Justified* 
                
                
                
                
                  
                
                
              
              
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All, this is a reminder that will be traveling for the next 13 days. Headed to the airport in a few minutes. I'll check in when I have internet but I do not know how often that will be. Please bot me as needed to not slow the game. Thanks!
| Ignius Al'Radim | 
I gotta tell you Moira, as my gameplay post indicated, you haven't given us much of a reason not to drop you on the dock when we get back. Your character is kinda rude and theres no incentive for us to let you tag along. OOC I don't mind haveing you with us, but in game, theres no logical reason.
| Sun-Dapple Grün | 
Grun is somewhat harsh, but charitable... He's open to Moira tagging along, as long as she behaves. Eventually, proving herself.
He's not as suspicious as some... We pretty much all just met. And job-wise, we're promised a sum, each... So she's not taking share away.
Grun believes in a divine pattern, we must have all come together even with differing backgrounds and personalities for... some reason. Patience...
That doesn't mean he won't give people crap...
| Moira Greyshadow | 
Playing her as an immature female rogue. We all can't be stuffy warriors, clerics and mages. The entire group consisted of males looking for adventure. I figure play a chaotic female with no regards to authority and rules but good natured at heart.
| Sun-Dapple Grün | 
Toss some skill checks... Mysterious doesn't translate well. Makes folks wanna rip ya to shreds, human instinct.
Also, we've gotten used to another game we're in. Characters are tight , but in fairness were all locals from the same town. Here, we're all sorta just met and formed a task force/team. You're only a few hours behind that meet.
Pitch in, you're doing fine girly. It's like you said, can't all be gruff old men or... Frogs.
              
                
                
                   
                
                
                   Justified* 
                
                
                
                
                  
                
                
              
              
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Traveling home tomorrow. After that I can be more active. How much were we just paid each for our mission? And if I understand it correctly, we are receiving another 100gp as a retainer for the month, but we will receive it after we open the vault, correct?
| Sun-Dapple Grün | 
@All - Great going!
@GM Fanguar - I see Giant Riding Gecko's on the equipment list...
300gp - Riding
400gp - Combat Trained
But, there have the Giant Template added, making them "Large".
Grun would like combat trained, but Medium sized. What would the price be, Sir?
For comparison combat training seems to be +50% cost:
Medium:
Pony - 30gp/45gp combat trained
Dog - 150gp
Gecko - 150gp/225gp (proposed)
Large:
Lt Horse - 75gp/110gp
Hv Horse - 200gp/300gp
Gecko - 300gp/400gp
| Ignius Al'Radim | 
@Moira For the sake of simplicity I'll asssume that you gave me back my 30 gold and add it from my total if you want to deduct it from yours.
@Everyone Are there any items you would wish me to buy? I have quite a bit of loose change right now. I could probably get a half-charged wand or some potions.
@GM Fanguar I forgot to get my bonus campain feat! *doh* Would it be possible to post them on the discussion thread? I can't access most sites due to work so it would be really helpful!
| GM Fanguar | 
You attended one of several academies in this district, dur- ing which you were schooled in the finer arts of being an aristocrat.
Prerequisite: 1st level only. District: Noble. Benefit: Pick any three Charisma- or Intelligence-based skills.
These three skills are always considered class skills for you. In addition, you gain a +2 bonus on Knowledge (history) and Knowledge (nobility and royalty) checks, and may use
these skills untrained.
Magic is not that mysterious to you, and its gifts have made your life a little easier.
District: Noble.
Benefit: You get a +2 bonus on Spellcraft skill checks. In addition, you have an innate talent for magic, granting you the following spell-like abilities as a 1st-level caster: 1/day— detect magic, light, and prestidigitation.
Most of Azure District’s citizens learn to swim at a very early age, and take to the water as easily as land.
District: Azure.
Benefit: You gain a +2 bonus on Swim checks. When wear- ing light or no armor and not encumbered, fatigued, or exhausted, you can swim at one-half your speed as a move action or your full speed as a full-round action. While swim- ming, you gain a +2 bonus on Initiative checks.
Normal: Without the benefits of this feat, a character swims at one-quarter his speed as a move action or at one-half speed as a full-round action.
Self control and discipline are the birthright of many who grow up in Champion’s District, and you strive to uphold these ideals.
District: Champion’s.
Benefit: You get a +2 bonus on Will saving throws against charm, compulsion, and fear effects. In addition, if you have the Leadership feat, your leadership score increases by +1.
You were raised in the streets and back alleys of Shadowshore and have refined several talents and tricks valuable to survival in this neighborhood.
District: Shadowshore.
Benefit: You know Sasserine’s black market quite well, and need not make checks to locate its outlets. Further, in other cities, you have a knack for rooting out the underground markets. You gain a +2 bonus on Diplomacy and Gather Information checks made to learn about a city’s black markets.
Growing up on the filthy streets of Shadowshore has also gifted you with several tricks you can use to ensure survival. You gain a +2 bonus on Initiative checks in urban environments. You are also adept at fighting in confined areas, such as narrow city alleyways or crowded taprooms. Enemies cannot gain cover from you if they are in your reach; you can thus attack someone around a corner without penalty. A creature with total cover from you still recieves all benefits of his cover.
The wild has always excited you with its simple beauty and majestic creatures. It is no wonder that many of your talents let you better enjoy the natural world.
District: Sunrise.
Benefit: You get a +1 bonus on Handle Animal, Knowledge (nature), and Survival skill checks. You also get a +2 bonus on Fortitude saving throws to resist special attacks from plant creatures.