GM_Fenwick's [Rise of the Runelords] (Inactive)

Game Master maca673

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins heralds the shadows of forgotten past returning to threaten the town- and perhaps all of Varisia.

Map of Sandpoint.

[Battle Maps]


251 to 300 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Varian, Varian Seldlon, at your service.

Varian says with a bow
I have to admit, that was the most fun I had all day! Tis a shame innocents were harmed. Good work all, Let us see if we can find the Sheriff, there may yet be goblin afoot. By the way, what was that god awful song? Also, does anyone know why I am so big at this time?

Varian makes his way back to the group, Looking around recognizing Jovy, and the teifling he had seen earlier.


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)

Jovalson looks over the crowd. "While it might make sense for you to get the Sheriff, I'm worried about those in the crowd injured by these foul beasts. If you can, help me carry the injured into the church."

Jovalson will help those injured into the church and try to heal them.

Heal skill check: 1d20 + 6 ⇒ (2) + 6 = 8
Well, I'm glad to get that roll out of the way.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

"Krissina, and I thank you all for your assistance."
Krissina is itching to get back to the Rusty Dragon to check on Ameiko, but at Jovalson's words she assists with getting the bystanders into the church.


You thought that I was finished with you? We're still in the Combat Tutorial!

...I need to really cut back on video games...

You hear a scream come from the back of the chapel, accompanied by the sound of multiple sources of high-pitched laughter and the sound of a dog barking furiously.

"There are still goblins in the town!" Zantus shouts, ushering in the rest of the people into the church. He turns to you all and points in the direction of the voice. "My skills are more needed here than anywhere else, and I'm not as young as I used to be! I'll take care of the people! Just go and save whoever needs to be saved!"

...I should take a seminar on how to write RPG dialogue.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Krissina runs towards the sounds of laughter, not waiting to see if the others follow.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

AHAHA, More greenskins to kill! Come friends, let us save some people this day! BWHAHAHA

Varian rushes off towards the noise, keeping pace with Krissina.

So, Whered a lady like you learn to fight? Did your parents teach you He huffs while running.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

"My parents were killed by goblins. Burned alive inside their farmstead." Krissina replies with some savagery.


Oh I don't know the video game references are making me smile.

This goblin hunting business appears to be pretty profitable, I wonder how much the sheriff will pay per head Karl's mind began pondering and considering the reward he may get for ridding the Sandpoint of these tiny menaces. His steps were hurried but not particularity close to running.


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)

While moving behind the others, Jovalson casts True Strike a luck domain spell as a standard action.


Male Human (Shoanti) Ranger 1 (HP 12/12 | AC:16 | T:13 | FF:13 | BAB: +1 | CMB: +4 | CMD: 16/FF: 13 | Fort:+4 | Ref:+6 | Will:+1 (+3 against scry) | Init:+3 | Speed: 30)

Sorry, I was taking a nap. Let's assume Nante has been following everyone.


I'll post the finer details of the encounter when I get home from work. Take the time while you're running to familiarize yourselves with each other!


Male Human (Shoanti) Ranger 1 (HP 12/12 | AC:16 | T:13 | FF:13 | BAB: +1 | CMB: +4 | CMD: 16/FF: 13 | Fort:+4 | Ref:+6 | Will:+1 (+3 against scry) | Init:+3 | Speed: 30)

Nante, running toward the noise along with the others, is moved by Krissina's words. "I understand your pain, Krissina! Goblins killed... killed me, when I was a boy."

Nante regrets the confession immediately. "But this is neither the time nor the place! I will say more later, when respite is ours."


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Indeed, I lost my father, and many loved ones to goblins and orcs when they raided my home town, Because I wasn't strong enough then. I was supposed to be the hero,The best in the town...but I was unworthy.. There was a brief pause then. But, We must pick up and move on, We cannot stop on the path we tread, no matter how big the boulder breath. Dwell on the past, but do not live in it! Let it fuel your strength to drive forward into a better tomorrow!

Varian makes a small speech, one his father told him as a boy. As they make there way to the source.

A death of the will, is as real as any death of the body my friend! Varian responds to Nante, most likely taking the wrong meaning from his words.


As you round the corner of the church, you see that a gang of goblins have cornered a well-dressed man, who is cowering behind a rain barrel as what appears to be his hunting dog engaged in a battle of
intimidation against a mounted goblin commando.

The noble calls for help, and not a moment too soon. The goblin commando manages to muster the courage (goblins hate dogs) to attack the dog, slicing the mastiff's throat. The canine crashes at its master's feet, whimpering as it dies from its grievous injury. At this, the goblins behind the commando cheer and ready their dogslicers to attack the man.

I hope I didn't piss off any dog lovers...

They make Perception checks to notice you rounding the corner.
Commando's Perception: 1d20 + 1 ⇒ (9) + 1 = 10
Goblins' Perception: 1d20 - 1 ⇒ (5) - 1 = 4

They fail horrendously, which means that you guys get to have a Surprise Round.

Karl: 1d20 + 4 ⇒ (17) + 4 = 21
Varian: 1d20 + 2 ⇒ (19) + 2 = 21
Nante: 1d20 + 3 ⇒ (3) + 3 = 6
Krissina: 1d20 + 1 ⇒ (10) + 1 = 11
Jovalson: 1d20 + 5 ⇒ (4) + 5 = 9
Sarvin: 1d20 + 3 ⇒ (9) + 3 = 12

Commando: 1d20 + 1 ⇒ (19) + 1 = 20
Goblins: 1d20 - 1 ⇒ (15) - 1 = 14

Surprise Round Order:
Varian (21) [Has a higher DEX]
Karl (21)
Sarvin (12)
Krissina (11)
Jovalson (9)
Nante (6)

Regular Turn Order:
Varian (21) [Has a higher DEX]
Karl (21)
Goblin Commando (20)
Goblins (14)
Sarvin (12)
Krissina (11)
Jovalson (9)
Nante (6)

If I wasn't convinced that the online dice simulator is against you, now I am...


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

I am appalled, we all know goblins can't beat dogs :3. lol. on a side note, I am not sure if I am still large. would one minute have passed?

Varian charges up to the goblins moving to garner the goblins attention away from the man.

I hope karl follows.. I might just die here lol He moves to I19 I beleive,

attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm crit.: 1d20 + 6 ⇒ (6) + 6 = 12

damage: 1d8 + 4 ⇒ (8) + 4 = 12


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)

1 minute is 10 continuous combat rounds. Your enlarged status almost certainly faded after the first encounter, as did bless, etc. Edit: Yeah, but I don't know how much of a break we had between encounters. Hard to know.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

to be fair, that was about... 4 rounds of combat total? :P


Varian Seldlon wrote:

I am appalled, we all know goblins can't beat dogs :3. lol. on a side note, I am not sure if I am still large. would one minute have passed?

Varian charges up to the goblins moving to garner the goblins attention away from the man.

I hope karl follows.. I might just die here lol He moves to I19 I beleive,

[dice=attack] 1d20+6
[dice=Confirm crit.] 1d20+6

[dice=damage] 1d8+4

I19? Wait a second, that doesn't look right...


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Sorry! thats an L18 thats what I get for looking at it on my phone! lol


With throwing axe in his right and his shield on his left both, Karl moved forward but paused halfway Too many to engage directly, its best if I give the others a chance to catch up Thought the bounty hunter as he stood his ground and waited for the first reckless assault of the goblins.

Karl's AC can't handle the charge penalty at the moment, and drawing a weapon takes a move action...sorry Varian. Oh and I've already moved Karl on the map.


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)
Karl Sarvo wrote:
Karl's AC can't handle the charge penalty at the moment, and drawing a weapon takes a move action...sorry Varian. Oh and I've already moved Karl on the map.

"If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one." As a fighter, I assume you have a BAB of +1.


yes but this is the surprise round, I can only make a move or standard action right?


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)

Aye. Just saying you can pull out your weapon while moving since you have BAB +1.


I did, but my ooc post might have made it seem like I didn't sorry about tha, I also have my shield out(The benefits of a quickdraw shield).


sorry that I wasn't here today has been busy...

For the record half elf it was I who made you large and now I can make you a little better. Do you desire to be faster, tougher or stronger?


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

It's Sarvin's turn before mine, but I don't know if I'll be able to post again today, I'm at work then going to my RL game-session
Deciding it may be better to distract the goblins from the nobleman Anyone I recognise?Know:Local: 1d20 + 4 ⇒ (13) + 4 = 17 Krissina uses Ghost Sound to make the sound of a small group of dogs (snarling and growling) coming from either the side the temple, or a side-street if available).


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Strength please!


@Krissina:
You recognize the noble as Aldern Foxglove, the resident and owner of the supposedly haunted Foxglove Manor. He is a pleasant man, for the most part, and his standing among the town improved when he took in a group of Varisian gypsies into his house during a terrible storm.

The goblins "hear" the sound of Krissina's "dogs", and immediately turn to their leader. The commando must make an Intimidate Check to keep his boys in line.

Intimidate: 1d20 - 2 ⇒ (10) - 2 = 8

The commando fails to calm his minions, and as a result, the rank-and-file goblins all gain the Frightened condition.


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)

Jovalson will grant A Bit of Luck to Nante who is standing next to him as his standard action during the surprise round.


Male Human (Shoanti) Ranger 1 (HP 12/12 | AC:16 | T:13 | FF:13 | BAB: +1 | CMB: +4 | CMD: 16/FF: 13 | Fort:+4 | Ref:+6 | Will:+1 (+3 against scry) | Init:+3 | Speed: 30)

This is what Nante will do after Sarvin does what he does, in case that wasn't clear:

"Thank you, friend," says Nante, who draws his bow, nocks an arrow, and, assuming I can do this after drawing my weapon, fires an arrow at the goblin commando at J17.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11

Damage: 1d8 ⇒ 7


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)
Nante Once-Dead wrote:


[dice=Attack]1d20+4

Jovalson bangs his head against the wall.

Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. Please roll your attack d20 again.


Male Human (Shoanti) Ranger 1 (HP 12/12 | AC:16 | T:13 | FF:13 | BAB: +1 | CMB: +4 | CMD: 16/FF: 13 | Fort:+4 | Ref:+6 | Will:+1 (+3 against scry) | Init:+3 | Speed: 30)

Haha, I was just thinking that. I didn't get a lot of sleep last night, sorry!

Second attack roll: 1d20 + 4 ⇒ (4) + 4 = 8

EDIT: Well. Hm. Okay then.


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)

I will start a petition against the forum's loaded dice soon.


Male Human (Shoanti) Ranger 1 (HP 12/12 | AC:16 | T:13 | FF:13 | BAB: +1 | CMB: +4 | CMD: 16/FF: 13 | Fort:+4 | Ref:+6 | Will:+1 (+3 against scry) | Init:+3 | Speed: 30)

Hey, just be glad I didn't roll a nat 1 twice. Fenwick'd probably make the arrow land in your leg or something!


Sarvin points at the half elf and lets loose a pulse of golden energy to enwrap his arms and make the veins of his body run as if they flowed with liquid gold...


The goblins finally see you gathered and divert their attention from the noble to you.

Sorry for not posting sooner. I had a hectic day yesterday. Making up work that I missed during a trip to a Marine Biology lab in Florida sucks...

We are now at the beginning of the regular turn. It is now Varian's turn.

On a side note...THE DICE ARE LOADED! HAX! I CALL HAX!


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

I feel great! HAHA

Varian moves up to the commando goblin, noticing he was the one attempting to keep the others in line, although poorly so.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24 If they are frightened, they lose any AoOs correct?

damage: 1d8 + 5 ⇒ (7) + 5 = 12


A dozen beady eyes turned towards them all of a sudden, Karl met the stares with a neutral glance that gave nothing away, and then they turned away from them in fear Hmmmmm this interesting, not that I am complaining It was then that the bearded fighter noticed the half-elven warrior take the fight to one of the goblins closer to him Pretty excitable this one Thought Karl as he he swung his arm and let loose his throwing axe. The edged weapon spun in the air numerous time as it rushed towards the goblin it was ordered to murderer.

Attack Roll: 1d20 + 3 ⇒ (4) + 3 = 7 Attacking Goblin I-22.

Damage Roll: 1d6 + 3 ⇒ (1) + 3 = 4

Following his attack Karl unsheathed his battleaxe, and stepped forward making sure the heavier weapon was clear in sight, for all his enemies to see.

You weren't kidding when you said that these dice were HAX gm, lol.


@Varian: Unfortunately, they still get AoO's, but they take penalties to them.

Goblin J21: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
Goblin I20: 1d20 + 1 - 2 ⇒ (3) + 1 - 2 = 2
Goblin K20: 1d20 + 1 - 2 ⇒ (20) + 1 - 2 = 19

Since PCs beat ties...none of them hit you.[ooc]

The goblin commando makes a Ride Check to see if he can dodge the blow. ([ooc]He has the Mounted Combat Feat. If he beats Varian's Attack Roll of 24, the hit misses.)

Goblin Commando Ride Check: 1d20 + 9 ⇒ (3) + 9 = 12

You slice the goblin commando down the middle, sending his bloody chunks off of the crude saddle to hit the ground.

@Karl: Your throw is powerful, powerful enough that it bounces off of a building to ricochet back at you. Take 4 damage.

So how quickly can Jovalson start that petition?

*****

The goblin dog attacks Varian in retaliation (He goes on the commando's turn).

Bite: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

The dog misses.

Meanwhile, at the sight of their leader's death, the goblins begin to flee, shrieking and screaming about longshanks that bring death:

I20 to I14 (Provokes an AoO from Varian)
K20 to I15
J21 to H15
H21 to H16
H22 to G16
I22 to G17 (Provokes an AoO from Karl)

It is now Sarvin's turn.


Despite the pain he felt at his betrayer of an axe, Karl was able to notice the goblin that attempted to flee Not till you got a taste of what I just went through Biting back the agony that came with every movement, Karl pulled back his axe and swung a sweeping horizontal arc of steel at the goblin's feet and then followed by shifting the position of the axe's blade, before finishing with a strike that returned his arm to original position.

Attack Roll: 1d20 + 4 ⇒ (13) + 4 = 17 AoO

Damage Roll: 1d8 + 3 ⇒ (1) + 3 = 4 Well Karl that was an exact taste alright, 4 damage just like what you suffered moments ago...the dice are not only hacked!!! They have a sense of humor!!!


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

AoO: 1d20 + 7 ⇒ (8) + 7 = 15

He swings at the fleeing goblin but misses.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Karl, looking a tad rough off there buddy. lol


My axe is a traitor!! I shall melt it and make horse shoes out of it!


Male Human (Shoanti) Ranger 1 (HP 12/12 | AC:16 | T:13 | FF:13 | BAB: +1 | CMB: +4 | CMD: 16/FF: 13 | Fort:+4 | Ref:+6 | Will:+1 (+3 against scry) | Init:+3 | Speed: 30)

FYI, I'm going to be offline for a little bit here. It shouldn't affect anything, but I thought it was worth letting y'all know just in case.


Thanks for the heads up Nante.


It is now Sarvin's turn?


if it here is my action

Sarvin calmly points a finger at the axe wielding man and lets forth a pulse of golden energy that enters and strengthens his arms...


it only last 1 round at the moment, Augment isn't a spell but a use X number of times per day ability.


Male Human (Shoanti) Ranger 1 (HP 12/12 | AC:16 | T:13 | FF:13 | BAB: +1 | CMB: +4 | CMD: 16/FF: 13 | Fort:+4 | Ref:+6 | Will:+1 (+3 against scry) | Init:+3 | Speed: 30)

That's why I deleted my post, but thanks for answering anyway.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Krissina moves up from K27 to I22, "hold a moment" she lays a hand upon Karl and with a murmured word his wounds begin to heal.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

1 to 50 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM_Fenwick's [Rise of the Runelords Campaign] Gameplay All Messageboards

Want to post a reply? Sign in.
1 to 50 of 70 << first < prev | 1 | 2 | next > last >>

Starting the discussion thread in the event of things that need to be talked out. Don't hesitate to bring any issues forward!


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)

Really should consider breaking initiative into groups so to avoid waits like this.


I agree completely. Breaking it up into groups works better for PBP; as Jovalson has mentioned in an earlier post, not all of us log in at the same time, so sticking to the initiative system as it is could lead to unnecessary waits.


Thirded.

Also, maybe an egg timer rule of some sort? Not literally, obviously, but maybe if you don't post in forty-eight hours, the GM has permission to bot your character for a post? I dunno.


Ffordesoon wrote:

Thirded.

Also, maybe an egg timer rule of some sort? Not literally, obviously, but maybe if you don't post in forty-eight hours, the GM has permission to bot your character for a post? I dunno.

I like that idea, but maybe we should have it at 12 or 24 hours instead 48, as to not stall things in combat for too long.


Sounds like something that I could work with. We'll need to brainstorm it further before we do anything major.


Karl Sarvo wrote:
I like that idea, but maybe we should have it at 12 or 24 hours instead 48, as to not stall things in combat for too long.

I was only proposing 48 as an extreme. My preference would be 24.


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)

How much longer should we wait? I'm itching to go with my +20 bonus.


As per the GM's suggestion here are my ideas for how we can make combat move faster, mind you they aren't the most original, as they have been implemented in other threads, but they seem to work fine in speeding things along for PBP rpgs.

1-Turns are broken up into brackets; since the mobs have static initiative the players will be separated into several groups depending on their initiative roll, with some going before and some going after the mobs.

2-Anyone in these groups can post at anytime as long as its the groups turn, this way our conflicting timezones won't slow the game down.

3-If someone doesn't post in 12 or 24 hours(We can decide on which is preferable) The GM will bot the character to keep things moving and not slow combat down.

4-In case the player gives a heads up that he/she will be unable to post for X number of days the gm will bot the character without waiting for 12 or 24 hours.

5-If the player misses two turns in a row, the gm will utilize suggestion number 4.

If I may add one more suggestion that isn't related to combat specifically but is connected to the posting speed of the game, once more if a player informs everyone that he will be gone for X amount of time, his character will be assumed to be away from the group on personal business, when the player returns, the character can immediately return to the group(Also it should make for some interesting scenarios where the character returns to the group in the middle of a battle and can have a heroic moment).

Before I end this long-winded post I'd like to state the obvious to anyone who didn't know.Play by Post games are not known to make it far; games slow down, people start losing interest, gms start losing interest and so on and so forth. I believe that we have all the components to avert this; our gm makes great and unique posts and also posts frequently, our characters are diverse and interesting and we as players also make very frequent posts, I really think we can keep this from slowing down which would lead to people losing interest, so please if anyone has any further suggestions, share them, anything that could make this a better experience and a fast paced game is I am sure welcome by all, so far I've been really enjoying myself and I hope that we can keep this thing going.

You can boo me off the stage now.


On the contrary, friendo, there will be no booing going on here.

I agree on all points. And I would add that I can't believe my luck. It's not often that I strike gold on my first go-'round, especially where complete strangers are involved, but I totally hit the jackpot with you guys. :D


Well that's one applaud, LOL. In all seriousness I am glad you liked my suggestions.


I'll add that I'm liking the friction between our two characters as well. There's something subtly thrilling to me about playing a character with a deeply adversarial relationship toward another PC. It's like, "Dude, we're totally roleplaying!" You know?


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)

Did Father Zantus have anything to say back to me?


Ffordesoon wrote:
I'll add that I'm liking the friction between our two characters as well. There's something subtly thrilling to me about playing a character with a deeply adversarial relationship toward another PC. It's like, "Dude, we're totally roleplaying!" You know?

I like the interaction between Karl and Nante too; after all most adventuring groups have those two guys that don't see eye to eye...I guess we ended up being those two guys, LOL.


@Jovalson: I'll get on that tomorrow, first thing in the morning. I gotta hit the sack...


Did we get any loot from the goblins?


Sheriff Hemlock had anything of use (weapons to be eventually broken down into scrap metal, coinage, etc.) put in the barracks. You could probably meet him tomorrow (in-game)


That sneaky thief!!! Here I thought I had the Cad archetype!

Okay guys from now on we search every body we drop to the ground and every body we don't drop to the ground!


Karl Sarvo wrote:

That sneaky thief!!! Here I thought I had the Cad archetype!

Okay guys from now on we search every body we drop to the ground and every body we don't drop to the ground!

I like how Karlesque that sounds. ;)


Ffordesoon wrote:
Karl Sarvo wrote:

That sneaky thief!!! Here I thought I had the Cad archetype!

Okay guys from now on we search every body we drop to the ground and every body we don't drop to the ground!

I like how Karlesque that sounds. ;)

LOL, Thank you.


Tried a slightly more literary approach to my latest post. As an aspiring writer, I'd be curious to hear if everyone got what I was going for.


GM are you still with us?


Looking at his recent posts, it appears he had a lot of trouble with a Harrow deck in his other campaign, and ended up not being able to post here before he went to bed. Which is understandable.


Oh okay, sorry I've had one too many games where the gm suddenly disappears without any warning and it has made me nervous whenever the games I am in suddenly slow down because of no activity from the GM.


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)
Karl Sarvo wrote:
Oh okay, sorry I've had one too many games where the gm suddenly disappears without any warning and it has made me nervous whenever the games I am in suddenly slow down because of no activity from the GM.

Yep. I try to be in multiple campaigns to average it out.


Male Human Cleric/1 (HP 10/10 | AC:18 | T:11 | FF:17 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+1 | Will:+4 | Init:+5 | Perc: +2 | Speed 30)

I will be unable to post tomorrow (Saturday). Feel free to NPC me should it be necessary.


Sorry for not responding guys! Like Nante said, I had a bit of trouble with a Harrow deck in another campaign. I swear to God that if I don't find an easier way to manage the thing, I'm gonna have an aneurysm...

But yeah, I'm still alive. So now that everyone's awake, do you want me to exposition the early morning hours of the day?


Varian Seldlon wrote:

mm. I as well shall accompany you, if you would permit. There is a thing or two I would speak to the sheriff about as well. Good ameiko, the food and drink, as always, was magnifico.

He gives a slight elegant bow and speaks in elvish for his last word.

PfftAHAHAHAHAHAHAHAHAHA

"Elvish." That made me laugh.


I'm gonna be doing some college-related stuff for the majority of the day (4/13), so don't expect long-winded posts from me until...eh, late in the evening after I check into my hotel. That being said, please don't take my brief hiatus as a sign that my internet persona has died.

Until the next post,

GM_Fenwick


I say we take this time to get everyone walking toward the sherriff's office. Any objections?


Karl's already heading there, so I'll see you all on the dusty trail.


Yo, GM. It occurs to me that Hemlock and Nante are both Shoanti. If you weren't already planning to do something with that, I think it might be a cool move.


@Ffordessoon:Sh!!! Don't spoil the surprise! XD


You still good to go, GM?


Yeah. Took me forever to find a wi-fi spot where I'm vacationing.


GM_Fenwick wrote:
Yeah. Took me forever to find a wi-fi spot where I'm vacationing.

Ah. I feel you.


I'm assuming the break in posting is because of Easter, but I'm poking y'all with a stick to be sure. :)


Ouch! Hey! *pokes back with his own stick* Lets see how you like it!!!!


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

I am away until Thursday, may be able to post from gadgets, but can't guarantee. Krissina will try and keep busy, and will go along with the group if they get it together.


"points finger, unleashes ray of sickly golden light at annoying, poking dwarf... Dwarf shrinks."


Everything okay GM?


Yeah. I gotta prepare for the last exams I will ever take in high school...f*ck AP exams and finals...but at least I'm going to college. I'll update as soon as I can.


Good luck on your finals GM, you don't have to post if it will take into your studying time. Just give us a date on when you'll be back and we'll be fine.


I'm updating as I type this. I'm on my lunch break, which is a breath of fresh air after back-to-back classes.


So here's a roleplaying quandary.

You know how you said I should make a Diplomacy check to avoid pissing off Hemlock, GM? There's, er, a bit of a problem with that. One that could maybe affect the entire party.

See, Hemlock just pressed Nante's rage button himself. As a roleplayer, the correct response on my part would be to have Nante chew him out for betraying his heritage. As a member of a group that needs access to Hemlock, though, screaming at him would be a bad move.

Do I play my role or avoid making the quest-giver mad?


I personally think you should go with whatever your character might do, I'd hardly call it ruining things for the party if it is just Nante and Hemlock are the ones ending up not seeing eye to eye.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Are you still playing through morning conversation or is it post lunch yet?
The play thread is a big wall of spoilers...


Hmmm...for continuity's sake, it's still morning conversation for the boys. Think we can insert Kriss in a different place/time? I may need to think on this one for a bit...


Has anyone seen Jovalson? He hasn't posted for a while...


that's right...

1 to 50 of 70 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM_Fenwick's [Rise of the Runelords] Discussion All Messageboards

Want to post a reply? Sign in.