
| Karl Sarvo | 
 
	
 
                
                
              
            
            Thirded.
Also, maybe an egg timer rule of some sort? Not literally, obviously, but maybe if you don't post in forty-eight hours, the GM has permission to bot your character for a post? I dunno.
I like that idea, but maybe we should have it at 12 or 24 hours instead 48, as to not stall things in combat for too long.

| Karl Sarvo | 
 
	
 
                
                
              
            
            As per the GM's suggestion here are my ideas for how we can make combat move faster, mind you they aren't the most original, as they have been implemented in other threads, but they seem to work fine in speeding things along for PBP rpgs.
1-Turns are broken up into brackets; since the mobs have static initiative the players will be separated into several groups depending on their initiative roll, with some going before and some going after the mobs.
2-Anyone in these groups can post at anytime as long as its the groups turn, this way our conflicting timezones won't slow the game down.
3-If someone doesn't post in 12 or 24 hours(We can decide on which is preferable) The GM will bot the character to keep things moving and not slow combat down.
4-In case the player gives a heads up that he/she will be unable to post for X number of days the gm will bot the character without waiting for 12 or 24 hours.
5-If the player misses two turns in a row, the gm will utilize suggestion number 4.
If I may add one more suggestion that isn't related to combat specifically but is connected to the posting speed of the game, once more if a player informs everyone that he will be gone for X amount of time, his character will be assumed to be away from the group on personal business, when the player returns, the character can immediately return to the group(Also it should make for some interesting scenarios where the character returns to the group in the middle of a battle and can have a heroic moment).
Before I end this long-winded post I'd like to state the obvious to anyone who didn't know.Play by Post games are not known to make it far; games slow down, people start losing interest, gms start losing interest and so on and so forth. I believe that we have all the components to avert this; our gm makes great and unique posts and also posts frequently, our characters are diverse and interesting and we as players also make very frequent posts, I really think we can keep this from slowing down which would lead to people losing interest, so please if anyone has any further suggestions, share them, anything that could make this a better experience and a fast paced game is I am sure welcome by all, so far I've been really enjoying myself and I hope that we can keep this thing going.
You can boo me off the stage now.

| Karl Sarvo | 
 
	
 
                
                
              
            
            I'll add that I'm liking the friction between our two characters as well. There's something subtly thrilling to me about playing a character with a deeply adversarial relationship toward another PC. It's like, "Dude, we're totally roleplaying!" You know?
I like the interaction between Karl and Nante too; after all most adventuring groups have those two guys that don't see eye to eye...I guess we ended up being those two guys, LOL.

| Jovalson | 
 
	
 
                
                
              
            
            Oh okay, sorry I've had one too many games where the gm suddenly disappears without any warning and it has made me nervous whenever the games I am in suddenly slow down because of no activity from the GM.
Yep. I try to be in multiple campaigns to average it out.

| GM_Fenwick | 
 
	
 
                
                
              
            
            Sorry for not responding guys! Like Nante said, I had a bit of trouble with a Harrow deck in another campaign. I swear to God that if I don't find an easier way to manage the thing, I'm gonna have an aneurysm...
But yeah, I'm still alive. So now that everyone's awake, do you want me to exposition the early morning hours of the day?

| Ffordesoon | 
 
	
 
                
                
              
            
            mm. I as well shall accompany you, if you would permit. There is a thing or two I would speak to the sheriff about as well. Good ameiko, the food and drink, as always, was magnifico.
He gives a slight elegant bow and speaks in elvish for his last word.
PfftAHAHAHAHAHAHAHAHAHA
"Elvish." That made me laugh.

| GM_Fenwick | 
 
	
 
                
                
              
            
            I'm gonna be doing some college-related stuff for the majority of the day (4/13), so don't expect long-winded posts from me until...eh, late in the evening after I check into my hotel. That being said, please don't take my brief hiatus as a sign that my internet persona has died.
Until the next post,
GM_Fenwick

| Krissina | 
 
	
 
                
                
              
            
            I am away until Thursday, may be able to post from gadgets, but can't guarantee. Krissina will try and keep busy, and will go along with the group if they get it together.

| Ffordesoon | 
 
	
 
                
                
              
            
            So here's a roleplaying quandary.
You know how you said I should make a Diplomacy check to avoid pissing off Hemlock, GM? There's, er, a bit of a problem with that. One that could maybe affect the entire party.
See, Hemlock just pressed Nante's rage button himself. As a roleplayer, the correct response on my part would be to have Nante chew him out for betraying his heritage. As a member of a group that needs access to Hemlock, though, screaming at him would be a bad move.
Do I play my role or avoid making the quest-giver mad?
 
	
 
     
     
    