| Full Name |
Libri the Resolute |
| Race |
Android |
| Classes/Levels |
Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2 |
| Gender |
Female |
| Size |
Medium (6', 200lbs) |
| Age |
52 |
| Special Abilities |
Nanite Surge |
| Alignment |
Neutral Good |
| Deity |
Non-Religious/Interest in Brigh |
| Location |
Torch, Numeria |
| Languages |
Common, Hallit, Orc, Elven, Androffan |
| Occupation |
Librarian |
| Strength |
16 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
16 |
| Wisdom |
12 |
| Charisma |
9 |
About Libri the Resolute
Libri the Resolute
Female android magus 5 (Pathfinder Campaign Setting: Inner Sea Bestiary 3, Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (android)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +3
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 43 (5d8+15)
Fort +7, Ref +3, Will +6
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee cold iron dagger +6 (1d4+3/19-20) or
. . cold iron longsword +6 (1d8+3/19-20) or
. . mwk longsword +7 (1d8+3/19-20)
Ranged mwk composite longbow (+3 str) +6 (1d8+4/×3)
Special Attacks arcane pool (+2, 5 points), magus arcana (arcane accuracy), nanite surge, spell combat, spell recall, spellstrike
Magus Spells Prepared (CL 5th; concentration +8)
. . 2nd—glitterdust (DC 15), invisibility, mirror image
. . 1st—burning hands (DC 14), chill touch (DC 14), corrosive touch[UM], grease, shocking grasp
. . 0 (at will)—acid splash, detect magic, ray of frost, read magic
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Statistics
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Str 16, Dex 12, Con 14, Int 16, Wis 12, Cha 9
Base Atk +3; CMB +6 (+8 trip); CMD 17 (19 vs. trip)
Feats Catch Off-guard, Combat Casting, Combat Expertise, Improved Trip, Point-blank Shot, Power Attack, Step Up, Throw Anything
Traits against the technic league (weapons)
Skills Acrobatics +2, Bluff +1, Diplomacy +1, Heal +2, Intimidate +3, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (local) +5, Knowledge (planes) +8, Linguistics +4, Perception +3, Profession (librarian) +5, Sense Motive -2, Spellcraft +8, Survival +2, Use Magic Device +3; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Androffan, Common, Elven, Hallit, Orc
SQ emotionless
Combat Gear arrows (cold iron) (40) (50), blunt arrows (cold iron) (20) (50), potion of cure light wounds, weapon blanch (ghost salt), weapon blanch (silver); Other Gear +1 chain shirt, cold iron dagger, cold iron longsword, mwk composite longbow (+3 str) (+3 Str), mwk longsword, cloak of resistance +1, proximity helmet, swarmbane clasp, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 150 gp
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Special Abilities
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Against the Technic League (Weapons) +2 weapon damage vs. targets you know are associated with the Technic League
Arcane Accuracy +3 (Su) 1 Arcane Pool: +3 to attack rolls until the end of your turn.
Arcane Pool +2 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Improved Trip You don't provoke attacks of opportunity when tripping.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nanite Surge +8 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Proximity helmet (10 charges) Uses 1 ch/hr can be set to have an audible alarm for small or larger creatures within 60'
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Swarmbane clasp Weapon/natural att deal full dam to swarms, and immune to the distraction ability of swarms.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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