opposed to fighters but a fighter might have a hard time to be useful at the harrowstone. A good played fighter getting more and more frustrated might have it's charme. But it would be a shame if the player gets bored.

Grand Lodge

Background skills?


Tamara Hart wrote:

Would you allow combining the spirit guide and dual cursed archtypes (obviously gaining no class skills from mysteries)?

...

As far as I can see they don't replace the same things so that is fine by the rules and by me.

As for the attribute limitation. I like to be generous that no one has to dump stats to get the wanted 18. But I limit it on 18 that no one does the dump anyway. And the only characters that would really need that high stats would be the ones going for spells that have no effect if the enemy saves. For a life oracle 18 should be more than enough.


Raltus wrote:
Background skills?

If you do things on a regular basis that would be considered background skills I might throw in a bonus skill point here and there just for flavor (Like the gnome who always presses to have a camp fire to cook a warm meal gets a point in profession (cook) or the like). But I'm not using the background skill system.


Thanks for letting me combine the archtypes. Hopefully I won't run out of channels/spells too often with the lower cha.

I totally forgot to ask, but paizo recently nerfed the elven racial favored class bonus for oracle enormously. It used to let one relevation function at 1/2 level higher, but now it's down to 1/6. Would you let me use the old version?

@Ammon Knight of Ragathiel: Unless you go undead bloodline you will find that a lot of the enemies in this AP will be immune to enchantments.


Tamara Hart wrote:
It used to let one relevation function at 1/2 level higher, but now it's down to 1/6. Would you let me use the old version?

What book is this favoured level bonus from? I want to lok it up before deciding.


@Tamara Hart
You're trying to get extra dice on your channel?


I'm thinking...

?G or N Human Magus 1
Melee
...Longsword +4, 1d8+4
Spells(Cl 1, Conc +6)
0 - Detect Magic, Prestidigitation, Read Magic
1 - Magic Missile, Shield
Str 18, Dex 13, Con 14, Int 17, Wis 10 cha 10
Feats Dodge
Traits Focused Mind, <campaign trait>
Skills Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge(history) +4, Knowledge (planes) +7, Spellcrat +7
Special Dual Talent(Int & Str), Spell Combat, Arcane Pool

Gear: Longsword, chain shirt & spellbook.

Now to work on some backstory.


@Burnscar
Mechanically alright.
A little thin on the normal gear, but you might get away with that as you're in a village in this first book of the AP.

Silver Crusade RPG Superstar 2013 Top 8

GM Foxy wrote:
Tamara Hart wrote:
It used to let one relevation function at 1/2 level higher, but now it's down to 1/6. Would you let me use the old version?
What book is this favoured level bonus from? I want to lok it up before deciding.

It is from the Advanced Race Guide, and that change was over a year ago, so not exactly 'recently'.


Here is the character I would like to play in Carrion Crown. This assumes I can take a drawback for an extra trait. If you allow the background skill rules from Pathfinder Unchained (which basically give you two extra skill points each level to spend on non-adventuring skills) I'd get some more skills as well. I think that this character was built with average starting wealth, so let me know if you want to give more or less gold. I created this character to apply for another Carrion Crown game but have never played the adventure path.


Well, the first time I built this character was indeed more than a year ago, so it feels recent to me.

GreySector is correct about the book.

I'm indeed trying to get extra dice on channel. The normal scaling on channel energy is worse than most other options for damage, this would let it be somewhat more competitive. It's a bit frustrating when the damage an enemy wizard dish out takes two of your channels to get back up. Allowing this bonus would change the scaling from 1/2 level to 3/4 level, still behind the normal 1 per level that you get on for example fireball.

Silver Crusade RPG Superstar 2013 Top 8

FWIW a popular opinion I have seen is that the favored class option should have been changed to from +1/2 to +1/4, instead of +1/6.


GM Foxy wrote:
I'm not opposed to fighters but a fighter might have a hard time to be useful at the harrowstone. A good played fighter getting more and more frustrated might have it's charme. But it would be a shame if the player gets bored.

Really.... I was considering a Paladin... Would that also fall under the fighter being hard to be useful category? Or are you talking specifically about fighters only?


I'm talking about fighter specifically. Pally is a rather good choice in that setting.


Are occult classes ok? I've never used them before, but this campaign seems like it's perfect for them.


alexgndl wrote:
Are occult classes ok? I've never used them before, but this campaign seems like it's perfect for them.

I only have insight in the kineticist.

And I read once about the mesmerist I think. Which has some issues as you're meddling with the minds of your companions. So I'm not sure about that.


if your worried about balance most of the occult classes aren't too powerful. the only one you'd really have to tread carefully around is the psychic. on the other hand mesmerist is hard to flavor in any way as good,i mean mind control in general is

On a side note for my build, i'm looking at transmutation, i figure altering things using that would work better for my concept...i forgot it existed honestly. making people appear younger, larger, stronger. all falls under it


Tairan Avel wrote:
Here is the character I would like to play in Carrion Crown...

To be honest. I don't know. I've never played a character from OA and never read a play by post here with one. That makes it a bit hard for me to decide what I think of your character.

To me it looks like a special kind of sorcerer. Mind to tell me what are the differences that made you choose the psychic?


Psyhcics, mediums, occultists and spiritualists work great for this, especially when you consider the phantom the spiritualist gets can go incorporeal and beat up ghosts. All of those classes also have spells to communicate, lock down, and destroy or contain spirits/haunts. They are tailor made for this campaign.

My suggestion for a character is this, since I assume it's only Paizo and not 3PP. I've played up to book 2 with a cleric, so no need to repeat. My idea:

A samsaran spiritualist/medium/inquisitor of Phasrama with the exorcist or vampire hunter archetype(if the psychic classes don't work) who has come to Harrowstone to both review the last will and testament of the professor, and also to quiet the spirits of the undead. The grave warden slayer archetype is also an interesting choice. If you have read the Anita Blake books or are familiar with your psychic/divine ghost hunters, that is the base for such a character. Death is only the beginning, as the Mummy says. The samsaran are beings who have tapped into their constant reincarnation and travels on the wheel, from the Advanced Races book. If the samsaran is out, then a dhampir is the next logical choice.


I've got a couple of Paladins sitting idle, different archetypes/races, think I might tweak one of them and submit it. Probably the Tempered Champion/Hospitaler; the extra uses of Channel Positive Energy could come in handy vs "zombie hordes" of low-level undead. He's an Ifrit now, but I'm not averse to changing that. It's a little off the beaten path, but Catfolk would actually go really well with some elements of that character. Hmm...


Actually in retrospect I may just make a dwarven grave digger. Still a fighter though.


I have long wanted to plaý...

Spoilers for Carrion Crown's early on NPCs:
...Petros Lorrimor's ex-wife and Kendra Lorrimor's mother. I've made one crunch sheet for an Occultist, but honestly, I could play any class and be happy. It's the dynamic that I'd find interesting. Sniping back and forth with her daughter.

"Oh, *now* she comes back after all these years. Gold-digging for inheritance, mother?"
"Ah, the venom I endure from the one I fed from my bosom. I suppose it is the lot of a mother."
"A deadbeat mother, you mean."
"I'll show you beat, you little brat."
"Mother, no! Ow! That hurt, you b--"
"I'll wash your mouth with soap, you know I still can."

Anyway I've got a sheet up on this alias and I'll officially throw it in for consideration. It'd need some adjustments for point buy and such if accepted, but the basic concept is there. And I'd be happy to alter the class to a non-Occult one if desired. Maybe just a base Fighter. I'd have to think about which class. She's a bit of a physical brute in nature.


I'm going to call it a day now.
So far the characters I'm most interested in are
Ammon Knight of Ragathiel' Wishcrafter
rdknight's Dirge bard.

Close second
Tamara Hart's life oracle

I'm torn at the moment if I take in some occult classes or if I take what I know.
But I'd probably take a pally in any case.

Good night. See you tomorrow.


I think I'll be applying for this with a Hallowed Necromancer (if you don't have Horror Adventures yet Foxy, it's a wizard with the necromancy subschool that specializes in wiping out the undead).

On a related note to Horror Adventures, will you be using any of the alternate rules from that book, like alternate fear?


Interested in applying with Spugnoir, hunchbacked alchemist who was aided by the professor and placed into a quality orphanage before being given an education. Think Igor having gotten away from Frankenstein. Will plan on giving Infusions and lobbing anti-undead bombs

Scarab Sages

I'm interested. I'm thinking of a Varisian Skald. A very typical Ustalavian traveling storyteller. A little bit charming, a lot of luck, and a keen interest in anything adventurous.

Having once saved the life of Professor Lorrimor, he's very sad to hear of the man's passing.


I updated Tamara to fit the requirements. I hope you like her and that her background isn't too massive. I'm surprised you already like characters without submitted sheets/backgrounds, but I guess different GMs do things differently.

I'm still wondering about the favored class bonus, but I guess that doesn't actually affect anything before level 2, so I guess it's not urgent to answer.

Good night :). Nice to see someone else in CET timezone.


I am submitting Herm, he is a Paladin of Iomedae, not quite your standard Paladin.


My last Carrion Crown AP went dead with a missing GM almost right out of the gate. I'll put my hat in the ring with this psychic that I am rebuilding. She was possessed when she was young and grew to have strange psychic powers. She feels sometimes not like herself and that there is something off about her psyche.


Think I'm going to go ahead and build a spiritualist-they're basically a non-broken summoner with a spoopy ghost friend instead of an Eidolon. If you don't allow occult classes, I'll probably make some sort of alchemist-someone who looks at all the ghosts and monsters of Ustalav and declares that SCIENCE! is still superior to them.


I might try to see if I can get my elven magus with the bladebound archetype redone and submitted in time. She'll start out as a magus but then I'll multiclass as an oracle of the heavens. I might redo her as a half-elf. I'll have to see if I can get things together in time.


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Alright, a bit different than what I was thinking earlier, but largely similar. My character will be an Aasimar (Musetouched) Paladin (Ghost Hunter*, Hospitaler, Tempered Champion) of Eritrice. He grew up in the Mana Wastes, in an area where magic was largely non-functional. Drawn to Eritrice, a goddess of knowledge, truth, and debate, he became a paladin. Never wishing to fiddle with unreliable magic, he studied philosophy, history, religion, and the law, all the while honing his combat abilities with Eritrice's sacred daggers and working on his supernatural healing abilities (which he never thought of as "magic" for whatever reason). Having once studied history under Dr. Lorrimor, he is devastated to learn of his passing and immediately departs for Ustalav.

Tempered Champion gives up spells, so he won't have healing spells per se. What he will have is extra uses of Channel Energy, from Hospitaler, so he should still be capable of healing some. Or annihilating low-level undead en masse. Ghost Hunter will make his smite pretty fearsome against corporeal and incorporeal undead alike, and provide some other benefits.

What do you think?

*This archetype is from Occult Adventures. If that isn't ok, I can delete it no problem)


So Foxy, here's my pitch: Hallowed Necromancer Dhampir. Opposes the undead not for the obvious reasons but because her adoptive family was slaughtered by them. Found religion to be uncomforting, so while she pays lip service to Pharasma she could never muster the faith required to become a divine caster. So instead she turned to academic study, the arcane and whatnot, and learned how to turn a necromancer's magic against them and remove undead from the face of the earth.

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