| Brother Grergof Varsk |
Iron Gods: one AP I have Zero interest in.
Understand swords and lasers has a long history in the genre but alive never read a story that I've feel pulled it off well. So I'm a bit bias against it.
Oh and Iforgot to change my stat line to reflect I'm back in standard adventuring gear. Fixing that now.
| Darius Redgrave |
Most of the stuff I've seen about Iron Gods is that people aren't super impressed by it.
If we're talking AP's, the ones that look like the most fun and that I'm interested in:
Carrion Crown (My horror nut loves the whole gothic type rpgs. Ravenloft is one of my favourite settings and have had my most memorable games in Ravenloft. FYI I STILL haven't playes Curse of Strahd yet.)
Hell's Rebels (Really think a full urban adventure could be so much fun. Navigating the city and using rooftops etc. So many charcater ideas for this.)
Skull & Shackles (Love me some pirates)
Reign of Winter (Looks cool. Pun intended)
Strange Aeons (Gonna play this at our home game after we finish Rise of the Runelords. Love me some Lovecraft)
| Darius Redgrave |
We started a Skulls game at my my home game but that group sort of fell apart cos people couldnt make it often enough.
| Foxy Quickpaw |
I've done some skulls and shackles and it sucks big style if you're used to and like to play heroes.
You start out as slaves on a ship. Where you're treated badly and due to bad design would die just by the daily routine on the pirate ship. And you can't do much about that. If you try you get punished big style. And once you're off that thing and have your own ship you face the problem that you're a pirate now yourself and run around killing people for their money. That's where we gave up on that AP.
Reign of winter I liked but we didn't get beyond the first book.
About strange aeons I have some mixed feelings, as I'm unsure how the heroic approach fits in with the Cthulhu setting. It might be great if you get to play some skillmongers who can't keep from finding the secrets while always fearing for their sanity. But if you still have to hack and slash through the monster hordes it would ruin that.
Rise of the Runelords is a good one as it is set in Sandpoint in the first book, which I like very much and has a lot of goblins in it. But it looses some once you get to fight armies of giants.
Curse of the Crimson Throne is a nice rebels against the crown in a city adventure.
...
| Brother Grergof Varsk |
I too would love to do Shackles. It's probably the AP I want to try the most since other then the ones I'm currently in.
Unfortuently I don't have time to add another game... so an existing game would have to end for me to join that.
| Darius Redgrave |
For me, aside from being pirates. I tend to like adventures that are set at sea, underwater or near the coast. I have no idea why. Might be cos the first ever game of AD&D I played was as a Warrior Mariner that tried taking down a mutated bunyip after it destroyed the ship I was on. That was a blast. Also one of my favourite series of books was just the sort of thing I was looking for in that adventure. Written by Mel Odom called the Rising Tide Trilogy.
Haha oh man I hate fighting Giants.
Whatcha all think about the upcoming AP's, Ironfang Invasion and that other one, can't remember the name of it but most of it is said to be in or around water, the Azlanti one.
| Brother Grergof Varsk |
Besides Well PIRATES!
I have this desire to play either a stormed themed sorcerer/wind finder or gunslinger cad with a very loose moral compass...
Both are something I haven't tried in Pathfinder before and that AP seems to fit.
| Darius Redgrave |
Think we're just talking for funsies.
Haha besides I mostly started this convo trying to hint at a Hells Rebels game ;)
| Darius Redgrave |
Haha well then I'll come up with a Pirate character. But that's for tomorrow. Time to hit the sack. It's 2am here. So I'll deal with the spider in the mornin. :)
| Foxy Quickpaw |
Information from the Skulls and Shackles AP Book:
Welcome to the Skull & Shackles Adventure Path, where piracy is the rule, and plunder and infamy fill the seas of Golarion! In this month’s adventure, “The Wormwood Mutiny,” the PCs find themselves unwilling members of a pirate crew. The adventure assumes that the PCs all were in Port Peril, the capital of the Shackles, and that they fell afoul of a pirate press gang. They wake up the next morning in the hold of the pirate ship Wormwood, where the adventure begins. The campaign traits presented in the Skull & Shackles Player’s Guide (available for free at paizo.com) provide hooks for each PC that describe the circumstances of their capture.
It’s important to manage your players’ expectations for this Adventure Path right from the start. Most importantly, they should all want to play pirates of one stripe or another. The PCs came to Port Peril to become pirates, to earn fortunes, to be adored by men and women, and live lives of fame—or perhaps infamy—at sea. They could be scurvy knaves who would slit a throat without a second’s thought, or they might be dandy swashbucklers with hearts of gold in search of fame and glory on the high seas. Whatever course they choose, piracy should be in their blood. This doesn’t mean the players can’t play good characters, but they should be scoundrels, more interested in plunder and high-seas adventure than heroics and saving the world. Likewise, you should make sure that your players are ready and willing for the unique challenges this adventure presents. The first part of “The Wormwood Mutiny” takes place aboard the Wormwood, a pirate ship filled to the gunwales with dangerous cutthroats, and the PCs wake up in the ship’s hold as little more than prisoners, with next to no equipment. Played right, this can be a fun way to start an adventuring career, but your players need to be onboard with the assumptions of the adventure.
| Foxy Quickpaw |
About Darius hitting the phase spider.
you wrote readied attack, as if it were gone again. What I had in mind. But didn't write. So Spugnoir threw a bomb at it because it forgot to hop away. But technically your readied action didn't come to pass yet because it didn't reappear as you stated.
In short: There is nothing to see here, please move on. (lift up the carpet to shove it beneath)
| Brother Grergof Varsk |
That phase spider has freaked me out more then anything we have run across so far.
The thought of a huge spider just hanging there unseen waiting for me to go to sleep
So it can leap out of the ether and poison you...
Ya... I'm seriously having a hard time putting myself to sleep in real life.
I'm not even afraid of real spiders in the least...
Nice job GM :-/
| Spugnoir2 |
Alchemists are not only masters of creating mundane alchemical substances such as alchemist's fire and smokesticks, but also of fashioning magical potion-like extracts in which they can store spell effects. In effect, an alchemist prepares his spells by mixing ingredients into a number of extracts, and then “casts” his spells by drinking the extract. When an alchemist creates an extract or bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator. When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.
So yes
| Foxy Quickpaw |
As some already swallowed the bait hook, line and sinker I can throw in some information about the legal system there.
First - it is more of a guilty until proven innocent
Second - the credibility of a witness depends a lot on the status of the person.
Beast -> low status + accusation of a lot of horrible crimes -> probable conviction.
But for a medieval setting this isn't too bad.
Much like a show of Matlock (TV series named after the lawyer in an US-American crime show). My client is not guilty and I'll show that by presenting the real culprit.
| Brother Grergof Varsk |
Ok then I'll hold off the argument that we should avoid the trial due to needing to look for clues about the professor's murderer...
| Darius Redgrave |
As an aside, back to the pirate thing, even if S&S AP is difficult, there are the cool new Freeport adventures that sound effing cool to play in.
http://paizo.com/products/btpy9qtc?Return-to-Freeport-Part-One-Curse-of-the -Brine-Witch
http://paizo.com/products/btpy9qtd?Return-to-Freeport-Part-Two-The-Abyssini al-Chain
http://paizo.com/products/btpy9qrf?Return-to-Freeport-Part-Three-Storming-t he-Razor-Caves
Worth a think over.
Busy on my Pirate alias anyways :)
| Darius Redgrave |
Back to the beast.
Yeah the justice system sounds whack. Iomedae has clearly sent me to show them how it's done.