Tolenn |
Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3
Yeah, my thoughs exactly, appreciate being picked and hope Fenwick and Rakdon continue to enjoy the boards.
Rakdon Tripus |
Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points
Oh, if I do get pulled through the other game, I'll want to remake Rakdon as a wizard instead of a Magus as something I think will do better in Rise from what I know reading the basic players guide, and of course I'll have to change my campaign trait. Also do you have any creation rules on Rise that is different from Crimson?
Probably going for spellslinger or siege engineer or normal wizard if allowed. I know normal wizard would be, but the other two are in question.
If you plan to continue Curse, I'll just stay a Magus.