GM Endless Forms' Iron Gods (Inactive)

Game Master Mike Tuholski

Lords of Rust (Book 2)

Combat Map | Scrapwall

Torch | Numeria | Regional Map

Homebrew Rules


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Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

After learning what they can about the blood, Libri leads the way back out into the hallway and to the doors ahead on the left.


The Flaxseed Pathfinder Lodge

No bodies yet. Just blood everywhere.

Four narrow stalls take up the south portion of this room, their doors and partitions not quite reaching the tiled floor or ceiling above. A fifth door stands to the west, while a strange metal basin protrudes from the wall immediately to the east of the entrance.

Because it's funny:

Quote:
The sink, toilets, and shower in this room all function well, and while the water they produce is drinkable, the fixtures are unlikely to be of much use to the PCs beyond providing entertainment.

Grand Lodge

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Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri examines the stalls, moderately confused, and then tries the door to the shower.

"Perhaps these knobs on the wall do something...." After giving a brief examination for traps, Libri turns one of the knobs. "OH. MY GODS. IT'S HOT, IT'S HOT!" She emerges, drenched.

"Someone set up that area to pour scalding hot water on the person who turns the knob! What a terrible design."


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Hmph. Water is dangerous enough in a pool. Gods knows it doesn't need to fall from above necessarily." Taran grumbles unhappily.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac inspects the cubicles with great interest, seeking to determine their use.

"What strange things. Perhaps they're there to help people fill their basins and buckets more easily? Which reminds me, we'd better fill our own waterskins, mine is near-empty."

The wizard proceeds to do as he stated, though he remains half-wary, half-fascinated by the technological device.


The Flaxseed Pathfinder Lodge

Haha. Good! I was hoping you'd enjoy that room. Now where to?

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

After filling her own waterskin, Libri heads back to the hallway. She leaves a trail of water behind her as her wet boots squeak on the floor. "How about we investigate this room?"


The Flaxseed Pathfinder Lodge

A row of beds sits along the southern wall of this well-lit room. Glowing screens and metal desks sit on the opposite walls, and splatters of blood adorn the floor and several of the beds. To the east, a large metal device that is the size of a large bed hums softly. From the large metal device you hear muffled sounds of agonized screams and feeble thumping.

However, guarding the room are another needle-fingered medical drone and another flying mechanical creature with arms and hands ending in spindly, multi-joined fingers. Four circular rotors hold the creature aloft.

gm rolls:

collector: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
medical: 1d20 + 2 ⇒ (7) + 2 = 9
Jorac: 1d20 + 2 ⇒ (8) + 2 = 10
Libri: 1d20 + 1 ⇒ (1) + 1 = 2
Mefindio: 1d20 + 2 ⇒ (6) + 2 = 8
Taran: 1d20 + 0 ⇒ (7) + 0 = 7

The flying robot swoops in and deploys a small gun-like device out of the bottom of its body, pointing it at Taran!

ranged touch: 1d20 + 5 ⇒ (2) + 5 = 7
nonlethal: 1d8 ⇒ 3

DC 13 KN (engineering):
Serving as long-distance scouts, trackers, and acquisition agents, collector robots see frequent use in the study and collection of alien forms on new worlds. They can operate independently for years, cataloging unique species while enduring extreme environments that would overwhelm their biological makers. These machines may tag a captive creature with a tracker chip that can be monitored and tracked with their integrated chipfinders. Among their more impressive features, collector robots possess a hardened articifial intelligence, maintaining a singular focus on their mission directives even when wandering out of communication range with their owners.

Like most robots, they are vulnerable to critical hits and electricity. They also have hardness and their reactive gyros grant them bonuses on Ref saves.

Initiative:

1. Flying robot
2. Jorac
3. Medical Drone
4. Mefindio, Taran, and Libri

Jorac is up!

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Auto success on the Knowledge check

"The flying one is a collector robot! They can tag you with a tracker chip, then retrieve you. I wonder if his memories contain anything about master Khonnir."

Jorac starts opening a gate to other planes of existance. Starting to cast summon monster II.


The Flaxseed Pathfinder Lodge

As Jorac begins his spell, the medical drone moves up to assault Libri and avenge his fallen brethren!

claw: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d4 + 6 ⇒ (4) + 6 = 10
swift action to inject!
DC 11 Fort save or fall prey to the local anasthetic (–2 penalty to Strength that lasts for 1 hour)

Initiative:

1. Flying robot
2. Jorac
3. Medical Drone
4. Mefindio, Taran, and Libri

Mefindio, Taran, and Libri are up!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Fort Save: 1d20 + 6 ⇒ (3) + 6 = 9
"So much for bedside manners. You are NOT kind with that needle, sir!"

-2 Strength

Libri attempts to strike back at the medical drone.

Cold Iron Longsword: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


The Flaxseed Pathfinder Lodge

Libri's sword whooshes over the anesthesiologist!

Initiative:

1. Flying robot
2. Jorac
3. Medical Drone
4. Mefindio, Taran, and Libri

Mefindio and Taran are up!


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Mefindio urges Trigger into the room, then fires at the flying robot.

RTA, PBS, DA: 1d20 + 5 + 1 - 1 ⇒ (10) + 5 + 1 - 1 = 15
Damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Can't edit map atm, moving to the east edge of the room, directly east of the med. robot.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran stumps up on his short legs.

"Ya think we're some sort of specimens eh? These specimens fight back!"

He calls upon the blessings of torag to grant him Crafter's Fury ignore construct hardness or DR for a minute and moves up to strike the collector robot with a powerful attack!

1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 5 ⇒ (8) + 5 = 13


The Flaxseed Pathfinder Lodge

Mefindio hits the flying collector robot but his bullet doesn't seem hard enough to do any damage to its tough composite exterior. Taran, however, is able to channel the power of Torag to deal a blow to the whirring collector drone! With a few bleeps and blorps the drone flies back a few feet and fires its stun gun at Taran!

ranged touch: 1d20 + 5 ⇒ (15) + 5 = 20
nonlethal: 1d8 ⇒ 4

Initiative:

1. Collector Robot
2. Jorac
3. Medical Drone
4. Mefindio, Taran, and Libri

CR: 13 dmg

Jorac is up!

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

An earth elemental appears behind one of the robots and pounds on it! Summon lasts 3 rounds thanks to summoner's charm.

Not sure which robot it is, but the goal is to give flanking to Taran when he moves.
Slam, PA: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 191d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Meanwhile, Jorac contemplates the infinite beauty of both robots, almost shedding a tear at the idea of having to destroy them.


The Flaxseed Pathfinder Lodge

Jorac's elemental pounds the medical drone, which then turns to it and bleeps and blorps a few more times before trying to syringe it!

claw: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d4 + 6 ⇒ (1) + 6 = 7
DC 11 Fort save or -2 Str

Initiative:

1. Collector Robot
2. Jorac
3. Medical Drone
4. Mefindio, Taran, and Libri

CR: 13 dmg
MD: 13 dmg

Mefindio, Taran, and Libri are up!


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Mefindio reloads his pistol, eyeing the flying robot.

How high is it?


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran pursues after the annoying, stinging flying drone, but in his haste his swing goes wide.

1d20 + 5 ⇒ (4) + 5 = 9
1d8 + 5 ⇒ (4) + 5 = 9

Libri can claim the flank with the medical drone


The Flaxseed Pathfinder Lodge

Only flying about 5-6 feet off the ground; not a very tall room.

Initiative:

1. Collector Robot
2. Jorac
3. Medical Drone
4. Mefindio, Taran, and Libri

CR: 13 dmg
MD: 13 dmg

Libri is up!

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Elemental's Fort: 1d20 + 4 ⇒ (19) + 4 = 23

The summoned creature resists the injection!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

As Libri casts a spell, her sword becomes charged with electrical energy. She steps into flank with the summoned creature and strikes.

Spellstrike+spell combat, Cold Iron Longsword: 1d20 + 4 + 2 - 2 ⇒ (6) + 4 + 2 - 2 = 10
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Cold Iron Longsword: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

If either attack hits, electricity damage: 3d6 ⇒ (4, 6, 1) = 11


The Flaxseed Pathfinder Lodge

Fort: 1d20 + 0 ⇒ (20) + 0 = 20

Libri's hit nearly takes down the broken medical drone! The collector robot whizzes away from Taran and continues to try to stun the dwarf!

ranged touch: 1d20 + 5 ⇒ (3) + 5 = 8
nonlethal: 1d8 ⇒ 7

Initiative:

1. Collector Robot
2. Jorac
3. Medical Drone
4. Mefindio, Taran, and Libri

CR: 13 dmg
MD: 30 dmg

Jorac is up!

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

The elemental continues pounding on the robot.
Slam, PA, flanking: 1d20 + 6 - 1 + 2 ⇒ (8) + 6 - 1 + 2 = 151d6 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Jorac continues to delay for now.


The Flaxseed Pathfinder Lodge

The elemental smashes into the medical drone and takes it down, leaving a pile of parts scattered across the floor!

Initiative:

1. Collector Robot
2. Jorac
4. Mefindio, Taran, and Libri

CR: 13 dmg

Mefindio, Taran, and Libri are up!


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran hounds the annoying little gadfly of a robot, his frustration visible - but it seems to little effect.

1d20 + 5 ⇒ (6) + 5 = 11
1d8 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Seeing Taran's frustration, Libri jumps up and forward onto the edge of the bed, bounces to gain some air, and swings mid-bounce at the flying robot.

Cold Iron Longsword: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

After making contact with the robot, Libri looks taken aback for a moment, but then an enormous smile begins to spread across her face. "I have no idea where that came from...but that was SO invigorating!"


The Flaxseed Pathfinder Lodge

1d6 ⇒ 5

Libri leaps onto the bed and hits the flying robot! Unfortunately, the malfunctioning medical equipment near the bed seems to think she is a patient and begin to let off a frightening whirring and thrashing of metal.

Initiative:

1. Collector Robot
2. Jorac
4. Mefindio, Taran, and Libri

CR: 23 dmg

Mefindio is up!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

You guys should've seen the giant evil-GM smile that crossed EF's face when I told him that Libri jumped on the bed. I think I got lucky this time around.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Mef points his pistol and tries to take steady aim as he fires at the robot.

RTA, PBS, DA: 1d20 + 5 + 1 - 1 ⇒ (10) + 5 + 1 - 1 = 15
Damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


The Flaxseed Pathfinder Lodge

Mefindio's bullet takes down the collector!

Out of combat!

Totally forgot about hardness on those last few hits but oh well.

A search of the desks against the north wall uncovers several interesting technological devices.

Small device with a screen:

DC 27 KN (engineering):

TIMEWORN RADIATION DETECTOR
PRICE 2,000 GP
SLOT none WEIGHT 3 lbs.
CAPACITY 10 USAGE 1 charge/hour

This device measures radiation levels in a 120-foot-radius circle, as the detect radiation spell (see page 8). When activated, the device makes a soft clicking sound that changes in volume and frequency according to the radiation level encountered. A small screen on the top of the handheld device indicates the approximate source and strength of radiation in these areas, with red areas indicating severe radiation, yellow high radiation, green medium radiation, and blue low radiation. Areas with less radiation don’t register on the device’s screen.

Wand-like device

DC 23 KN (engineering) or Heal:

MEDLANCE
PRICE 500 GP
SLOT none WEIGHT —
CAPACITY 10 uses USAGE disposable

This wand-like device contains a reservoir at one end and a small pad at the other. A medlance can be filled with a single dose of liquid, such as a pharmaceutical, a potion, or a poison. It can then be used to administer the liquid to a creature—if the target does not wish to be injected with the medlance’s contents, the wielder must succeed at a touch attack to dispense it as a standard action. Otherwise, administering liquid via a medlance is a move action. A medlance doesn’t use charges, but after being used to administer 10 injections, its internal sterilization mechanisms are depleted and the device becomes useless.

Gun-like device:

DC 27 KN (engineering):

BROWN NANITE HYPOGUN

Nanite hypoguns inject specialized nanites into a creature’s body to heal many sorts of physical and mental injuries. Injecting someone with a nanite hypogun requires a touch attack. Nine categories of nanite hypogun exist along the color code scale, as detailed below. All nanite hypoguns have two settings. On the primary setting, the hypogun heals an amount of hit point damage determined by its color. Each use of a hypogun on its primary setting consumes 1 charge. On the secondary setting, a dose from a nanite hypogun has a different effect determined by its color—these effects mimic specific restorative spells as indicated on the chart below. Each use of a hypogun on its secondary setting consumes 5 charges. Although they are not magical, nanite hypoguns have an effective caster level for the purposes of determining the potency of their effects as required by special circumstances (such as determining if a disease is cured, or if damage caused by a clay golem’s cursed wound ability can be healed). A nanite hypogun functions only on a living, corporeal creature. It has no effect on undead creatures whatsoever.

Brown 1,000 GP

Two canisters:

DC 25 KN (engineering):

NANITE CANISTER (two of these)
PRICE 500 GP
SLOT none WEIGHT 1 lb.
CAPACITY — USAGE disposable

A nanite canister is used to power technological devices that use nanites—such items generally don’t require other sources of power, as the nanites themselves do the bulk of the work when the object is activated. The canister contains a small, independent power source and a supply of nanites. A single canister contains enough nanites to provide 10 charges for a nanotech item or weapon.

Two vials:

DC 23 KN (engineering) or Heal:

2 DOSES OF GRADE I HEMOCHEM

Hemochem stops bleeding and promotes healing. A single dose of hemochem grants fast healing for 1 minute. Multiple doses injected do not stack, but they do reset the duration of the fast healing back to 1 minute. Five grades of hemochem exist; the fast healing granted by a dose depends on the pharmaceutical’s grade, as detailed below.

There is also a pile of gear and of course the muffled screams for help coming from the pod on the side of the room.

Grand Lodge

Knowledge (engineering): 1d20 + 14 ⇒ (16) + 14 = 30
Knowledge (engineering), take 10: 10 + 14 = 24
Knowledge (engineering): 1d20 + 14 ⇒ (16) + 14 = 30
Knowledge (engineering): 1d20 + 14 ⇒ (3) + 14 = 17
Knowledge (engineering) take 10: 10 + 14 = 24

Delighted -though it is hard to say whether it is by the technological marvels they've found or the pleasure of a know-it-all about to divulge the secrets of the universe- Jorac starts explaining in layman's terms what their findings are.

"I'm not sure what the canisters are, but I think I've guessed the use of the other items."

"The first one is a "radiation detector", though it is quite unreliable. It allows to detect areas bathed in dangerous radiation - think something like a cloudkill spell, though I've heard it's more insidious than that."

"The second one is a "medlance", allowing to inject curative fluids in the body. It's good for ten uses, then it loses its sterilizing properties."

"That gun isn't an actual weapon. Much like the medlance, it allows to cure and heal ailment. I think it follows the same color coding as e-picks and key cards. This one is brown, so it heals minor bruises, I surmise." The item mentions it's brown, but it doesn't mention how much healing it provides, nor what its secondary effect is. Would it be possible to know that, please EF?

"Finally, the two vials contain hemochem, a curative substance that regenerates tissues and stops bleeding. It is a thing of beauty, even though it is known that purer versions exist!"


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

1d20 + 6 ⇒ (15) + 6 = 21

"Ya got me as to what those canisters do. Heck, I barely know about the rest. I don't know where you find the time to read about all this stuff Jorac. I guess none of this stuff will help with this annoying skin rash"

Taran scratches his arm absentmindedly.


The Flaxseed Pathfinder Lodge

Ah yeah, forgot about the effects of the hypogun:
Brown 1d8+1 healing and Remove sickness (CL 1st)

The thumping on the large container continues.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac snaps out of his wet-dream reverie about hypoguns and opens the container.


The Flaxseed Pathfinder Lodge

Jorac, after a few moments, is able to open the large container to find Khonnir Baine himself lying within, feebly moaning for help-a startling sight for those who know him well as a generally serious but cheerful and charitable man.

The poor man is half-mad with fright and pain from his oread. The robots have not only crippled his legs with surgical incisions, but you gather from his ramblings that they have injected him with a serum of nanites to map his brain and understand his magic. Unfortunately, this procedure seems to have done quite a bit of mental damage to the wizard. He sheds tears of recognition as he takes in who you are, noting the familiar faces in the party.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"Master Khonnir! I'm so glad you're alive!"

... thank Brigh, we'll be able to resume our lesson where we started. Although it might be best to wait for him to recover beforehand.

Jorac helps his master to his feet, then looks up to Taran for magical healing.

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri steps forward and places a hand on Khonnir's shoulder.

"It is a relief to have found you, sir. We have been on the search for some time. Your daughter has been of great help to us, and I presume it will be agreeable for you to know that she was in good health when we last left her. After healing, we must get you out of this place."


The Flaxseed Pathfinder Lodge

Khonnir nods slowly at news of his daughter but starts to drool a little bit, clearly not in his right state of mind.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Eh, come on now. Lets get you out of here; the water might be a problem, but we'll figure something out.". Taran will carefully move him out of the container, and take time to cobble together a sledge-stretcher (perhaps from broken robot parts).

Taran calls upon the power of Torag, not fully trusting the tech-magic yet - and then turns to some old fashioned bandaging.

fervor: 1d6 ⇒ 2
Also, treat wounds but having trouble with accessing rules from phone right now, so i'll just roll a heal and you tell me the result. 1d20 + 9 ⇒ (10) + 9 = 19

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"Should we quickly finish to explore this complex? There aren't many doors we haven't checked yet."


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Had a chance to look at the rules; another 9 points of healing then

"Well, it sounds good in theory, but we've got a wounded man here. Khonnir, do ya' think anyone else made it?" He places his words carefully, hoping the wizard has enough wit about him to answer the question, as slim as a hope as it might be.


The Flaxseed Pathfinder Lodge

The wizard thinks for a moment but slowly shakes his head. Clearly his mental state is still damaged even though some of his wounds have been healed.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

looks around for someone with lesser restore...dang.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

"What if two of us went out and brought the cleric of Brigh back here?" Mefindio asks.


The Flaxseed Pathfinder Lodge

Khonnir mumbles something about his daughter....

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"You're right, Master. We'll return to your daughter right now. We'll be able to come back later anyway."

Jorac bite his lip after saying that.

I know his well-being comes first, but there's just so much to see here...


The Flaxseed Pathfinder Lodge

You are able to help Khonnir from the strange technological dungeon. Joram Kyte of the temple of Brigh is able to aid him with several castings of lesser restoration, which allows Khonnir to walk on his own and form intelligible words.

"It's a habitat module!" the wizard exclaims excitedly. "They-whoever they were-were raising alien creatures under observation! How fascinating!"

"It is a shame though," he notes as he face turns somber again, "that the fourth expedition met a cruel fate. Have you encountered them yet? The Brigh worshippers? They met a cruel fate; they have transformed into plant creatures. Vegepigmies, to be exact. There is little left of their former personalities and nothing within our power that we could do to help them."

Khonnir sighs and says, "My last expedition followed their trail and destroyed the mold hazards that likely caused the doom of the Brigh expedition-although one of my crew, Gerrol, became infected. Soon thereafter we were overwhelmed by several robots. It was an unfortunate event."

After returning Khonnir to his daughter, he decides to spend some time resting and recovering. She is grateful for your help and news spreads fast the Khonnir is alive and well. The councildwarf Dolga Freddert comes to see you and, as promised, awards you 4000 gp for rescuing Khonnir and lets you keep the town's scroll of resurrection for bringing him back alive. She reminds you that another 4000 gp awaits you if you can reignite the flame atop Black Hill.


The Flaxseed Pathfinder Lodge

News also spreads that you have uncovered several interesting technologies under the Hill. Several people in town are quite knowledgeable about such things, including Councilman and priest of Brigh Joram Kyte, but also Junkmaster Garritt Burrwaddle (and Khonnir Baine of course). One name that always comes to most locals' lips is Sanvil Trett. Not only is he establishes in town as a leading expert on the nature and function of Numerian technological artifacts, but he also knows how to read the strange language associated with these items.

In fact, Sancil makes contact with you shortly after you return. He sends you a note to tell you that if you need any help with the technology you find that his stall in the Market Square is always open to you and that he is always willing to help.

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

With all the new information at hand, Libri turns to the group.

"I believe it would be beneficial for us to rest for a day. I do not think I am the only one who has sustained wounds from our recent encounters. Perhaps we can head back to the cave early tomorrow morning, before the sun. Until then, I recall that we never did learn what those canisters were that we discovered. I may be forgetting other items as well. It would be helpful to ask this Sanvil Trett about their use."

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