
Darien Coldwater |

Haldhin here.
Darien is an alias I originally used in a short-lived PbP. The name and race work for my ranger, so I'm reusing him.
I still need to add a feat from the STAP Player's Guide, and his background, but other than that, he should be good to go. Plan to have all of that finished tonight.

GM Fanguar |

PCs are coming together nicely.
SDG is small, so remember that all his weapons need to be 1 size category smaller. Also, out curiosity, since you've been talking about dipping summoner, why not go with oracle instead of cleric. They are both CHA based casters, so t would make your build a little less MAD.

Black Dow |

Guys I'm going to have to pass - workload is still uber heavy and my pbp commitments are cranking up. Just finding the time to stat up my monk is proving challenging let alone bringing him alive!
Apologies as it looks a blast and some very interesting characters... (how often does one get to play alongside a Grippli cleric!)

Black Dow |

Was a total compliment Sun-Dapple, think the Grippli is a great character :)
GMF thanks for understanding - am trimming pbp and honouring those that I'd committed to good and proper (Age of Worms being one such game :)

Sun-Dapple Grün |

Hey folks, realized I hadn't expected us to jump in so soon!
Need to put some finishing touched on Grun.
Didn't have domains, spells selected, specific armor... weapons, gear. Still had Markus' stuff (from when I copied).
Also realized "Protection (Defense) subdomain" is a once a day power... Yuck. So, I've taken Sun & Trickery (Deception). Which I think fits nicely with Meilikki & Fey.
Hope to finish up tomorrow.

Sun-Dapple Grün |

Oh, sorry... Missed a couple of posts up top, was searching AoW thread.
Avg wealth, got it.
As to Oracle... seems too accidental? Not sure how to explain it. Guess haven't thought about it enough to have a character concept gel. And, as for Summoner... I'm just after the Eidolon concept. Don't care much for the Summon Monster shtick, as far as how many times.
Also wanted Perception (wisdom), Markus is A bit shy in that department... Especially, if Grun is scouting ahead. I understand, not optimized.

Sun-Dapple Grün |

Will aweful... I mean lawful slow us down? You always play monks! Take a walk on the wild side. Maybe or was me, but asked to shuffle it a bit. Never played a Cleric or a Grippli.
Pure selfish reasons... Would like to see a Half-Orc Dex Rogue.
20pt buy. Not traits, 1 bonus District feat from Savage Tide players guide.

GM Fanguar |

As a hardcore rogue fan, I would say go straight ninja, if you plan on doing a combat rogue. Sassarine is an eclectic enough place that eastern classes would be present. Or, if you don't like the whole eastern theme at all, just re-skin the ninja as a rogue and call ki panache or something along those lines.
@Grun: Sure, why not.

Sun-Dapple Grün |

@Ignius - Buy him a large boat, many many boats...
@Fanguar & martico - He can't boast but, he's 5th Dan Black Belt, Tae Kwon Do... He likes eastern. Yeah, maybe asked to kill some Samurai... refused and is in self-exile, sipping umbrella drinks, far from home, running out of money...
Rogue with Ki Powers!

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All: Two trips I need to mention.
1) Taking kids to a convention this weekend so will not be posting a lot after about 7:00 tonight. Playing 6 slots of PFS. :) Will be back late Sunday.
And 2) I leave on the 13th of March for a two week trip celebrating a significant wedding anniversary (I am an old Married guy :) ). Going to travel in Turkey. Not sure of price/availability of internet as I travel but will try to post at least evert other day during that time. Please bot me as needed.

Sun-Dapple Grün |

Any archetype?
Also, INT 12 (-3pt) could give you DEX 18 (+3pt, before Racial).
Makes Weapon Finesse more meaningful, IMHO. Besides you have 8 + INT skills, plenty.
Also, just to clarify (I think), although there will be vessel/ship travel and pirates... the adventure path isn't all pirate? As opposed to Skull & Shackles in which you are a pirate crew.
GM to confirm.

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Back from the con and catching up. Played 7 games. Wizard leveled to 12, which puts him into retirement as far as Pathfinder Society goes. Got to play with both kids a little. Good fun.
I need to let Fanguar roll for me all the time. :) Thanks for botting.

Moira Greyshadow |

Any archetype?
Also, INT 12 (-3pt) could give you DEX 18 (+3pt, before Racial).
Makes Weapon Finesse more meaningful, IMHO. Besides you have 8 + INT skills, plenty.
Also, just to clarify (I think), although there will be vessel/ship travel and pirates... the adventure path isn't all pirate? As opposed to Skull & Shackles in which you are a pirate crew.
GM to confirm.
That's Dex 18 with Racial mod. Was thinking about that. You definitely help change my mind. Going half-elf too for the skill focus.

Sun-Dapple Grün |

Also, as a Rogue... Most of your damage will/should come from Sneak. Strength becomes less relevant, with weapon finesse hardly a concern.
You probably don't need more than 10. An ant haul item can address carry capacity.
In case you wanted Wisdom for Will Save, perception, profession, sense motive, etc... Or Constitution, Fort Save, HP.
Or even Dexterity, for 20 at 4th level.

Moira Greyshadow |

I don't want to assume that an item with Ant Haul is going to make itself available. That is just plain crazy.
So after further consideration, Str is coming down to 13 while Int and Wis both come up to 13. This way I will have 3 options to put an extra atribute point at 4th level.