Taran Starmetal |
"Harrumph. I wonder how many more of those things have squeezed their way out of the caves? Someone should tell the council, let people know they need to be on their guard."
EndlessForms |
@Jorac: nope, go ahead!
Val greets you all warmly and responds, "No, that's the first time that's happened that I know of. My father brought it back with him after the first trip but it just suddenly started... acting up, I guess. But we should be safe now that you've taken care of it."
"Oh!" She says with a start as she puts a finger in the air. "I forgot that I scraped something together for you. They're not that powerful but I hope you can make use of these, I had Joram Kyte make them for you today."
She hands you two scrolls of cure light wounds.
EndlessForms |
The next morning a nervous-looking courier delivers a message to you: an invitation to come visit Torch's "illustrious tavern and card room," Silverdisk Hall. The invitation is from the hall's owner, Garmen Ulreth and includes certificates worth 100 gp for use in gambling and entertainment at his establishment, redeemable anytime during the next week.
Jorac Kashtar |
"Thanks Val, you're very kind. I swear we'll find your father. Don't worry about it."
Jorac then goes to sleep, and even though he's exhausted by the day of underground exploration, he has trouble having a restful sleep. He mulls over his master's disappearance, the strange skeletons they found, the skulks, the strangely-acting automatons. Hours go by before he sinks into sleep.
. . 1st—burning hands (Ref DC 15), grease (Ref DC 16), mage armor
. . 0 (at will)—acid splash, detect magic, disrupt undead
Knowledge (local): 1d20 + 8 ⇒ (11) + 8 = 19
The following morning, Jorac is able to tell his companions about Ulreth. "Garman Ulreth, as some of you know well, is a very influential person here. Many people from Torch owe him money, in fact. It's undoubtedly the reason for his fame and influence."
Taran Starmetal |
"Well ain't that peachy. Exactly the sort of person I wanted sending me a little note.". Taran snorts. "I think I'd rather get myself a good nights sleep then involve myself with the criminal element."
EndlessForms |
So do you want to go talk to Garman before you head back to the caves or go to the caves first and talk to him later?
Jorac Kashtar |
"Yes, Master Khonnir remains our priority. Let's head back down. "
-Posted with Wayfinder
EndlessForms |
The party heads back down to the caves and makes their way to the door behind which lie the kasatha skeletons....
skeletons: 1d20 + 8 ⇒ (3) + 8 = 11
taran: 1d20 + 0 ⇒ (7) + 0 = 7
Libri: 1d20 + 1 ⇒ (5) + 1 = 6
Jorac: 1d20 + 2 ⇒ (18) + 2 = 20
Mefindio: 1d20 + 2 ⇒ (19) + 2 = 21
When you are ready to open the door:
It seems the skeletons have been waiting out near the door for you to come back!
Initiative:
1. Mefindio and Jorac
2. Skeletons
3. Taran and Libri
Mefindio and Jorac are up!
Mefindio Chezwezlian |
Mefindio ease trigger backward and readies to swings his hook hammer when the skeletons enter. "We should be able to deal with them one or two at a time from this position."
Readied: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Jorac Kashtar |
"Agreed, let's wait for them." nods Jorac as he prepares to lay a trap for the skeletons. He starts chanting words of power but holds his spell for now.
Taran Starmetal |
When they open the door, Taran will cast a bless spell to aid his allies.
+1 morale to hit, +1 vs. fear
He then readies his own attack.
1d20 + 3 ⇒ (3) + 3 = 6
1d8 + 2 ⇒ (4) + 2 = 6
EndlessForms |
Ref: 1d20 + 4 ⇒ (10) + 4 = 14
Ref: 1d20 + 4 ⇒ (20) + 4 = 24
Mefindio and Jorac ready for the charge of the skeletons! The first skeleton falls sideways as it moves through the greasy corridor Mefindio's attack still miss though. The one in front that fell tries to stand up shakily.
Acrobatics (or Ref, it doesn't matter) to stand: 1d20 + 4 ⇒ (10) + 4 = 14
But it is unable to get up from the ground. Taran then swings and misses.
Initiative:
1. Mefindio and Jorac
2. Skeletons
3. Taran and Libri
Libri, Mefindio, and Jorac are up!
Jorac Kashtar |
Though relying more on luck than logic, Jorac holds until the last moment, then fires a ray of positive energy at the closest skeleton.
Delaying until I'm the last one to go (just before the skeletons act again) to see if my companions can destroy the frontmost skeleton, which would avoid most penalties to hit.
Disrupt Undead, RTA: 1d20 + 2 ⇒ (6) + 2 = 81d6 ⇒ 4 Penalties: -4 if in melee, -4 cover
Oh well, it won't change anything...
EndlessForms |
Mef and Jorac miss their targets!
Initiative:
1. Mefindio and Jorac
2. Skeletons
3. Taran and Libri
Libri is up!
EndlessForms |
Libri swings and misses! The skeleton claws back at the android from the ground!
claw: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
damage: 1d4 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 1 - 4 ⇒ (1) + 1 - 4 = -2
damage: 1d4 + 1 ⇒ (2) + 1 = 3
claw: 1d20 + 1 - 4 ⇒ (12) + 1 - 4 = 9
damage: 1d4 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2
damage: 1d4 + 1 ⇒ (3) + 1 = 4
Initiative:
1. Mefindio and Jorac
2. Skeletons
3. Taran and Libri
You guys are up!
Taran Starmetal |
Taran swings himself at the approaching dead.
1d20 + 3 ⇒ (10) + 3 = 13 - uh, I hope it was prone...
blunt: 1d8 + 2 ⇒ (4) + 2 = 6
Mefindio Chezwezlian |
Chez and Trigger attack the nearest skeleton!
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Stomp!: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Stomp!: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
If the near skeleton is already gone, Chezwezl and Trigger will ready.
EndlessForms |
Jorac and Taran each take down a skeleton!
Initiative:
1. Mefindio and Jorac
2. Skeletons
3. Taran and Libri
Libri is up! But considering she just ran a marathon this morning, I think we can give her a break and wait a bit on an update....
Jorac Kashtar |
1 person marked this as a favorite. |
Congratulations Mrs. Endless, running a marathon is no small feat!
-Posted with Wayfinder
Libri the Resolute |
Back in business! So I just realized that I incorrectly calculated the HP I gained back overnight. If someone can retroactively give me a "Bandaging Wounds" heal check, that would be a huge help... homebrew rules state: "With 10 mins of work you can heal a number of HP equal to your heal skill bonus on another creature as you bandage up their wounds to the best of your ability." Would any of you mind if I had taken one of the CL potions we got this morning also?
As long as you all are cool with that...
CL Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Libri the Resolute |
Libri will ready an attack to strike at the next skeleton to come into range.
To save time from making another post for when that happens...
Readied Attack, Cold Iron Longsword: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Taran Starmetal |
I had plenty of time to cast cure light, get exhausted, rest, cast cure light, etc. I wouldn't think it would be a problem
heal: 1d20 + 9 ⇒ (5) + 9 = 14
EndlessForms |
Ref: 1d20 + 4 ⇒ (17) + 4 = 21
Ref: 1d20 + 4 ⇒ (2) + 4 = 6
Ref: 1d20 + 4 ⇒ (3) + 4 = 7
As the skeletons move down the proverbial conveyor belt, the first one keeps its footing but Libri and Chezwezl are able to snuff it out. The next one in line falls on his bony butt but still tries to claw at Libri:
claw: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8
damage: 1d4 + 1 ⇒ (2) + 1 = 3
Initiative:
1. Mefindio and Jorac
2. Skeletons
3. Taran and Libri
You guys are up!
Mefindio Chezwezlian |
Power Attack: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22
Damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Stomp!: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Stomp!: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
"Woohoo! It's like shooting fish in a barrel!" Chezwezl exclaims as he swings at the next skeleton.
Crit Confirm: 1d20 + 3 - 1 ⇒ (2) + 3 - 1 = 4
Crit Damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Taran Starmetal |
Taran patiently waits for the next party of the conveyor belt.
ready: 1d20 + 3 ⇒ (18) + 3 = 21
1d8 + 2 ⇒ (3) + 2 = 5
EndlessForms |
The party is able to clean up the rest of the skeletons making their way down the greased corridor!
Out of combat!
Repeated:
At first glance, this cold cavern presents a strange and disconcerting vista-that of a desert valley under a starless night sky. A stretch of sand covers the ground, a vista broken here and there by bits of strange, spiky shells or contorted, dead fronds that look like branches.
Taran Starmetal |
"What a strange looking place. Wonder what is was meant for originally? Some kind of zoo"
Jorac Kashtar |
EndlessForms |
Libri leads the way along a path through the desert terrain and finds a short tunnel; a crisp glow of light shines from the northern wall of this cavern, although no obvious source of the light is apparent.
Taran Starmetal |
1d20 + 6 ⇒ (10) + 6 = 16
"Hmph Bit like an illusion. There's a door on the other side here. What a pain!"
Taran Starmetal |
"Right twisted there! Some kind of technical fangled illusion. I don't know, maybe it has something to do with coherent superposition of light spells or some other mumbo jumbo. Do I look like a wizard?" the dwarf grumbles.
Jorac Kashtar |
Jorac puts his hand on the wall as well, following Taran's guidance.
Will: 1d20 + 3 ⇒ (19) + 3 = 22
"You're absolutely right, this is some kind of illusion, though it appears to be of technological origin. This is an astounding discovery!"
EndlessForms |
The doors open at a touch. The metal room beyond is brightly lit by glowing panels in the ceiling above. To the left and right, complex machines consisting of spiral tubes and nozzles twitch and hum.
Taran Starmetal |
"Hey now, watch that bottled lightning coming out of those glowy things! It'll bite you if you're not careful."
auto perception
Libri the Resolute |
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Everything looks so intricate--it is mesmerizing...and equally terrifying. Unless one of you can figure out how to disable these machines, we should not stay here long. The discharges look dangerous.
Jorac Kashtar |
"Give me a moment, I will attempt to disable them. This is my field of expertise, though I have never encountered such a machine before."
Jorac, an excited look on his face, observes the machine...
Knowledge (engineering): 1d20 + 13 ⇒ (13) + 13 = 26
... then tinkers with it in the hope of disabling the discharges.
I have no idea how things work without the Technologist feat, but I'll try to take 20 to disable the machine, with a +8 in Disable Device.
Taran Starmetal |
I believe the trait you took gives you technologist for the purposes of disable devices